Finish battle_anim_mons doc

This commit is contained in:
GriffinR
2021-11-08 13:18:58 -05:00
parent ae2602b5a5
commit e3b6337c3a
26 changed files with 229 additions and 170 deletions
+2 -2
View File
@@ -894,8 +894,8 @@ static void SpriteCB_BallThrow_CaptureMon(struct Sprite *sprite)
static void SpriteCB_PlayerMonSendOut_1(struct Sprite *sprite)
{
sprite->data[0] = 25;
sprite->data[2] = GetBattlerSpriteCoord(sprite->sBattler, 2);
sprite->data[4] = GetBattlerSpriteCoord(sprite->sBattler, 3) + 24;
sprite->data[2] = GetBattlerSpriteCoord(sprite->sBattler, BATTLER_COORD_X_2);
sprite->data[4] = GetBattlerSpriteCoord(sprite->sBattler, BATTLER_COORD_Y_PIC_OFFSET) + 24;
sprite->data[5] = -30;
sprite->oam.affineParam = sprite->sBattler;
InitAnimArcTranslation(sprite);