sync fldeff function names with pokeruby

This commit is contained in:
garak
2018-12-09 22:24:54 -05:00
parent b4312648e2
commit e1e2132a37
12 changed files with 169 additions and 254 deletions

View File

@@ -56,7 +56,7 @@ struct TrainerBattleParameter
};
extern bool32 InTrainerHill(void);
extern bool32 FieldPoisonEffectIsRunning(void);
extern bool32 FldeffPoison_IsActive(void);
extern void RestartWildEncounterImmunitySteps(void);
extern void ClearPoisonStepCounter(void);
extern void sub_81BE72C(void);
@@ -337,7 +337,7 @@ static void Task_BattleStart(u8 taskId)
switch (tState)
{
case 0:
if (!FieldPoisonEffectIsRunning()) // is poison not active?
if (!FldeffPoison_IsActive()) // is poison not active?
{
BattleTransition_StartOnField(tTransition);
sub_81BE72C();