Finish battle_anim_mons doc
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@@ -1262,20 +1262,30 @@ const struct SpriteTemplate gGuardRingSpriteTemplate =
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.callback = AnimGuardRing,
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};
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#define sAmplitudeX data[1]
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#define sCircleSpeed data[2]
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#define sMoveSteps data[3]
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#define sAmplitudeY data[4]
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static void AnimCirclingFinger(struct Sprite *sprite)
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{
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SetSpriteCoordsToAnimAttackerCoords(sprite);
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SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
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sprite->y += gBattleAnimArgs[1];
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sprite->data[1] = gBattleAnimArgs[2];
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sprite->data[2] = gBattleAnimArgs[4];
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sprite->data[3] = gBattleAnimArgs[5];
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sprite->data[4] = gBattleAnimArgs[3];
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sprite->sAmplitudeX = gBattleAnimArgs[2];
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sprite->sCircleSpeed = gBattleAnimArgs[4];
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sprite->sMoveSteps = gBattleAnimArgs[5];
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sprite->sAmplitudeY = gBattleAnimArgs[3];
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StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
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sprite->callback = TranslateSpriteInEllipseOverDuration;
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sprite->callback = TranslateSpriteInEllipse;
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sprite->callback(sprite);
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}
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#undef sAmplitudeX
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#undef sCircleSpeed
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#undef sMoveSteps
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#undef sAmplitudeY
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static void AnimBouncingMusicNote(struct Sprite *sprite)
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{
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u8 battler;
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@@ -1883,7 +1893,7 @@ static void AnimRazorWindTornado(struct Sprite *sprite)
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sprite->data[2] = gBattleAnimArgs[5];
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sprite->data[3] = gBattleAnimArgs[6];
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sprite->data[4] = gBattleAnimArgs[3];
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sprite->callback = TranslateSpriteInCircleOverDuration;
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sprite->callback = TranslateSpriteInCircle;
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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sprite->callback(sprite);
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}
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