Finish battle_anim_mons doc
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@@ -1201,7 +1201,7 @@ static void PlayerPartnerHandleLoadMonSprite(void)
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SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(gActiveBattler));
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gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
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GetBattlerSpriteCoord(gActiveBattler, 2),
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GetBattlerSpriteCoord(gActiveBattler, BATTLER_COORD_X_2),
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GetBattlerSpriteDefault_Y(gActiveBattler),
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GetBattlerSpriteSubpriority(gActiveBattler));
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gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH;
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@@ -1232,7 +1232,7 @@ static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
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gBattlerSpriteIds[battlerId] = CreateSprite(
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&gMultiuseSpriteTemplate,
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GetBattlerSpriteCoord(battlerId, 2),
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GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2),
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GetBattlerSpriteDefault_Y(battlerId),
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GetBattlerSpriteSubpriority(battlerId));
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