decompile money
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@@ -1,7 +1,7 @@
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#ifndef GUARD_MENU_H
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#define GUARD_MENU_H
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#include "text.h"
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#include "window.h"
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struct MenuAction
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{
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@@ -16,5 +16,8 @@ struct MenuAction2
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};
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void box_print(u8, u8, u8, u8, const void *, s8, const u8 *);
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void sub_8198070(u8 windowId, bool8 copyToVram);
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void SetWindowTemplateFields(struct WindowTemplate* template, u8 priority, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 palNum, u16 baseBlock);
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void SetWindowBorderStyle(u8 windowId, bool8 copyToVram, u16 tileStart, u8 palette);
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#endif // GUARD_MENU_H
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@@ -6,5 +6,15 @@ void SetMoney(u32* moneyPtr, u32 newValue);
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bool8 IsEnoughMoney(u32* moneyPtr, u32 cost);
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void AddMoney(u32* moneyPtr, u32 toAdd);
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void SubtractMoney(u32* moneyPtr, u32 toSub);
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bool8 IsEnoughForCostInVar0x8005(void);
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void SubtractMoneyFromVar0x8005(void);
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void PrintMoneyAmountInMoneyBox(u8 windowId, int amount, u8 speed);
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void PrintMoneyAmount(u8 windowId, u8 x, u8 y, int amount, u8 speed);
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void PrintMoneyAmountInMoneyBoxWithBorder(u8 windowId, u16 tileStart, u8 pallete, int amount);
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void ChangeAmountInMoneyBox(int amount);
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void DrawMoneyBox(int amount, u8 x, u8 y);
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void HideMoneyBox(void);
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void AddMoneyLabelObject(u16 x, u16 y);
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void RemoveMoneyLabelObject(void);
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#endif // GUARD_MONEY_H
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