sync fldeff function names with pokeruby
This commit is contained in:
@@ -56,7 +56,7 @@ struct TrainerBattleParameter
|
||||
};
|
||||
|
||||
extern bool32 InTrainerHill(void);
|
||||
extern bool32 FieldPoisonEffectIsRunning(void);
|
||||
extern bool32 FldeffPoison_IsActive(void);
|
||||
extern void RestartWildEncounterImmunitySteps(void);
|
||||
extern void ClearPoisonStepCounter(void);
|
||||
extern void sub_81BE72C(void);
|
||||
@@ -337,7 +337,7 @@ static void Task_BattleStart(u8 taskId)
|
||||
switch (tState)
|
||||
{
|
||||
case 0:
|
||||
if (!FieldPoisonEffectIsRunning()) // is poison not active?
|
||||
if (!FldeffPoison_IsActive()) // is poison not active?
|
||||
{
|
||||
BattleTransition_StartOnField(tTransition);
|
||||
sub_81BE72C();
|
||||
|
||||
Reference in New Issue
Block a user