Support functions for GoRandomDirections

This commit is contained in:
PikalaxALT
2017-09-13 10:59:25 -04:00
parent 28b272bf52
commit e26501f130
4 changed files with 82 additions and 175 deletions

View File

@@ -4,6 +4,7 @@
#include "malloc.h"
#include "sprite.h"
#include "rom4.h"
#include "rng.h"
#include "data3.h"
#include "event_scripts.h"
#include "berry.h"
@@ -76,6 +77,14 @@ static bool8 FieldObjectDoesZCoordMatch(struct MapObject *, u8);
/*static*/ void CameraObject_1(struct Sprite *);
//static void CameraObject_2(struct Sprite *);
/*static*/ struct MapObjectTemplate *FindFieldObjectTemplateInArrayByLocalId(u8 localId, struct MapObjectTemplate *templates, u8 count);
void npc_reset(struct MapObject *, struct Sprite *);
void FieldObjectSetRegularAnim(struct MapObject *, struct Sprite *, u8);
u8 GetFaceDirectionAnimId(u8);
bool8 FieldObjectExecRegularAnim(struct MapObject *, struct Sprite *);
void sub_8097978(struct Sprite *, s16);
bool8 sub_809797C(struct Sprite *);
bool8 sub_8092B88(struct MapObject *, u8);
u8 GetGoSpeed0AnimId(u8);
// ROM data
@@ -1716,7 +1725,77 @@ u16 npc_paltag_by_palslot(u8 palSlot)
return 0x11ff;
}
// Map Object Step Callbacks
null_object_step(NoMovement1, FALSE)
field_object_step(GoRandomDirections, gUnknown_0850D6F4)
bool8 sub_808F44C(struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return TRUE;
}
bool8 sub_808F460(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return TRUE;
}
bool8 sub_808F48C(struct MapObject *mapObject, struct Sprite *sprite)
{
if (!FieldObjectExecRegularAnim(mapObject, sprite))
{
return FALSE;
}
sub_8097978(sprite, gUnknown_0850D6DC[Random() & 0x03]);
sprite->data1 = 3;
return TRUE;
}
bool8 sub_808F4C8(struct MapObject *mapObject, struct Sprite *sprite)
{
if (sub_809797C(sprite))
{
sprite->data1 = 4;
return TRUE;
}
return FALSE;
}
bool8 sub_808F4E8(struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[4];
u8 chosenDirection;
memcpy(directions, gUnknown_0850D710, sizeof directions);
chosenDirection = directions[Random() & 0x03];
FieldObjectSetDirection(mapObject, chosenDirection);
sprite->data1 = 5;
if (sub_8092B88(mapObject, chosenDirection))
{
sprite->data1 = 1;
}
return TRUE;
}
bool8 sub_808F534(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18));
mapObject->mapobj_bit_1 = TRUE;
sprite->data1 = 6;
return TRUE;
}
bool8 sub_808F564(struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
mapObject->mapobj_bit_1 = FALSE;
sprite->data1 = 1;
}
return FALSE;
}