Decompile remaining functions in region_map

This commit is contained in:
PikalaxALT
2017-11-01 00:34:57 -04:00
parent ee60ae7da9
commit e3005e88c7
6 changed files with 138 additions and 310 deletions

View File

@@ -69,9 +69,10 @@ enum FieldEffectScriptIdx
FLDEFF_USE_TELEPORT
};
u8 FieldEffectStart(u8);
bool8 FieldEffectActiveListContains(u8 id);
extern u32 gFieldEffectArguments[8];
u8 FieldEffectStart(u8);
bool8 FieldEffectActiveListContains(u8 id);
void sub_80B69DC(void);
#endif //GUARD_FIELD_EFFECTS_H

View File

@@ -61,5 +61,7 @@ void c2_exit_to_overworld_1_continue_scripts_restart_music(void);
void warp_in(void);
u8 get_map_light_level_by_bank_and_number(s8 mapGroup, s8 mapNum);
void sub_8086194(void);
void sub_8084CCC(u8 spawn);
void warp1_set_2(s8 grp, s8 num, s8 wrp);
#endif //GUARD_ROM4_H

View File

@@ -2,5 +2,6 @@
#define GUARD_PARTY_MENU_H
bool8 pokemon_has_move(struct Pokemon *, u16);
void sub_81B58A8(void);
#endif // GUARD_PARTY_MENU_H