Turn some magic numbers into named constants

This commit is contained in:
Thomas Winwood
2019-11-20 16:37:14 +00:00
committed by huderlem
parent 215bb31d67
commit e3f7f47321
3 changed files with 7 additions and 6 deletions

View File

@@ -4555,7 +4555,7 @@ static void Cmd_moveend(void)
case MOVEEND_CHOICE_MOVE: // update choice band move
if (gHitMarker & HITMARKER_OBEYS
&& holdEffectAtk == HOLD_EFFECT_CHOICE_BAND
&& gChosenMove != MOVE_STRUGGLE
&& gChosenMove != MOVE_STRUGGLE
&& (*choicedMoveAtk == 0 || *choicedMoveAtk == 0xFFFF))
{
if (gChosenMove == MOVE_BATON_PASS && !(gMoveResultFlags & MOVE_RESULT_FAILED))
@@ -7826,7 +7826,7 @@ static void Cmd_weatherdamage(void)
gBattleMoveDamage = 0;
}
}
if (gBattleWeather & WEATHER_HAIL)
if (gBattleWeather & WEATHER_HAIL_ANY)
{
if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_ICE)
&& !(gStatuses3[gBattlerAttacker] & STATUS3_UNDERGROUND)