More battle dome

This commit is contained in:
DizzyEggg
2018-08-15 23:04:46 +02:00
parent a54fa23b5f
commit e2f5e73445
9 changed files with 532 additions and 1161 deletions

View File

@@ -2,47 +2,56 @@
#include "battle.h"
#include "battle_setup.h"
#include "battle_frontier_1.h"
#include "battle_message.h"
#include "event_data.h"
#include "overworld.h"
#include "util.h"
#include "malloc.h"
#include "string_util.h"
#include "random.h"
#include "constants/species.h"
#include "constants/moves.h"
#include "constants/trainers.h"
#include "constants/abilities.h"
struct Unknown_0203BC8C_Struct
{
u16 field_0;
u8 field_2;
u8 field_3;
u8 field_4;
u8 field_5;
u8 field_6;
u8 field_7;
u8 field_8;
u8 field_9;
u8 field_A;
u8 field_B;
u8 field_C;
u8 field_D;
u8 field_E;
u16 species;
u16 moves[4];
u8 itemTableId;
u8 evSpread;
u8 nature;
};
extern struct Unknown_0203BC8C_Struct *gUnknown_0203BC8C;
extern struct Unknown_0203BC8C_Struct *gFacilityTrainerMons;
extern void sub_81B8558(void);
extern u32 sub_81A39C4(void);
extern u16 sub_8162548(u8, u8);
extern u16 sub_8163524(u16);
extern u8 sub_8165C40(void);
extern u8 GetFrontierEnemyMonLevel(void);
extern void sub_8195898(u8 *dst, u16 trainerId);
extern u16 sub_81A5060(u8, u8);
extern u8 gUnknown_0203CEF8[];
extern u32 gUnknown_0203CD70;
extern u32 gUnknown_0203CD74;
extern void (* const gUnknown_0860D090[])(void);
extern const u32 gUnknown_0860D0EC[][2];
extern const u32 gUnknown_0860D0FC[][2];
extern const u16 gBattleFrontierHeldItems[];
// This file's functions.
u8 sub_8190168(u16);
u8 GetDomeTrainerMonIvs(u16 trainerId);
void sub_818F720(u16 species, s32 level, s32 ivs, u8 evBits, u8 nature, s32 *stats);
void CreateDomeTrainerMons(u16 tournamentTrainerId);
u16 TrainerIdToTournamentId(u16 trainerId);
s32 sub_818FC78(u16 tournamentTrainerId);
s32 sub_818FCBC(u16 tournamentTrainerId, bool8 arg1);
s32 sub_818FDB8(u16 tournamentTrainerId, bool8 arg1);
s32 sub_818FFC0(s32 move, s32 species, s32 arg2);
s32 sub_818FEB4(s32 *arr, bool8 arg1);
// code
void sub_818E9AC(void)
@@ -219,14 +228,14 @@ void sub_818F02C(void)
gSaveBlock2Ptr->frontier.field_D0A = gSaveBlock2Ptr->frontier.chosenLvl + 1;
gSaveBlock2Ptr->frontier.field_D0B = VarGet(VAR_0x40CE) + 1;
gSaveBlock2Ptr->frontier.field_D24[0].unk0 = 0x3FF;
gSaveBlock2Ptr->frontier.field_D24[0].unk1 = 0;
gSaveBlock2Ptr->frontier.field_D24[0].unk2 = 0;
gSaveBlock2Ptr->frontier.field_D24[0].unk3 = 0;
gSaveBlock2Ptr->frontier.domeTrainers[0].trainerId = 0x3FF;
gSaveBlock2Ptr->frontier.domeTrainers[0].unk1 = 0;
gSaveBlock2Ptr->frontier.domeTrainers[0].unk2 = 0;
gSaveBlock2Ptr->frontier.domeTrainers[0].unk3 = 0;
for (i = 0; i < 3; i++)
{
gSaveBlock2Ptr->frontier.field_D64[i] = GetMonData(&gPlayerParty[gSaveBlock2Ptr->frontier.field_CAA[i] - 1], MON_DATA_SPECIES, NULL);
gSaveBlock2Ptr->frontier.domeMonId[i] = GetMonData(&gPlayerParty[gSaveBlock2Ptr->frontier.field_CAA[i] - 1], MON_DATA_SPECIES, NULL);
for (j = 0; j < 4; j++)
gSaveBlock2Ptr->frontier.field_EFC[i].moves[j] = GetMonData(&gPlayerParty[gSaveBlock2Ptr->frontier.field_CAA[i] - 1], MON_DATA_MOVE1 + j, NULL);
for (j = 0; j < 6; j++)
@@ -247,12 +256,12 @@ void sub_818F02C(void)
val = sub_8162548(sub_81A39C4(), 0);
for (k = 1; k < l; k++)
{
if (gSaveBlock2Ptr->frontier.field_D24[k].unk0 == val)
if (gSaveBlock2Ptr->frontier.domeTrainers[k].trainerId == val)
break;
}
if (k != l)
{
gSaveBlock2Ptr->frontier.field_D24[var_28].unk0 = val;
gSaveBlock2Ptr->frontier.domeTrainers[var_28].trainerId = val;
break;
}
}
@@ -264,12 +273,12 @@ void sub_818F02C(void)
val = sub_8162548(sub_81A39C4() + 1, 0);
for (k = 1; k < l; k++)
{
if (gSaveBlock2Ptr->frontier.field_D24[k].unk0 == val)
if (gSaveBlock2Ptr->frontier.domeTrainers[k].trainerId == val)
break;
}
if (k != l)
{
gSaveBlock2Ptr->frontier.field_D24[var_28].unk0 = val;
gSaveBlock2Ptr->frontier.domeTrainers[var_28].trainerId = val;
break;
}
}
@@ -283,24 +292,24 @@ void sub_818F02C(void)
val2 = sub_8163524(val);
for (i = 0; i < l; i++)
{
if (gSaveBlock2Ptr->frontier.field_D64[i] == val2)
if (gSaveBlock2Ptr->frontier.domeMonId[i] == val2)
break;
if (var_54 == gUnknown_0203BC8C[val2].field_0)
if (var_54 == gFacilityTrainerMons[val2].field_0)
break;
if (var_50 == gUnknown_0203BC8C[val2].field_0)
if (var_50 == gFacilityTrainerMons[val2].field_0)
break;
if (gUnknown_0203BC8C[gSaveBlock2Ptr->frontier.field_D64[i]].field_A == gUnknown_0203BC8C[val2].field_A)
if (gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[i]].field_A == gFacilityTrainerMons[val2].field_A)
break;
}
} while (i != var_38);
gSaveBlock2Ptr->frontier.field_D64[var_24] = val2;
array[var_38] = gUnknown_0203BC8C[val2].field_0;
gSaveBlock2Ptr->frontier.domeMonId[var_24] = val2;
array[var_38] = gFacilityTrainerMons[val2].field_0;
}
gSaveBlock2Ptr->frontier.field_D24[var_28].unk1 = 0;
gSaveBlock2Ptr->frontier.field_D24[var_28].unk2 = 0;
gSaveBlock2Ptr->frontier.field_D24[var_28].unk3 = 0;
gSaveBlock2Ptr->frontier.domeTrainers[var_28].unk1 = 0;
gSaveBlock2Ptr->frontier.domeTrainers[var_28].unk2 = 0;
gSaveBlock2Ptr->frontier.domeTrainers[var_28].unk3 = 0;
}
for (i = 0; i < 3; i++)
@@ -323,7 +332,7 @@ void sub_818F02C(void)
monTypesBits >>= 1;
}
var_48 = sub_8165C40();
var_48 = GetFrontierEnemyMonLevel();
var_44[0] += (monTypesCount * var_48) / 20;
for (i = 0; i < 16; i++)
@@ -331,10 +340,10 @@ void sub_818F02C(void)
u8 r8;
var_44[i + 1] = 0;
r8 = sub_8190168(gSaveBlock2Ptr->frontier.field_D24[i].unk0);
r8 = GetDomeTrainerMonIvs(gSaveBlock2Ptr->frontier.domeTrainers[i].trainerId);
for (j = 0; j < 3; j++)
{
sub_818F720(gSaveBlock2Ptr->frontier.field_D64[i]);
sub_818F720(gSaveBlock2Ptr->frontier.domeMonId[i]);
}
}
@@ -659,7 +668,7 @@ _0818F2D4:\n\
ldrh r3, [r4]\n\
cmp r3, r6\n\
beq _0818F300\n\
ldr r2, =gUnknown_0203BC8C\n\
ldr r2, =gFacilityTrainerMons\n\
ldr r1, [r2]\n\
lsls r0, r6, 4\n\
adds r2, r0, r1\n\
@@ -692,7 +701,7 @@ _0818F300:\n\
ldr r2, [sp, 0x28]\n\
add r2, sp\n\
adds r2, 0x8\n\
ldr r0, =gUnknown_0203BC8C\n\
ldr r0, =gFacilityTrainerMons\n\
ldr r1, [r0]\n\
lsls r0, r6, 4\n\
adds r0, r1\n\
@@ -856,7 +865,7 @@ _0818F462:\n\
subs r5, 0x1\n\
cmp r5, 0\n\
bge _0818F458\n\
bl sub_8165C40\n\
bl GetFrontierEnemyMonLevel\n\
lsls r0, 24\n\
lsrs r0, 24\n\
str r0, [sp, 0x14]\n\
@@ -888,7 +897,7 @@ _0818F494:\n\
ldrh r0, [r0]\n\
lsls r0, 22\n\
lsrs r0, 22\n\
bl sub_8190168\n\
bl GetDomeTrainerMonIvs\n\
lsls r0, 24\n\
lsrs r0, 24\n\
mov r8, r0\n\
@@ -906,7 +915,7 @@ _0818F4BC:\n\
adds r0, r2\n\
adds r0, r4\n\
ldrh r1, [r0]\n\
ldr r3, =gUnknown_0203BC8C\n\
ldr r3, =gFacilityTrainerMons\n\
ldr r0, [r3]\n\
lsls r1, 4\n\
adds r1, r0\n\
@@ -940,7 +949,7 @@ _0818F4BC:\n\
adds r0, r1\n\
adds r0, r4\n\
ldrh r0, [r0]\n\
ldr r2, =gUnknown_0203BC8C\n\
ldr r2, =gFacilityTrainerMons\n\
ldr r1, [r2]\n\
lsls r0, 4\n\
adds r0, r1\n\
@@ -1228,8 +1237,347 @@ void sub_818F904(s32 id1, s32 id2, u16 *dst)
u16 temp;
SWAP_16(dst[id1], dst[id2]);
SWAP_16(gSaveBlock2Ptr->frontier.field_D24[id1].unk0, gSaveBlock2Ptr->frontier.field_D24[id2].unk0);
SWAP_16(gSaveBlock2Ptr->frontier.domeTrainers[id1].trainerId, gSaveBlock2Ptr->frontier.domeTrainers[id2].trainerId);
for (i = 0; i < 3; i++)
SWAP_16(gSaveBlock2Ptr->frontier.field_D64[id1][i], gSaveBlock2Ptr->frontier.field_D64[id2][i]);
SWAP_16(gSaveBlock2Ptr->frontier.domeMonId[id1][i], gSaveBlock2Ptr->frontier.domeMonId[id2][i]);
}
void sub_818F9B0(void)
{
StringCopy(gStringVar1, gRoundsStringTable[gSaveBlock2Ptr->frontier.field_CB2]);
}
void sub_818F9E0(void)
{
StringCopy(gStringVar1, gRoundsStringTable[gSaveBlock2Ptr->frontier.field_CB2]);
sub_8195898(gStringVar2, gTrainerBattleOpponent_A);
}
void sub_818FA20(void)
{
gUnknown_0203CD70 = 0;
gUnknown_0203CD74 = GetMonData(&gPlayerParty[0], MON_DATA_MAX_HP, NULL);
gUnknown_0203CD74 += GetMonData(&gPlayerParty[1], MON_DATA_MAX_HP, NULL);
CalculatePlayerPartyCount();
CreateDomeTrainerMons(TrainerIdToTournamentId(gTrainerBattleOpponent_A));
}
void CreateDomeMon(u8 monPartyId, u16 tournamentTrainerId, u8 tournamentMonId, u32 otId)
{
s32 i;
u8 happiness = 0xFF;
u8 fixedIv = GetDomeTrainerMonIvs(tournamentTrainerId); // UB: Should be using trainerId instead of tournamentTrainerId. As a result, all Pokemon have ivs of 3.
u8 level = GetFrontierEnemyMonLevel();
CreateMonWithEVSpreadPersonalityOTID(&gEnemyParty[monPartyId],
gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentTrainerId][tournamentMonId]].species,
level,
gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentTrainerId][tournamentMonId]].nature,
fixedIv,
gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentTrainerId][tournamentMonId]].evSpread, otId);
happiness = 0xFF;
for (i = 0; i < 4; i++)
{
SetMonMoveSlot(&gEnemyParty[monPartyId],
gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentTrainerId][tournamentMonId]].moves[i], i);
if (gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentTrainerId][tournamentMonId]].moves[i] == MOVE_FRUSTRATION)
happiness = 0;
}
SetMonData(&gEnemyParty[monPartyId], MON_DATA_FRIENDSHIP, &happiness);
SetMonData(&gEnemyParty[monPartyId], MON_DATA_HELD_ITEM,
&gBattleFrontierHeldItems[gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentTrainerId][tournamentMonId]].itemTableId]);
}
void CreateDomeTrainerMons(u16 tournamentTrainerId)
{
u8 monsCount = 0;
u32 otId = 0;
s32 i, bits;
ZeroEnemyPartyMons();
bits = sub_818FC78(tournamentTrainerId);
otId = Random32();
if (Random() % 10 > 5)
{
for (i = 0; i < 3; i++)
{
if (bits & 1)
{
CreateDomeMon(monsCount, tournamentTrainerId, i, otId);
monsCount++;
}
bits >>= 1;
}
}
else
{
for (i = 2; i >= 0; i--)
{
if (bits & 4)
{
CreateDomeMon(monsCount, tournamentTrainerId, i, otId);
monsCount++;
}
bits <<= 1;
}
}
}
s32 sub_818FC78(u16 tournamentTrainerId)
{
s32 bits;
if (Random() & 1)
{
bits = sub_818FCBC(tournamentTrainerId, FALSE);
if (bits == 0)
bits = sub_818FDB8(tournamentTrainerId, TRUE);
}
else
{
bits = sub_818FDB8(tournamentTrainerId, FALSE);
if (bits == 0)
bits = sub_818FCBC(tournamentTrainerId, TRUE);
}
return bits;
}
s32 sub_818FCBC(u16 tournamentTrainerId, bool8 arg1)
{
s32 i, moveId, playerMonId;
s32 array[3];
for (i = 0; i < 3; i++)
{
array[i] = 0;
for (moveId = 0; moveId < 4; moveId++)
{
for (playerMonId = 0; playerMonId < 3; playerMonId++)
{
if (gSaveBlock2Ptr->frontier.domeTrainers[tournamentTrainerId].trainerId == TRAINER_FRONTIER_BRAIN)
{
array[i] += sub_818FFC0(sub_81A5060(i, moveId),
GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), 0);
}
else
{
array[i] += sub_818FFC0(gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentTrainerId][i]].moves[moveId],
GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), 0);
}
}
}
}
return sub_818FEB4(array, arg1);
}
s32 sub_818FDB8(u16 tournamentTrainerId, bool8 arg1)
{
s32 i, moveId, playerMonId;
s32 array[3];
for (i = 0; i < 3; i++)
{
array[i] = 0;
for (moveId = 0; moveId < 4; moveId++)
{
for (playerMonId = 0; playerMonId < 3; playerMonId++)
{
if (gSaveBlock2Ptr->frontier.domeTrainers[tournamentTrainerId].trainerId == TRAINER_FRONTIER_BRAIN)
{
array[i] += sub_818FFC0(sub_81A5060(i, moveId),
GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), 1);
}
else
{
array[i] += sub_818FFC0(gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentTrainerId][i]].moves[moveId],
GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), 1);
}
}
}
}
return sub_818FEB4(array, arg1);
}
s32 sub_818FEB4(s32 *arr, bool8 arg1)
{
s32 i, j;
s32 bits = 0;
s32 array[3];
for (i = 0; i < 3; i++)
array[i] = i;
if (arr[0] == arr[1] && arr[0] == arr[2])
{
if (arg1)
{
i = 0;
while (i != 2)
{
u32 rand = Random() & 3;
if (rand != 3 && !(bits & gBitTable[rand]))
{
bits |= gBitTable[rand];
i++;
}
}
}
}
else
{
for (i = 0; i < 2; i++)
{
for (j = i + 1; j < 3; j++)
{
s32 temp;
if (arr[i] < arr[j])
{
temp = arr[i];
arr[i] = arr[j];
arr[j] = temp;
temp = array[i];
array[i] = array[j];
array[j] = temp;
}
if (arr[i] == arr[j] && (Random() & 1))
{
temp = arr[i];
arr[i] = arr[j];
arr[j] = temp;
temp = array[i];
array[i] = array[j];
array[j] = temp;
}
}
}
for (i = 0; i < 2; i++)
{
bits |= gBitTable[array[i]];
}
}
return bits;
}
/*
s32 sub_818FFC0(s32 move, s32 species, s32 arg2)
{
u8 type1, type2, ability, moveType;
s32 i = 0;
s32 typePower = 20;
if (move == MOVE_NONE || move == 0xFFFF || gBattleMoves[move].power == 0)
return 0;
type1 = gBaseStats[species].type1;
type2 = gBaseStats[species].type2;
ability = gBaseStats[species].ability1;
moveType = gBattleMoves[move].type;
if (ability == ABILITY_LEVITATE && moveType == TYPE_GROUND)
{
if (arg2 == 1)
typePower = 8;
}
else
{
while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE)
{
if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
{
i += 3;
continue;
}
else if (TYPE_EFFECT_ATK_TYPE(i) == moveType)
{
// BUG: * 2 is not necessary and makes the condition always false if the ability is wonder guard.
if (TYPE_EFFECT_DEF_TYPE(i) == type1 && (ability != ABILITY_WONDER_GUARD || TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE * 2))
typePower = (TYPE_EFFECT_MULTIPLIER(i) * typePower) / 10;
if (TYPE_EFFECT_DEF_TYPE(i) == type2 && type1 != type2 && (ability != ABILITY_WONDER_GUARD || TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE * 2))
typePower = (TYPE_EFFECT_MULTIPLIER(i) * typePower) / 10;
}
i += 3;
}
}
switch (arg2)
{
case 0:
switch (typePower)
{
case 10:
case 5:
case 0:
default:
typePower = 0;
break;
case 20:
typePower = 2;
break;
case 40:
typePower = 4;
break;
case 80:
typePower = 8;
break;
}
break;
case 1:
switch (typePower)
{
default:
case 20:
typePower = 0;
break;
case 5:
typePower = 4;
break;
case 0:
typePower = 8;
break;
case 10:
typePower = 2;
break;
case 40:
typePower = -2;
break;
case 80:
typePower = -4;
break;
}
break;
case 2:
switch (typePower)
{
case 0:
typePower = -16;
break;
case 5:
typePower = -8;
break;
case 10:
default:
typePower = 0;
break;
case 20:
typePower = 4;
break;
case 40:
typePower = 12;
break;
case 80:
typePower = 20;
break;
}
break;
}
return typePower;
}*/

View File

@@ -1248,7 +1248,7 @@ static const u8 sText_Round2[] = _("Round 2");
static const u8 sText_Semifinal[] = _("Semifinal");
static const u8 sText_Final[] = _("Final");
const u8 * const gRoundsStringTable[] =
const u8 *const gRoundsStringTable[] =
{
sText_Round1,
sText_Round2,