Finish battle_anim_mons doc
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+2
-2
@@ -894,8 +894,8 @@ static void SpriteCB_BallThrow_CaptureMon(struct Sprite *sprite)
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static void SpriteCB_PlayerMonSendOut_1(struct Sprite *sprite)
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{
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sprite->data[0] = 25;
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sprite->data[2] = GetBattlerSpriteCoord(sprite->sBattler, 2);
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sprite->data[4] = GetBattlerSpriteCoord(sprite->sBattler, 3) + 24;
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sprite->data[2] = GetBattlerSpriteCoord(sprite->sBattler, BATTLER_COORD_X_2);
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sprite->data[4] = GetBattlerSpriteCoord(sprite->sBattler, BATTLER_COORD_Y_PIC_OFFSET) + 24;
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sprite->data[5] = -30;
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sprite->oam.affineParam = sprite->sBattler;
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InitAnimArcTranslation(sprite);
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