Removed calloc macro

This commit is contained in:
Eduardo Quezada
2022-09-16 20:34:22 -03:00
parent 63156b4398
commit e412ec30a0
6 changed files with 7 additions and 8 deletions

View File

@@ -2271,7 +2271,7 @@ static void Fill1PRecords(struct RankingHall1P *dst, s32 hallFacilityId, s32 lvl
{
s32 i, j;
struct RankingHall1P record1P[HALL_RECORDS_COUNT + 1];
struct PlayerHallRecords *playerHallRecords = calloc(1, sizeof(struct PlayerHallRecords));
struct PlayerHallRecords *playerHallRecords = AllocZeroed(sizeof(struct PlayerHallRecords));
GetPlayerHallRecords(playerHallRecords);
for (i = 0; i < HALL_RECORDS_COUNT; i++)
@@ -2305,7 +2305,7 @@ static void Fill2PRecords(struct RankingHall2P *dst, s32 lvlMode)
{
s32 i, j;
struct RankingHall2P record2P[HALL_RECORDS_COUNT + 1];
struct PlayerHallRecords *playerHallRecords = calloc(1, sizeof(struct PlayerHallRecords));
struct PlayerHallRecords *playerHallRecords = AllocZeroed(sizeof(struct PlayerHallRecords));
GetPlayerHallRecords(playerHallRecords);
for (i = 0; i < HALL_RECORDS_COUNT; i++)
@@ -2421,7 +2421,7 @@ void ClearRankingHallRecords(void)
void SaveGameFrontier(void)
{
s32 i;
struct Pokemon *monsParty = calloc(PARTY_SIZE, sizeof(struct Pokemon));
struct Pokemon *monsParty = AllocZeroed(sizeof(struct Pokemon) * PARTY_SIZE);
for (i = 0; i < PARTY_SIZE; i++)
monsParty[i] = gPlayerParty[i];