Merge pull request #1536 from GriffinRichards/clean-braille

Add font id constants, better braille support
This commit is contained in:
GriffinR
2021-11-03 13:17:29 -04:00
committed by GitHub
134 changed files with 2116 additions and 1967 deletions

339
gflib/characters.h Normal file
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@@ -0,0 +1,339 @@
#ifndef GUARD_CHARACTERS_H
#define GUARD_CHARACTERS_H
#define CHAR_SPACE 0x00
#define CHAR_A_GRAVE 0x01
#define CHAR_A_ACUTE 0x02
#define CHAR_A_CIRCUMFLEX 0x03
#define CHAR_C_CEDILLA 0x04
#define CHAR_E_GRAVE 0x05
#define CHAR_E_ACUTE 0x06
#define CHAR_E_CIRCUMFLEX 0x07
#define CHAR_E_DIAERESIS 0x08
#define CHAR_I_GRAVE 0x09
//#define CHAR_I_ACUTE 0x0A // Is 0x5A instead
#define CHAR_I_CIRCUMFLEX 0x0B
#define CHAR_I_DIAERESIS 0x0C
#define CHAR_O_GRAVE 0x0D
#define CHAR_O_ACUTE 0x0E
#define CHAR_O_CIRCUMFLEX 0x0F
#define CHAR_OE 0x10
#define CHAR_U_GRAVE 0x11
#define CHAR_U_ACUTE 0x12
#define CHAR_U_CIRCUMFLEX 0x13
#define CHAR_N_TILDE 0x14
#define CHAR_ESZETT 0x15
#define CHAR_a_GRAVE 0x16
#define CHAR_a_ACUTE 0x17
//#define CHAR_a_CIRCUMFLEX 0x18 // Is 0x68 instead
#define CHAR_c_CEDILLA 0x19
#define CHAR_e_GRAVE 0x1A
#define CHAR_e_ACUTE 0x1B
#define CHAR_e_CIRCUMFLEX 0x1C
#define CHAR_e_DIAERESIS 0x1D
#define CHAR_i_GRAVE 0x1E
//#define CHAR_i_ACUTE 0x1F // Is 0x6F instead
#define CHAR_i_CIRCUMFLEX 0x20
#define CHAR_i_DIAERESIS 0x21
#define CHAR_o_GRAVE 0x22
#define CHAR_o_ACUTE 0x23
#define CHAR_o_CIRCUMFLEX 0x24
#define CHAR_oe 0x25
#define CHAR_u_GRAVE 0x26
#define CHAR_u_ACUTE 0x27
#define CHAR_u_CIRCUMFLEX 0x28
#define CHAR_n_TILDE 0x29
#define CHAR_MASCULINE_ORDINAL 0x2A
#define CHAR_FEMININE_ORDINAL 0x2B
#define CHAR_SUPER_ER 0x2C
#define CHAR_AMPERSAND 0x2D
#define CHAR_PLUS 0x2E
//
#define CHAR_LV 0x34
#define CHAR_EQUALS 0x35
#define CHAR_SEMICOLON 0x36
#define CHAR_BARD_WORD_DELIMIT 0x37 // Empty space to separate words in Bard's song
#define CHAR_INV_QUESTION_MARK 0x51
#define CHAR_INV_EXCL_MARK 0x52
#define CHAR_PK 0x53
#define CHAR_MN 0x54
#define CHAR_PO 0x55
#define CHAR_KE 0x56
#define CHAR_BLOCK_1 0x57 // Each of these 3
#define CHAR_BLOCK_2 0x58 // chars contains 1/3
#define CHAR_BLOCK_3 0x59 // of the word BLOCK
#define CHAR_I_ACUTE 0x5A
#define CHAR_PERCENT 0x5B
#define CHAR_LEFT_PAREN 0x5C
#define CHAR_RIGHT_PAREN 0x5D
//
#define CHAR_a_CIRCUMFLEX 0x68
//
#define CHAR_i_ACUTE 0x6F
//
#define CHAR_SPACER 0x77 // Empty space
//
#define CHAR_UP_ARROW 0x79
#define CHAR_DOWN_ARROW 0x7A
#define CHAR_LEFT_ARROW 0x7B
#define CHAR_RIGHT_ARROW 0x7C
//
#define CHAR_SUPER_E 0x84
#define CHAR_LESS_THAN 0x85
#define CHAR_GREATER_THAN 0x86
//
#define CHAR_SUPER_RE 0xA0
#define CHAR_0 0xA1
#define CHAR_1 0xA2
#define CHAR_2 0xA3
#define CHAR_3 0xA4
#define CHAR_4 0xA5
#define CHAR_5 0xA6
#define CHAR_6 0xA7
#define CHAR_7 0xA8
#define CHAR_8 0xA9
#define CHAR_9 0xAA
#define CHAR_EXCL_MARK 0xAB
#define CHAR_QUESTION_MARK 0xAC
#define CHAR_PERIOD 0xAD
#define CHAR_HYPHEN 0xAE
#define CHAR_BULLET 0xAF
#define CHAR_ELLIPSIS 0xB0
#define CHAR_DBL_QUOTE_LEFT 0xB1
#define CHAR_DBL_QUOTE_RIGHT 0xB2
#define CHAR_SGL_QUOTE_LEFT 0xB3
#define CHAR_SGL_QUOTE_RIGHT 0xB4
#define CHAR_MALE 0xB5
#define CHAR_FEMALE 0xB6
#define CHAR_CURRENCY 0xB7
#define CHAR_COMMA 0xB8
#define CHAR_MULT_SIGN 0xB9
#define CHAR_SLASH 0xBA
#define CHAR_A 0xBB
#define CHAR_B 0xBC
#define CHAR_C 0xBD
#define CHAR_D 0xBE
#define CHAR_E 0xBF
#define CHAR_F 0xC0
#define CHAR_G 0xC1
#define CHAR_H 0xC2
#define CHAR_I 0xC3
#define CHAR_J 0xC4
#define CHAR_K 0xC5
#define CHAR_L 0xC6
#define CHAR_M 0xC7
#define CHAR_N 0xC8
#define CHAR_O 0xC9
#define CHAR_P 0xCA
#define CHAR_Q 0xCB
#define CHAR_R 0xCC
#define CHAR_S 0xCD
#define CHAR_T 0xCE
#define CHAR_U 0xCF
#define CHAR_V 0xD0
#define CHAR_W 0xD1
#define CHAR_X 0xD2
#define CHAR_Y 0xD3
#define CHAR_Z 0xD4
#define CHAR_a 0xD5
#define CHAR_b 0xD6
#define CHAR_c 0xD7
#define CHAR_d 0xD8
#define CHAR_e 0xD9
#define CHAR_f 0xDA
#define CHAR_g 0xDB
#define CHAR_h 0xDC
#define CHAR_i 0xDD
#define CHAR_j 0xDE
#define CHAR_k 0xDF
#define CHAR_l 0xE0
#define CHAR_m 0xE1
#define CHAR_n 0xE2
#define CHAR_o 0xE3
#define CHAR_p 0xE4
#define CHAR_q 0xE5
#define CHAR_r 0xE6
#define CHAR_s 0xE7
#define CHAR_t 0xE8
#define CHAR_u 0xE9
#define CHAR_v 0xEA
#define CHAR_w 0xEB
#define CHAR_x 0xEC
#define CHAR_y 0xED
#define CHAR_z 0xEE
#define CHAR_BLACK_TRIANGLE 0xEF
#define CHAR_COLON 0xF0
#define CHAR_A_DIAERESIS 0xF1
#define CHAR_O_DIAERESIS 0xF2
#define CHAR_U_DIAERESIS 0xF3
#define CHAR_a_DIAERESIS 0xF4
#define CHAR_o_DIAERESIS 0xF5
#define CHAR_u_DIAERESIS 0xF6
#define CHAR_DYNAMIC 0xF7
#define CHAR_KEYPAD_ICON 0xF8
#define CHAR_EXTRA_SYMBOL 0xF9
#define CHAR_PROMPT_SCROLL 0xFA // waits for button press and scrolls dialog
#define CHAR_PROMPT_CLEAR 0xFB // waits for button press and clears dialog
#define EXT_CTRL_CODE_BEGIN 0xFC // extended control code
#define PLACEHOLDER_BEGIN 0xFD // string placeholder
#define CHAR_NEWLINE 0xFE
#define EOS 0xFF // end of string
// CHAR_KEYPAD_ICON chars
#define CHAR_A_BUTTON 0x00
#define CHAR_B_BUTTON 0x01
#define CHAR_L_BUTTON 0x02
#define CHAR_R_BUTTON 0x03
#define CHAR_START_BUTTON 0x04
#define CHAR_SELECT_BUTTON 0x05
#define CHAR_DPAD_UP 0x06
#define CHAR_DPAD_DOWN 0x07
#define CHAR_DPAD_LEFT 0x08
#define CHAR_DPAD_RIGHT 0x09
#define CHAR_DPAD_UPDOWN 0x0A
#define CHAR_DPAD_LEFTRIGHT 0x0B
#define CHAR_DPAD_NONE 0x0C
// CHAR_EXTRA_SYMBOL chars
#define CHAR_UP_ARROW_2 0x00
#define CHAR_DOWN_ARROW_2 0x01
#define CHAR_LEFT_ARROW_2 0x02
#define CHAR_RIGHT_ARROW_2 0x03
#define CHAR_PLUS_2 0x04
#define CHAR_LV_2 0x05
#define CHAR_PP 0x06
#define CHAR_ID 0x07
#define CHAR_NO 0x08
#define CHAR_UNDERSCORE 0x09
#define EXT_CTRL_CODE_COLOR 0x01
#define EXT_CTRL_CODE_HIGHLIGHT 0x02
#define EXT_CTRL_CODE_SHADOW 0x03
#define EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW 0x04
#define EXT_CTRL_CODE_PALETTE 0x05
#define EXT_CTRL_CODE_FONT 0x06
#define EXT_CTRL_CODE_RESET_SIZE 0x07
#define EXT_CTRL_CODE_PAUSE 0x08
#define EXT_CTRL_CODE_PAUSE_UNTIL_PRESS 0x09
#define EXT_CTRL_CODE_WAIT_SE 0x0A
#define EXT_CTRL_CODE_PLAY_BGM 0x0B
#define EXT_CTRL_CODE_ESCAPE 0x0C
#define EXT_CTRL_CODE_SHIFT_TEXT 0x0D
#define EXT_CTRL_CODE_SHIFT_DOWN 0x0E
#define EXT_CTRL_CODE_FILL_WINDOW 0x0F
#define EXT_CTRL_CODE_PLAY_SE 0x10
#define EXT_CTRL_CODE_CLEAR 0x11
#define EXT_CTRL_CODE_SKIP 0x12
#define EXT_CTRL_CODE_CLEAR_TO 0x13
#define EXT_CTRL_CODE_MIN_LETTER_SPACING 0x14
#define EXT_CTRL_CODE_JPN 0x15
#define EXT_CTRL_CODE_ENG 0x16
#define EXT_CTRL_CODE_PAUSE_MUSIC 0x17
#define EXT_CTRL_CODE_RESUME_MUSIC 0x18
#define TEXT_COLOR_TRANSPARENT 0x0
#define TEXT_COLOR_WHITE 0x1
#define TEXT_COLOR_DARK_GRAY 0x2
#define TEXT_COLOR_LIGHT_GRAY 0x3
#define TEXT_COLOR_RED 0x4
#define TEXT_COLOR_LIGHT_RED 0x5
#define TEXT_COLOR_GREEN 0x6
#define TEXT_COLOR_LIGHT_GREEN 0x7
#define TEXT_COLOR_BLUE 0x8
#define TEXT_COLOR_LIGHT_BLUE 0x9
#define TEXT_DYNAMIC_COLOR_1 0xA // Usually white
#define TEXT_DYNAMIC_COLOR_2 0xB // Usually white w/ tinge of green
#define TEXT_DYNAMIC_COLOR_3 0xC // Usually white
#define TEXT_DYNAMIC_COLOR_4 0xD // Usually aquamarine
#define TEXT_DYNAMIC_COLOR_5 0xE // Usually blue-green
#define TEXT_DYNAMIC_COLOR_6 0xF // Usually cerulean
#define PLACEHOLDER_ID_UNKNOWN 0x0
#define PLACEHOLDER_ID_PLAYER 0x1
#define PLACEHOLDER_ID_STRING_VAR_1 0x2
#define PLACEHOLDER_ID_STRING_VAR_2 0x3
#define PLACEHOLDER_ID_STRING_VAR_3 0x4
#define PLACEHOLDER_ID_KUN 0x5
#define PLACEHOLDER_ID_RIVAL 0x6
#define PLACEHOLDER_ID_VERSION 0x7
#define PLACEHOLDER_ID_AQUA 0x8
#define PLACEHOLDER_ID_MAGMA 0x9
#define PLACEHOLDER_ID_ARCHIE 0xA
#define PLACEHOLDER_ID_MAXIE 0xB
#define PLACEHOLDER_ID_KYOGRE 0xC
#define PLACEHOLDER_ID_GROUDON 0xD
// battle placeholders are located in battle_message.h
// Hiragana from 0x1-0x50, Katakana from 0x51-0xA0.
// This excludes Japanese punctuation, which end at 0xB0
#define JAPANESE_CHAR_END 0xA0
// Note that while all dot combinations are represented in
// the Braille font, they are not all meaningful characters.
// Only those that have direct single-character translations are listed.
#define BRAILLE_CHAR_SPACE 0x00
#define BRAILLE_CHAR_A 0x01
//
#define BRAILLE_CHAR_C 0x03
#define BRAILLE_CHAR_COMMA 0x04
#define BRAILLE_CHAR_B 0x05
#define BRAILLE_CHAR_I 0x06
#define BRAILLE_CHAR_F 0x07
//
#define BRAILLE_CHAR_E 0x09
//
#define BRAILLE_CHAR_D 0x0B
#define BRAILLE_CHAR_COLON 0x0C
#define BRAILLE_CHAR_H 0x0D
#define BRAILLE_CHAR_J 0x0E
#define BRAILLE_CHAR_G 0x0F
#define BRAILLE_CHAR_APOSTROPHE 0x10
#define BRAILLE_CHAR_K 0x11
#define BRAILLE_CHAR_SLASH 0x12
#define BRAILLE_CHAR_M 0x13
#define BRAILLE_CHAR_SEMICOLON 0x14
#define BRAILLE_CHAR_L 0x15
#define BRAILLE_CHAR_S 0x16
#define BRAILLE_CHAR_P 0x17
//
#define BRAILLE_CHAR_O 0x19
//
#define BRAILLE_CHAR_N 0x1B
#define BRAILLE_CHAR_EXCL_MARK 0x1C
#define BRAILLE_CHAR_R 0x1D
#define BRAILLE_CHAR_T 0x1E
#define BRAILLE_CHAR_Q 0x1F
//
#define BRAILLE_CHAR_PERIOD 0x2C
//
#define BRAILLE_CHAR_W 0x2E
//
#define BRAILLE_CHAR_HYPHEN 0x30
#define BRAILLE_CHAR_U 0x31
//
#define BRAILLE_CHAR_X 0x33
#define BRAILLE_CHAR_QUESTION_MARK 0x34 // Also double quote left
#define BRAILLE_CHAR_V 0x35
//
#define BRAILLE_CHAR_DBL_QUOTE_RIGHT 0x38
#define BRAILLE_CHAR_Z 0x39
#define BRAILLE_CHAR_NUMBER 0x3A
#define BRAILLE_CHAR_Y 0x3B
#define BRAILLE_CHAR_PAREN 0x3C
//
#define NUM_BRAILLE_CHARS 0x40
// Digits must be preceded by BRAILLE_CHAR_NUMBER
#define BRAILLE_CHAR_1 BRAILLE_CHAR_A
#define BRAILLE_CHAR_2 BRAILLE_CHAR_B
#define BRAILLE_CHAR_3 BRAILLE_CHAR_C
#define BRAILLE_CHAR_4 BRAILLE_CHAR_D
#define BRAILLE_CHAR_5 BRAILLE_CHAR_E
#define BRAILLE_CHAR_6 BRAILLE_CHAR_F
#define BRAILLE_CHAR_7 BRAILLE_CHAR_G
#define BRAILLE_CHAR_8 BRAILLE_CHAR_H
#define BRAILLE_CHAR_9 BRAILLE_CHAR_I
#define BRAILLE_CHAR_0 BRAILLE_CHAR_J
#endif // GUARD_CHARACTERS_H

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@@ -206,7 +206,7 @@ u8 *ConvertIntToDecimalStringN(u8 *dest, s32 value, enum StringConvertMode mode,
}
else if (state == WRITING_SPACES)
{
*dest++ = 0x77;
*dest++ = CHAR_SPACER;
}
value = temp;
@@ -262,7 +262,7 @@ u8 *ConvertUIntToDecimalStringN(u8 *dest, u32 value, enum StringConvertMode mode
}
else if (state == WRITING_SPACES)
{
*dest++ = 0x77;
*dest++ = CHAR_SPACER;
}
value = temp;
@@ -322,7 +322,7 @@ u8 *ConvertIntToHexStringN(u8 *dest, s32 value, enum StringConvertMode mode, u8
}
else if (state == WRITING_SPACES)
{
*dest++ = 0x77;
*dest++ = CHAR_SPACER;
}
value = temp;
@@ -414,7 +414,7 @@ u8 *StringBraille(u8 *dest, const u8 *src)
break;
default:
*dest++ = c;
*dest++ = c + 0x40;
*dest++ = c + NUM_BRAILLE_CHARS;
break;
}
}

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@@ -11,6 +11,27 @@
#include "blit.h"
#include "menu.h"
#include "dynamic_placeholder_text_util.h"
#include "fonts.h"
static u16 FontFunc_Small(struct TextPrinter *);
static u16 FontFunc_Normal(struct TextPrinter *);
static u16 FontFunc_Short(struct TextPrinter *);
static u16 FontFunc_ShortCopy1(struct TextPrinter *);
static u16 FontFunc_ShortCopy2(struct TextPrinter *);
static u16 FontFunc_ShortCopy3(struct TextPrinter *);
static u16 FontFunc_Narrow(struct TextPrinter *);
static u16 FontFunc_SmallNarrow(struct TextPrinter *);
static void DecompressGlyph_Small(u16 glyphId, bool32 isJapanese);
static void DecompressGlyph_Normal(u16 glyphId, bool32 isJapanese);
static void DecompressGlyph_Short(u16 glyphId, bool32 isJapanese);
static void DecompressGlyph_Narrow(u16 glyphId, bool32 isJapanese);
static void DecompressGlyph_SmallNarrow(u16 glyphId, bool32 isJapanese);
static void DecompressGlyph_Bold(u16 glyphId);
static u32 GetGlyphWidth_Small(u16 glyphId, bool32 isJapanese);
static u32 GetGlyphWidth_Normal(u16 glyphId, bool32 isJapanese);
static u32 GetGlyphWidth_Short(u16 glyphId, bool32 isJapanese);
static u32 GetGlyphWidth_Narrow(u16 glyphId, bool32 isJapanese);
static u32 GetGlyphWidth_SmallNarrow(u16 glyphId, bool32 isJapanese);
EWRAM_DATA struct TextPrinter gTempTextPrinter = {0};
EWRAM_DATA struct TextPrinter gTextPrinters[NUM_TEXT_PRINTERS] = {0};
@@ -49,20 +70,20 @@ const u8 gDownArrowTiles[] = INCBIN_U8("graphics/fonts/down_arrow.4bpp");
const u8 gDarkDownArrowTiles[] = INCBIN_U8("graphics/fonts/down_arrow_RS.4bpp");
const u8 gUnusedFRLGBlankedDownArrow[] = INCBIN_U8("graphics/fonts/unused_frlg_blanked_down_arrow.4bpp");
const u8 gUnusedFRLGDownArrow[] = INCBIN_U8("graphics/fonts/unused_frlg_down_arrow.4bpp");
const u8 gDownArrowYCoords[] = { 0x0, 0x1, 0x2, 0x1 };
const u8 gWindowVerticalScrollSpeeds[] = { 0x1, 0x2, 0x4, 0x0 };
const u8 gDownArrowYCoords[] = { 0, 1, 2, 1 };
const u8 gWindowVerticalScrollSpeeds[] = { 1, 2, 4, 0x0 };
const struct GlyphWidthFunc gGlyphWidthFuncs[] =
static const struct GlyphWidthFunc sGlyphWidthFuncs[] =
{
{ 0x0, GetGlyphWidthFont0 },
{ 0x1, GetGlyphWidthFont1 },
{ 0x2, GetGlyphWidthFont2 },
{ 0x3, GetGlyphWidthFont2 },
{ 0x4, GetGlyphWidthFont2 },
{ 0x5, GetGlyphWidthFont2 },
{ 0x6, GetGlyphWidthFont6 },
{ 0x7, GetGlyphWidthFont7 },
{ 0x8, GetGlyphWidthFont8 }
{ FONT_SMALL, GetGlyphWidth_Small },
{ FONT_NORMAL, GetGlyphWidth_Normal },
{ FONT_SHORT, GetGlyphWidth_Short },
{ FONT_SHORT_COPY_1, GetGlyphWidth_Short },
{ FONT_SHORT_COPY_2, GetGlyphWidth_Short },
{ FONT_SHORT_COPY_3, GetGlyphWidth_Short },
{ FONT_BRAILLE, GetGlyphWidth_Braille },
{ FONT_NARROW, GetGlyphWidth_Narrow },
{ FONT_SMALL_NARROW, GetGlyphWidth_SmallNarrow }
};
const struct KeypadIcon gKeypadIcons[] =
@@ -84,52 +105,127 @@ const struct KeypadIcon gKeypadIcons[] =
const u8 gKeypadIconTiles[] = INCBIN_U8("graphics/fonts/keypad_icons.4bpp");
const struct FontInfo gFontInfos[] =
static const struct FontInfo sFontInfos[] =
{
{ Font0Func, 0x5, 0xC, 0x0, 0x0, 0x0, 0x2, 0x1, 0x3 },
{ Font1Func, 0x6, 0x10, 0x0, 0x0, 0x0, 0x2, 0x1, 0x3 },
{ Font2Func, 0x6, 0xE, 0x0, 0x0, 0x0, 0x2, 0x1, 0x3 },
{ Font3Func, 0x6, 0xE, 0x0, 0x0, 0x0, 0x2, 0x1, 0x3 },
{ Font4Func, 0x6, 0xE, 0x0, 0x0, 0x0, 0x2, 0x1, 0x3 },
{ Font5Func, 0x6, 0xE, 0x0, 0x0, 0x0, 0x2, 0x1, 0x3 },
{ Font6Func, 0x8, 0x10, 0x0, 0x8, 0x0, 0x2, 0x1, 0x3 },
{ Font7Func, 0x5, 0x10, 0x0, 0x0, 0x0, 0x2, 0x1, 0x3 },
{ Font8Func, 0x5, 0x8, 0x0, 0x0, 0x0, 0x2, 0x1, 0x3 },
{ NULL, 0x8, 0x8, 0x0, 0x0, 0x0, 0x1, 0x2, 0xF }
[FONT_SMALL] = {
.fontFunction = FontFunc_Small,
.maxLetterWidth = 5,
.maxLetterHeight = 12,
.letterSpacing = 0,
.lineSpacing = 0,
.fgColor = 2,
.bgColor = 1,
.shadowColor = 3,
},
[FONT_NORMAL] = {
.fontFunction = FontFunc_Normal,
.maxLetterWidth = 6,
.maxLetterHeight = 16,
.letterSpacing = 0,
.lineSpacing = 0,
.fgColor = 2,
.bgColor = 1,
.shadowColor = 3,
},
[FONT_SHORT] = {
.fontFunction = FontFunc_Short,
.maxLetterWidth = 6,
.maxLetterHeight = 14,
.letterSpacing = 0,
.lineSpacing = 0,
.fgColor = 2,
.bgColor = 1,
.shadowColor = 3,
},
[FONT_SHORT_COPY_1] = {
.fontFunction = FontFunc_ShortCopy1,
.maxLetterWidth = 6,
.maxLetterHeight = 14,
.letterSpacing = 0,
.lineSpacing = 0,
.fgColor = 2,
.bgColor = 1,
.shadowColor = 3,
},
[FONT_SHORT_COPY_2] = {
.fontFunction = FontFunc_ShortCopy2,
.maxLetterWidth = 6,
.maxLetterHeight = 14,
.letterSpacing = 0,
.lineSpacing = 0,
.fgColor = 2,
.bgColor = 1,
.shadowColor = 3,
},
[FONT_SHORT_COPY_3] = {
.fontFunction = FontFunc_ShortCopy3,
.maxLetterWidth = 6,
.maxLetterHeight = 14,
.letterSpacing = 0,
.lineSpacing = 0,
.fgColor = 2,
.bgColor = 1,
.shadowColor = 3,
},
[FONT_BRAILLE] = {
.fontFunction = FontFunc_Braille,
.maxLetterWidth = 8,
.maxLetterHeight = 16,
.letterSpacing = 0,
.lineSpacing = 8,
.fgColor = 2,
.bgColor = 1,
.shadowColor = 3,
},
[FONT_NARROW] = {
.fontFunction = FontFunc_Narrow,
.maxLetterWidth = 5,
.maxLetterHeight = 16,
.letterSpacing = 0,
.lineSpacing = 0,
.fgColor = 2,
.bgColor = 1,
.shadowColor = 3,
},
[FONT_SMALL_NARROW] = {
.fontFunction = FontFunc_SmallNarrow,
.maxLetterWidth = 5,
.maxLetterHeight = 8,
.letterSpacing = 0,
.lineSpacing = 0,
.fgColor = 2,
.bgColor = 1,
.shadowColor = 3,
},
[FONT_BOLD] = {
.fontFunction = NULL,
.maxLetterWidth = 8,
.maxLetterHeight = 8,
.letterSpacing = 0,
.lineSpacing = 0,
.fgColor = 1,
.bgColor = 2,
.shadowColor = 15,
}
};
const u8 gMenuCursorDimensions[][2] =
static const u8 sMenuCursorDimensions[][2] =
{
{ 0x8, 0xC },
{ 0x8, 0xF },
{ 0x8, 0xE },
{ 0x8, 0xE },
{ 0x8, 0xE },
{ 0x8, 0xE },
{ 0x8, 0x10 },
{ 0x8, 0xF },
{ 0x8, 0x8 },
{ 0x0, 0x0 }
[FONT_SMALL] = { 8, 12 },
[FONT_NORMAL] = { 8, 15 },
[FONT_SHORT] = { 8, 14 },
[FONT_SHORT_COPY_1] = { 8, 14 },
[FONT_SHORT_COPY_2] = { 8, 14 },
[FONT_SHORT_COPY_3] = { 8, 14 },
[FONT_BRAILLE] = { 8, 16 },
[FONT_NARROW] = { 8, 15 },
[FONT_SMALL_NARROW] = { 8, 8 },
[FONT_BOLD] = {}
};
const u16 gFont9JapaneseGlyphs[] = INCBIN_U16("graphics/fonts/font9.hwjpnfont");
const u16 gFontBoldJapaneseGlyphs[] = INCBIN_U16("graphics/fonts/bold.hwjpnfont");
extern const u16 gFont8LatinGlyphs[];
extern const u8 gFont8LatinGlyphWidths[];
extern const u16 gFont0LatinGlyphs[];
extern const u8 gFont0LatinGlyphWidths[];
extern const u16 gFont7LatinGlyphs[];
extern const u8 gFont7LatinGlyphWidths[];
extern const u16 gFont2LatinGlyphs[];
extern const u8 gFont2LatinGlyphWidths[];
extern const u16 gFont1LatinGlyphs[];
extern const u8 gFont1LatinGlyphWidths[];
extern const u16 gFont0JapaneseGlyphs[];
extern const u16 gFont1JapaneseGlyphs[];
extern const u16 gFont2JapaneseGlyphs[];
extern const u8 gFont2JapaneseGlyphWidths[];
void SetFontsPointer(const struct FontInfo *fonts)
static void SetFontsPointer(const struct FontInfo *fonts)
{
gFonts = fonts;
}
@@ -565,98 +661,98 @@ void ClearTextSpan(struct TextPrinter *textPrinter, u32 width)
}
}
u16 Font0Func(struct TextPrinter *textPrinter)
static u16 FontFunc_Small(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = (struct TextPrinterSubStruct *)(&textPrinter->subStructFields);
if (subStruct->hasGlyphIdBeenSet == FALSE)
if (subStruct->hasFontIdBeenSet == FALSE)
{
subStruct->glyphId = 0;
subStruct->hasGlyphIdBeenSet = TRUE;
subStruct->fontId = FONT_SMALL;
subStruct->hasFontIdBeenSet = TRUE;
}
return RenderText(textPrinter);
}
u16 Font1Func(struct TextPrinter *textPrinter)
static u16 FontFunc_Normal(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = (struct TextPrinterSubStruct *)(&textPrinter->subStructFields);
if (subStruct->hasGlyphIdBeenSet == FALSE)
if (subStruct->hasFontIdBeenSet == FALSE)
{
subStruct->glyphId = 1;
subStruct->hasGlyphIdBeenSet = TRUE;
subStruct->fontId = FONT_NORMAL;
subStruct->hasFontIdBeenSet = TRUE;
}
return RenderText(textPrinter);
}
u16 Font2Func(struct TextPrinter *textPrinter)
static u16 FontFunc_Short(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = (struct TextPrinterSubStruct *)(&textPrinter->subStructFields);
if (subStruct->hasGlyphIdBeenSet == FALSE)
if (subStruct->hasFontIdBeenSet == FALSE)
{
subStruct->glyphId = 2;
subStruct->hasGlyphIdBeenSet = TRUE;
subStruct->fontId = FONT_SHORT;
subStruct->hasFontIdBeenSet = TRUE;
}
return RenderText(textPrinter);
}
u16 Font3Func(struct TextPrinter *textPrinter)
static u16 FontFunc_ShortCopy1(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = (struct TextPrinterSubStruct *)(&textPrinter->subStructFields);
if (subStruct->hasGlyphIdBeenSet == FALSE)
if (subStruct->hasFontIdBeenSet == FALSE)
{
subStruct->glyphId = 3;
subStruct->hasGlyphIdBeenSet = TRUE;
subStruct->fontId = FONT_SHORT_COPY_1;
subStruct->hasFontIdBeenSet = TRUE;
}
return RenderText(textPrinter);
}
u16 Font4Func(struct TextPrinter *textPrinter)
static u16 FontFunc_ShortCopy2(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = (struct TextPrinterSubStruct *)(&textPrinter->subStructFields);
if (subStruct->hasGlyphIdBeenSet == FALSE)
if (subStruct->hasFontIdBeenSet == FALSE)
{
subStruct->glyphId = 4;
subStruct->hasGlyphIdBeenSet = TRUE;
subStruct->fontId = FONT_SHORT_COPY_2;
subStruct->hasFontIdBeenSet = TRUE;
}
return RenderText(textPrinter);
}
u16 Font5Func(struct TextPrinter *textPrinter)
static u16 FontFunc_ShortCopy3(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = (struct TextPrinterSubStruct *)(&textPrinter->subStructFields);
if (subStruct->hasGlyphIdBeenSet == FALSE)
if (subStruct->hasFontIdBeenSet == FALSE)
{
subStruct->glyphId = 5;
subStruct->hasGlyphIdBeenSet = TRUE;
subStruct->fontId = FONT_SHORT_COPY_3;
subStruct->hasFontIdBeenSet = TRUE;
}
return RenderText(textPrinter);
}
u16 Font7Func(struct TextPrinter *textPrinter)
static u16 FontFunc_Narrow(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = (struct TextPrinterSubStruct *)(&textPrinter->subStructFields);
if (subStruct->hasGlyphIdBeenSet == FALSE)
if (subStruct->hasFontIdBeenSet == FALSE)
{
subStruct->glyphId = 7;
subStruct->hasGlyphIdBeenSet = TRUE;
subStruct->fontId = FONT_NARROW;
subStruct->hasFontIdBeenSet = TRUE;
}
return RenderText(textPrinter);
}
u16 Font8Func(struct TextPrinter *textPrinter)
static u16 FontFunc_SmallNarrow(struct TextPrinter *textPrinter)
{
struct TextPrinterSubStruct *subStruct = (struct TextPrinterSubStruct *)(&textPrinter->subStructFields);
if (subStruct->hasGlyphIdBeenSet == FALSE)
if (subStruct->hasFontIdBeenSet == FALSE)
{
subStruct->glyphId = 8;
subStruct->hasGlyphIdBeenSet = TRUE;
subStruct->fontId = FONT_SMALL_NARROW;
subStruct->hasFontIdBeenSet = TRUE;
}
return RenderText(textPrinter);
}
@@ -907,7 +1003,7 @@ u16 RenderText(struct TextPrinter *textPrinter)
textPrinter->printerTemplate.currentChar++;
return 2;
case EXT_CTRL_CODE_FONT:
subStruct->glyphId = *textPrinter->printerTemplate.currentChar;
subStruct->fontId = *textPrinter->printerTemplate.currentChar;
textPrinter->printerTemplate.currentChar++;
return 2;
case EXT_CTRL_CODE_RESET_SIZE:
@@ -1022,27 +1118,27 @@ u16 RenderText(struct TextPrinter *textPrinter)
return 1;
}
switch (subStruct->glyphId)
switch (subStruct->fontId)
{
case 0:
DecompressGlyphFont0(currChar, textPrinter->japanese);
case FONT_SMALL:
DecompressGlyph_Small(currChar, textPrinter->japanese);
break;
case 1:
DecompressGlyphFont1(currChar, textPrinter->japanese);
case FONT_NORMAL:
DecompressGlyph_Normal(currChar, textPrinter->japanese);
break;
case 2:
case 3:
case 4:
case 5:
DecompressGlyphFont2(currChar, textPrinter->japanese);
case FONT_SHORT:
case FONT_SHORT_COPY_1:
case FONT_SHORT_COPY_2:
case FONT_SHORT_COPY_3:
DecompressGlyph_Short(currChar, textPrinter->japanese);
break;
case 7:
DecompressGlyphFont7(currChar, textPrinter->japanese);
case FONT_NARROW:
DecompressGlyph_Narrow(currChar, textPrinter->japanese);
break;
case 8:
DecompressGlyphFont8(currChar, textPrinter->japanese);
case FONT_SMALL_NARROW:
DecompressGlyph_SmallNarrow(currChar, textPrinter->japanese);
break;
case 6:
case FONT_BRAILLE:
break;
}
@@ -1125,7 +1221,8 @@ u16 RenderText(struct TextPrinter *textPrinter)
return 1;
}
u32 GetStringWidthFixedWidthFont(const u8 *str, u8 fontId, u8 letterSpacing)
// Unused
static u32 GetStringWidthFixedWidthFont(const u8 *str, u8 fontId, u8 letterSpacing)
{
int i;
u8 width;
@@ -1136,10 +1233,8 @@ u32 GetStringWidthFixedWidthFont(const u8 *str, u8 fontId, u8 letterSpacing)
u8 lineWidths[8];
const u8 *strLocal;
for (i = 0; i < 8; i++)
{
for (i = 0; i < (int)ARRAY_COUNT(lineWidths); i++)
lineWidths[i] = 0;
}
width = 0;
line = 0;
@@ -1216,14 +1311,14 @@ u32 GetStringWidthFixedWidthFont(const u8 *str, u8 fontId, u8 letterSpacing)
return (u8)(GetFontAttribute(fontId, FONTATTR_MAX_LETTER_WIDTH) + letterSpacing) * width;
}
u32 (*GetFontWidthFunc(u8 glyphId))(u16, bool32)
static u32 (*GetFontWidthFunc(u8 fontId))(u16, bool32)
{
u32 i;
for (i = 0; i < 9; ++i)
for (i = 0; i < ARRAY_COUNT(sGlyphWidthFuncs); ++i)
{
if (glyphId == gGlyphWidthFuncs[i].fontId)
return gGlyphWidthFuncs[i].func;
if (fontId == sGlyphWidthFuncs[i].fontId)
return sGlyphWidthFuncs[i].func;
}
return NULL;
@@ -1233,7 +1328,7 @@ s32 GetStringWidth(u8 fontId, const u8 *str, s16 letterSpacing)
{
bool8 isJapanese;
int minGlyphWidth;
u32 (*func)(u16 glyphId, bool32 isJapanese);
u32 (*func)(u16 fontId, bool32 isJapanese);
int localLetterSpacing;
u32 lineWidth;
const u8 *bufferPointer;
@@ -1401,7 +1496,7 @@ s32 GetStringWidth(u8 fontId, const u8 *str, s16 letterSpacing)
return width;
}
u8 RenderTextFont9(u8 *pixels, u8 fontId, u8 *str)
u8 RenderTextHandleBold(u8 *pixels, u8 fontId, u8 *str)
{
u8 shadowColor;
u8 *strLocal;
@@ -1490,12 +1585,12 @@ u8 RenderTextFont9(u8 *pixels, u8 fontId, u8 *str)
default:
switch (fontId)
{
case 9:
DecompressGlyphFont9(temp);
case FONT_BOLD:
DecompressGlyph_Bold(temp);
break;
case 1:
case FONT_NORMAL:
default:
DecompressGlyphFont1(temp, 1);
DecompressGlyph_Normal(temp, TRUE);
break;
}
CpuCopy32(gCurGlyph.gfxBufferTop, pixels, 0x20);
@@ -1543,7 +1638,7 @@ u8 GetKeypadIconHeight(u8 keypadIconId)
void SetDefaultFontsPointer(void)
{
SetFontsPointer(&gFontInfos[0]);
SetFontsPointer(sFontInfos);
}
u8 GetFontAttribute(u8 fontId, u8 attributeId)
@@ -1552,28 +1647,28 @@ u8 GetFontAttribute(u8 fontId, u8 attributeId)
switch (attributeId)
{
case FONTATTR_MAX_LETTER_WIDTH:
result = gFontInfos[fontId].maxLetterWidth;
result = sFontInfos[fontId].maxLetterWidth;
break;
case FONTATTR_MAX_LETTER_HEIGHT:
result = gFontInfos[fontId].maxLetterHeight;
result = sFontInfos[fontId].maxLetterHeight;
break;
case FONTATTR_LETTER_SPACING:
result = gFontInfos[fontId].letterSpacing;
result = sFontInfos[fontId].letterSpacing;
break;
case FONTATTR_LINE_SPACING:
result = gFontInfos[fontId].lineSpacing;
result = sFontInfos[fontId].lineSpacing;
break;
case FONTATTR_UNKNOWN:
result = gFontInfos[fontId].unk;
result = sFontInfos[fontId].unk;
break;
case FONTATTR_COLOR_FOREGROUND:
result = gFontInfos[fontId].fgColor;
result = sFontInfos[fontId].fgColor;
break;
case FONTATTR_COLOR_BACKGROUND:
result = gFontInfos[fontId].bgColor;
result = sFontInfos[fontId].bgColor;
break;
case FONTATTR_COLOR_SHADOW:
result = gFontInfos[fontId].shadowColor;
result = sFontInfos[fontId].shadowColor;
break;
}
return result;
@@ -1581,16 +1676,16 @@ u8 GetFontAttribute(u8 fontId, u8 attributeId)
u8 GetMenuCursorDimensionByFont(u8 fontId, u8 whichDimension)
{
return gMenuCursorDimensions[fontId][whichDimension];
return sMenuCursorDimensions[fontId][whichDimension];
}
void DecompressGlyphFont0(u16 glyphId, bool32 isJapanese)
static void DecompressGlyph_Small(u16 glyphId, bool32 isJapanese)
{
const u16* glyphs;
if (isJapanese == 1)
{
glyphs = gFont0JapaneseGlyphs + (0x100 * (glyphId >> 0x4)) + (0x8 * (glyphId & 0xF));
glyphs = gFontSmallJapaneseGlyphs + (0x100 * (glyphId >> 0x4)) + (0x8 * (glyphId & 0xF));
DecompressGlyphTile(glyphs, gCurGlyph.gfxBufferTop);
DecompressGlyphTile(glyphs + 0x80, gCurGlyph.gfxBufferBottom);
gCurGlyph.width = 8;
@@ -1598,8 +1693,8 @@ void DecompressGlyphFont0(u16 glyphId, bool32 isJapanese)
}
else
{
glyphs = gFont0LatinGlyphs + (0x20 * glyphId);
gCurGlyph.width = gFont0LatinGlyphWidths[glyphId];
glyphs = gFontSmallLatinGlyphs + (0x20 * glyphId);
gCurGlyph.width = gFontSmallLatinGlyphWidths[glyphId];
if (gCurGlyph.width <= 8)
{
@@ -1618,21 +1713,21 @@ void DecompressGlyphFont0(u16 glyphId, bool32 isJapanese)
}
}
u32 GetGlyphWidthFont0(u16 glyphId, bool32 isJapanese)
static u32 GetGlyphWidth_Small(u16 glyphId, bool32 isJapanese)
{
if (isJapanese == TRUE)
return 8;
else
return gFont0LatinGlyphWidths[glyphId];
return gFontSmallLatinGlyphWidths[glyphId];
}
void DecompressGlyphFont7(u16 glyphId, bool32 isJapanese)
static void DecompressGlyph_Narrow(u16 glyphId, bool32 isJapanese)
{
const u16* glyphs;
if (isJapanese == TRUE)
{
glyphs = gFont1JapaneseGlyphs + (0x100 * (glyphId >> 0x4)) + (0x8 * (glyphId % 0x10));
glyphs = gFontNormalJapaneseGlyphs + (0x100 * (glyphId >> 0x4)) + (0x8 * (glyphId % 0x10));
DecompressGlyphTile(glyphs, gCurGlyph.gfxBufferTop);
DecompressGlyphTile(glyphs + 0x80, gCurGlyph.gfxBufferBottom);
gCurGlyph.width = 8;
@@ -1640,8 +1735,8 @@ void DecompressGlyphFont7(u16 glyphId, bool32 isJapanese)
}
else
{
glyphs = gFont7LatinGlyphs + (0x20 * glyphId);
gCurGlyph.width = gFont7LatinGlyphWidths[glyphId];
glyphs = gFontNarrowLatinGlyphs + (0x20 * glyphId);
gCurGlyph.width = gFontNarrowLatinGlyphWidths[glyphId];
if (gCurGlyph.width <= 8)
{
@@ -1660,21 +1755,21 @@ void DecompressGlyphFont7(u16 glyphId, bool32 isJapanese)
}
}
u32 GetGlyphWidthFont7(u16 glyphId, bool32 isJapanese)
static u32 GetGlyphWidth_Narrow(u16 glyphId, bool32 isJapanese)
{
if (isJapanese == TRUE)
return 8;
else
return gFont7LatinGlyphWidths[glyphId];
return gFontNarrowLatinGlyphWidths[glyphId];
}
void DecompressGlyphFont8(u16 glyphId, bool32 isJapanese)
static void DecompressGlyph_SmallNarrow(u16 glyphId, bool32 isJapanese)
{
const u16* glyphs;
if (isJapanese == TRUE)
{
glyphs = gFont0JapaneseGlyphs + (0x100 * (glyphId >> 0x4)) + (0x8 * (glyphId & 0xF));
glyphs = gFontSmallJapaneseGlyphs + (0x100 * (glyphId >> 0x4)) + (0x8 * (glyphId & 0xF));
DecompressGlyphTile(glyphs, gCurGlyph.gfxBufferTop);
DecompressGlyphTile(glyphs + 0x80, gCurGlyph.gfxBufferBottom);
gCurGlyph.width = 8;
@@ -1682,8 +1777,8 @@ void DecompressGlyphFont8(u16 glyphId, bool32 isJapanese)
}
else
{
glyphs = gFont8LatinGlyphs + (0x20 * glyphId);
gCurGlyph.width = gFont8LatinGlyphWidths[glyphId];
glyphs = gFontSmallNarrowLatinGlyphs + (0x20 * glyphId);
gCurGlyph.width = gFontSmallNarrowLatinGlyphWidths[glyphId];
if (gCurGlyph.width <= 8)
{
@@ -1702,32 +1797,32 @@ void DecompressGlyphFont8(u16 glyphId, bool32 isJapanese)
}
}
u32 GetGlyphWidthFont8(u16 glyphId, bool32 isJapanese)
static u32 GetGlyphWidth_SmallNarrow(u16 glyphId, bool32 isJapanese)
{
if (isJapanese == TRUE)
return 8;
else
return gFont8LatinGlyphWidths[glyphId];
return gFontSmallNarrowLatinGlyphWidths[glyphId];
}
void DecompressGlyphFont2(u16 glyphId, bool32 isJapanese)
static void DecompressGlyph_Short(u16 glyphId, bool32 isJapanese)
{
const u16* glyphs;
if (isJapanese == TRUE)
{
glyphs = gFont2JapaneseGlyphs + (0x100 * (glyphId >> 0x3)) + (0x10 * (glyphId & 0x7));
glyphs = gFontShortJapaneseGlyphs + (0x100 * (glyphId >> 0x3)) + (0x10 * (glyphId & 0x7));
DecompressGlyphTile(glyphs, gCurGlyph.gfxBufferTop);
DecompressGlyphTile(glyphs + 0x8, gCurGlyph.gfxBufferTop + 8);
DecompressGlyphTile(glyphs + 0x80, gCurGlyph.gfxBufferBottom); // gCurGlyph + 0x20
DecompressGlyphTile(glyphs + 0x88, gCurGlyph.gfxBufferBottom + 8); // gCurGlyph + 0x60
gCurGlyph.width = gFont2JapaneseGlyphWidths[glyphId];
gCurGlyph.width = gFontShortJapaneseGlyphWidths[glyphId];
gCurGlyph.height = 14;
}
else
{
glyphs = gFont2LatinGlyphs + (0x20 * glyphId);
gCurGlyph.width = gFont2LatinGlyphWidths[glyphId];
glyphs = gFontShortLatinGlyphs + (0x20 * glyphId);
gCurGlyph.width = gFontShortLatinGlyphWidths[glyphId];
if (gCurGlyph.width <= 8)
{
@@ -1746,21 +1841,21 @@ void DecompressGlyphFont2(u16 glyphId, bool32 isJapanese)
}
}
u32 GetGlyphWidthFont2(u16 glyphId, bool32 isJapanese)
static u32 GetGlyphWidth_Short(u16 glyphId, bool32 isJapanese)
{
if (isJapanese == TRUE)
return gFont2JapaneseGlyphWidths[glyphId];
return gFontShortJapaneseGlyphWidths[glyphId];
else
return gFont2LatinGlyphWidths[glyphId];
return gFontShortLatinGlyphWidths[glyphId];
}
void DecompressGlyphFont1(u16 glyphId, bool32 isJapanese)
static void DecompressGlyph_Normal(u16 glyphId, bool32 isJapanese)
{
const u16* glyphs;
if (isJapanese == TRUE)
{
glyphs = gFont1JapaneseGlyphs + (0x100 * (glyphId >> 0x4)) + (0x8 * (glyphId % 0x10));
glyphs = gFontNormalJapaneseGlyphs + (0x100 * (glyphId >> 0x4)) + (0x8 * (glyphId % 0x10));
DecompressGlyphTile(glyphs, gCurGlyph.gfxBufferTop);
DecompressGlyphTile(glyphs + 0x80, gCurGlyph.gfxBufferBottom);
gCurGlyph.width = 8;
@@ -1768,8 +1863,8 @@ void DecompressGlyphFont1(u16 glyphId, bool32 isJapanese)
}
else
{
glyphs = gFont1LatinGlyphs + (0x20 * glyphId);
gCurGlyph.width = gFont1LatinGlyphWidths[glyphId];
glyphs = gFontNormalLatinGlyphs + (0x20 * glyphId);
gCurGlyph.width = gFontNormalLatinGlyphWidths[glyphId];
if (gCurGlyph.width <= 8)
{
@@ -1788,19 +1883,19 @@ void DecompressGlyphFont1(u16 glyphId, bool32 isJapanese)
}
}
u32 GetGlyphWidthFont1(u16 glyphId, bool32 isJapanese)
static u32 GetGlyphWidth_Normal(u16 glyphId, bool32 isJapanese)
{
if (isJapanese == TRUE)
return 8;
else
return gFont1LatinGlyphWidths[glyphId];
return gFontNormalLatinGlyphWidths[glyphId];
}
void DecompressGlyphFont9(u16 glyphId)
static void DecompressGlyph_Bold(u16 glyphId)
{
const u16* glyphs;
glyphs = gFont9JapaneseGlyphs + (0x100 * (glyphId >> 4)) + (0x8 * (glyphId & 0xF));
glyphs = gFontBoldJapaneseGlyphs + (0x100 * (glyphId >> 4)) + (0x8 * (glyphId & 0xF));
DecompressGlyphTile(glyphs, gCurGlyph.gfxBufferTop);
DecompressGlyphTile(glyphs + 0x80, gCurGlyph.gfxBufferBottom);
gCurGlyph.width = 8;

View File

@@ -1,280 +1,26 @@
#ifndef GUARD_TEXT_H
#define GUARD_TEXT_H
#define CHAR_SPACE 0x00
#define CHAR_A_GRAVE 0x01
#define CHAR_A_ACUTE 0x02
#define CHAR_A_CIRCUMFLEX 0x03
#define CHAR_C_CEDILLA 0x04
#define CHAR_E_GRAVE 0x05
#define CHAR_E_ACUTE 0x06
#define CHAR_E_CIRCUMFLEX 0x07
#define CHAR_E_DIAERESIS 0x08
#define CHAR_I_GRAVE 0x09
//#define CHAR_I_ACUTE 0x0A // Is 0x5A instead
#define CHAR_I_CIRCUMFLEX 0x0B
#define CHAR_I_DIAERESIS 0x0C
#define CHAR_O_GRAVE 0x0D
#define CHAR_O_ACUTE 0x0E
#define CHAR_O_CIRCUMFLEX 0x0F
#define CHAR_OE 0x10
#define CHAR_U_GRAVE 0x11
#define CHAR_U_ACUTE 0x12
#define CHAR_U_CIRCUMFLEX 0x13
#define CHAR_N_TILDE 0x14
#define CHAR_ESZETT 0x15
#define CHAR_a_GRAVE 0x16
#define CHAR_a_ACUTE 0x17
//#define CHAR_a_CIRCUMFLEX 0x18 // Is 0x68 instead
#define CHAR_c_CEDILLA 0x19
#define CHAR_e_GRAVE 0x1A
#define CHAR_e_ACUTE 0x1B
#define CHAR_e_CIRCUMFLEX 0x1C
#define CHAR_e_DIAERESIS 0x1D
#define CHAR_i_GRAVE 0x1E
//#define CHAR_i_ACUTE 0x1F // Is 0x6F instead
#define CHAR_i_CIRCUMFLEX 0x20
#define CHAR_i_DIAERESIS 0x21
#define CHAR_o_GRAVE 0x22
#define CHAR_o_ACUTE 0x23
#define CHAR_o_CIRCUMFLEX 0x24
#define CHAR_oe 0x25
#define CHAR_u_GRAVE 0x26
#define CHAR_u_ACUTE 0x27
#define CHAR_u_CIRCUMFLEX 0x28
#define CHAR_n_TILDE 0x29
#define CHAR_MASCULINE_ORDINAL 0x2A
#define CHAR_FEMININE_ORDINAL 0x2B
#define CHAR_SUPER_ER 0x2C
#define CHAR_AMPERSAND 0x2D
#define CHAR_PLUS 0x2E
//
#define CHAR_LV 0x34
#define CHAR_EQUALS 0x35
#define CHAR_SEMICOLON 0x36
#define CHAR_BARD_WORD_DELIMIT 0x37 // Empty space to separate words in Bard's song
#define CHAR_INV_QUESTION_MARK 0x51
#define CHAR_INV_EXCL_MARK 0x52
#define CHAR_PK 0x53
#define CHAR_MN 0x54
#define CHAR_PO 0x55
#define CHAR_KE 0x56
#define CHAR_BLOCK_1 0x57 // Each of these 3
#define CHAR_BLOCK_2 0x58 // chars contains 1/3
#define CHAR_BLOCK_3 0x59 // of the word BLOCK
#define CHAR_I_ACUTE 0x5A
#define CHAR_PERCENT 0x5B
#define CHAR_LEFT_PAREN 0x5C
#define CHAR_RIGHT_PAREN 0x5D
//
#define CHAR_a_CIRCUMFLEX 0x68
//
#define CHAR_i_ACUTE 0x6F
//
#define CHAR_SPACER 0x77 // Empty space
//
#define CHAR_UP_ARROW 0x79
#define CHAR_DOWN_ARROW 0x7A
#define CHAR_LEFT_ARROW 0x7B
#define CHAR_RIGHT_ARROW 0x7C
//
#define CHAR_SUPER_E 0x84
#define CHAR_LESS_THAN 0x85
#define CHAR_GREATER_THAN 0x86
//
#define CHAR_SUPER_RE 0xA0
#define CHAR_0 0xA1
#define CHAR_1 0xA2
#define CHAR_2 0xA3
#define CHAR_3 0xA4
#define CHAR_4 0xA5
#define CHAR_5 0xA6
#define CHAR_6 0xA7
#define CHAR_7 0xA8
#define CHAR_8 0xA9
#define CHAR_9 0xAA
#define CHAR_EXCL_MARK 0xAB
#define CHAR_QUESTION_MARK 0xAC
#define CHAR_PERIOD 0xAD
#define CHAR_HYPHEN 0xAE
#define CHAR_BULLET 0xAF
#define CHAR_ELLIPSIS 0xB0
#define CHAR_DBL_QUOT_LEFT 0xB1
#define CHAR_DBL_QUOT_RIGHT 0xB2
#define CHAR_SGL_QUOT_LEFT 0xB3
#define CHAR_SGL_QUOT_RIGHT 0xB4
#define CHAR_MALE 0xB5
#define CHAR_FEMALE 0xB6
#define CHAR_CURRENCY 0xB7
#define CHAR_COMMA 0xB8
#define CHAR_MULT_SIGN 0xB9
#define CHAR_SLASH 0xBA
#define CHAR_A 0xBB
#define CHAR_B 0xBC
#define CHAR_C 0xBD
#define CHAR_D 0xBE
#define CHAR_E 0xBF
#define CHAR_F 0xC0
#define CHAR_G 0xC1
#define CHAR_H 0xC2
#define CHAR_I 0xC3
#define CHAR_J 0xC4
#define CHAR_K 0xC5
#define CHAR_L 0xC6
#define CHAR_M 0xC7
#define CHAR_N 0xC8
#define CHAR_O 0xC9
#define CHAR_P 0xCA
#define CHAR_Q 0xCB
#define CHAR_R 0xCC
#define CHAR_S 0xCD
#define CHAR_T 0xCE
#define CHAR_U 0xCF
#define CHAR_V 0xD0
#define CHAR_W 0xD1
#define CHAR_X 0xD2
#define CHAR_Y 0xD3
#define CHAR_Z 0xD4
#define CHAR_a 0xD5
#define CHAR_b 0xD6
#define CHAR_c 0xD7
#define CHAR_d 0xD8
#define CHAR_e 0xD9
#define CHAR_f 0xDA
#define CHAR_g 0xDB
#define CHAR_h 0xDC
#define CHAR_i 0xDD
#define CHAR_j 0xDE
#define CHAR_k 0xDF
#define CHAR_l 0xE0
#define CHAR_m 0xE1
#define CHAR_n 0xE2
#define CHAR_o 0xE3
#define CHAR_p 0xE4
#define CHAR_q 0xE5
#define CHAR_r 0xE6
#define CHAR_s 0xE7
#define CHAR_t 0xE8
#define CHAR_u 0xE9
#define CHAR_v 0xEA
#define CHAR_w 0xEB
#define CHAR_x 0xEC
#define CHAR_y 0xED
#define CHAR_z 0xEE
#define CHAR_BLACK_TRIANGLE 0xEF
#define CHAR_COLON 0xF0
#define CHAR_A_DIAERESIS 0xF1
#define CHAR_O_DIAERESIS 0xF2
#define CHAR_U_DIAERESIS 0xF3
#define CHAR_a_DIAERESIS 0xF4
#define CHAR_o_DIAERESIS 0xF5
#define CHAR_u_DIAERESIS 0xF6
#define CHAR_DYNAMIC 0xF7
#define CHAR_KEYPAD_ICON 0xF8
#define CHAR_EXTRA_SYMBOL 0xF9
#define CHAR_PROMPT_SCROLL 0xFA // waits for button press and scrolls dialog
#define CHAR_PROMPT_CLEAR 0xFB // waits for button press and clears dialog
#define EXT_CTRL_CODE_BEGIN 0xFC // extended control code
#define PLACEHOLDER_BEGIN 0xFD // string placeholder
#define CHAR_NEWLINE 0xFE
#define EOS 0xFF // end of string
// CHAR_KEYPAD_ICON chars
#define CHAR_A_BUTTON 0x00
#define CHAR_B_BUTTON 0x01
#define CHAR_L_BUTTON 0x02
#define CHAR_R_BUTTON 0x03
#define CHAR_START_BUTTON 0x04
#define CHAR_SELECT_BUTTON 0x05
#define CHAR_DPAD_UP 0x06
#define CHAR_DPAD_DOWN 0x07
#define CHAR_DPAD_LEFT 0x08
#define CHAR_DPAD_RIGHT 0x09
#define CHAR_DPAD_UPDOWN 0x0A
#define CHAR_DPAD_LEFTRIGHT 0x0B
#define CHAR_DPAD_NONE 0x0C
// CHAR_EXTRA_SYMBOL chars
#define CHAR_UP_ARROW_2 0x00
#define CHAR_DOWN_ARROW_2 0x01
#define CHAR_LEFT_ARROW_2 0x02
#define CHAR_RIGHT_ARROW_2 0x03
#define CHAR_PLUS_2 0x04
#define CHAR_LV_2 0x05
#define CHAR_PP 0x06
#define CHAR_ID 0x07
#define CHAR_NO 0x08
#define CHAR_UNDERSCORE 0x09
#define EXT_CTRL_CODE_COLOR 0x01
#define EXT_CTRL_CODE_HIGHLIGHT 0x02
#define EXT_CTRL_CODE_SHADOW 0x03
#define EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW 0x04
#define EXT_CTRL_CODE_PALETTE 0x05
#define EXT_CTRL_CODE_FONT 0x06
#define EXT_CTRL_CODE_RESET_SIZE 0x07
#define EXT_CTRL_CODE_PAUSE 0x08
#define EXT_CTRL_CODE_PAUSE_UNTIL_PRESS 0x09
#define EXT_CTRL_CODE_WAIT_SE 0x0A
#define EXT_CTRL_CODE_PLAY_BGM 0x0B
#define EXT_CTRL_CODE_ESCAPE 0x0C
#define EXT_CTRL_CODE_SHIFT_TEXT 0x0D
#define EXT_CTRL_CODE_SHIFT_DOWN 0x0E
#define EXT_CTRL_CODE_FILL_WINDOW 0x0F
#define EXT_CTRL_CODE_PLAY_SE 0x10
#define EXT_CTRL_CODE_CLEAR 0x11
#define EXT_CTRL_CODE_SKIP 0x12
#define EXT_CTRL_CODE_CLEAR_TO 0x13
#define EXT_CTRL_CODE_MIN_LETTER_SPACING 0x14
#define EXT_CTRL_CODE_JPN 0x15
#define EXT_CTRL_CODE_ENG 0x16
#define EXT_CTRL_CODE_PAUSE_MUSIC 0x17
#define EXT_CTRL_CODE_RESUME_MUSIC 0x18
#define TEXT_COLOR_TRANSPARENT 0x0
#define TEXT_COLOR_WHITE 0x1
#define TEXT_COLOR_DARK_GRAY 0x2
#define TEXT_COLOR_LIGHT_GRAY 0x3
#define TEXT_COLOR_RED 0x4
#define TEXT_COLOR_LIGHT_RED 0x5
#define TEXT_COLOR_GREEN 0x6
#define TEXT_COLOR_LIGHT_GREEN 0x7
#define TEXT_COLOR_BLUE 0x8
#define TEXT_COLOR_LIGHT_BLUE 0x9
#define TEXT_DYNAMIC_COLOR_1 0xA // Usually white
#define TEXT_DYNAMIC_COLOR_2 0xB // Usually white w/ tinge of green
#define TEXT_DYNAMIC_COLOR_3 0xC // Usually white
#define TEXT_DYNAMIC_COLOR_4 0xD // Usually aquamarine
#define TEXT_DYNAMIC_COLOR_5 0xE // Usually blue-green
#define TEXT_DYNAMIC_COLOR_6 0xF // Usually cerulean
#define PLACEHOLDER_ID_UNKNOWN 0x0
#define PLACEHOLDER_ID_PLAYER 0x1
#define PLACEHOLDER_ID_STRING_VAR_1 0x2
#define PLACEHOLDER_ID_STRING_VAR_2 0x3
#define PLACEHOLDER_ID_STRING_VAR_3 0x4
#define PLACEHOLDER_ID_KUN 0x5
#define PLACEHOLDER_ID_RIVAL 0x6
#define PLACEHOLDER_ID_VERSION 0x7
#define PLACEHOLDER_ID_AQUA 0x8
#define PLACEHOLDER_ID_MAGMA 0x9
#define PLACEHOLDER_ID_ARCHIE 0xA
#define PLACEHOLDER_ID_MAXIE 0xB
#define PLACEHOLDER_ID_KYOGRE 0xC
#define PLACEHOLDER_ID_GROUDON 0xD
// battle placeholders are located in battle_message.h
// Hiragana from 0x1-0x50, Katakana from 0x51-0xA0.
// This excludes Japanese punctuation, which end at 0xB0
#define JAPANESE_CHAR_END 0xA0
#include "characters.h"
#define NUM_TEXT_PRINTERS 32
#define TEXT_SPEED_FF 0xFF
enum
{
enum {
FONT_SMALL,
FONT_NORMAL,
FONT_SHORT,
FONT_SHORT_COPY_1,
FONT_SHORT_COPY_2,
FONT_SHORT_COPY_3,
FONT_BRAILLE,
FONT_NARROW,
FONT_SMALL_NARROW, // Very similar to FONT_SMALL, some glyphs are narrower
FONT_BOLD, // JP glyph set only
};
enum {
FONTATTR_MAX_LETTER_WIDTH,
FONTATTR_MAX_LETTER_HEIGHT,
FONTATTR_LETTER_SPACING,
@@ -287,12 +33,12 @@ enum
struct TextPrinterSubStruct
{
u8 glyphId:4; // 0x14
u8 fontId:4; // 0x14
bool8 hasPrintBeenSpedUp:1;
u8 unk:3;
u8 downArrowDelay:5;
u8 downArrowYPosIdx:2;
bool8 hasGlyphIdBeenSet:1;
bool8 hasFontIdBeenSet:1;
u8 autoScrollDelay;
};
@@ -377,7 +123,6 @@ extern TextFlags gTextFlags;
extern u8 gDisableTextPrinters;
extern struct TextGlyph gCurGlyph;
void SetFontsPointer(const struct FontInfo *fonts);
void DeactivateAllTextPrinters(void);
u16 AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 *str, u8 x, u8 y, u8 speed, void (*callback)(struct TextPrinterTemplate *, u16));
bool16 AddTextPrinter(struct TextPrinterTemplate *template, u8 speed, void (*callback)(struct TextPrinterTemplate *, u16));
@@ -393,15 +138,6 @@ void CopyGlyphToWindow(struct TextPrinter *x);
void ClearTextSpan(struct TextPrinter *textPrinter, u32 width);
u8 GetMenuCursorDimensionByFont(u8, u8);
u16 Font0Func(struct TextPrinter *textPrinter);
u16 Font1Func(struct TextPrinter *textPrinter);
u16 Font2Func(struct TextPrinter *textPrinter);
u16 Font3Func(struct TextPrinter *textPrinter);
u16 Font4Func(struct TextPrinter *textPrinter);
u16 Font5Func(struct TextPrinter *textPrinter);
u16 Font7Func(struct TextPrinter *textPrinter);
u16 Font8Func(struct TextPrinter *textPrinter);
void TextPrinterInitDownArrowCounters(struct TextPrinter *textPrinter);
void TextPrinterDrawDownArrow(struct TextPrinter *textPrinter);
void TextPrinterClearDownArrow(struct TextPrinter *textPrinter);
@@ -410,10 +146,8 @@ bool16 TextPrinterWaitWithDownArrow(struct TextPrinter *textPrinter);
bool16 TextPrinterWait(struct TextPrinter *textPrinter);
void DrawDownArrow(u8 windowId, u16 x, u16 y, u8 bgColor, bool8 drawArrow, u8 *counter, u8 *yCoordIndex);
u16 RenderText(struct TextPrinter *textPrinter);
u32 GetStringWidthFixedWidthFont(const u8 *str, u8 fontId, u8 letterSpacing);
u32 (*GetFontWidthFunc(u8 glyphId))(u16, bool32);
s32 GetStringWidth(u8 fontId, const u8 *str, s16 letterSpacing);
u8 RenderTextFont9(u8 *pixels, u8 fontId, u8 *str);
u8 RenderTextHandleBold(u8 *pixels, u8 fontId, u8 *str);
u8 DrawKeypadIcon(u8 windowId, u8 keypadIconId, u16 x, u16 y);
u8 GetKeypadIconTileOffset(u8 keypadIconId);
u8 GetKeypadIconWidth(u8 keypadIconId);
@@ -421,20 +155,9 @@ u8 GetKeypadIconHeight(u8 keypadIconId);
void SetDefaultFontsPointer(void);
u8 GetFontAttribute(u8 fontId, u8 attributeId);
u8 GetMenuCursorDimensionByFont(u8 fontId, u8 whichDimension);
void DecompressGlyphFont0(u16 glyphId, bool32 isJapanese);
u32 GetGlyphWidthFont0(u16 glyphId, bool32 isJapanese);
void DecompressGlyphFont7(u16 glyphId, bool32 isJapanese);
u32 GetGlyphWidthFont7(u16 glyphId, bool32 isJapanese);
void DecompressGlyphFont8(u16 glyphId, bool32 isJapanese);
u32 GetGlyphWidthFont8(u16 glyphId, bool32 isJapanese);
void DecompressGlyphFont2(u16 glyphId, bool32 isJapanese);
u32 GetGlyphWidthFont2(u16 glyphId, bool32 isJapanese);
void DecompressGlyphFont1(u16 glyphId, bool32 isJapanese);
u32 GetGlyphWidthFont1(u16 glyphId, bool32 isJapanese);
void DecompressGlyphFont9(u16 glyphId);
// unk_text_util_2.c
u16 Font6Func(struct TextPrinter *textPrinter);
u32 GetGlyphWidthFont6(u16 glyphId, bool32 isJapanese);
// braille.c
u16 FontFunc_Braille(struct TextPrinter *textPrinter);
u32 GetGlyphWidth_Braille(u16 glyphId, bool32 isJapanese);
#endif // GUARD_TEXT_H