Finish battle_anim_mons doc
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@@ -313,7 +313,7 @@ static void AnimFallingRock(struct Sprite *sprite)
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sprite->data[5] = gBattleAnimArgs[2];
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StoreSpriteCallbackInData6(sprite, AnimFallingRock_Step);
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sprite->callback = TranslateSpriteInEllipseOverDuration;
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sprite->callback = TranslateSpriteInEllipse;
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sprite->callback(sprite);
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}
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@@ -328,7 +328,7 @@ static void AnimFallingRock_Step(struct Sprite *sprite)
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sprite->data[4] = -24;
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StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
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sprite->callback = TranslateSpriteInEllipseOverDuration;
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sprite->callback = TranslateSpriteInEllipse;
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sprite->callback(sprite);
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}
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