Finish battle_anim_mons doc

This commit is contained in:
GriffinR
2021-11-08 13:18:58 -05:00
parent ae2602b5a5
commit e3b6337c3a
26 changed files with 229 additions and 170 deletions
+35 -35
View File
@@ -4155,13 +4155,13 @@ static void AnimSparkingStars(struct Sprite* sprite)
{
if (!gBattleAnimArgs[6])
{
sprite->x = GetBattlerSpriteCoord(battler, 0);
sprite->y = GetBattlerSpriteCoord(battler, 1) + gBattleAnimArgs[1];
sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X);
sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y) + gBattleAnimArgs[1];
}
else
{
sprite->x = GetBattlerSpriteCoord(battler, 2);
sprite->y = GetBattlerSpriteCoord(battler, 3) + gBattleAnimArgs[1];
sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2);
sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1];
}
SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
@@ -4324,8 +4324,8 @@ static void AnimLockOnTarget_Step3(struct Sprite* sprite)
sprite->y2 = 0;
sprite->x2 = 0;
sprite->data[0] = 6;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + a;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + b;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + a;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + b;
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, AnimLockOnTarget_Step5);
}
@@ -4709,13 +4709,13 @@ static void AnimSlashSlice(struct Sprite* sprite)
{
if (gBattleAnimArgs[0] == 0)
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1];
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[1];
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
}
else
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[1];
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[2];
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[1];
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
}
sprite->data[0] = 0;
@@ -4726,16 +4726,16 @@ static void AnimSlashSlice(struct Sprite* sprite)
static void AnimFalseSwipeSlice(struct Sprite* sprite)
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 0xFFD0;
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + 0xFFD0;
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
StoreSpriteCallbackInData6(sprite, AnimFalseSwipeSlice_Step1);
sprite->callback = RunStoredCallbackWhenAnimEnds;
}
static void AnimFalseSwipePositionedSlice(struct Sprite* sprite)
{
sprite->x = sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 0xFFD0 + gBattleAnimArgs[0];
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->x = sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + 0xFFD0 + gBattleAnimArgs[0];
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
StartSpriteAnim(sprite, 1);
sprite->data[0] = 0;
sprite->data[1] = 0;
@@ -4776,13 +4776,13 @@ static void AnimEndureEnergy(struct Sprite* sprite)
{
if (gBattleAnimArgs[0] == 0)
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[1];
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[2];
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[1];
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[2];
}
else
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[1];
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[2];
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[1];
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + gBattleAnimArgs[2];
}
sprite->data[0] = 0;
@@ -4805,8 +4805,8 @@ static void AnimEndureEnergy_Step(struct Sprite* sprite)
static void AnimSharpenSphere(struct Sprite* sprite)
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) - 12;
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) - 12;
sprite->data[0] = 0;
sprite->data[1] = 2;
sprite->data[2] = 0;
@@ -4844,8 +4844,8 @@ static void AnimConversion(struct Sprite* sprite)
{
if (sprite->data[0] == 0)
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[0];
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[1];
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[0];
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1];
if (IsContest())
sprite->y += 10;
@@ -4898,8 +4898,8 @@ static void AnimConversion2_Step(struct Sprite* sprite)
{
sprite->animPaused = 0;
sprite->data[0] = 30;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
@@ -4970,7 +4970,7 @@ static void AnimMoon_Step(struct Sprite* sprite)
static void AnimMoonlightSparkle(struct Sprite* sprite)
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[0];
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[0];
sprite->y = gBattleAnimArgs[1];
sprite->data[0] = 0;
sprite->data[1] = 0;
@@ -5111,8 +5111,8 @@ static void AnimHornHit(struct Sprite* sprite)
sprite->data[0] = 0;
sprite->data[1] = gBattleAnimArgs[2];
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[0];
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[1];
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[0];
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1];
sprite->data[6] = sprite->x;
sprite->data[7] = sprite->y;
if (IsContest())
@@ -5299,8 +5299,8 @@ static void AnimWavyMusicNotes(struct Sprite* sprite)
}
else
{
a = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
b = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
a = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
b = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
}
sprite->data[4] = sprite->x << 4;
@@ -5363,8 +5363,8 @@ static void AnimFlyingMusicNotes(struct Sprite* sprite)
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
gBattleAnimArgs[1] *= -1;
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1];
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[1];
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
StartSpriteAnim(sprite, gBattleAnimArgs[0]);
sprite->data[2] = 0;
sprite->data[3] = 0;
@@ -5407,8 +5407,8 @@ static void AnimBellyDrumHand(struct Sprite* sprite)
a = -16;
}
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + a;
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + 8;
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + a;
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + 8;
sprite->data[0] = 8;
sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
@@ -5462,7 +5462,7 @@ void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite)
else
sprite->x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) - 8;
sprite->y = GetBattlerSpriteCoord(battler, 3) - (s16)GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_HEIGHT) / 4;
sprite->y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) - (s16)GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_HEIGHT) / 4;
}
static void AnimThoughtBubble(struct Sprite* sprite)
@@ -5525,7 +5525,7 @@ static void AnimFollowMeFinger(struct Sprite* sprite)
else
battler = gBattleAnimTarget;
sprite->x = GetBattlerSpriteCoord(battler, 0);
sprite->x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X);
sprite->y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP);
if (sprite->y <= 9)
sprite->y = 10;