Turn some magic numbers into named constants
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@@ -4555,7 +4555,7 @@ static void Cmd_moveend(void)
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case MOVEEND_CHOICE_MOVE: // update choice band move
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if (gHitMarker & HITMARKER_OBEYS
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&& holdEffectAtk == HOLD_EFFECT_CHOICE_BAND
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&& gChosenMove != MOVE_STRUGGLE
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&& gChosenMove != MOVE_STRUGGLE
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&& (*choicedMoveAtk == 0 || *choicedMoveAtk == 0xFFFF))
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{
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if (gChosenMove == MOVE_BATON_PASS && !(gMoveResultFlags & MOVE_RESULT_FAILED))
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@@ -7826,7 +7826,7 @@ static void Cmd_weatherdamage(void)
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gBattleMoveDamage = 0;
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}
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}
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if (gBattleWeather & WEATHER_HAIL)
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if (gBattleWeather & WEATHER_HAIL_ANY)
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{
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if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_ICE)
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&& !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERGROUND)
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