Change overworld_frame macro to use tiles

This commit is contained in:
Diegoisawesome
2018-09-08 03:07:44 -05:00
parent eb8b0ff0f7
commit e1834c9d7b
4 changed files with 1771 additions and 1771 deletions
+1 -1
View File
@@ -26,7 +26,7 @@ struct SpriteFrameImage
#define obj_frame_tiles(ptr) {.data = (u8 *)ptr, .size = sizeof ptr}
#define overworld_frame(ptr, width, height, frame) {.data = (u8 *)ptr + (width * height * frame)/2, .size = (width * height)/2}
#define overworld_frame(ptr, width, height, frame) {.data = (u8 *)ptr + (width * height * frame * 64)/2, .size = (width * height * 64)/2}
struct SpritePalette
{