Finish battle_anim_mons doc

This commit is contained in:
GriffinR
2021-11-08 13:18:58 -05:00
parent ae2602b5a5
commit e3b6337c3a
26 changed files with 229 additions and 170 deletions
+8 -2
View File
@@ -1147,13 +1147,19 @@ void LoadAndCreateEnemyShadowSprites(void)
LoadCompressedSpriteSheet(&gSpriteSheet_EnemyShadow);
battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(battlerId, 0), GetBattlerSpriteCoord(battlerId, 1) + 29, 0xC8);
gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow,
GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X),
GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 29,
0xC8);
gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].data[0] = battlerId;
if (IsDoubleBattle())
{
battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(battlerId, 0), GetBattlerSpriteCoord(battlerId, 1) + 29, 0xC8);
gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow,
GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X),
GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 29,
0xC8);
gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].data[0] = battlerId;
}
}