Merge branch 'master' of https://github.com/pret/pokeemerald into entry_json

This commit is contained in:
GriffinR
2022-09-25 18:10:04 -04:00
729 changed files with 13631 additions and 20163 deletions
+1 -1
View File
@@ -49,7 +49,7 @@ u32 rfu_LMAN_REQBN_softReset_and_checkID(void)
return id;
}
void rfu_LMAN_REQ_sendData(u8 clockChangeFlag)
void rfu_LMAN_REQ_sendData(bool8 clockChangeFlag)
{
if (gRfuLinkStatus->parentChild == MODE_CHILD)
{
+1 -1
View File
@@ -3,7 +3,7 @@
static const char AgbLibFlashVersion[] = "FLASH1M_V103";
const struct FlashSetupInfo * const sSetupInfos[] =
static const struct FlashSetupInfo * const sSetupInfos[] =
{
&MX29L010,
&LE26FV10N1TS,
+10 -10
View File
@@ -132,9 +132,9 @@ void BufferApprenticeChallengeText(u8 saveApprenticeId)
StringExpandPlaceholders(gStringVar4, challengeText);
}
void Apprentice_EnableBothScriptContexts(void)
void Apprentice_ScriptContext_Enable(void)
{
EnableBothScriptContexts();
ScriptContext_Enable();
}
void ResetApprenticeStruct(struct Apprentice *apprentice)
@@ -638,7 +638,7 @@ static void CreateApprenticeMenu(u8 menu)
width = ConvertPixelWidthToTileWidth(pixelWidth);
left = ScriptMenu_AdjustLeftCoordFromWidth(left, width);
windowId = CreateAndShowWindow(left, top, width, count * 2);
SetStandardWindowBorderStyle(windowId, 0);
SetStandardWindowBorderStyle(windowId, FALSE);
for (i = 0; i < count; i++)
AddTextPrinterParameterized(windowId, FONT_NORMAL, strings[i], 8, (i * 16) + 1, TEXT_SKIP_DRAW, NULL);
@@ -679,7 +679,7 @@ static void Task_ChooseAnswer(u8 taskId)
RemoveAndHideWindow(tWindowId);
DestroyTask(taskId);
EnableBothScriptContexts();
ScriptContext_Enable();
}
static u8 CreateAndShowWindow(u8 left, u8 top, u8 width, u8 height)
@@ -815,9 +815,9 @@ static void Task_WaitForPrintingMessage(u8 taskId)
{
DestroyTask(taskId);
if (gSpecialVar_0x8005)
ExecuteFuncAfterButtonPress(EnableBothScriptContexts);
ExecuteFuncAfterButtonPress(ScriptContext_Enable);
else
EnableBothScriptContexts();
ScriptContext_Enable();
}
}
@@ -895,7 +895,7 @@ static void PrintApprenticeMessage(void)
}
else
{
EnableBothScriptContexts();
ScriptContext_Enable();
return;
}
@@ -906,11 +906,11 @@ static void PrintApprenticeMessage(void)
static void Script_PrintApprenticeMessage(void)
{
ScriptContext2_Enable();
LockPlayerFieldControls();
FreezeObjectEvents();
PlayerFreeze();
StopPlayerAvatar();
DrawDialogueFrame(0, 1);
DrawDialogueFrame(0, TRUE);
PrintApprenticeMessage();
}
@@ -1289,7 +1289,7 @@ static void Task_ExecuteFuncAfterButtonPress(u8 taskId)
{
if (JOY_NEW(A_BUTTON) || JOY_NEW(B_BUTTON))
{
gApprenticeFunc = (void*)(u32)(((u16)gTasks[taskId].data[0] | (gTasks[taskId].data[1] << 16)));
gApprenticeFunc = (void *)(u32)(((u16)gTasks[taskId].data[0] | (gTasks[taskId].data[1] << 16)));
gApprenticeFunc();
DestroyTask(taskId);
}
+2 -2
View File
@@ -7,9 +7,9 @@
#include "data/bard_music/default_sound.h"
#include "data/bard_music/length_table.h"
static s16 CalcWordPitch(int arg0, int songPos)
static s16 CalcWordPitch(int pitchIdx, int songPos)
{
return sBardSoundPitchTables[arg0][songPos];
return sBardSoundPitchTables[pitchIdx][songPos];
}
const struct BardSound *GetWordSounds(u16 word)
+8 -8
View File
@@ -351,14 +351,14 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves)
// Decide a random target battlerId in doubles.
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
gBattlerTarget = (Random() & BIT_FLANK) + (GetBattlerSide(gActiveBattler) ^ BIT_SIDE);
gBattlerTarget = (Random() & BIT_FLANK) + BATTLE_OPPOSITE(GetBattlerSide(gActiveBattler));
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
gBattlerTarget ^= BIT_FLANK;
}
// There's only one choice in single battles.
else
{
gBattlerTarget = sBattler_AI ^ BIT_SIDE;
gBattlerTarget = BATTLE_OPPOSITE(sBattler_AI);
}
// Choose proper trainer ai scripts.
@@ -541,7 +541,7 @@ static u8 ChooseMoveOrAction_Doubles(void)
bestMovePointsForTarget[i] = mostViableMovesScores[0];
// Don't use a move against ally if it has less than 100 points.
if (i == (sBattler_AI ^ BIT_FLANK) && bestMovePointsForTarget[i] < 100)
if (i == BATTLE_PARTNER(sBattler_AI) && bestMovePointsForTarget[i] < 100)
{
bestMovePointsForTarget[i] = -1;
mostViableMovesScores[0] = mostViableMovesScores[0]; // Needed to match.
@@ -1151,9 +1151,9 @@ static u8 BattleAI_GetWantedBattler(u8 wantedBattler)
default:
return gBattlerTarget;
case AI_USER_PARTNER:
return sBattler_AI ^ BIT_FLANK;
return BATTLE_PARTNER(sBattler_AI);
case AI_TARGET_PARTNER:
return gBattlerTarget ^ BIT_FLANK;
return BATTLE_PARTNER(gBattlerTarget);
}
}
@@ -1316,7 +1316,7 @@ static void Cmd_count_usable_party_mons(void)
{
u32 position;
battlerOnField1 = gBattlerPartyIndexes[battlerId];
position = GetBattlerPosition(battlerId) ^ BIT_FLANK;
position = BATTLE_PARTNER(GetBattlerPosition(battlerId));
battlerOnField2 = gBattlerPartyIndexes[GetBattlerAtPosition(position)];
}
else // In singles there's only one battlerId by side.
@@ -1799,7 +1799,7 @@ static void Cmd_if_has_move(void)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
break;
case AI_USER_PARTNER:
if (gBattleMons[sBattler_AI ^ BIT_FLANK].hp == 0)
if (gBattleMons[BATTLE_PARTNER(sBattler_AI)].hp == 0)
{
gAIScriptPtr += 8;
break;
@@ -1808,7 +1808,7 @@ static void Cmd_if_has_move(void)
{
for (i = 0; i < MAX_MON_MOVES; i++)
{
if (gBattleMons[sBattler_AI ^ BIT_FLANK].moves[i] == *movePtr)
if (gBattleMons[BATTLE_PARTNER(sBattler_AI)].moves[i] == *movePtr)
break;
}
}
+50 -40
View File
@@ -2,6 +2,7 @@
#include "battle.h"
#include "battle_anim.h"
#include "battle_controllers.h"
#include "battle_main.h"
#include "data.h"
#include "pokemon.h"
#include "random.h"
@@ -66,13 +67,13 @@ static bool8 ShouldSwitchIfWonderGuard(void)
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_TOWER_LINK_MULTI))
{
if ((gActiveBattler & BIT_FLANK) == B_FLANK_LEFT)
firstId = 0, lastId = 3;
firstId = 0, lastId = PARTY_SIZE / 2;
else
firstId = 3, lastId = 6;
firstId = PARTY_SIZE / 2, lastId = PARTY_SIZE;
}
else
{
firstId = 0, lastId = 6;
firstId = 0, lastId = PARTY_SIZE;
}
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
@@ -126,9 +127,9 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
if (HasSuperEffectiveMoveAgainstOpponents(TRUE) && Random() % 3 != 0)
return FALSE;
if (gLastLandedMoves[gActiveBattler] == 0)
if (gLastLandedMoves[gActiveBattler] == MOVE_NONE)
return FALSE;
if (gLastLandedMoves[gActiveBattler] == 0xFFFF)
if (gLastLandedMoves[gActiveBattler] == MOVE_UNAVAILABLE)
return FALSE;
if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0)
return FALSE;
@@ -162,13 +163,13 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_TOWER_LINK_MULTI))
{
if ((gActiveBattler & BIT_FLANK) == B_FLANK_LEFT)
firstId = 0, lastId = 3;
firstId = 0, lastId = PARTY_SIZE / 2;
else
firstId = 3, lastId = 6;
firstId = PARTY_SIZE / 2, lastId = PARTY_SIZE;
}
else
{
firstId = 0, lastId = 6;
firstId = 0, lastId = PARTY_SIZE;
}
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
@@ -223,13 +224,16 @@ static bool8 ShouldSwitchIfNaturalCure(void)
if (gBattleMons[gActiveBattler].hp < gBattleMons[gActiveBattler].maxHP / 2)
return FALSE;
if ((gLastLandedMoves[gActiveBattler] == 0 || gLastLandedMoves[gActiveBattler] == 0xFFFF) && Random() & 1)
if ((gLastLandedMoves[gActiveBattler] == MOVE_NONE
|| gLastLandedMoves[gActiveBattler] == MOVE_UNAVAILABLE)
&& Random() & 1)
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0);
return TRUE;
}
else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0 && Random() & 1)
else if (gBattleMoves[gLastLandedMoves[gActiveBattler]].power == 0
&& Random() & 1)
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0);
@@ -331,9 +335,9 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
u16 move;
u8 moveFlags;
if (gLastLandedMoves[gActiveBattler] == 0)
if (gLastLandedMoves[gActiveBattler] == MOVE_NONE)
return FALSE;
if (gLastLandedMoves[gActiveBattler] == 0xFFFF)
if (gLastLandedMoves[gActiveBattler] == MOVE_UNAVAILABLE)
return FALSE;
if (gLastHitBy[gActiveBattler] == 0xFF)
return FALSE;
@@ -357,13 +361,13 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_TOWER_LINK_MULTI))
{
if ((gActiveBattler & BIT_FLANK) == 0)
firstId = 0, lastId = 3;
firstId = 0, lastId = PARTY_SIZE / 2;
else
firstId = 3, lastId = 6;
firstId = PARTY_SIZE / 2, lastId = PARTY_SIZE;
}
else
{
firstId = 0, lastId = 6;
firstId = 0, lastId = PARTY_SIZE;
}
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
@@ -442,9 +446,7 @@ static bool8 ShouldSwitch(void)
return FALSE;
if (ABILITY_ON_FIELD2(ABILITY_MAGNET_PULL))
{
if (gBattleMons[gActiveBattler].type1 == TYPE_STEEL)
return FALSE;
if (gBattleMons[gActiveBattler].type2 == TYPE_STEEL)
if (IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_STEEL))
return FALSE;
}
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
@@ -454,10 +456,10 @@ static bool8 ShouldSwitch(void)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
battlerIn1 = *activeBattlerPtr;
if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(GetBattlerPosition(*activeBattlerPtr) ^ BIT_FLANK)])
if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(*activeBattlerPtr)))])
battlerIn2 = *activeBattlerPtr;
else
battlerIn2 = GetBattlerAtPosition(GetBattlerPosition(*activeBattlerPtr) ^ BIT_FLANK);
battlerIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(*activeBattlerPtr)));
}
else
{
@@ -468,13 +470,13 @@ static bool8 ShouldSwitch(void)
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_TOWER_LINK_MULTI))
{
if ((gActiveBattler & BIT_FLANK) == B_FLANK_LEFT)
firstId = 0, lastId = 3;
firstId = 0, lastId = PARTY_SIZE / 2;
else
firstId = 3, lastId = 6;
firstId = PARTY_SIZE / 2, lastId = PARTY_SIZE;
}
else
{
firstId = 0, lastId = 6;
firstId = 0, lastId = PARTY_SIZE;
}
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
@@ -553,19 +555,19 @@ void AI_TrySwitchOrUseItem(void)
else
{
battlerIn1 = GetBattlerAtPosition(battlerIdentity);
battlerIn2 = GetBattlerAtPosition(battlerIdentity ^ BIT_FLANK);
battlerIn2 = GetBattlerAtPosition(BATTLE_PARTNER(battlerIdentity));
}
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_TOWER_LINK_MULTI))
{
if ((gActiveBattler & BIT_FLANK) == B_FLANK_LEFT)
firstId = 0, lastId = 3;
firstId = 0, lastId = PARTY_SIZE / 2;
else
firstId = 3, lastId = 6;
firstId = PARTY_SIZE / 2, lastId = PARTY_SIZE;
}
else
{
firstId = 0, lastId = 6;
firstId = 0, lastId = PARTY_SIZE;
}
for (monToSwitchId = firstId; monToSwitchId < lastId; monToSwitchId++)
@@ -597,7 +599,7 @@ void AI_TrySwitchOrUseItem(void)
}
}
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_USE_MOVE, (gActiveBattler ^ BIT_SIDE) << 8);
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_USE_MOVE, BATTLE_OPPOSITE(gActiveBattler) << 8);
}
static void ModulateByTypeEffectiveness(u8 atkType, u8 defType1, u8 defType2, u8 *var)
@@ -615,10 +617,10 @@ static void ModulateByTypeEffectiveness(u8 atkType, u8 defType1, u8 defType2, u8
{
// Check type1.
if (TYPE_EFFECT_DEF_TYPE(i) == defType1)
*var = (*var * TYPE_EFFECT_MULTIPLIER(i)) / 10;
*var = (*var * TYPE_EFFECT_MULTIPLIER(i)) / TYPE_MUL_NORMAL;
// Check type2.
if (TYPE_EFFECT_DEF_TYPE(i) == defType2 && defType1 != defType2)
*var = (*var * TYPE_EFFECT_MULTIPLIER(i)) / 10;
*var = (*var * TYPE_EFFECT_MULTIPLIER(i)) / TYPE_MUL_NORMAL;
}
i += 3;
}
@@ -627,7 +629,11 @@ static void ModulateByTypeEffectiveness(u8 atkType, u8 defType1, u8 defType2, u8
u8 GetMostSuitableMonToSwitchInto(void)
{
u8 opposingBattler;
u8 bestDmg; // Note : should be changed to u32 for obvious reasons.
#ifdef BUGFIX
s32 bestDmg;
#else
u8 bestDmg; // Note: should be changed to s32 since it is also used for the actual damage done later
#endif
u8 bestMonId;
u8 battlerIn1, battlerIn2;
s32 firstId;
@@ -645,10 +651,10 @@ u8 GetMostSuitableMonToSwitchInto(void)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
battlerIn1 = gActiveBattler;
if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK)])
if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))])
battlerIn2 = gActiveBattler;
else
battlerIn2 = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_FLANK);
battlerIn2 = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)));
// UB: It considers the opponent only player's side even though it can battle alongside player.
opposingBattler = Random() & BIT_FLANK;
@@ -657,7 +663,7 @@ u8 GetMostSuitableMonToSwitchInto(void)
}
else
{
opposingBattler = GetBattlerAtPosition(GetBattlerPosition(gActiveBattler) ^ BIT_SIDE);
opposingBattler = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler)));
battlerIn1 = gActiveBattler;
battlerIn2 = gActiveBattler;
}
@@ -665,13 +671,13 @@ u8 GetMostSuitableMonToSwitchInto(void)
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_TOWER_LINK_MULTI))
{
if ((gActiveBattler & BIT_FLANK) == B_FLANK_LEFT)
firstId = 0, lastId = 3;
firstId = 0, lastId = PARTY_SIZE / 2;
else
firstId = 3, lastId = 6;
firstId = PARTY_SIZE / 2, lastId = PARTY_SIZE;
}
else
{
firstId = 0, lastId = 6;
firstId = 0, lastId = PARTY_SIZE;
}
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
@@ -683,8 +689,8 @@ u8 GetMostSuitableMonToSwitchInto(void)
while (invalidMons != 0x3F) // All mons are invalid.
{
bestDmg = 0;
bestMonId = 6;
bestDmg = TYPE_MUL_NO_EFFECT;
bestMonId = PARTY_SIZE;
// Find the mon whose type is the most suitable offensively.
for (i = firstId; i < lastId; i++)
{
@@ -699,9 +705,13 @@ u8 GetMostSuitableMonToSwitchInto(void)
{
u8 type1 = gBaseStats[species].type1;
u8 type2 = gBaseStats[species].type2;
u8 typeDmg = 10;
u8 typeDmg = TYPE_MUL_NORMAL;
ModulateByTypeEffectiveness(gBattleMons[opposingBattler].type1, type1, type2, &typeDmg);
ModulateByTypeEffectiveness(gBattleMons[opposingBattler].type2, type1, type2, &typeDmg);
/* Possible bug: this comparison gives the type that takes the most damage, when
a "good" AI would want to select the type that takes the least damage. Unknown if this
is a legitimate mistake or if it's an intentional, if weird, design choice */
if (bestDmg < typeDmg)
{
bestDmg = typeDmg;
+13 -13
View File
@@ -676,13 +676,13 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
if (IsContest() == TRUE)
{
RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(16)), 0x2000, 1);
RequestDma3Fill(0xFF, (void*)(BG_SCREEN_ADDR(30)), 0x1000, 0);
RequestDma3Fill(0, (void *)(BG_SCREEN_ADDR(16)), 0x2000, 1);
RequestDma3Fill(0xFF, (void *)(BG_SCREEN_ADDR(30)), 0x1000, 0);
}
else
{
RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(8)), 0x2000, 1);
RequestDma3Fill(0xFF, (void*)(BG_SCREEN_ADDR(28)), 0x1000, 0);
RequestDma3Fill(0, (void *)(BG_SCREEN_ADDR(8)), 0x2000, 1);
RequestDma3Fill(0xFF, (void *)(BG_SCREEN_ADDR(28)), 0x1000, 0);
}
GetBattleAnimBg1Data(&animBg);
@@ -707,7 +707,7 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
LoadPalette(&gPlttBufferUnfaded[0x100 + battlerId * 16], animBg.paletteId * 16, 0x20);
CpuCopy32(&gPlttBufferUnfaded[0x100 + battlerId * 16], (void*)(BG_PLTT + animBg.paletteId * 32), 0x20);
CpuCopy32(&gPlttBufferUnfaded[0x100 + battlerId * 16], (void *)(BG_PLTT + animBg.paletteId * 32), 0x20);
if (IsContest())
battlerPosition = 0;
@@ -721,8 +721,8 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
}
else
{
RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(12)), 0x2000, 1);
RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(30)), 0x1000, 1);
RequestDma3Fill(0, (void *)(BG_SCREEN_ADDR(12)), 0x2000, 1);
RequestDma3Fill(0, (void *)(BG_SCREEN_ADDR(30)), 0x1000, 1);
GetBattleAnimBgData(&animBg, 2);
CpuFill16(0, animBg.bgTiles + 0x1000, 0x1000);
CpuFill16(0, animBg.bgTilemap + 0x400, 0x800);
@@ -742,7 +742,7 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y);
LoadPalette(&gPlttBufferUnfaded[0x100 + battlerId * 16], 0x90, 0x20);
CpuCopy32(&gPlttBufferUnfaded[0x100 + battlerId * 16], (void*)(BG_PLTT + 0x120), 0x20);
CpuCopy32(&gPlttBufferUnfaded[0x100 + battlerId * 16], (void *)(BG_PLTT + 0x120), 0x20);
DrawBattlerOnBg(2, 0, 0, GetBattlerPosition(battlerId), animBg.paletteId, animBg.bgTiles + 0x1000, animBg.bgTilemap + 0x400, animBg.tilesOffset);
}
@@ -883,7 +883,7 @@ static void Cmd_clearmonbg(void)
if (sMonAnimTaskIdArray[0] != TASK_NONE)
gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE;
if (animBattlerId > 1 && sMonAnimTaskIdArray[1] != TASK_NONE)
gSprites[gBattlerSpriteIds[battlerId ^ BIT_FLANK]].invisible = FALSE;
gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battlerId)]].invisible = FALSE;
else
animBattlerId = 0;
@@ -990,8 +990,8 @@ static void Cmd_clearmonbg_static(void)
if (IsBattlerSpriteVisible(battlerId))
gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE;
if (animBattlerId > 1 && IsBattlerSpriteVisible(battlerId ^ BIT_FLANK))
gSprites[gBattlerSpriteIds[battlerId ^ BIT_FLANK]].invisible = FALSE;
if (animBattlerId > 1 && IsBattlerSpriteVisible(BATTLE_PARTNER(battlerId)))
gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battlerId)]].invisible = FALSE;
else
animBattlerId = 0;
@@ -1017,7 +1017,7 @@ static void Task_ClearMonBgStatic(u8 taskId)
if (IsBattlerSpriteVisible(battlerId))
ResetBattleAnimBg(toBG_2);
if (gTasks[taskId].data[0] > 1 && IsBattlerSpriteVisible(battlerId ^ BIT_FLANK))
if (gTasks[taskId].data[0] > 1 && IsBattlerSpriteVisible(BATTLE_PARTNER(battlerId)))
ResetBattleAnimBg(toBG_2 ^ 1);
DestroyTask(taskId);
@@ -1203,7 +1203,7 @@ static void LoadMoveBg(u16 bgId)
void *dmaDest;
LZDecompressWram(tilemap, gDecompressionBuffer);
RelocateBattleBgPal(GetBattleBgPaletteNum(), (void*)gDecompressionBuffer, 0x100, FALSE);
RelocateBattleBgPal(GetBattleBgPaletteNum(), (void *)gDecompressionBuffer, 0x100, FALSE);
dmaSrc = gDecompressionBuffer;
dmaDest = (void *)BG_SCREEN_ADDR(26);
DmaCopy32(3, dmaSrc, dmaDest, 0x800);
+7 -7
View File
@@ -203,7 +203,7 @@ static void AnimMegahornHorn(struct Sprite *sprite)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
}
else if (!GetBattlerSide(gBattleAnimTarget))
else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
{
StartSpriteAffineAnim(sprite, 1);
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
@@ -230,7 +230,7 @@ static void AnimLeechLifeNeedle(struct Sprite *sprite)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
StartSpriteAffineAnim(sprite, 2);
}
else if (!GetBattlerSide(gBattleAnimTarget))
else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
@@ -271,7 +271,7 @@ static void AnimTranslateWebThread(struct Sprite *sprite)
}
else
{
SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->data[2], &sprite->data[4]);
}
InitAnimLinearTranslationWithSpeed(sprite);
@@ -294,14 +294,14 @@ static void AnimTranslateWebThread_Step(struct Sprite *sprite)
// Second stage of String Shot
static void AnimStringWrap(struct Sprite *sprite)
{
SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->x, &sprite->y);
SetAverageBattlerPositions(gBattleAnimTarget, FALSE, &sprite->x, &sprite->y);
if (GetBattlerSide(gBattleAnimAttacker))
sprite->x -= gBattleAnimArgs[0];
else
sprite->x += gBattleAnimArgs[0];
sprite->y += gBattleAnimArgs[1];
if (!GetBattlerSide(gBattleAnimTarget))
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
sprite->y += 8;
sprite->callback = AnimStringWrap_Step;
@@ -392,7 +392,7 @@ static void AnimTranslateStinger(struct Sprite *sprite)
}
}
InitSpritePosToAnimAttacker(sprite, 1);
InitSpritePosToAnimAttacker(sprite, TRUE);
lVarX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
lVarY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
@@ -417,7 +417,7 @@ static void AnimTranslateStinger(struct Sprite *sprite)
// arg 5: wave amplitude
static void AnimMissileArc(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, 1);
InitSpritePosToAnimAttacker(sprite, TRUE);
if (GetBattlerSide(gBattleAnimAttacker))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+7 -7
View File
@@ -426,7 +426,7 @@ void AnimTask_MoveAttackerMementoShadow(u8 taskId)
GetBattleAnimBg1Data(&animBg);
task->data[10] = gBattle_BG1_Y;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
FillPalette(0, animBg.paletteId * 16, 32);
FillPalette(RGB_BLACK, animBg.paletteId * 16, 32);
scanlineParams.dmaDest = &REG_BG1VOFS;
var0 = WINOUT_WIN01_BG1;
if (!IsContest())
@@ -436,7 +436,7 @@ void AnimTask_MoveAttackerMementoShadow(u8 taskId)
{
task->data[10] = gBattle_BG2_Y;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2);
FillPalette(0, 144, 32);
FillPalette(RGB_BLACK, 144, 32);
scanlineParams.dmaDest = &REG_BG2VOFS;
var0 = WINOUT_WIN01_BG2;
if (!IsContest())
@@ -566,12 +566,12 @@ void AnimTask_MoveTargetMementoShadow(u8 taskId)
{
GetBattleAnimBg1Data(&animBg);
task->data[10] = gBattle_BG1_Y;
FillPalette(0, animBg.paletteId * 16, 32);
FillPalette(RGB_BLACK, animBg.paletteId * 16, 32);
}
else
{
task->data[10] = gBattle_BG2_Y;
FillPalette(0, 9 * 16, 32);
FillPalette(RGB_BLACK, 9 * 16, 32);
}
SetAllBattlersSpritePriority(3);
@@ -777,8 +777,8 @@ void AnimTask_InitMementoShadow(u8 taskId)
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
{
MoveBattlerSpriteToBG(gBattleAnimAttacker ^ 2, toBG2 ^ 1, TRUE);
gSprites[gBattlerSpriteIds[gBattleAnimAttacker ^ 2]].invisible = FALSE;
MoveBattlerSpriteToBG(BATTLE_PARTNER(gBattleAnimAttacker), toBG2 ^ 1, TRUE);
gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].invisible = FALSE;
}
DestroyAnimVisualTask(taskId);
@@ -786,7 +786,7 @@ void AnimTask_InitMementoShadow(u8 taskId)
void AnimTask_MementoHandleBg(u8 taskId)
{
u8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? 1 : 0;
bool8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? TRUE : FALSE;
ResetBattleAnimBg(toBG2);
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
+2 -2
View File
@@ -15,7 +15,7 @@ static void AnimOverheatFlame_Step(struct Sprite *);
static void AnimTask_DragonDanceWaver_Step(u8);
static void UpdateDragonDanceScanlineEffect(struct Task *);
EWRAM_DATA static u16 gUnusedOverheatData[7] = {0};
EWRAM_DATA static u16 sUnusedOverheatData[7] = {0};
static const union AnimCmd sAnim_OutrageOverheatFire_0[] =
{
@@ -426,7 +426,7 @@ static void AnimOverheatFlame(struct Sprite *sprite)
sprite->data[3] = gBattleAnimArgs[3];
sprite->callback = AnimOverheatFlame_Step;
for (i = 0; i < 7; i++)
gUnusedOverheatData[i] = sprite->data[i];
sUnusedOverheatData[i] = sprite->data[i];
}
static void AnimOverheatFlame_Step(struct Sprite *sprite)
File diff suppressed because it is too large Load Diff
+34 -37
View File
@@ -1534,7 +1534,7 @@ static void AnimAirWaveProjectile_Step2(struct Sprite *sprite)
static void AnimAirWaveProjectile_Step1(struct Sprite *sprite)
{
struct Task* task = &gTasks[sprite->data[7]];
struct Task *task = &gTasks[sprite->data[7]];
if (sprite->data[0] > task->data[5])
{
sprite->data[5] += sprite->data[3];
@@ -1571,7 +1571,7 @@ static void AnimAirWaveProjectile(struct Sprite *sprite)
s16 b;
s16 c;
struct Task* task = &gTasks[sprite->data[7]];
struct Task *task = &gTasks[sprite->data[7]];
sprite->data[1] += (-2 & task->data[7]);
sprite->data[2] += (-2 & task->data[8]);
if (1 & task->data[7])
@@ -1642,7 +1642,7 @@ static void AirCutterProjectileStep1(u8 taskId)
gTasks[taskId].data[gTasks[taskId].data[1] + 13] = spriteId;
gTasks[taskId].data[0] = gTasks[taskId].data[3];
gTasks[taskId].data[1]++;
PlaySE12WithPanning(SE_M_BLIZZARD2, BattleAnimAdjustPanning(-63));
PlaySE12WithPanning(SE_M_BLIZZARD2, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER + 1));
if (gTasks[taskId].data[1] > 2)
gTasks[taskId].func = AirCutterProjectileStep2;
}
@@ -1667,7 +1667,7 @@ void AnimTask_AirCutterProjectile(u8 taskId)
}
else
{
if ((gBattlerPositions[gBattleAnimTarget] & BIT_SIDE) == B_SIDE_PLAYER)
if (GET_BATTLER_SIDE2(gBattleAnimTarget) == B_SIDE_PLAYER)
{
gTasks[taskId].data[4] = 1;
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
@@ -1684,7 +1684,7 @@ void AnimTask_AirCutterProjectile(u8 taskId)
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
&& IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget)))
{
SetAverageBattlerPositions(gBattleAnimTarget, 0, &targetX, &targetY);
SetAverageBattlerPositions(gBattleAnimTarget, FALSE, &targetX, &targetY);
}
else
{
@@ -1838,8 +1838,8 @@ static void AnimBulletSeed_Step1(struct Sprite *sprite)
{
int i;
u16 rand;
s16* ptr;
PlaySE12WithPanning(SE_M_HORN_ATTACK, BattleAnimAdjustPanning(63));
s16 *ptr;
PlaySE12WithPanning(SE_M_HORN_ATTACK, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
sprite->x += sprite->x2;
sprite->y += sprite->y2;
sprite->y2 = 0;
@@ -2035,7 +2035,7 @@ static void AnimTask_GrowAndGrayscale_Step(u8 taskId)
// No args.
void AnimTask_Minimize(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[0] = spriteId;
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
@@ -2051,7 +2051,7 @@ void AnimTask_Minimize(u8 taskId)
static void AnimTask_Minimize_Step(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
switch (task->data[1])
{
case 0:
@@ -2115,7 +2115,7 @@ static void AnimTask_Minimize_Step(u8 taskId)
}
}
static void CreateMinimizeSprite(struct Task* task, u8 taskId)
static void CreateMinimizeSprite(struct Task *task, u8 taskId)
{
u16 matrixNum;
s16 spriteId = CloneBattlerSpriteWithBlend(ANIM_ATTACKER);
@@ -2160,7 +2160,7 @@ static void ClonedMinizeSprite_Step(struct Sprite *sprite)
// arg 1: num hops
void AnimTask_Splash(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
if (gBattleAnimArgs[1] == 0)
{
DestroyAnimVisualTask(taskId);
@@ -2180,7 +2180,7 @@ void AnimTask_Splash(u8 taskId)
static void AnimTask_Splash_Step(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
switch (task->data[1])
{
case 0:
@@ -2234,7 +2234,7 @@ static void AnimTask_Splash_Step(u8 taskId)
// No args.
void AnimTask_GrowAndShrink(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
PrepareAffineAnimInTaskData(task, spriteId, gGrowAndShrinkAffineAnimCmds);
task->func = AnimTask_GrowAndShrink_Step;
@@ -2242,7 +2242,7 @@ void AnimTask_GrowAndShrink(u8 taskId)
static void AnimTask_GrowAndShrink_Step(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
if (!RunAffineAnimFromTaskData(task))
DestroyAnimVisualTask(taskId);
}
@@ -2301,7 +2301,7 @@ static void AnimAngerMark(struct Sprite *sprite)
// left/right movements
void AnimTask_ThrashMoveMonHorizontal(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[0] = spriteId;
task->data[1] = 0;
@@ -2311,7 +2311,7 @@ void AnimTask_ThrashMoveMonHorizontal(u8 taskId)
static void AnimTask_ThrashMoveMonHorizontal_Step(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
if (!RunAffineAnimFromTaskData(task))
DestroyAnimVisualTask(taskId);
}
@@ -2319,7 +2319,7 @@ static void AnimTask_ThrashMoveMonHorizontal_Step(u8 taskId)
// up/down movements
void AnimTask_ThrashMoveMonVertical(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
task->data[0] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[1] = 0;
task->data[2] = 4;
@@ -2338,7 +2338,7 @@ void AnimTask_ThrashMoveMonVertical(u8 taskId)
static void AnimTask_ThrashMoveMonVertical_Step(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
if (++task->data[7] > 2)
{
task->data[7] = 0;
@@ -2389,7 +2389,7 @@ static void AnimTask_ThrashMoveMonVertical_Step(u8 taskId)
void AnimTask_SketchDrawMon(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
struct ScanlineEffectParams params;
s16 i;
@@ -2430,7 +2430,7 @@ void AnimTask_SketchDrawMon(u8 taskId)
static void AnimTask_SketchDrawMon_Step(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
switch (task->data[4])
{
@@ -2485,7 +2485,7 @@ static void AnimPencil(struct Sprite *sprite)
sprite->data[3] = 16;
sprite->data[4] = 0;
sprite->data[5] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_HEIGHT) + 2;
sprite->data[6] = BattleAnimAdjustPanning(63);
sprite->data[6] = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
sprite->callback = AnimPencil_Step;
}
@@ -2791,7 +2791,7 @@ static void AnimSoftBoiledEgg_Step4_Callback(struct Sprite *sprite)
// Used by Extremespeed
void AnimTask_AttackerStretchAndDisappear(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[0] = spriteId;
PrepareAffineAnimInTaskData(task, spriteId, gStretchAttackerAffineAnimCmds);
@@ -2800,7 +2800,7 @@ void AnimTask_AttackerStretchAndDisappear(u8 taskId)
static void AnimTask_AttackerStretchAndDisappear_Step(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
if (!RunAffineAnimFromTaskData(task))
{
gSprites[task->data[0]].y2 = 0;
@@ -2811,7 +2811,7 @@ static void AnimTask_AttackerStretchAndDisappear_Step(u8 taskId)
void AnimTask_ExtremeSpeedImpact(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
task->data[0] = 0;
task->data[1] = 0;
task->data[2] = 0;
@@ -2834,7 +2834,7 @@ void AnimTask_ExtremeSpeedImpact(u8 taskId)
static void AnimTask_ExtremeSpeedImpact_Step(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
@@ -2880,7 +2880,7 @@ static void AnimTask_ExtremeSpeedImpact_Step(u8 taskId)
void AnimTask_ExtremeSpeedMonReappear(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
task->data[0] = 0;
task->data[1] = 0;
task->data[2] = 0;
@@ -2894,7 +2894,7 @@ void AnimTask_ExtremeSpeedMonReappear(u8 taskId)
static void AnimTask_ExtremeSpeedMonReappear_Step(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
if (task->data[0] == 0 && ++task->data[1] > task->data[4])
{
task->data[1] = 0;
@@ -2922,7 +2922,7 @@ static void AnimTask_ExtremeSpeedMonReappear_Step(u8 taskId)
void AnimTask_SpeedDust(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
task->data[0] = 0;
task->data[1] = 4;
task->data[2] = 0;
@@ -2940,7 +2940,7 @@ void AnimTask_SpeedDust(u8 taskId)
static void AnimTask_SpeedDust_Step(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
switch (task->data[8])
{
case 0:
@@ -3043,9 +3043,7 @@ void AnimTask_FreeMusicNotesPals(u8 taskId)
static void SetMusicNotePalette(struct Sprite *sprite, u8 a, u8 b)
{
u8 tile;
tile = (b & 1);
tile = ((-tile | tile) >> 31) & 32;
u8 tile = (b & 1) ? 32 : 0;
sprite->oam.tileNum += tile + (a << 2);
sprite->oam.paletteNum = IndexOfSpritePaletteTag(sMusicNotePaletteTagsTable[b >> 1]);
}
@@ -3116,7 +3114,7 @@ static void AnimTask_FakeOut_Step2(u8 taskId)
{
gTasks[taskId].data[11] = 0x88;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG3 | BLDCNT_EFFECT_LIGHTEN);
BlendPalettes(GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0), 16, RGB(31, 31, 31));
BlendPalettes(GetBattlePalettesMask(TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE), 16, RGB(31, 31, 31));
}
else if (gTasks[taskId].data[10] > 4)
{
@@ -3720,7 +3718,7 @@ static void AnimPerishSongMusicNote2(struct Sprite *sprite)
}
if (++sprite->data[0] == sprite->data[1])
SetGrayscaleOrOriginalPalette(sprite->oam.paletteNum + 16, 0);
SetGrayscaleOrOriginalPalette(sprite->oam.paletteNum + 16, FALSE);
if (sprite->data[0] == sprite->data[1] + 80)
DestroyAnimSprite(sprite);
@@ -3792,8 +3790,7 @@ static void AnimPerishSongMusicNote_Step2(struct Sprite *sprite)
if (sprite->data[4] > 3)
{
int var1 = sprite->data[2];
sprite->invisible = var1 - (((s32)(var1 + ((u32)var1 >> 31)) >> 1) << 1);
sprite->invisible = sprite->data[2] % 2;
DestroyAnimSprite(sprite);
}
@@ -3807,7 +3804,7 @@ static void AnimGuardRing(struct Sprite *sprite)
{
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
{
SetAverageBattlerPositions(gBattleAnimAttacker, 0, &sprite->x, &sprite->y);
SetAverageBattlerPositions(gBattleAnimAttacker, FALSE, &sprite->x, &sprite->y);
sprite->y += 40;
StartSpriteAffineAnim(sprite, 1);
+181 -104
View File
@@ -1213,7 +1213,7 @@ void AnimTask_SmokescreenImpact(u8 taskId)
SmokescreenImpact(
GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + 8,
GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + 8,
0);
FALSE);
DestroyAnimVisualTask(taskId);
}
@@ -1646,7 +1646,7 @@ static void AnimClappingHand_Step(struct Sprite *sprite)
sprite->data[2]++;
if (sprite->data[3] == 0)
{
PlaySE1WithPanning(SE_M_ENCORE, BattleAnimAdjustPanning(-64));
PlaySE1WithPanning(SE_M_ENCORE, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
}
}
}
@@ -1930,7 +1930,7 @@ static void TormentAttacker_Step(u8 taskId)
y = task->data[3] + task->data[5];
spriteId = CreateSprite(&gThoughtBubbleSpriteTemplate, x, y, 6 - task->data[1]);
PlaySE12WithPanning(SE_M_METRONOME, BattleAnimAdjustPanning(-64));
PlaySE12WithPanning(SE_M_METRONOME, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
if (spriteId != MAX_SPRITES)
{
@@ -2107,7 +2107,7 @@ static void AnimWishStar(struct Sprite *sprite)
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->x = -16;
else
sprite->x = 256;
sprite->x = DISPLAY_WIDTH + 16;
sprite->y = 0;
sprite->callback = AnimWishStar_Step;
@@ -2136,7 +2136,7 @@ static void AnimWishStar_Step(struct Sprite *sprite)
}
newX = sprite->x + sprite->x2 + 32;
if (newX > 304)
if (newX > DISPLAY_WIDTH + 64)
DestroyAnimSprite(sprite);
}
@@ -2411,7 +2411,7 @@ void AnimTask_MorningSunLightBeam(u8 taskId)
gTasks[taskId].data[11] = gBattle_BG1_Y;
gTasks[taskId].data[0]++;
PlaySE12WithPanning(SE_M_MORNING_SUN, BattleAnimAdjustPanning(-64));
PlaySE12WithPanning(SE_M_MORNING_SUN, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
break;
case 1:
if (gTasks[taskId].data[4]++ > 0)
@@ -2446,7 +2446,7 @@ void AnimTask_MorningSunLightBeam(u8 taskId)
{
gTasks[taskId].data[3] = 0;
gTasks[taskId].data[0] = 1;
PlaySE12WithPanning(SE_M_MORNING_SUN, BattleAnimAdjustPanning(-64));
PlaySE12WithPanning(SE_M_MORNING_SUN, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
}
break;
case 4:
@@ -2677,7 +2677,7 @@ static void AnimWeakFrustrationAngerMark(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
{
InitSpritePosToAnimAttacker(sprite, 0);
InitSpritePosToAnimAttacker(sprite, FALSE);
sprite->data[0]++;
}
else if (sprite->data[0]++ > 20)
@@ -3183,7 +3183,7 @@ static void AnimReversalOrb_Step(struct Sprite *sprite)
// Copies the target mon's sprite, and makes a white silhouette that shrinks away.
void AnimTask_RolePlaySilhouette(u8 taskId)
{
u8 isBackPic;
bool8 isBackPic;
u32 personality;
u32 otId;
u16 species;
@@ -3206,7 +3206,7 @@ void AnimTask_RolePlaySilhouette(u8 taskId)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
isBackPic = 0;
isBackPic = FALSE;
personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_PERSONALITY);
otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_OT_ID);
if (gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].transformSpecies == SPECIES_NONE)
@@ -3226,7 +3226,7 @@ void AnimTask_RolePlaySilhouette(u8 taskId)
}
else
{
isBackPic = 1;
isBackPic = TRUE;
personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_PERSONALITY);
otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_OT_ID);
if (gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].transformSpecies == SPECIES_NONE)
@@ -3717,6 +3717,26 @@ void AnimTask_SlideMonForFocusBand(u8 taskId)
gTasks[taskId].func = AnimTask_SlideMonForFocusBand_Step1;
}
#define IDX_ACTIVE_SPRITES 2 // Used by the sprite callback to modify the number of active sprites
// Task data for AnimTask_SquishAndSweatDroplets
#define tState data[0]
#define tTimer data[1]
#define tActiveSprites data[IDX_ACTIVE_SPRITES]
#define tNumSquishes data[3]
#define tBaseX data[4]
#define tBaseY data[5]
#define tSubpriority data[6]
// data[7]-data[15] used by PrepareAffineAnimInTaskData
#define tBattlerSpriteId data[15]
// Sprite data for AnimFacadeSweatDrop
#define sTimer data[0]
#define sVelocX data[1]
#define sVelocY data[2]
#define sTaskId data[3]
#define sActiveSpritesIdx data[4]
// Squishes the mon vertically and emits sweat droplets a few times.
// arg 0: battler
// arg 1: num squishes
@@ -3728,20 +3748,20 @@ void AnimTask_SquishAndSweatDroplets(u8 taskId)
if (!gBattleAnimArgs[1])
DestroyAnimVisualTask(taskId);
task->data[0] = 0;
task->data[1] = 0;
task->data[2] = 0;
task->data[3] = gBattleAnimArgs[1];
task->tState = 0;
task->tTimer = 0;
task->tActiveSprites = 0;
task->tNumSquishes = gBattleAnimArgs[1];
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
battler = gBattleAnimAttacker;
else
battler = gBattleAnimTarget;
task->data[4] = GetBattlerSpriteCoord(battler, BATTLER_COORD_X);
task->data[5] = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y);
task->data[6] = GetBattlerSpriteSubpriority(battler);
task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
PrepareAffineAnimInTaskData(task, task->data[15], gFacadeSquishAffineAnimCmds);
task->tBaseX = GetBattlerSpriteCoord(battler, BATTLER_COORD_X);
task->tBaseY = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y);
task->tSubpriority = GetBattlerSpriteSubpriority(battler);
task->tBattlerSpriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
PrepareAffineAnimInTaskData(task, task->tBattlerSpriteId, gFacadeSquishAffineAnimCmds);
task->func = AnimTask_SquishAndSweatDroplets_Step;
}
@@ -3749,37 +3769,40 @@ static void AnimTask_SquishAndSweatDroplets_Step(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[0])
switch (task->tState)
{
case 0:
task->data[1]++;
if (task->data[1] == 6)
task->tTimer++;
if (task->tTimer == 6)
CreateSweatDroplets(taskId, TRUE);
if (task->data[1] == 18)
if (task->tTimer == 18)
CreateSweatDroplets(taskId, FALSE);
if (!RunAffineAnimFromTaskData(task))
{
if (--task->data[3] == 0)
if (--task->tNumSquishes == 0)
{
task->data[0]++;
// Animation is finished
task->tState++;
}
else
{
task->data[1] = 0;
PrepareAffineAnimInTaskData(task, task->data[15], gFacadeSquishAffineAnimCmds);
// Animation continues, more droplet sprites to create
task->tTimer = 0;
PrepareAffineAnimInTaskData(task, task->tBattlerSpriteId, gFacadeSquishAffineAnimCmds);
}
}
break;
case 1:
if (task->data[2] == 0)
// Wait for sprites to be destroyed before ending task
if (task->tActiveSprites == 0)
DestroyAnimVisualTask(taskId);
break;
}
}
static void CreateSweatDroplets(u8 taskId, bool8 arg1)
static void CreateSweatDroplets(u8 taskId, bool8 lowerDroplets)
{
u8 i;
s8 xOffset, yOffset;
@@ -3788,7 +3811,7 @@ static void CreateSweatDroplets(u8 taskId, bool8 arg1)
s16 yCoords[2];
task = &gTasks[taskId];
if (!arg1)
if (!lowerDroplets)
{
xOffset = 18;
yOffset = -20;
@@ -3799,39 +3822,54 @@ static void CreateSweatDroplets(u8 taskId, bool8 arg1)
yOffset = 20;
}
xCoords[0] = task->data[4] - xOffset;
xCoords[1] = task->data[4] - xOffset - 4;
xCoords[2] = task->data[4] + xOffset;
xCoords[3] = task->data[4] + xOffset + 4;
yCoords[0] = task->data[5] + yOffset;
yCoords[1] = task->data[5] + yOffset + 6;
xCoords[0] = task->tBaseX - xOffset;
xCoords[1] = task->tBaseX - xOffset - 4;
xCoords[2] = task->tBaseX + xOffset;
xCoords[3] = task->tBaseX + xOffset + 4;
yCoords[0] = task->tBaseY + yOffset;
yCoords[1] = task->tBaseY + yOffset + 6;
for (i = 0; i < 4; i++)
{
u8 spriteId = CreateSprite(&gFacadeSweatDropSpriteTemplate, xCoords[i], yCoords[i & 1], task->data[6] - 5);
u8 spriteId = CreateSprite(&gFacadeSweatDropSpriteTemplate, xCoords[i], yCoords[i & 1], task->tSubpriority - 5);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[0] = 0;
gSprites[spriteId].data[1] = i < 2 ? -2 : 2;
gSprites[spriteId].data[2] = -1;
gSprites[spriteId].data[3] = taskId;
gSprites[spriteId].data[4] = 2;
task->data[2]++;
gSprites[spriteId].sTimer = 0;
gSprites[spriteId].sVelocX = i < 2 ? -2 : 2; // First two travel left, remaining travel right
gSprites[spriteId].sVelocY = -1;
gSprites[spriteId].sTaskId = taskId;
gSprites[spriteId].sActiveSpritesIdx = IDX_ACTIVE_SPRITES;
task->tActiveSprites++;
}
}
}
static void AnimFacadeSweatDrop(struct Sprite *sprite)
{
sprite->x += sprite->data[1];
sprite->y += sprite->data[2];
if (++sprite->data[0] > 6)
sprite->x += sprite->sVelocX;
sprite->y += sprite->sVelocY;
if (++sprite->sTimer > 6)
{
gTasks[sprite->data[3]].data[sprite->data[4]]--;
gTasks[sprite->sTaskId].data[sprite->sActiveSpritesIdx]--;
DestroySprite(sprite);
}
}
#undef IDX_ACTIVE_SPRITES
#undef tState
#undef tTimer
#undef tActiveSprites
#undef tNumSquishes
#undef tBaseX
#undef tBaseY
#undef tSubpriority
#undef tBattlerSpriteId
#undef sTimer
#undef sVelocX
#undef sVelocY
#undef sTaskId
#undef sActiveSpritesIdx
// Blends the mon sprite's color with a rotating set of colors.
// arg 0: battler
// arg 1: duration
@@ -3927,6 +3965,26 @@ static void AnimRoarNoiseLine_Step(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
#define IDX_ACTIVE_SPRITES 10 // Used by the sprite callback to modify the number of active sprites
// Task data for AnimTask_GlareEyeDots
#define tState data[0]
#define tTimer data[1]
#define tPairNum data[2]
#define tPairMax data[5]
#define tDotOffset data[6]
#define tIsContest data[7]
#define tActiveSprites data[IDX_ACTIVE_SPRITES]
#define tStartX data[11]
#define tStartY data[12]
#define tEndX data[13]
#define tEndY data[14]
// Sprite data for AnimGlareEyeDot
#define sTimer data[0]
#define sTaskId data[1]
#define sActiveSpritesIdx data[2]
// Makes a series of dots in a trail from the attacker to the target.
// arg 0: unused
void AnimTask_GlareEyeDots(u8 taskId)
@@ -3935,25 +3993,25 @@ void AnimTask_GlareEyeDots(u8 taskId)
if (IsContest())
{
task->data[5] = 8;
task->data[6] = 3;
task->data[7] = 1;
task->tPairMax = 8;
task->tDotOffset = 3;
task->tIsContest = TRUE;
}
else
{
task->data[5] = 12;
task->data[6] = 3;
task->data[7] = 0;
task->tPairMax = 12;
task->tDotOffset = 3;
task->tIsContest = FALSE;
}
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / 4;
task->tStartX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / 4;
else
task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) - GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / 4;
task->tStartX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) - GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / 4;
task->data[12] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) - GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / 4;
task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
task->tStartY = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) - GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / 4;
task->tEndX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
task->tEndY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
task->func = AnimTask_GlareEyeDots_Step;
}
@@ -3963,103 +4021,122 @@ static void AnimTask_GlareEyeDots_Step(u8 taskId)
s16 x, y;
struct Task *task = &gTasks[taskId];
switch (task->data[0])
switch (task->tState)
{
case 0:
if (++task->data[1] > 3)
// Wait to create next pair of dots
if (++task->tTimer > 3)
{
task->data[1] = 0;
task->tTimer = 0;
GetGlareEyeDotCoords(
task->data[11],
task->data[12],
task->data[13],
task->data[14],
task->data[5],
task->data[2],
task->tStartX,
task->tStartY,
task->tEndX,
task->tEndY,
task->tPairMax,
task->tPairNum,
&x,
&y);
// Create dot pair
for (i = 0; i < 2; i++)
{
u8 spriteId = CreateSprite(&gGlareEyeDotSpriteTemplate, x, y, 35);
if (spriteId != MAX_SPRITES)
{
if (task->data[7] == 0)
if (!task->tIsContest)
{
if (i == 0)
gSprites[spriteId].x2 = gSprites[spriteId].y2 = -task->data[6];
gSprites[spriteId].x2 = gSprites[spriteId].y2 = -task->tDotOffset;
else
gSprites[spriteId].x2 = gSprites[spriteId].y2 = task->data[6];
gSprites[spriteId].x2 = gSprites[spriteId].y2 = task->tDotOffset;
}
else
{
if (i == 0)
{
gSprites[spriteId].x2 = -task->data[6];
gSprites[spriteId].y2 = task->data[6];
gSprites[spriteId].x2 = -task->tDotOffset;
gSprites[spriteId].y2 = task->tDotOffset;
}
else
{
gSprites[spriteId].x2 = task->data[6];
gSprites[spriteId].y2 = -task->data[6];
gSprites[spriteId].x2 = task->tDotOffset;
gSprites[spriteId].y2 = -task->tDotOffset;
}
}
gSprites[spriteId].data[0] = 0;
gSprites[spriteId].data[1] = taskId;
gSprites[spriteId].data[2] = 10;
task->data[10]++;
gSprites[spriteId].sTimer = 0;
gSprites[spriteId].sTaskId = taskId;
gSprites[spriteId].sActiveSpritesIdx = IDX_ACTIVE_SPRITES;
task->tActiveSprites++;
}
}
if (task->data[2] == task->data[5])
task->data[0]++;
if (task->tPairNum == task->tPairMax)
task->tState++;
task->data[2]++;
task->tPairNum++;
}
break;
case 1:
if (task->data[10] == 0)
// Wait for sprites to be destroyed before ending task
if (task->tActiveSprites == 0)
DestroyAnimVisualTask(taskId);
break;
}
}
static void GetGlareEyeDotCoords(s16 arg0, s16 arg1, s16 arg2, s16 arg3, u8 arg4, u8 arg5, s16 *x, s16 *y)
static void GetGlareEyeDotCoords(s16 startX, s16 startY, s16 endX, s16 endY, u8 pairMax, u8 pairNum, s16 *x, s16 *y)
{
int x2;
int y2;
if (arg5 == 0)
if (pairNum == 0)
{
*x = arg0;
*y = arg1;
*x = startX;
*y = startY;
return;
}
if (arg5 >= arg4)
if (pairNum >= pairMax)
{
*x = arg2;
*y = arg3;
*x = endX;
*y = endY;
return;
}
arg4--;
x2 = (arg0 << 8) + arg5 * (((arg2 - arg0) << 8) / arg4);
y2 = (arg1 << 8) + arg5 * (((arg3 - arg1) << 8) / arg4);
pairMax--;
x2 = (startX << 8) + pairNum * (((endX - startX) << 8) / pairMax);
y2 = (startY << 8) + pairNum * (((endY - startY) << 8) / pairMax);
*x = x2 >> 8;
*y = y2 >> 8;
}
static void AnimGlareEyeDot(struct Sprite *sprite)
{
if (++sprite->data[0] > 36)
if (++sprite->sTimer > 36)
{
gTasks[sprite->data[1]].data[sprite->data[2]]--;
gTasks[sprite->sTaskId].data[sprite->sActiveSpritesIdx]--;
DestroySprite(sprite);
}
}
#undef IDX_ACTIVE_SPRITES
#undef tState
#undef tTimer
#undef tPairNum
#undef tPairMax
#undef tDotOffset
#undef tIsContest
#undef tActiveSprites
#undef tStartX
#undef tStartY
#undef tEndX
#undef tEndY
#undef sTimer
#undef sTaskId
#undef sActiveSpritesIdx
// Moves a pawprint in a straight line.
// arg 0: initial x position
// arg 1: initial y position
@@ -4730,7 +4807,7 @@ void AnimTask_MonToSubstitute(u8 taskId)
}
else
{
LoadBattleMonGfxAndAnimate(gBattleAnimAttacker, 0, spriteId);
LoadBattleMonGfxAndAnimate(gBattleAnimAttacker, FALSE, spriteId);
if (IsContest())
{
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gAffineAnims_BattleSpriteContest;
@@ -4768,7 +4845,7 @@ static void AnimTask_MonToSubstituteDoll(u8 taskId)
if (gSprites[spriteId].y2 == 0)
{
PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(-64));
PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
gTasks[taskId].data[10] -= 0x800;
gTasks[taskId].data[0]++;
}
@@ -4790,7 +4867,7 @@ static void AnimTask_MonToSubstituteDoll(u8 taskId)
if (gSprites[spriteId].y2 == 0)
{
PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(-64));
PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
DestroyAnimVisualTask(taskId);
}
break;
@@ -4827,7 +4904,7 @@ static void AnimBlockX_Step(struct Sprite *sprite)
sprite->y2 += 10;
if (sprite->y2 >= 0)
{
PlaySE12WithPanning(SE_M_SKETCH, BattleAnimAdjustPanning(63));
PlaySE12WithPanning(SE_M_SKETCH, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
sprite->y2 = 0;
sprite->data[0]++;
}
@@ -4837,7 +4914,7 @@ static void AnimBlockX_Step(struct Sprite *sprite)
sprite->y2 = -(gSineTable[sprite->data[1]] >> 3);
if (sprite->data[1] > 0x7F)
{
PlaySE12WithPanning(SE_M_SKETCH, BattleAnimAdjustPanning(63));
PlaySE12WithPanning(SE_M_SKETCH, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
sprite->data[1] = 0;
sprite->y2 = 0;
sprite->data[0]++;
@@ -4856,7 +4933,7 @@ static void AnimBlockX_Step(struct Sprite *sprite)
case 3:
if (++sprite->data[1] > 8)
{
PlaySE12WithPanning(SE_M_LEER, BattleAnimAdjustPanning(63));
PlaySE12WithPanning(SE_M_LEER, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
sprite->data[1] = 0;
sprite->data[0]++;
}
@@ -5020,7 +5097,7 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
gTasks[taskId].data[1] &= 0xFF;
x = gSprites[spriteId].x + gSprites[spriteId].x2;
if ((u16)(x + 32) > 304)
if (x < -32 || x > DISPLAY_WIDTH + 32)
{
gTasks[taskId].data[1] = 0;
gTasks[taskId].data[0]++;
@@ -5103,7 +5180,7 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
}
}
if ((u16)(x + 32) > 304)
if (x < -32 || x > DISPLAY_WIDTH + 32)
{
gTasks[taskId].data[1] = 0;
gTasks[taskId].data[0]++;
@@ -5150,7 +5227,7 @@ static void AnimUnusedItemBagSteal(struct Sprite *sprite)
case 0:
if (gBattleAnimArgs[7] == -1)
{
PlaySE12WithPanning(SE_M_VITAL_THROW, BattleAnimAdjustPanning(63));
PlaySE12WithPanning(SE_M_VITAL_THROW, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 16;
sprite->data[0] = -32;
sprite->data[7]++;
+3 -3
View File
@@ -571,7 +571,7 @@ static void AnimSparkElectricity(struct Sprite *sprite)
static void AnimZapCannonSpark(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, 1);
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = sprite->x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
@@ -583,7 +583,7 @@ static void AnimZapCannonSpark(struct Sprite *sprite)
sprite->data[7] = gBattleAnimArgs[4];
sprite->oam.tileNum += gBattleAnimArgs[6] * 4;
sprite->callback = AnimZapCannonSpark_Step;
AnimZapCannonSpark_Step(sprite);
sprite->callback(sprite);
}
static void AnimZapCannonSpark_Step(struct Sprite *sprite)
@@ -1159,7 +1159,7 @@ void AnimTask_ShockWaveProgressingBolt(u8 taskId)
task->data[4] = 7;
task->data[5] = -1;
task->data[11] = 12;
task->data[12] = BattleAnimAdjustPanning(task->data[11] - 76);
task->data[12] = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
task->data[13] = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
task->data[14] = task->data[12];
task->data[15] = (task->data[13] - task->data[12]) / 3;
+5 -5
View File
@@ -454,7 +454,7 @@ static void AnimBasicFistOrFoot(struct Sprite *sprite)
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
if (gBattleAnimArgs[3] == 0)
InitSpritePosToAnimAttacker(sprite, 1);
InitSpritePosToAnimAttacker(sprite, TRUE);
else
InitSpritePosToAnimTarget(sprite, TRUE);
@@ -492,7 +492,7 @@ static void AnimFistOrFootRandomPos(struct Sprite *sprite)
if (Random2() & 1)
y *= -1;
if ((gBattlerPositions[battler] & BIT_SIDE) == B_SIDE_PLAYER)
if (GET_BATTLER_SIDE2(battler) == B_SIDE_PLAYER)
y += 0xFFF0;
sprite->x += x;
@@ -500,7 +500,7 @@ static void AnimFistOrFootRandomPos(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[1];
sprite->data[7] = CreateSprite(&gBasicHitSplatSpriteTemplate, sprite->x, sprite->y, sprite->subpriority + 1);
if (sprite->data[7] != 64)
if (sprite->data[7] != MAX_SPRITES)
{
StartSpriteAffineAnim(&gSprites[sprite->data[7]], 0);
gSprites[sprite->data[7]].callback = SpriteCallbackDummy;
@@ -513,7 +513,7 @@ static void AnimFistOrFootRandomPos_Step(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
{
if (sprite->data[7] != 64)
if (sprite->data[7] != MAX_SPRITES)
{
FreeOamMatrix(gSprites[sprite->data[7]].oam.matrixNum);
DestroySprite(&gSprites[sprite->data[7]]);
@@ -964,7 +964,7 @@ static void AnimArmThrustHit(struct Sprite *sprite)
static void AnimRevengeScratch(struct Sprite *sprite)
{
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
InitSpritePosToAnimAttacker(sprite, 0);
InitSpritePosToAnimAttacker(sprite, FALSE);
else
InitSpritePosToAnimTarget(sprite, FALSE);
+168 -118
View File
@@ -26,18 +26,18 @@ static void AnimFireCross(struct Sprite *);
static void AnimFireSpiralOutward(struct Sprite *);
static void AnimFireSpiralOutward_Step1(struct Sprite *);
static void AnimFireSpiralOutward_Step2(struct Sprite *);
static void AnimTask_EruptionLaunchRocks_Step(u8 taskId);
static void CreateEruptionLaunchRocks(u8 spriteId, u8 taskId, u8 a3);
static void AnimTask_EruptionLaunchRocks_Step(u8);
static void CreateEruptionLaunchRocks(u8, u8, u8);
static void AnimEruptionLaunchRock(struct Sprite *);
static u16 GetEruptionLaunchRockInitialYPos(u8 spriteId);
static void InitEruptionLaunchRockCoordData(struct Sprite *sprite, s16 x, s16 y);
static u16 GetEruptionLaunchRockInitialYPos(u8);
static void InitEruptionLaunchRockCoordData(struct Sprite *, s16, s16);
static void UpdateEruptionLaunchRockPos(struct Sprite *);
static void AnimEruptionFallingRock(struct Sprite *);
static void AnimEruptionFallingRock_Step(struct Sprite *);
static void AnimWillOWispOrb(struct Sprite *);
static void AnimWillOWispOrb_Step(struct Sprite *);
static void AnimWillOWispFire(struct Sprite *);
static void AnimTask_MoveHeatWaveTargets_Step(u8 taskId);
static void AnimTask_MoveHeatWaveTargets_Step(u8);
static const union AnimCmd sAnim_FireSpiralSpread_0[] =
{
@@ -355,7 +355,7 @@ const struct SpriteTemplate gEruptionLaunchRockSpriteTemplate =
.callback = AnimEruptionLaunchRock,
};
static const s16 sEruptionLaunchRockCoords[][2] =
static const s16 sEruptionLaunchRockSpeeds[][2] =
{
{-2, -5},
{-1, -1},
@@ -649,7 +649,7 @@ static void AnimBurnFlame(struct Sprite *sprite)
//void AnimFireRing(struct Sprite *sprite)
void AnimFireRing(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, 1);
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[7] = gBattleAnimArgs[2];
sprite->data[0] = 0;
@@ -736,7 +736,7 @@ static void AnimFireCross(struct Sprite *sprite)
static void AnimFireSpiralOutward(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, 1);
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[3];
@@ -770,22 +770,43 @@ static void AnimFireSpiralOutward_Step2(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
#define IDX_ACTIVE_SPRITES 6 // Used by the sprite callback to modify the number of active sprites
#define tState data[0]
#define tTimer1 data[1]
#define tTimer2 data[2]
#define tTimer3 data[3]
#define tAttackerY data[4]
#define tAttackerSide data[5]
#define tActiveSprites data[IDX_ACTIVE_SPRITES]
// data[8]-data[15] used by PrepareEruptAnimTaskData / UpdateEruptAnimTask
#define tAttackerSpriteId data[15]
#define sSpeedDelay data[0]
#define sLaunchStage data[1]
#define sX data[2]
#define sY data[3]
#define sSpeedX data[4]
#define sSpeedY data[5]
#define sTaskId data[6]
#define sActiveSpritesIdx data[7]
// Animates first stage of Eruption where the attacker squishes and launches rocks away from themself
void AnimTask_EruptionLaunchRocks(u8 taskId)
{
struct Task *task = &gTasks[taskId];
task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->tAttackerSpriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[0] = 0;
task->data[1] = 0;
task->data[2] = 0;
task->data[3] = 0;
task->data[4] = gSprites[task->data[15]].y;
task->data[5] = GetBattlerSide(gBattleAnimAttacker);
task->data[6] = 0;
task->tState = 0;
task->tTimer1 = 0;
task->tTimer2 = 0;
task->tTimer3 = 0;
task->tAttackerY = gSprites[task->tAttackerSpriteId].y;
task->tAttackerSide = GetBattlerSide(gBattleAnimAttacker);
task->tActiveSprites = 0;
PrepareBattlerSpriteForRotScale(task->data[15], ST_OAM_OBJ_NORMAL);
PrepareBattlerSpriteForRotScale(task->tAttackerSpriteId, ST_OAM_OBJ_NORMAL);
task->func = AnimTask_EruptionLaunchRocks_Step;
}
@@ -794,102 +815,102 @@ static void AnimTask_EruptionLaunchRocks_Step(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[0])
switch (task->tState)
{
case 0:
PrepareEruptAnimTaskData(task, task->data[15], 0x100, 0x100, 0xE0, 0x200, 32);
task->data[0]++;
PrepareEruptAnimTaskData(task, task->tAttackerSpriteId, 0x100, 0x100, 0xE0, 0x200, 32);
task->tState++;
case 1:
if (++task->data[1] > 1)
if (++task->tTimer1 > 1)
{
task->data[1] = 0;
task->tTimer1 = 0;
if (++task->data[2] & 0x1)
gSprites[task->data[15]].x2 = 3;
if (++task->tTimer2 & 1)
gSprites[task->tAttackerSpriteId].x2 = 3;
else
gSprites[task->data[15]].x2 = -3;
gSprites[task->tAttackerSpriteId].x2 = -3;
}
if (task->data[5] != B_SIDE_PLAYER)
if (task->tAttackerSide != B_SIDE_PLAYER)
{
if (++task->data[3] > 4)
if (++task->tTimer3 > 4)
{
task->data[3] = 0;
gSprites[task->data[15]].y++;
task->tTimer3 = 0;
gSprites[task->tAttackerSpriteId].y++;
}
}
if(!UpdateEruptAnimTask(task))
{
SetBattlerSpriteYOffsetFromYScale(task->data[15]);
gSprites[task->data[15]].x2 = 0;
SetBattlerSpriteYOffsetFromYScale(task->tAttackerSpriteId);
gSprites[task->tAttackerSpriteId].x2 = 0;
task->data[1] = 0;
task->data[2] = 0;
task->data[3] = 0;
task->data[0]++;
task->tTimer1 = 0;
task->tTimer2 = 0;
task->tTimer3 = 0;
task->tState++;
}
break;
case 2:
if (++task->data[1] > 4)
if (++task->tTimer1 > 4)
{
if (task->data[5] != B_SIDE_PLAYER)
PrepareEruptAnimTaskData(task, task->data[15], 0xE0, 0x200, 0x180, 0xF0, 6);
if (task->tAttackerSide != B_SIDE_PLAYER)
PrepareEruptAnimTaskData(task, task->tAttackerSpriteId, 0xE0, 0x200, 0x180, 0xF0, 6);
else
PrepareEruptAnimTaskData(task, task->data[15], 0xE0, 0x200, 0x180, 0xC0, 6);
PrepareEruptAnimTaskData(task, task->tAttackerSpriteId, 0xE0, 0x200, 0x180, 0xC0, 6);
task->data[1] = 0;
task->data[0]++;
task->tTimer1 = 0;
task->tState++;
}
break;
case 3:
if (!UpdateEruptAnimTask(task))
{
CreateEruptionLaunchRocks(task->data[15], taskId, 6);
task->data[0]++;
CreateEruptionLaunchRocks(task->tAttackerSpriteId, taskId, IDX_ACTIVE_SPRITES);
task->tState++;
}
break;
case 4:
if (++task->data[1] > 1)
if (++task->tTimer1 > 1)
{
task->data[1] = 0;
task->tTimer1 = 0;
if (++task->data[2] & 1)
gSprites[task->data[15]].y2 += 3;
if (++task->tTimer2 & 1)
gSprites[task->tAttackerSpriteId].y2 += 3;
else
gSprites[task->data[15]].y2 -= 3;
gSprites[task->tAttackerSpriteId].y2 -= 3;
}
if (++task->data[3] > 0x18)
if (++task->tTimer3 > 24)
{
if (task->data[5] != B_SIDE_PLAYER)
PrepareEruptAnimTaskData(task, task->data[15], 0x180, 0xF0, 0x100, 0x100, 8);
if (task->tAttackerSide != B_SIDE_PLAYER)
PrepareEruptAnimTaskData(task, task->tAttackerSpriteId, 0x180, 0xF0, 0x100, 0x100, 8);
else
PrepareEruptAnimTaskData(task, task->data[15], 0x180, 0xC0, 0x100, 0x100, 8);
PrepareEruptAnimTaskData(task, task->tAttackerSpriteId, 0x180, 0xC0, 0x100, 0x100, 8);
if (task->data[2] & 1)
gSprites[task->data[15]].y2 -= 3;
if (task->tTimer2 & 1)
gSprites[task->tAttackerSpriteId].y2 -= 3;
task->data[1] = 0;
task->data[2] = 0;
task->data[3] = 0;
task->data[0]++;
task->tTimer1 = 0;
task->tTimer2 = 0;
task->tTimer3 = 0;
task->tState++;
}
break;
case 5:
if (task->data[5] != B_SIDE_PLAYER)
gSprites[task->data[15]].y--;
if (task->tAttackerSide != B_SIDE_PLAYER)
gSprites[task->tAttackerSpriteId].y--;
if (!UpdateEruptAnimTask(task))
{
gSprites[task->data[15]].y = task->data[4];
ResetSpriteRotScale(task->data[15]);
task->data[2] = 0;
task->data[0]++;
gSprites[task->tAttackerSpriteId].y = task->tAttackerY;
ResetSpriteRotScale(task->tAttackerSpriteId);
task->tTimer2 = 0;
task->tState++;
}
break;
case 6:
if (!task->data[6])
if (task->tActiveSprites == 0)
DestroyAnimVisualTask(taskId);
break;
default:
@@ -897,7 +918,7 @@ static void AnimTask_EruptionLaunchRocks_Step(u8 taskId)
}
}
static void CreateEruptionLaunchRocks(u8 spriteId, u8 taskId, u8 a3)
static void CreateEruptionLaunchRocks(u8 spriteId, u8 taskId, u8 activeSpritesIdx)
{
u16 i, j;
s8 sign;
@@ -905,14 +926,14 @@ static void CreateEruptionLaunchRocks(u8 spriteId, u8 taskId, u8 a3)
u16 y = GetEruptionLaunchRockInitialYPos(spriteId);
u16 x = gSprites[spriteId].x;
if(!GetBattlerSide(gBattleAnimAttacker))
if(GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
x -= 0xC;
x -= 12;
sign = 1;
}
else
{
x += 0x10;
x += 16;
sign = -1;
}
@@ -920,18 +941,18 @@ static void CreateEruptionLaunchRocks(u8 spriteId, u8 taskId, u8 a3)
{
u8 spriteId = CreateSprite(&gEruptionLaunchRockSpriteTemplate, x, y, 2);
if (spriteId != 0x40)
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].oam.tileNum += j * 4 + 0x40;
if (++j >= 5)
j = 0;
InitEruptionLaunchRockCoordData(&gSprites[spriteId], sEruptionLaunchRockCoords[i][0] * sign, sEruptionLaunchRockCoords[i][1]);
gSprites[spriteId].data[6] = taskId;
gSprites[spriteId].data[7] = a3;
InitEruptionLaunchRockCoordData(&gSprites[spriteId], sEruptionLaunchRockSpeeds[i][0] * sign, sEruptionLaunchRockSpeeds[i][1]);
gSprites[spriteId].sTaskId = taskId;
gSprites[spriteId].sActiveSpritesIdx = activeSpritesIdx;
gTasks[taskId].data[a3]++;
gTasks[taskId].data[activeSpritesIdx]++;
}
}
}
@@ -942,7 +963,7 @@ static void AnimEruptionLaunchRock(struct Sprite *sprite)
if (sprite->invisible)
{
gTasks[sprite->data[6]].data[sprite->data[7]]--;
gTasks[sprite->sTaskId].data[sprite->sActiveSpritesIdx]--;
DestroySprite(sprite);
}
}
@@ -959,46 +980,71 @@ static u16 GetEruptionLaunchRockInitialYPos(u8 spriteId)
return y;
}
static void InitEruptionLaunchRockCoordData(struct Sprite *sprite, s16 x, s16 y)
static void InitEruptionLaunchRockCoordData(struct Sprite *sprite, s16 speedX, s16 speedY)
{
sprite->data[0] = 0;
sprite->data[1] = 0;
sprite->data[2] = (u16)sprite->x * 8;
sprite->data[3] = (u16)sprite->y * 8;
sprite->data[4] = x * 8;
sprite->data[5] = y * 8;
sprite->sSpeedDelay = 0;
sprite->sLaunchStage = 0;
sprite->sX = (u16)sprite->x * 8;
sprite->sY = (u16)sprite->y * 8;
sprite->sSpeedX = speedX * 8;
sprite->sSpeedY = speedY * 8;
}
static void UpdateEruptionLaunchRockPos(struct Sprite *sprite)
{
int var1;
if (++sprite->data[0] > 2)
int extraLaunchSpeed;
if (++sprite->sSpeedDelay > 2)
{
sprite->data[0] = 0;
++sprite->data[1];
var1 = (u16)sprite->data[1] * (u16)sprite->data[1];
sprite->data[3] += var1;
sprite->sSpeedDelay = 0;
++sprite->sLaunchStage;
extraLaunchSpeed = (u16)sprite->sLaunchStage * (u16)sprite->sLaunchStage;
sprite->sY += extraLaunchSpeed;
}
sprite->data[2] += sprite->data[4];
sprite->x = sprite->data[2] >> 3;
sprite->data[3] += sprite->data[5];
sprite->y = sprite->data[3] >> 3;
sprite->sX += sprite->sSpeedX;
sprite->x = sprite->sX >> 3;
sprite->sY += sprite->sSpeedY;
sprite->y = sprite->sY >> 3;
if (sprite->x < -8 || sprite->x > 0xf8 || sprite->y < -8 || sprite->y > 120)
if (sprite->x < -8 || sprite->x > DISPLAY_WIDTH + 8 || sprite->y < -8 || sprite->y > 120)
sprite->invisible = TRUE;
}
#undef IDX_ACTIVE_SPRITES
#undef tState
#undef tTimer1
#undef tTimer2
#undef tTimer3
#undef tAttackerY
#undef tAttackerSide
#undef tActiveSprites
#undef tAttackerSpriteId
#undef sSpeedDelay
#undef sLaunchStage
#undef sX
#undef sY
#undef sSpeedX
#undef sSpeedY
#undef sTaskId
#undef sActiveSpritesIdx
#define sState data[0]
#define sBounceTimer data[1]
#define sBounceDir data[2]
#define sEndTimer data[3]
#define sFallDelay data[6]
#define sTargetY data[7]
static void AnimEruptionFallingRock(struct Sprite *sprite)
{
sprite->x = gBattleAnimArgs[0];
sprite->y = gBattleAnimArgs[1];
sprite->data[0] = 0;
sprite->data[1] = 0;
sprite->data[2] = 0;
sprite->data[6] = gBattleAnimArgs[2];
sprite->data[7] = gBattleAnimArgs[3];
sprite->sState = 0;
sprite->sBounceTimer = 0;
sprite->sBounceDir = 0;
sprite->sFallDelay = gBattleAnimArgs[2];
sprite->sTargetY = gBattleAnimArgs[3];
sprite->oam.tileNum += gBattleAnimArgs[4] * 16;
sprite->callback = AnimEruptionFallingRock_Step;
@@ -1006,53 +1052,57 @@ static void AnimEruptionFallingRock(struct Sprite *sprite)
static void AnimEruptionFallingRock_Step(struct Sprite *sprite)
{
switch (sprite->data[0])
switch (sprite->sState)
{
case 0:
if (sprite->data[6] != 0)
// Wait to begin falling
if (sprite->sFallDelay != 0)
{
sprite->data[6]--;
sprite->sFallDelay--;
return;
}
sprite->data[0]++;
sprite->sState++;
// fall through
case 1:
// Rock is falling
sprite->y += 8;
if (sprite->y >= sprite->data[7])
if (sprite->y >= sprite->sTargetY)
{
sprite->y = sprite->data[7];
sprite->data[0]++;
sprite->y = sprite->sTargetY;
sprite->sState++;
}
break;
case 2:
if (++sprite->data[1] > 1)
// Bounce up and down on landing spot
if (++sprite->sBounceTimer > 1)
{
sprite->data[1] = 0;
if ((++sprite->data[2] & 1) != 0)
{
sprite->sBounceTimer = 0;
if ((++sprite->sBounceDir & 1) != 0)
sprite->y2 = -3;
}
else
{
sprite->y2 = 3;
}
}
if (++sprite->data[3] > 16)
{
if (++sprite->sEndTimer > 16)
DestroyAnimSprite(sprite);
}
break;
}
}
#undef sState
#undef sBounceTimer
#undef sBounceDir
#undef sEndTimer
#undef sFallDelay
#undef sTargetY
static void AnimWillOWispOrb(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
InitSpritePosToAnimAttacker(sprite, 0);
InitSpritePosToAnimAttacker(sprite, FALSE);
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
sprite->data[7] = gBattleAnimArgs[2];
@@ -1177,8 +1227,8 @@ void AnimTask_MoveHeatWaveTargets(u8 taskId)
{
struct Task *task = &gTasks[taskId];
task->data[12] = !GetBattlerSide(gBattleAnimAttacker) ? 1 : -1;
task->data[13] = IsBattlerSpriteVisible(gBattleAnimTarget ^ 2) + 1;
task->data[12] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1;
task->data[13] = IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget)) + 1;
task->data[14] = GetAnimBattlerSpriteId(ANIM_TARGET);
task->data[15] = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER);
+14 -14
View File
@@ -456,7 +456,7 @@ static void AnimAirWaveCrescent(struct Sprite *sprite)
}
else
{
SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->data[2], &sprite->data[4]);
}
sprite->data[2] = sprite->data[2] + gBattleAnimArgs[2];
@@ -528,8 +528,8 @@ static void AnimFlyBallAttack_Step(struct Sprite *sprite)
}
if (sprite->x + sprite->x2 < -32
|| sprite->x + sprite->x2 > DISPLAY_WIDTH + 32
|| sprite->y + sprite->y2 > DISPLAY_HEIGHT)
|| sprite->x + sprite->x2 > DISPLAY_WIDTH + 32
|| sprite->y + sprite->y2 > DISPLAY_HEIGHT)
{
gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = FALSE;
DestroyAnimSprite(sprite);
@@ -595,7 +595,7 @@ static void AnimFallingFeather(struct Sprite *sprite)
data->unkA = (gBattleAnimArgs[2] >> 8) & 0xFF;
data->unk4 = gBattleAnimArgs[3];
data->unk6 = gBattleAnimArgs[4];
*(u16*)(data->unkC) = gBattleAnimArgs[5];
*(u16 *)(data->unkC) = gBattleAnimArgs[5];
if (data->unk2 >= 64 && data->unk2 <= 191)
{
@@ -906,12 +906,12 @@ static void AnimWhirlwindLine(struct Sprite * sprite)
u8 mult;
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
InitSpritePosToAnimAttacker(sprite, 0);
InitSpritePosToAnimAttacker(sprite, FALSE);
else
InitSpritePosToAnimTarget(sprite, FALSE);
if ((gBattleAnimArgs[2] == ANIM_ATTACKER && !GetBattlerSide(gBattleAnimAttacker))
|| (gBattleAnimArgs[2] == ANIM_TARGET && !GetBattlerSide(gBattleAnimTarget)))
if ((gBattleAnimArgs[2] == ANIM_ATTACKER && GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|| (gBattleAnimArgs[2] == ANIM_TARGET && GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER))
{
sprite->x += 8;
}
@@ -971,7 +971,7 @@ static void AnimBounceBallShrink(struct Sprite *sprite)
switch (sprite->data[0])
{
case 0:
InitSpritePosToAnimAttacker(sprite, 1);
InitSpritePosToAnimAttacker(sprite, TRUE);
gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = TRUE;
++sprite->data[0];
break;
@@ -1009,7 +1009,7 @@ static void AnimBounceBallLand(struct Sprite *sprite)
static void AnimDiveBall(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, 1);
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->callback = AnimDiveBall_Step1;
@@ -1067,7 +1067,7 @@ static void AnimDiveWaterSplash(struct Sprite *sprite)
sprite->data[1] = 0x200;
TrySetSpriteRotScale(sprite, 0, 0x100, sprite->data[1], 0);
TrySetSpriteRotScale(sprite, FALSE, 0x100, sprite->data[1], 0);
sprite->data[0]++;
break;
case 1:
@@ -1078,7 +1078,7 @@ static void AnimDiveWaterSplash(struct Sprite *sprite)
sprite->data[2]++;
TrySetSpriteRotScale(sprite, 0, 0x100, sprite->data[1], 0);
TrySetSpriteRotScale(sprite, FALSE, 0x100, sprite->data[1], 0);
matrixNum = sprite->oam.matrixNum;
@@ -1202,7 +1202,7 @@ static void AnimSkyAttackBird(struct Sprite *sprite)
rotation = ArcTan2Neg(posx - sprite->x, posy - sprite->y);
rotation -= 16384;
TrySetSpriteRotScale(sprite, 1, 0x100, 0x100, rotation);
TrySetSpriteRotScale(sprite, TRUE, 0x100, 0x100, rotation);
sprite->callback = AnimSkyAttackBird_Step;
}
@@ -1215,8 +1215,8 @@ void AnimSkyAttackBird_Step(struct Sprite *sprite)
sprite->x = sprite->data[4] >> 4;
sprite->y = sprite->data[5] >> 4;
if (sprite->x > 285 || sprite->x < -45
|| sprite->y > 157 || sprite->y < -45)
if (sprite->x > DISPLAY_WIDTH + 45 || sprite->x < -45
|| sprite->y > 157 || sprite->y < -45)
DestroySpriteAndMatrix(sprite);
}
+5 -5
View File
@@ -653,9 +653,9 @@ static void AnimTask_SpiteTargetShadow_Step1(u8 taskId)
startLine = 0;
if (position == 1)
task->data[10] = ScanlineEffect_InitWave(startLine, startLine + 64, 2, 6, 0, SCANLINE_EFFECT_REG_BG1HOFS, 1);
task->data[10] = ScanlineEffect_InitWave(startLine, startLine + 64, 2, 6, 0, SCANLINE_EFFECT_REG_BG1HOFS, TRUE);
else
task->data[10] = ScanlineEffect_InitWave(startLine, startLine + 64, 2, 6, 0, SCANLINE_EFFECT_REG_BG2HOFS, 1);
task->data[10] = ScanlineEffect_InitWave(startLine, startLine + 64, 2, 6, 0, SCANLINE_EFFECT_REG_BG2HOFS, TRUE);
task->data[15]++;
break;
@@ -814,7 +814,7 @@ void AnimTask_DestinyBondWhiteShadow(u8 taskId)
for (battler = 0; battler < MAX_BATTLERS_COUNT; battler++)
{
if (battler != gBattleAnimAttacker
&& battler != (gBattleAnimAttacker ^ 2)
&& battler != BATTLE_PARTNER(gBattleAnimAttacker)
&& IsBattlerSpriteVisible(battler))
{
spriteId = CreateSprite(&gDestinyBondWhiteShadowSpriteTemplate, baseX, baseY, 55);
@@ -1004,7 +1004,7 @@ static void AnimTask_CurseStretchingBlackBg_Step1(u8 taskId)
right = DISPLAY_WIDTH;
top = 0;
bottom = 112;
selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0);
selectedPalettes = GetBattlePalettesMask(TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE);
BeginNormalPaletteFade(selectedPalettes, 0, 16, 16, RGB(0, 0, 0));
gTasks[taskId].func = AnimTask_CurseStretchingBlackBg_Step2;
}
@@ -1034,7 +1034,7 @@ static void AnimCurseNail(struct Sprite *sprite)
s16 xDelta;
s16 xDelta2;
InitSpritePosToAnimAttacker(sprite, 1);
InitSpritePosToAnimAttacker(sprite, TRUE);
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
xDelta = 24;
+1 -1
View File
@@ -205,7 +205,7 @@ static void AnimDirtScatter(struct Sprite *sprite)
u8 targetXPos, targetYPos;
s16 xOffset, yOffset;
InitSpritePosToAnimAttacker(sprite, 1);
InitSpritePosToAnimAttacker(sprite, TRUE);
targetXPos = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_X_2);
targetYPos = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+28 -24
View File
@@ -45,7 +45,7 @@ static void AnimThrowIceBall(struct Sprite *);
static void InitIceBallParticle(struct Sprite *);
static void AnimIceBallParticle(struct Sprite *);
static void AnimTask_HazeScrollingFog_Step(u8);
static void AnimTask_LoadMistTiles_Step(u8);
static void AnimTask_MistBallFog_Step(u8);
static void AnimTask_Hail2(u8);
static bool8 GenerateHailParticle(u8 hailStructId, u8 affineAnimNum, u8 taskId, u8 c);
@@ -353,7 +353,7 @@ const struct SpriteTemplate gMistBallSpriteTemplate =
.callback = AnimThrowMistBall,
};
static const u8 wMistBlendAmounts[] =
static const u8 sMistBlendAmounts[] =
{
0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5,
};
@@ -631,7 +631,7 @@ static void AnimIceEffectParticle(struct Sprite *sprite)
}
else
{
SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->x, &sprite->y);
SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->x, &sprite->y);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
@@ -676,7 +676,7 @@ static void AnimSwirlingSnowball(struct Sprite *sprite)
}
else
{
SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->data[2], &sprite->data[4]);
}
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
@@ -696,7 +696,8 @@ static void AnimSwirlingSnowball(struct Sprite *sprite)
sprite->data[0] = 1;
AnimFastTranslateLinear(sprite);
if ((u32)(sprite->x + sprite->x2 + 16) > DISPLAY_WIDTH + 32
if (sprite->x + sprite->x2 > DISPLAY_WIDTH + 16
|| sprite->x + sprite->x2 < -16
|| sprite->y + sprite->y2 > DISPLAY_HEIGHT
|| sprite->y + sprite->y2 < -16)
break;
@@ -762,7 +763,8 @@ static void AnimSwirlingSnowball_End(struct Sprite *sprite)
sprite->data[0] = 1;
AnimFastTranslateLinear(sprite);
if ((u32)(sprite->x + sprite->x2 + 16) > DISPLAY_WIDTH + 32
if (sprite->x + sprite->x2 > 256
|| sprite->x + sprite->x2 < -16
|| sprite->y + sprite->y2 > 256
|| sprite->y + sprite->y2 < -16)
DestroyAnimSprite(sprite);
@@ -796,7 +798,7 @@ static void AnimMoveParticleBeyondTarget(struct Sprite *sprite)
}
else
{
SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->data[2], &sprite->data[4]);
}
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
@@ -816,7 +818,8 @@ static void AnimMoveParticleBeyondTarget(struct Sprite *sprite)
{
sprite->data[0] = 1;
AnimFastTranslateLinear(sprite);
if ((u32)(sprite->x + sprite->x2 + 16) > DISPLAY_WIDTH + 32
if (sprite->x + sprite->x2 > DISPLAY_WIDTH + 16
|| sprite->x + sprite->x2 < -16
|| sprite->y + sprite->y2 > DISPLAY_HEIGHT
|| sprite->y + sprite->y2 < -16)
break;
@@ -846,7 +849,8 @@ static void AnimWiggleParticleTowardsTarget(struct Sprite *sprite)
sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF;
if (sprite->data[0] == 1)
{
if ((u32)(sprite->x + sprite->x2 + 16) > DISPLAY_WIDTH + 32
if (sprite->x + sprite->x2 > DISPLAY_WIDTH + 16
|| sprite->x + sprite->x2 < -16
|| sprite->y + sprite->y2 > DISPLAY_HEIGHT
|| sprite->y + sprite->y2 < -16)
DestroyAnimSprite(sprite);
@@ -867,7 +871,7 @@ static void AnimWaveFromCenterOfTarget(struct Sprite *sprite)
}
else
{
SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->x, &sprite->y);
SetAverageBattlerPositions(gBattleAnimTarget, FALSE, &sprite->x, &sprite->y);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
@@ -905,7 +909,7 @@ static void InitSwirlingFogAnim(struct Sprite *sprite)
}
else
{
SetAverageBattlerPositions(gBattleAnimAttacker, 0, &sprite->x, &sprite->y);
SetAverageBattlerPositions(gBattleAnimAttacker, FALSE, &sprite->x, &sprite->y);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->x -= gBattleAnimArgs[0];
else
@@ -924,7 +928,7 @@ static void InitSwirlingFogAnim(struct Sprite *sprite)
}
else
{
SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->x, &sprite->y);
SetAverageBattlerPositions(gBattleAnimTarget, FALSE, &sprite->x, &sprite->y);
if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER)
sprite->x -= gBattleAnimArgs[0];
else
@@ -1086,7 +1090,7 @@ static void AnimThrowMistBall(struct Sprite *sprite)
}
// Displays misty background in Mist Ball.
void AnimTask_LoadMistTiles(u8 taskId)
void AnimTask_MistBallFog(u8 taskId)
{
struct BattleAnimBgData animBg;
@@ -1109,10 +1113,10 @@ void AnimTask_LoadMistTiles(u8 taskId)
LoadPalette(&gFogPalette, animBg.paletteId * 16, 32);
gTasks[taskId].data[15] = -1;
gTasks[taskId].func = AnimTask_LoadMistTiles_Step;
gTasks[taskId].func = AnimTask_MistBallFog_Step;
}
static void AnimTask_LoadMistTiles_Step(u8 taskId)
static void AnimTask_MistBallFog_Step(u8 taskId)
{
struct BattleAnimBgData animBg;
@@ -1123,7 +1127,7 @@ static void AnimTask_LoadMistTiles_Step(u8 taskId)
{
case 0:
gTasks[taskId].data[9] += 1;
gTasks[taskId].data[11] = wMistBlendAmounts[gTasks[taskId].data[9]];
gTasks[taskId].data[11] = sMistBlendAmounts[gTasks[taskId].data[9]];
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 17 - gTasks[taskId].data[11]));
if (gTasks[taskId].data[11] == 5)
{
@@ -1189,12 +1193,12 @@ static void InitPoisonGasCloudAnim(struct Sprite *sprite)
if (GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) < GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2))
sprite->data[7] = 0x8000;
if ((gBattlerPositions[gBattleAnimTarget] & BIT_SIDE) == B_SIDE_PLAYER)
if (GET_BATTLER_SIDE2(gBattleAnimTarget) == B_SIDE_PLAYER)
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
if ((sprite->data[7] & 0x8000) && (gBattlerPositions[gBattleAnimAttacker] & BIT_SIDE) == B_SIDE_PLAYER)
if ((sprite->data[7] & 0x8000) && GET_BATTLER_SIDE2(gBattleAnimAttacker) == B_SIDE_PLAYER)
sprite->subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority + 1;
sprite->data[6] = 1;
@@ -1410,14 +1414,14 @@ static bool8 GenerateHailParticle(u8 hailStructId, u8 affineAnimNum, u8 taskId,
}
else
{
battlerX = (sHailCoordData[hailStructId].x);
battlerY = (sHailCoordData[hailStructId].y);
battlerX = sHailCoordData[hailStructId].x;
battlerY = sHailCoordData[hailStructId].y;
}
}
else
{
battlerX = (sHailCoordData[hailStructId].x);
battlerY = (sHailCoordData[hailStructId].y);
battlerX = sHailCoordData[hailStructId].x;
battlerY = sHailCoordData[hailStructId].y;
}
spriteX = battlerX - ((battlerY + 8) / 2);
id = CreateSprite(&gHailParticleSpriteTemplate, spriteX, -8, 18);
@@ -1454,7 +1458,7 @@ static void AnimHailBegin(struct Sprite *sprite)
sprite->data[3], sprite->data[4], sprite->subpriority);
sprite->data[0] = spriteId;
if (spriteId != 64)
if (spriteId != MAX_SPRITES)
{
gSprites[sprite->data[0]].callback = AnimHailContinue;
gSprites[sprite->data[0]].data[6] = sprite->data[6];
@@ -1497,7 +1501,7 @@ static void InitIceBallAnim(struct Sprite *sprite)
animNum = 4;
StartSpriteAffineAnim(sprite, animNum);
InitSpritePosToAnimAttacker(sprite, 1);
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[4];
+16 -27
View File
@@ -5,7 +5,6 @@
#include "task.h"
#include "trig.h"
// This file's functions.
static void AnimTask_ShakeMon_Step(u8 taskId);
static void AnimTask_ShakeMon2_Step(u8 taskId);
static void AnimTask_ShakeMonInPlace_Step(u8 taskId);
@@ -14,7 +13,7 @@ static void AnimTask_TranslateMonElliptical_Step(u8 taskId);
static void DoHorizontalLunge(struct Sprite *sprite);
static void ReverseHorizontalLungeDirection(struct Sprite *sprite);
static void DoVerticalDip(struct Sprite *sprite);
static void ReverseVerticalDipDirection(struct Sprite* sprite);
static void ReverseVerticalDipDirection(struct Sprite *sprite);
static void SlideMonToOriginalPos(struct Sprite *sprite);
static void SlideMonToOriginalPos_Step(struct Sprite *sprite);
static void SlideMonToOffset(struct Sprite *sprite);
@@ -108,7 +107,7 @@ void AnimTask_ShakeMon(u8 taskId)
gTasks[taskId].data[4] = gBattleAnimArgs[1];
gTasks[taskId].data[5] = gBattleAnimArgs[2];
gTasks[taskId].func = AnimTask_ShakeMon_Step;
AnimTask_ShakeMon_Step(taskId);
gTasks[taskId].func(taskId);
}
static void AnimTask_ShakeMon_Step(u8 taskId)
@@ -156,17 +155,14 @@ static void AnimTask_ShakeMon_Step(u8 taskId)
void AnimTask_ShakeMon2(u8 taskId)
{
u8 spriteId;
bool8 destroy = FALSE;
bool8 abort = FALSE;
u8 battlerId;
if (gBattleAnimArgs[0] < MAX_BATTLERS_COUNT)
{
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
if (spriteId == SPRITE_NONE)
{
DestroyAnimVisualTask(taskId);
return;
}
abort = TRUE;
}
else if (gBattleAnimArgs[0] != 8)
{
@@ -188,7 +184,7 @@ void AnimTask_ShakeMon2(u8 taskId)
}
if (IsBattlerSpriteVisible(battlerId) == FALSE)
destroy = TRUE;
abort = TRUE;
spriteId = gBattlerSpriteIds[battlerId];
}
@@ -197,7 +193,7 @@ void AnimTask_ShakeMon2(u8 taskId)
spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
}
if (destroy)
if (abort)
{
DestroyAnimVisualTask(taskId);
return;
@@ -332,10 +328,8 @@ void AnimTask_ShakeAndSinkMon(u8 taskId)
static void AnimTask_ShakeAndSinkMon_Step(u8 taskId)
{
s16 x;
u8 spriteId;
spriteId = gTasks[taskId].data[0];
x = gTasks[taskId].data[1];
u8 spriteId = gTasks[taskId].data[0];
s16 x = gTasks[taskId].data[1];
if (gTasks[taskId].data[2] == gTasks[taskId].data[8]++)
{
gTasks[taskId].data[8] = 0;
@@ -365,11 +359,8 @@ static void AnimTask_ShakeAndSinkMon_Step(u8 taskId)
void AnimTask_TranslateMonElliptical(u8 taskId)
{
u8 i;
u8 spriteId;
u8 wavePeriod;
wavePeriod = 1;
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
u8 wavePeriod = 1;
u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
if (gBattleAnimArgs[4] > 5)
gBattleAnimArgs[4] = 5;
@@ -742,7 +733,7 @@ static void AnimTask_SlideOffScreen_Step(u8 taskId)
{
u8 spriteId = gTasks[taskId].data[0];
gSprites[spriteId].x2 += gTasks[taskId].data[1];
if (gSprites[spriteId].x2 + gSprites[spriteId].x + 0x20 > 0x130u)
if (gSprites[spriteId].x2 + gSprites[spriteId].x < -32 || gSprites[spriteId].x2 + gSprites[spriteId].x > DISPLAY_WIDTH + 32)
{
DestroyAnimVisualTask(taskId);
return;
@@ -831,8 +822,7 @@ static void AnimTask_SwayMonStep(u8 taskId)
// arg 4: sprite object mode
void AnimTask_ScaleMonAndRestore(u8 taskId)
{
u8 spriteId;
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[3]);
u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[3]);
PrepareBattlerSpriteForRotScale(spriteId, gBattleAnimArgs[4]);
gTasks[taskId].data[0] = gBattleAnimArgs[0];
gTasks[taskId].data[1] = gBattleAnimArgs[1];
@@ -893,13 +883,13 @@ void AnimTask_RotateMonSpriteToSide(u8 taskId)
}
else
{
if (gBattleAnimArgs[2] == 0)
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
{
gTasks[taskId].data[7] = !GetBattlerSide(gBattleAnimAttacker);
gTasks[taskId].data[7] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER;
}
else
{
gTasks[taskId].data[7] = !GetBattlerSide(gBattleAnimTarget);
gTasks[taskId].data[7] = GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER;
}
}
if (gTasks[taskId].data[7])
@@ -916,8 +906,7 @@ void AnimTask_RotateMonSpriteToSide(u8 taskId)
// Rotates mon to side and back to original position. For Peck and when a held item activates
void AnimTask_RotateMonToSideAndRestore(u8 taskId)
{
u8 spriteId;
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]);
u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]);
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
gTasks[taskId].data[1] = 0;
gTasks[taskId].data[2] = gBattleAnimArgs[0];
+44 -40
View File
@@ -81,7 +81,7 @@ static const u8 sCastformBackSpriteYCoords[NUM_CASTFORM_FORMS] =
#define TAG_MOVE_EFFECT_MON_1 55125
#define TAG_MOVE_EFFECT_MON_2 55126
static const struct SpriteTemplate sSpriteTemplate_MoveEffectMons[] =
static const struct SpriteTemplate sSpriteTemplates_MoveEffectMons[] =
{
{
.tileTag = TAG_MOVE_EFFECT_MON_1,
@@ -103,7 +103,7 @@ static const struct SpriteTemplate sSpriteTemplate_MoveEffectMons[] =
}
};
static const struct SpriteSheet sSpriteSheet_MoveEffectMons[] =
static const struct SpriteSheet sSpriteSheets_MoveEffectMons[] =
{
{ gMiscBlank_Gfx, MON_PIC_SIZE, TAG_MOVE_EFFECT_MON_1, },
{ gMiscBlank_Gfx, MON_PIC_SIZE, TAG_MOVE_EFFECT_MON_2, },
@@ -414,7 +414,7 @@ u8 GetAnimBattlerSpriteId(u8 animBattler)
}
}
void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*callback)(struct Sprite*))
void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*callback)(struct Sprite *))
{
sprite->data[6] = (u32)(callback) & 0xffff;
sprite->data[7] = (u32)(callback) >> 16;
@@ -440,7 +440,7 @@ void SetCallbackToStoredInData6(struct Sprite *sprite)
#define sAmplitudeX sAmplitude
#define sAmplitudeY data[4]
// TranslateSpriteInWavePattern
// TranslateSpriteInLissajousCurve
#define sCirclePosX sCirclePos
#define sCircleSpeedX sCircleSpeed
#define sCirclePosY data[4]
@@ -487,7 +487,7 @@ void TranslateSpriteInGrowingCircle(struct Sprite *sprite)
// Unused
// Exact shape depends on arguments. Can move in a figure-8-like pattern, or circular, etc.
static void TranslateSpriteInWavePattern(struct Sprite *sprite)
static void TranslateSpriteInLissajousCurve(struct Sprite *sprite)
{
if (sprite->sDuration)
{
@@ -495,7 +495,7 @@ static void TranslateSpriteInWavePattern(struct Sprite *sprite)
sprite->y2 = Cos(sprite->sCirclePosY, sprite->sAmplitude);
sprite->sCirclePosX += sprite->sCircleSpeedX;
sprite->sCirclePosY += sprite->sCircleSpeedY;
if (sprite->sCirclePosX >= 0x100)
sprite->sCirclePosX -= 0x100;
else if (sprite->sCirclePosX < 0)
@@ -857,7 +857,7 @@ u8 GetBattlerSide(u8 battlerId)
u8 GetBattlerPosition(u8 battlerId)
{
return GET_BATTLER_POSITION(battlerId);
return gBattlerPositions[battlerId];
}
u8 GetBattlerAtPosition(u8 position)
@@ -908,13 +908,17 @@ bool8 IsDoubleBattle(void)
return IS_DOUBLE_BATTLE();
}
#define BG_ANIM_PAL_1 8
#define BG_ANIM_PAL_2 9
#define BG_ANIM_PAL_CONTEST 14
void GetBattleAnimBg1Data(struct BattleAnimBgData *out)
{
if (IsContest())
{
out->bgTiles = gBattleAnimBgTileBuffer;
out->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer;
out->paletteId = 14;
out->paletteId = BG_ANIM_PAL_CONTEST;
out->bgId = 1;
out->tilesOffset = 0;
out->unused = 0;
@@ -923,7 +927,7 @@ void GetBattleAnimBg1Data(struct BattleAnimBgData *out)
{
out->bgTiles = gBattleAnimBgTileBuffer;
out->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer;
out->paletteId = 8;
out->paletteId = BG_ANIM_PAL_1;
out->bgId = 1;
out->tilesOffset = 0x200;
out->unused = 0;
@@ -936,7 +940,7 @@ void GetBattleAnimBgData(struct BattleAnimBgData *out, u32 bgId)
{
out->bgTiles = gBattleAnimBgTileBuffer;
out->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer;
out->paletteId = 14;
out->paletteId = BG_ANIM_PAL_CONTEST;
out->bgId = 1;
out->tilesOffset = 0;
out->unused = 0;
@@ -949,7 +953,7 @@ void GetBattleAnimBgData(struct BattleAnimBgData *out, u32 bgId)
{
out->bgTiles = gBattleAnimBgTileBuffer;
out->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer;
out->paletteId = 9;
out->paletteId = BG_ANIM_PAL_2;
out->bgId = 2;
out->tilesOffset = 0x300;
out->unused = 0;
@@ -962,21 +966,21 @@ void GetBgDataForTransform(struct BattleAnimBgData *out, u8 battlerId)
out->bgTilemap = (u16 *)gBattleAnimBgTilemapBuffer;
if (IsContest())
{
out->paletteId = 14;
out->paletteId = BG_ANIM_PAL_CONTEST;
out->bgId = 1;
out->tilesOffset = 0;
out->unused = 0;
}
else if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
{
out->paletteId = 8;
out->paletteId = BG_ANIM_PAL_1;
out->bgId = 1;
out->tilesOffset = 0x200;
out->unused = 0;
}
else
{
out->paletteId = 9;
out->paletteId = BG_ANIM_PAL_2;
out->bgId = 2;
out->tilesOffset = 0x300;
out->unused = 0;
@@ -1361,14 +1365,14 @@ void ResetSpriteRotScale_PreserveAffine(struct Sprite *sprite)
CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode);
}
static u16 ArcTan2_(s16 a, s16 b)
static u16 ArcTan2_(s16 x, s16 y)
{
return ArcTan2(a, b);
return ArcTan2(x, y);
}
u16 ArcTan2Neg(s16 a, s16 b)
u16 ArcTan2Neg(s16 x, s16 y)
{
u16 var = ArcTan2_(a, b);
u16 var = ArcTan2_(x, y);
return -var;
}
@@ -1401,7 +1405,7 @@ void SetGrayscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor)
}
}
u32 GetBattleBgPalettesMask(u8 battleBackground, u8 attacker, u8 target, u8 attackerPartner, u8 targetPartner, u8 a6, u8 a7)
u32 GetBattlePalettesMask(bool8 battleBackground, bool8 attacker, bool8 target, bool8 attackerPartner, bool8 targetPartner, bool8 anim1, bool8 anim2)
{
u32 selectedPalettes = 0;
u32 shift;
@@ -1409,7 +1413,7 @@ u32 GetBattleBgPalettesMask(u8 battleBackground, u8 attacker, u8 target, u8 atta
if (battleBackground)
{
if (!IsContest())
selectedPalettes = 0xe;
selectedPalettes = 0xe; // Palettes 1, 2, and 3
else
selectedPalettes = 1 << GetBattleBgPaletteNum();
}
@@ -1439,17 +1443,17 @@ u32 GetBattleBgPalettesMask(u8 battleBackground, u8 attacker, u8 target, u8 atta
selectedPalettes |= 1 << shift;
}
}
if (a6)
if (anim1)
{
if (!IsContest())
selectedPalettes |= 0x100;
selectedPalettes |= 1 << BG_ANIM_PAL_1;
else
selectedPalettes |= 0x4000;
selectedPalettes |= 1 << BG_ANIM_PAL_CONTEST;
}
if (a7)
if (anim2)
{
if (!IsContest())
selectedPalettes |= 0x200;
selectedPalettes |= 1 << BG_ANIM_PAL_2;
}
return selectedPalettes;
}
@@ -1504,13 +1508,13 @@ u32 GetBattleMonSpritePalettesMask(u8 playerLeft, u8 playerRight, u8 opponentLef
return selectedPalettes;
}
// Presumably something commented here, just returns arg
u8 AnimDummyReturnArg(u8 battler)
u8 GetSpritePalIdxByBattler(u8 battler)
{
return battler;
}
static u8 GetBattlerAtPosition_(u8 position)
// Unused
static u8 GetSpritePalIdxByPosition(u8 position)
{
return GetBattlerAtPosition(position);
}
@@ -1548,20 +1552,20 @@ void AnimSpriteOnMonPos(struct Sprite *sprite)
// arg 5: lower 8 bits = location on attacking mon, upper 8 bits = location on target mon pick to target
void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite)
{
bool8 v1;
bool8 respectMonPicOffsets;
u8 coordType;
if (!(gBattleAnimArgs[5] & 0xff00))
v1 = TRUE;
respectMonPicOffsets = TRUE;
else
v1 = FALSE;
respectMonPicOffsets = FALSE;
if (!(gBattleAnimArgs[5] & 0xff))
coordType = BATTLER_COORD_Y_PIC_OFFSET;
else
coordType = BATTLER_COORD_Y;
InitSpritePosToAnimAttacker(sprite, v1);
InitSpritePosToAnimAttacker(sprite, respectMonPicOffsets);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
@@ -1574,7 +1578,7 @@ void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite)
void AnimThrowProjectile(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, 1);
InitSpritePosToAnimAttacker(sprite, TRUE);
if (GetBattlerSide(gBattleAnimAttacker))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
@@ -2093,8 +2097,8 @@ u8 GetBattlerSpriteBGPriorityRank(u8 battlerId)
u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 id, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, bool32 ignoreDeoxysForm)
{
u8 spriteId;
u16 sheet = LoadSpriteSheet(&sSpriteSheet_MoveEffectMons[id]);
u16 palette = AllocSpritePalette(sSpriteTemplate_MoveEffectMons[id].paletteTag);
u16 sheet = LoadSpriteSheet(&sSpriteSheets_MoveEffectMons[id]);
u16 palette = AllocSpritePalette(sSpriteTemplates_MoveEffectMons[id].paletteTag);
if (gMonSpritesGfxPtr != NULL && gMonSpritesGfxPtr->buffer == NULL)
gMonSpritesGfxPtr->buffer = AllocZeroed(0x2000);
@@ -2135,9 +2139,9 @@ u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 id, s16
FREE_AND_SET_NULL(gMonSpritesGfxPtr->buffer);
if (!isBackpic)
spriteId = CreateSprite(&sSpriteTemplate_MoveEffectMons[id], x, y + gMonFrontPicCoords[species].y_offset, subpriority);
spriteId = CreateSprite(&sSpriteTemplates_MoveEffectMons[id], x, y + gMonFrontPicCoords[species].y_offset, subpriority);
else
spriteId = CreateSprite(&sSpriteTemplate_MoveEffectMons[id], x, y + gMonBackPicCoords[species].y_offset, subpriority);
spriteId = CreateSprite(&sSpriteTemplates_MoveEffectMons[id], x, y + gMonBackPicCoords[species].y_offset, subpriority);
if (IsContest())
{
@@ -2425,7 +2429,7 @@ void AnimTask_AttackerPunchWithTrace(u8 taskId)
dest = (task->tPaletteNum + 16) * 16;
src = (gSprites[task->tBattlerSpriteId].oam.paletteNum + 0x10) * 0x10;
// Set trace's priority based on battler's subpriority
task->tPriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker);
if (task->tPriority == 20 || task->tPriority == 40)
@@ -2515,7 +2519,7 @@ void AnimWeatherBallUp(struct Sprite *sprite)
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
if (!GetBattlerSide(gBattleAnimAttacker))
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
sprite->data[0] = 5;
else
sprite->data[0] = -10;
@@ -2541,7 +2545,7 @@ void AnimWeatherBallDown(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = sprite->x + gBattleAnimArgs[4];
sprite->data[4] = sprite->y + gBattleAnimArgs[5];
if (!GetBattlerSide(gBattleAnimTarget))
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
{
x = (u16)gBattleAnimArgs[4] + 30;
sprite->x += x;
+27 -27
View File
@@ -304,7 +304,7 @@ static void AnimConfusionDuck_Step(struct Sprite *sprite)
// arg 4: blend color
static void AnimSimplePaletteBlend(struct Sprite *sprite)
{
u32 selectedPalettes = UnpackSelectedBattleBgPalettes(gBattleAnimArgs[0]);
u32 selectedPalettes = UnpackSelectedBattlePalettes(gBattleAnimArgs[0]);
BeginNormalPaletteFade(selectedPalettes, gBattleAnimArgs[1], gBattleAnimArgs[2], gBattleAnimArgs[3], gBattleAnimArgs[4]);
sprite->invisible = TRUE;
sprite->callback = AnimSimplePaletteBlend_Step;
@@ -312,23 +312,23 @@ static void AnimSimplePaletteBlend(struct Sprite *sprite)
// Unpacks a bitfield and returns a bitmask of its selected palettes.
// Bits 0-6 of the selector parameter result in the following palettes being selected:
// 0: battle background palettes (BG palettes 1, 2, and 3)
// 1: gBattleAnimAttacker OBJ palette
// 2: gBattleAnimTarget OBJ palette
// 3: gBattleAnimAttacker partner OBJ palette
// 4: gBattleAnimTarget partner OBJ palette
// 5: BG palette 4
// 6: BG palette 5
u32 UnpackSelectedBattleBgPalettes(s16 selector)
// 0: F_PAL_BG, battle background palettes (BG palettes 1, 2, and 3)
// 1: F_PAL_ATTACKER, gBattleAnimAttacker OBJ palette
// 2: F_PAL_TARGET, gBattleAnimTarget OBJ palette
// 3: F_PAL_ATK_PARTNER, gBattleAnimAttacker partner OBJ palette
// 4: F_PAL_DEF_PARTNER, gBattleAnimTarget partner OBJ palette
// 5: F_PAL_ANIM_1, BG palette 8 (or 14, if in Contest)
// 6: F_PAL_ANIM_2, BG palette 9
u32 UnpackSelectedBattlePalettes(s16 selector)
{
u8 battleBackground = selector & 1;
u8 attacker = (selector >> 1) & 1;
u8 target = (selector >> 2) & 1;
u8 attackerPartner = (selector >> 3) & 1;
u8 targetPartner = (selector >> 4) & 1;
u8 arg5 = (selector >> 5) & 1;
u8 arg6 = (selector >> 6) & 1;
return GetBattleBgPalettesMask(battleBackground, attacker, target, attackerPartner, targetPartner, arg5, arg6);
bool8 battleBackground = selector & 1;
bool8 attacker = (selector >> 1) & 1;
bool8 target = (selector >> 2) & 1;
bool8 attackerPartner = (selector >> 3) & 1;
bool8 targetPartner = (selector >> 4) & 1;
bool8 anim1 = (selector >> 5) & 1;
bool8 anim2 = (selector >> 6) & 1;
return GetBattlePalettesMask(battleBackground, attacker, target, attackerPartner, targetPartner, anim1, anim2);
}
static void AnimSimplePaletteBlend_Step(struct Sprite *sprite)
@@ -350,7 +350,7 @@ static void AnimComplexPaletteBlend(struct Sprite *sprite)
sprite->data[6] = gBattleAnimArgs[6];
sprite->data[7] = gBattleAnimArgs[0];
selectedPalettes = UnpackSelectedBattleBgPalettes(sprite->data[7]);
selectedPalettes = UnpackSelectedBattlePalettes(sprite->data[7]);
BlendPalettes(selectedPalettes, gBattleAnimArgs[4], gBattleAnimArgs[3]);
sprite->invisible = TRUE;
sprite->callback = AnimComplexPaletteBlend_Step1;
@@ -375,7 +375,7 @@ static void AnimComplexPaletteBlend_Step1(struct Sprite *sprite)
return;
}
selectedPalettes = UnpackSelectedBattleBgPalettes(sprite->data[7]);
selectedPalettes = UnpackSelectedBattlePalettes(sprite->data[7]);
if (sprite->data[1] & 0x100)
BlendPalettes(selectedPalettes, sprite->data[4], sprite->data[3]);
else
@@ -392,7 +392,7 @@ static void AnimComplexPaletteBlend_Step2(struct Sprite *sprite)
if (!gPaletteFade.active)
{
selectedPalettes = UnpackSelectedBattleBgPalettes(sprite->data[7]);
selectedPalettes = UnpackSelectedBattlePalettes(sprite->data[7]);
BlendPalettes(selectedPalettes, 0, 0);
DestroyAnimSprite(sprite);
}
@@ -442,7 +442,7 @@ void AnimTask_BlendColorCycle(u8 taskId)
static void BlendColorCycle(u8 taskId, u8 startBlendAmount, u8 targetBlendAmount)
{
u32 selectedPalettes = UnpackSelectedBattleBgPalettes(gTasks[taskId].tPalSelector);
u32 selectedPalettes = UnpackSelectedBattlePalettes(gTasks[taskId].tPalSelector);
BeginNormalPaletteFade(
selectedPalettes,
gTasks[taskId].tDelay,
@@ -721,7 +721,7 @@ void AnimTask_InvertScreenColor(u8 taskId)
u8 targetBattler = gBattleAnimTarget;
if (gBattleAnimArgs[0] & 0x100)
selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0);
selectedPalettes = GetBattlePalettesMask(TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE);
if (gBattleAnimArgs[1] & 0x100)
selectedPalettes |= (0x10000 << attackerBattler);
@@ -945,7 +945,7 @@ static void AnimHitSplatBasic(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
InitSpritePosToAnimAttacker(sprite, 1);
InitSpritePosToAnimAttacker(sprite, TRUE);
else
InitSpritePosToAnimTarget(sprite, TRUE);
@@ -958,7 +958,7 @@ static void AnimHitSplatPersistent(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
InitSpritePosToAnimAttacker(sprite, 1);
InitSpritePosToAnimAttacker(sprite, TRUE);
else
InitSpritePosToAnimTarget(sprite, TRUE);
@@ -984,7 +984,7 @@ static void AnimHitSplatRandom(struct Sprite *sprite)
StartSpriteAffineAnim(sprite, gBattleAnimArgs[1]);
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
InitSpritePosToAnimAttacker(sprite, 0);
InitSpritePosToAnimAttacker(sprite, FALSE);
else
InitSpritePosToAnimTarget(sprite, FALSE);
@@ -1010,7 +1010,7 @@ static void AnimHitSplatOnMonEdge(struct Sprite *sprite)
static void AnimCrossImpact(struct Sprite *sprite)
{
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
InitSpritePosToAnimAttacker(sprite, 1);
InitSpritePosToAnimAttacker(sprite, TRUE);
else
InitSpritePosToAnimTarget(sprite, TRUE);
@@ -1023,7 +1023,7 @@ static void AnimFlashingHitSplat(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
InitSpritePosToAnimAttacker(sprite, 1);
InitSpritePosToAnimAttacker(sprite, TRUE);
else
InitSpritePosToAnimTarget(sprite, TRUE);
+3 -3
View File
@@ -190,7 +190,7 @@ static void AnimSludgeProjectile(struct Sprite *sprite)
if (!gBattleAnimArgs[3])
StartSpriteAnim(sprite, 2);
InitSpritePosToAnimAttacker(sprite, 1);
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
@@ -214,8 +214,8 @@ static void AnimAcidPoisonBubble(struct Sprite *sprite)
if (!gBattleAnimArgs[3])
StartSpriteAnim(sprite, 2);
InitSpritePosToAnimAttacker(sprite, 1);
SetAverageBattlerPositions(gBattleAnimTarget, 1, &l1, &l2);
InitSpritePosToAnimAttacker(sprite, TRUE);
SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &l1, &l2);
if (GetBattlerSide(gBattleAnimAttacker))
gBattleAnimArgs[4] = -gBattleAnimArgs[4];
+7 -9
View File
@@ -570,7 +570,7 @@ static void AnimDefensiveWall_Step5(struct Sprite *sprite)
if (IsBattlerSpriteVisible(battler))
ResetBattleAnimBg(toBG2);
battler = battlerCopy ^ 2;
battler = BATTLE_PARTNER(battlerCopy);
if (IsBattlerSpriteVisible(battler))
ResetBattleAnimBg(toBG2 ^ var0);
}
@@ -583,9 +583,9 @@ static void AnimWallSparkle(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
{
int arg3 = gBattleAnimArgs[3];
bool32 ignoreOffsets = gBattleAnimArgs[3];
bool8 respectMonPicOffsets = FALSE;
if (arg3 == 0)
if (!ignoreOffsets)
respectMonPicOffsets = TRUE;
if (!IsContest() && IsDoubleBattle())
@@ -818,7 +818,7 @@ static void AnimTask_ImprisonOrbs_Step(u8 taskId)
{
for (i = 8; i < 13; i++)
{
if (task->data[i] != 64)
if (task->data[i] != MAX_SPRITES)
DestroySprite(&gSprites[task->data[i]]);
}
@@ -918,7 +918,7 @@ static void AnimTask_SkillSwap_Step(u8 taskId)
{
task->data[1] = 0;
spriteId = CreateSprite(&gSkillSwapOrbSpriteTemplate, task->data[11], task->data[12], 0);
if (spriteId != 64)
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[0] = 16;
gSprites[spriteId].data[2] = task->data[13];
@@ -997,12 +997,10 @@ void AnimTask_ExtrasensoryDistortion(u8 taskId)
scanlineParams.dmaDest = &REG_BG2HOFS;
}
i = task->data[14];
while (i <= task->data[14] + 64)
for (i = task->data[14]; i <= task->data[14] + 64; i++)
{
gScanlineEffectRegBuffers[0][i] = task->data[10];
gScanlineEffectRegBuffers[1][i] = task->data[10];
i++;
}
scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
@@ -1137,7 +1135,7 @@ static void AnimPsychoBoost(struct Sprite *sprite)
case 1:
if (sprite->affineAnimEnded)
{
PlaySE12WithPanning(SE_M_TELEPORT, BattleAnimAdjustPanning(-64));
PlaySE12WithPanning(SE_M_TELEPORT, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
ChangeSpriteAffineAnim(sprite, 1);
sprite->data[0]++;
}
+5 -5
View File
@@ -297,7 +297,7 @@ const struct SpriteTemplate gWeatherBallRockDownSpriteTemplate =
static void AnimFallingRock(struct Sprite *sprite)
{
if (gBattleAnimArgs[3] != 0)
SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->x, &sprite->y);
SetAverageBattlerPositions(gBattleAnimTarget, FALSE, &sprite->x, &sprite->y);
sprite->x += gBattleAnimArgs[0];
sprite->y += 14;
@@ -363,7 +363,7 @@ static void AnimRockFragment(struct Sprite *sprite)
static void AnimParticleInVortex(struct Sprite *sprite)
{
if (gBattleAnimArgs[6] == ANIM_ATTACKER)
InitSpritePosToAnimAttacker(sprite, 0);
InitSpritePosToAnimAttacker(sprite, FALSE);
else
InitSpritePosToAnimTarget(sprite, FALSE);
@@ -544,7 +544,7 @@ static void AnimFlyingSandCrescent(struct Sprite *sprite)
static void AnimRaiseSprite(struct Sprite *sprite)
{
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
InitSpritePosToAnimAttacker(sprite, 0);
InitSpritePosToAnimAttacker(sprite, FALSE);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[2] = sprite->x;
@@ -596,8 +596,8 @@ void AnimTask_Rollout(u8 taskId)
task->data[6] = 0;
task->data[7] = 0;
pan1 = BattleAnimAdjustPanning(-64);
pan2 = BattleAnimAdjustPanning(63);
pan1 = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
pan2 = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
task->data[13] = pan1;
task->data[14] = (pan2 - pan1) / task->data[8];
+42 -28
View File
@@ -7,8 +7,13 @@
#include "util.h"
#include "constants/battle_palace.h"
static void SmokescreenImpact_Callback(struct Sprite *);
static void SpriteCB_DestroySprite(struct Sprite *sprite);
#define TAG_SMOKESCREEN 55019
#define PALTAG_SHADOW 55039
#define GFXTAG_SHADOW 55129
static void SpriteCB_SmokescreenImpactMain(struct Sprite *);
static void SpriteCB_SmokescreenImpact(struct Sprite *);
// The below data for smokescreen starts and ends with some data that belongs to battle_gfx_sfx_util.c
@@ -43,12 +48,12 @@ const u8 gBattlePalaceNatureToMoveTarget[NUM_NATURES] =
static const struct CompressedSpriteSheet sSmokescreenImpactSpriteSheet =
{
.data = gSmokescreenImpactTiles, .size = 0x180, .tag = 55019
.data = gSmokescreenImpactTiles, .size = 0x180, .tag = TAG_SMOKESCREEN
};
static const struct CompressedSpritePalette sSmokescreenImpactSpritePalette =
{
.data = gSmokescreenImpactPalette, .tag = 55019
.data = gSmokescreenImpactPalette, .tag = TAG_SMOKESCREEN
};
static const struct OamData sOamData_SmokescreenImpact =
@@ -56,7 +61,7 @@ static const struct OamData sOamData_SmokescreenImpact =
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
@@ -110,18 +115,18 @@ static const union AnimCmd *const sAnims_SmokescreenImpact[] =
static const struct SpriteTemplate sSmokescreenImpactSpriteTemplate =
{
.tileTag = 55019,
.paletteTag = 55019,
.tileTag = TAG_SMOKESCREEN,
.paletteTag = TAG_SMOKESCREEN,
.oam = &sOamData_SmokescreenImpact,
.anims = sAnims_SmokescreenImpact,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_DestroySprite
.callback = SpriteCB_SmokescreenImpact
};
const struct CompressedSpriteSheet gSpriteSheet_EnemyShadow =
{
.data = gEnemyMonShadow_Gfx, .size = 0x80, .tag = 55129
.data = gEnemyMonShadow_Gfx, .size = 0x80, .tag = GFXTAG_SHADOW
};
static const struct OamData sOamData_EnemyShadow =
@@ -129,7 +134,7 @@ static const struct OamData sOamData_EnemyShadow =
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x8),
.x = 0,
@@ -143,8 +148,8 @@ static const struct OamData sOamData_EnemyShadow =
const struct SpriteTemplate gSpriteTemplate_EnemyShadow =
{
.tileTag = 55129,
.paletteTag = 55039,
.tileTag = GFXTAG_SHADOW,
.paletteTag = PALTAG_SHADOW,
.oam = &sOamData_EnemyShadow,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -152,7 +157,12 @@ const struct SpriteTemplate gSpriteTemplate_EnemyShadow =
.callback = SpriteCB_SetInvisible
};
u8 SmokescreenImpact(s16 x, s16 y, u8 a3)
#define sActiveSprites data[0]
#define sPersist data[1]
#define sMainSpriteId data[0]
u8 SmokescreenImpact(s16 x, s16 y, bool8 persist)
{
u8 mainSpriteId;
u8 spriteId1, spriteId2, spriteId3, spriteId4;
@@ -164,54 +174,58 @@ u8 SmokescreenImpact(s16 x, s16 y, u8 a3)
LoadCompressedSpritePaletteUsingHeap(&sSmokescreenImpactSpritePalette);
}
mainSpriteId = CreateInvisibleSpriteWithCallback(SmokescreenImpact_Callback);
mainSpriteId = CreateInvisibleSpriteWithCallback(SpriteCB_SmokescreenImpactMain);
mainSprite = &gSprites[mainSpriteId];
mainSprite->data[1] = a3;
mainSprite->sPersist = persist;
// Top left sprite
spriteId1 = CreateSprite(&sSmokescreenImpactSpriteTemplate, x - 16, y - 16, 2);
gSprites[spriteId1].data[0] = mainSpriteId;
mainSprite->data[0]++;
gSprites[spriteId1].sMainSpriteId = mainSpriteId;
mainSprite->sActiveSprites++;
AnimateSprite(&gSprites[spriteId1]);
// Top right sprite
spriteId2 = CreateSprite(&sSmokescreenImpactSpriteTemplate, x, y - 16, 2);
gSprites[spriteId2].data[0] = mainSpriteId;
mainSprite->data[0]++;
gSprites[spriteId2].sMainSpriteId = mainSpriteId;
mainSprite->sActiveSprites++;
StartSpriteAnim(&gSprites[spriteId2], 1);
AnimateSprite(&gSprites[spriteId2]);
// Bottom left sprite
spriteId3 = CreateSprite(&sSmokescreenImpactSpriteTemplate, x - 16, y, 2);
gSprites[spriteId3].data[0] = mainSpriteId;
mainSprite->data[0]++;
gSprites[spriteId3].sMainSpriteId = mainSpriteId;
mainSprite->sActiveSprites++;
StartSpriteAnim(&gSprites[spriteId3], 2);
AnimateSprite(&gSprites[spriteId3]);
// Bottom right sprite
spriteId4 = CreateSprite(&sSmokescreenImpactSpriteTemplate, x, y, 2);
gSprites[spriteId4].data[0] = mainSpriteId;
mainSprite->data[0]++;
gSprites[spriteId4].sMainSpriteId = mainSpriteId;
mainSprite->sActiveSprites++;
StartSpriteAnim(&gSprites[spriteId4], 3);
AnimateSprite(&gSprites[spriteId4]);
return mainSpriteId;
}
static void SmokescreenImpact_Callback(struct Sprite *sprite)
static void SpriteCB_SmokescreenImpactMain(struct Sprite *sprite)
{
if (!sprite->data[0])
if (sprite->sActiveSprites == 0)
{
FreeSpriteTilesByTag(sSmokescreenImpactSpriteSheet.tag);
FreeSpritePaletteByTag(sSmokescreenImpactSpritePalette.tag);
if (!sprite->data[1])
if (!sprite->sPersist)
DestroySprite(sprite);
else
sprite->callback = SpriteCallbackDummy;
}
}
static void SpriteCB_DestroySprite(struct Sprite *sprite)
static void SpriteCB_SmokescreenImpact(struct Sprite *sprite)
{
if (sprite->animEnded)
{
gSprites[sprite->data[0]].data[0]--;
gSprites[sprite->sMainSpriteId].sActiveSprites--;
DestroySprite(sprite);
}
}
+12 -8
View File
@@ -100,7 +100,7 @@ void SoundTask_LoopSEAdjustPanning(u8 taskId)
gTasks[taskId].data[12] = r9;
gTasks[taskId].func = SoundTask_LoopSEAdjustPanning_Step;
SoundTask_LoopSEAdjustPanning_Step(taskId);
gTasks[taskId].func(taskId);
}
static void SoundTask_LoopSEAdjustPanning_Step(u8 taskId)
@@ -135,10 +135,12 @@ void SoundTask_PlayCryHighPitch(u8 taskId)
{
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
species = gContestResources->moveAnim->species;
#ifndef UBFIX
// Destroying the task twice (here and at end of function)
// results in an incorrect value for gAnimVisualTaskCount
#ifndef BUGFIX
else
DestroyAnimVisualTask(taskId); // UB: task gets destroyed twice.
#endif
DestroyAnimVisualTask(taskId);
#endif
}
else
{
@@ -181,10 +183,12 @@ void SoundTask_PlayDoubleCry(u8 taskId)
{
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
species = gContestResources->moveAnim->species;
#ifndef UBFIX
// Destroying the task twice (here and at end of function)
// results in an incorrect value for gAnimVisualTaskCount
#ifndef BUGFIX
else
DestroyAnimVisualTask(taskId); // UB: task gets destroyed twice.
#endif
DestroyAnimVisualTask(taskId);
#endif
}
else
{
@@ -381,7 +385,7 @@ void SoundTask_AdjustPanningVar(u8 taskId)
gTasks[taskId].data[11] = sourcePan;
gTasks[taskId].func = SoundTask_AdjustPanningVar_Step;
SoundTask_AdjustPanningVar_Step(taskId);
gTasks[taskId].func(taskId);
}
static void SoundTask_AdjustPanningVar_Step(u8 taskId)
+3 -3
View File
@@ -248,7 +248,7 @@ static const struct SubspriteTable sFrozenIceCubeSubspriteTable[] =
{ARRAY_COUNT(sFrozenIceCubeSubsprites), sFrozenIceCubeSubsprites},
};
static const struct SpriteTemplate gFrozenIceCubeSpriteTemplate =
static const struct SpriteTemplate sFrozenIceCubeSpriteTemplate =
{
.tileTag = ANIM_TAG_ICE_CUBE,
.paletteTag = ANIM_TAG_ICE_CUBE,
@@ -389,7 +389,7 @@ void AnimTask_FrozenIceCube(u8 taskId)
x -= 6;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
spriteId = CreateSprite(&gFrozenIceCubeSpriteTemplate, x, y, 4);
spriteId = CreateSprite(&sFrozenIceCubeSpriteTemplate, x, y, 4);
if (GetSpriteTileStartByTag(ANIM_TAG_ICE_CUBE) == 0xFFFF)
gSprites[spriteId].invisible = TRUE;
SetSubspriteTables(&gSprites[spriteId], sFrozenIceCubeSubspriteTable);
@@ -549,7 +549,7 @@ void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId)
gBattleAnimAttacker = battlerId;
gBattleAnimTarget = battlerId;
LaunchBattleAnimation(gBattleAnims_StatusConditions, statusAnimId, 0);
LaunchBattleAnimation(gBattleAnims_StatusConditions, statusAnimId, FALSE);
taskId = CreateTask(Task_DoStatusAnimation, 10);
gTasks[taskId].data[0] = battlerId;
}
+14 -14
View File
@@ -515,7 +515,7 @@ static void AnimTask_UnusedLevelUpHealthBox_Step(u8 taskId)
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
if (gTasks[taskId].data[12] == 0)
{
ResetBattleAnimBg(0);
ResetBattleAnimBg(FALSE);
gBattle_WIN0H = 0;
gBattle_WIN0V = 0;
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
@@ -550,8 +550,8 @@ static void LoadHealthboxPalsForLevelUp(u8 *paletteId1, u8 *paletteId2, u8 battl
healthBoxSpriteId = gHealthboxSpriteIds[battler];
spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam;
spriteId2 = gSprites[healthBoxSpriteId].data[5];
*paletteId1 = AllocSpritePalette(0xD709);
*paletteId2 = AllocSpritePalette(0xD70A);
*paletteId1 = AllocSpritePalette(TAG_HEALTHBOX_PALS_1);
*paletteId2 = AllocSpritePalette(TAG_HEALTHBOX_PALS_2);
offset1 = (gSprites[healthBoxSpriteId].oam.paletteNum * 16) + 0x100;
offset2 = (gSprites[spriteId2].oam.paletteNum * 16) + 0x100;
@@ -580,10 +580,10 @@ static void FreeHealthboxPalsForLevelUp(u8 battler)
spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam;
spriteId2 = gSprites[healthBoxSpriteId].data[5];
FreeSpritePaletteByTag(0xD709);
FreeSpritePaletteByTag(0xD70A);
paletteId1 = IndexOfSpritePaletteTag(0xD6FF);
paletteId2 = IndexOfSpritePaletteTag(0xD704);
FreeSpritePaletteByTag(TAG_HEALTHBOX_PALS_1);
FreeSpritePaletteByTag(TAG_HEALTHBOX_PALS_2);
paletteId1 = IndexOfSpritePaletteTag(TAG_HEALTHBOX_PAL);
paletteId2 = IndexOfSpritePaletteTag(TAG_HEALTHBAR_PAL);
gSprites[healthBoxSpriteId].oam.paletteNum = paletteId1;
gSprites[spriteId1].oam.paletteNum = paletteId1;
gSprites[spriteId2].oam.paletteNum = paletteId2;
@@ -611,7 +611,7 @@ static void AnimTask_FlashHealthboxOnLevelUp_Step(u8 taskId)
if (gTasks[taskId].data[0]++ >= gTasks[taskId].data[11])
{
gTasks[taskId].data[0] = 0;
paletteNum = IndexOfSpritePaletteTag(0xD709);
paletteNum = IndexOfSpritePaletteTag(TAG_HEALTHBOX_PALS_1);
colorOffset = gTasks[taskId].data[10] == 0 ? 6 : 2;
switch (gTasks[taskId].data[1])
{
@@ -690,7 +690,7 @@ void AnimTask_SwitchOutBallEffect(u8 taskId)
priority = gSprites[spriteId].oam.priority;
subpriority = gSprites[spriteId].subpriority;
gTasks[taskId].data[10] = AnimateBallOpenParticles(x, y + 32, priority, subpriority, ballId);
selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0);
selectedPalettes = GetBattlePalettesMask(TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE);
gTasks[taskId].data[11] = LaunchBallFadeMonTask(FALSE, gBattleAnimAttacker, selectedPalettes, ballId);
gTasks[taskId].data[0]++;
break;
@@ -2018,24 +2018,24 @@ static void DestroyBallOpenAnimationParticle(struct Sprite *sprite)
#define tPaletteHi data[11]
#define tBallId data[15]
u8 LaunchBallFadeMonTask(bool8 unfadeLater, u8 battler, u32 selectedPalettes, u8 ballId)
u8 LaunchBallFadeMonTask(bool8 unfadeLater, u8 spritePalNum, u32 selectedPalettes, u8 ballId)
{
u8 taskId;
taskId = CreateTask(Task_FadeMon_ToBallColor, 5);
gTasks[taskId].tBallId = ballId;
gTasks[taskId].tPalOffset = battler;
gTasks[taskId].tPalOffset = spritePalNum;
gTasks[taskId].tPaletteLo = selectedPalettes;
gTasks[taskId].tPaletteHi = selectedPalettes >> 16;
if (!unfadeLater)
{
BlendPalette(battler * 16 + 0x100, 16, 0, gBallOpenFadeColors[ballId]);
BlendPalette(spritePalNum * 16 + 0x100, 16, 0, gBallOpenFadeColors[ballId]);
gTasks[taskId].tdCoeff = 1;
}
else
{
BlendPalette(battler * 16 + 0x100, 16, 16, gBallOpenFadeColors[ballId]);
BlendPalette(spritePalNum * 16 + 0x100, 16, 16, gBallOpenFadeColors[ballId]);
gTasks[taskId].tCoeff = 16;
gTasks[taskId].tdCoeff = -1;
gTasks[taskId].func = Task_FadeMon_ToNormal;
@@ -2408,7 +2408,7 @@ void AnimTask_FreePokeblockGfx(u8 taskId)
static void SpriteCB_PokeBlock_Throw(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, 0);
InitSpritePosToAnimAttacker(sprite, FALSE);
sprite->sDuration = 30;
sprite->sTargetX = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), BATTLER_COORD_X) + gBattleAnimArgs[2];
sprite->sTargetY = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), BATTLER_COORD_Y) + gBattleAnimArgs[3];
+15 -16
View File
@@ -27,7 +27,7 @@ static void StartBlendAnimSpriteColor(u8, u32);
static void AnimTask_BlendSpriteColor_Step2(u8);
static void AnimTask_HardwarePaletteFade_Step(u8);
static void AnimTask_TraceMonBlended_Step(u8);
static void AnimMonTrace(struct Sprite*);
static void AnimMonTrace(struct Sprite *);
static void AnimTask_DrawFallingWhiteLinesOnAttacker_Step(u8);
static void StatsChangeAnimation_Step1(u8);
static void StatsChangeAnimation_Step2(u8);
@@ -47,7 +47,7 @@ const u8 gBattleAnimBgCntGet[] = {REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFS
void AnimTask_BlendBattleAnimPal(u8 taskId)
{
u32 selectedPalettes = UnpackSelectedBattleBgPalettes(gBattleAnimArgs[0]);
u32 selectedPalettes = UnpackSelectedBattlePalettes(gBattleAnimArgs[0]);
selectedPalettes |= GetBattleMonSpritePalettesMask((gBattleAnimArgs[0] >> 7) & 1,
(gBattleAnimArgs[0] >> 8) & 1,
(gBattleAnimArgs[0] >> 9) & 1,
@@ -62,7 +62,7 @@ void AnimTask_BlendBattleAnimPalExclude(u8 taskId)
u8 animBattlers[2];
animBattlers[1] = 0xFF;
selectedPalettes = UnpackSelectedBattleBgPalettes(1);
selectedPalettes = UnpackSelectedBattlePalettes(F_PAL_BG);
switch (gBattleAnimArgs[0])
{
case 2:
@@ -97,7 +97,7 @@ void AnimTask_BlendBattleAnimPalExclude(u8 taskId)
for (battler = 0; battler < MAX_BATTLERS_COUNT; battler++)
{
if (battler != animBattlers[0] && battler != animBattlers[1] && IsBattlerSpriteVisible(battler))
selectedPalettes |= 0x10000 << AnimDummyReturnArg(battler);
selectedPalettes |= 0x10000 << GetSpritePalIdxByBattler(battler);
}
StartBlendAnimSpriteColor(taskId, selectedPalettes);
@@ -105,7 +105,7 @@ void AnimTask_BlendBattleAnimPalExclude(u8 taskId)
void AnimTask_SetCamouflageBlend(u8 taskId)
{
u32 selectedPalettes = UnpackSelectedBattleBgPalettes(gBattleAnimArgs[0]);
u32 selectedPalettes = UnpackSelectedBattlePalettes(gBattleAnimArgs[0]);
switch (gBattleTerrain)
{
case BATTLE_TERRAIN_GRASS:
@@ -356,7 +356,7 @@ static void AnimTask_DrawFallingWhiteLinesOnAttacker_Step(u8 taskId)
gBattle_BG1_Y += 64;
if (++gTasks[taskId].data[11] == 4)
{
ResetBattleAnimBg(0);
ResetBattleAnimBg(FALSE);
gBattle_WIN0H = 0;
gBattle_WIN0V = 0;
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
@@ -535,9 +535,9 @@ static void StatsChangeAnimation_Step2(u8 taskId)
gTasks[taskId].func = StatsChangeAnimation_Step3;
if (sAnimStatsChangeData->data[0] == 0)
PlaySE12WithPanning(SE_M_STAT_INCREASE, BattleAnimAdjustPanning2(-64));
PlaySE12WithPanning(SE_M_STAT_INCREASE, BattleAnimAdjustPanning2(SOUND_PAN_ATTACKER));
else
PlaySE12WithPanning(SE_M_STAT_DECREASE, BattleAnimAdjustPanning2(-64));
PlaySE12WithPanning(SE_M_STAT_DECREASE, BattleAnimAdjustPanning2(SOUND_PAN_ATTACKER));
}
static void StatsChangeAnimation_Step3(u8 taskId)
@@ -568,7 +568,7 @@ static void StatsChangeAnimation_Step3(u8 taskId)
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
if (gTasks[taskId].data[12] == 0)
{
ResetBattleAnimBg(0);
ResetBattleAnimBg(FALSE);
gTasks[taskId].data[15]++;
}
}
@@ -594,8 +594,7 @@ static void StatsChangeAnimation_Step3(u8 taskId)
if (gTasks[taskId].data[6] == 1)
gSprites[gTasks[taskId].data[7]].oam.priority++;
Free(sAnimStatsChangeData);
sAnimStatsChangeData = NULL;
FREE_AND_SET_NULL(sAnimStatsChangeData);
DestroyAnimVisualTask(taskId);
break;
}
@@ -607,7 +606,7 @@ void AnimTask_Flash(u8 taskId)
SetPalettesToColor(selectedPalettes, RGB_BLACK);
gTasks[taskId].data[14] = selectedPalettes >> 16;
selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0) & 0xFFFF;
selectedPalettes = GetBattlePalettesMask(TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE) & 0xFFFF;
SetPalettesToColor(selectedPalettes, RGB_WHITEALPHA);
gTasks[taskId].data[15] = selectedPalettes;
@@ -870,7 +869,7 @@ static void UpdateMonScrollingBgMask(u8 taskId)
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
if (gTasks[taskId].data[12] == 0)
{
ResetBattleAnimBg(0);
ResetBattleAnimBg(FALSE);
gBattle_WIN0H = 0;
gBattle_WIN0V = 0;
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
@@ -923,7 +922,7 @@ void AnimTask_CopyPalUnfadedToBackup(u8 taskId)
if (gBattleAnimArgs[0] == 0)
{
selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0);
selectedPalettes = GetBattlePalettesMask(TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE);
while ((selectedPalettes & 1) == 0)
{
selectedPalettes >>= 1;
@@ -950,7 +949,7 @@ void AnimTask_CopyPalUnfadedFromBackup(u8 taskId)
if (gBattleAnimArgs[0] == 0)
{
selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0);
selectedPalettes = GetBattlePalettesMask(TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE);
while ((selectedPalettes & 1) == 0)
{
selectedPalettes >>= 1;
@@ -977,7 +976,7 @@ void AnimTask_CopyPalFadedToUnfaded(u8 taskId)
if (gBattleAnimArgs[0] == 0)
{
selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0);
selectedPalettes = GetBattlePalettesMask(TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE);
while ((selectedPalettes & 1) == 0)
{
selectedPalettes >>= 1;
+4 -4
View File
@@ -48,11 +48,11 @@ static void AnimTask_SurfWaveScanlineEffect(u8);
static void AnimTask_WaterSpoutLaunch_Step(u8);
static void AnimTask_WaterSpoutRain_Step(u8);
static u8 GetWaterSpoutPowerForAnim(void);
static void CreateWaterSpoutLaunchDroplets(struct Task*, u8);
static void CreateWaterSpoutRainDroplet(struct Task*, u8);
static void CreateWaterSpoutLaunchDroplets(struct Task *, u8);
static void CreateWaterSpoutRainDroplet(struct Task *, u8);
static void AnimTask_WaterSport_Step(u8);
static void CreateWaterSportDroplet(struct Task*);
static void CreateWaterPulseRingBubbles(struct Sprite*, int, int);
static void CreateWaterSportDroplet(struct Task *);
static void CreateWaterPulseRingBubbles(struct Sprite *, int, int);
static const u8 sUnusedWater_Gfx[] = INCBIN_U8("graphics/battle_anims/unused/water_gfx.4bpp");
static const u8 sUnusedWater[] = INCBIN_U8("graphics/battle_anims/unused/water.bin");
+77 -197
View File
@@ -35,12 +35,28 @@ static void SaveArenaChallenge(void);
static void SetArenaPrize(void);
static void GiveArenaPrize(void);
static void BufferArenaOpponentName(void);
static void SpriteCb_JudgmentIcon(struct Sprite *sprite);
static void SpriteCB_JudgmentIcon(struct Sprite *sprite);
static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler);
static const s8 sMindRatings[] =
#define JUDGMENT_STATE_FINISHED 8
#define TAG_JUDGMENT_ICON 1000
enum {
ANIM_ICON_X, // Player lost
ANIM_ICON_TRIANGLE, // Tie
ANIM_ICON_CIRCLE, // Player won
ANIM_ICON_LINE, // Line segment for separating the score total at the bottom
};
// This table holds the number of points to add to the 'mind' score for each move.
// All moves with power != 0 give 1 point, with the following exceptions:
// - Counter, Mirror Coat, and Bide give 0 points
// - Fake Out subtracts 1 point
// All moves with power == 0 give 0 points, with the following exceptions:
// - Protect, Detect, and Endure subtract 1 point
static const s8 sMindRatings[MOVES_COUNT] =
{
[MOVE_NONE] = 0,
[MOVE_POUND] = 1,
[MOVE_KARATE_CHOP] = 1,
[MOVE_DOUBLE_SLAP] = 1,
@@ -54,11 +70,9 @@ static const s8 sMindRatings[] =
[MOVE_VICE_GRIP] = 1,
[MOVE_GUILLOTINE] = 1,
[MOVE_RAZOR_WIND] = 1,
[MOVE_SWORDS_DANCE] = 0,
[MOVE_CUT] = 1,
[MOVE_GUST] = 1,
[MOVE_WING_ATTACK] = 1,
[MOVE_WHIRLWIND] = 0,
[MOVE_FLY] = 1,
[MOVE_BIND] = 1,
[MOVE_SLAM] = 1,
@@ -68,7 +82,6 @@ static const s8 sMindRatings[] =
[MOVE_MEGA_KICK] = 1,
[MOVE_JUMP_KICK] = 1,
[MOVE_ROLLING_KICK] = 1,
[MOVE_SAND_ATTACK] = 0,
[MOVE_HEADBUTT] = 1,
[MOVE_HORN_ATTACK] = 1,
[MOVE_FURY_ATTACK] = 1,
@@ -79,22 +92,14 @@ static const s8 sMindRatings[] =
[MOVE_TAKE_DOWN] = 1,
[MOVE_THRASH] = 1,
[MOVE_DOUBLE_EDGE] = 1,
[MOVE_TAIL_WHIP] = 0,
[MOVE_POISON_STING] = 1,
[MOVE_TWINEEDLE] = 1,
[MOVE_PIN_MISSILE] = 1,
[MOVE_LEER] = 0,
[MOVE_BITE] = 1,
[MOVE_GROWL] = 0,
[MOVE_ROAR] = 0,
[MOVE_SING] = 0,
[MOVE_SUPERSONIC] = 0,
[MOVE_SONIC_BOOM] = 1,
[MOVE_DISABLE] = 0,
[MOVE_ACID] = 1,
[MOVE_EMBER] = 1,
[MOVE_FLAMETHROWER] = 1,
[MOVE_MIST] = 0,
[MOVE_WATER_GUN] = 1,
[MOVE_HYDRO_PUMP] = 1,
[MOVE_SURF] = 1,
@@ -108,58 +113,27 @@ static const s8 sMindRatings[] =
[MOVE_DRILL_PECK] = 1,
[MOVE_SUBMISSION] = 1,
[MOVE_LOW_KICK] = 1,
[MOVE_COUNTER] = 0,
[MOVE_SEISMIC_TOSS] = 1,
[MOVE_STRENGTH] = 1,
[MOVE_ABSORB] = 1,
[MOVE_MEGA_DRAIN] = 1,
[MOVE_LEECH_SEED] = 0,
[MOVE_GROWTH] = 0,
[MOVE_RAZOR_LEAF] = 1,
[MOVE_SOLAR_BEAM] = 1,
[MOVE_POISON_POWDER] = 0,
[MOVE_STUN_SPORE] = 0,
[MOVE_SLEEP_POWDER] = 0,
[MOVE_PETAL_DANCE] = 1,
[MOVE_STRING_SHOT] = 0,
[MOVE_DRAGON_RAGE] = 1,
[MOVE_FIRE_SPIN] = 1,
[MOVE_THUNDER_SHOCK] = 1,
[MOVE_THUNDERBOLT] = 1,
[MOVE_THUNDER_WAVE] = 0,
[MOVE_THUNDER] = 1,
[MOVE_ROCK_THROW] = 1,
[MOVE_EARTHQUAKE] = 1,
[MOVE_FISSURE] = 1,
[MOVE_DIG] = 1,
[MOVE_TOXIC] = 0,
[MOVE_CONFUSION] = 1,
[MOVE_PSYCHIC] = 1,
[MOVE_HYPNOSIS] = 0,
[MOVE_MEDITATE] = 0,
[MOVE_AGILITY] = 0,
[MOVE_QUICK_ATTACK] = 1,
[MOVE_RAGE] = 1,
[MOVE_TELEPORT] = 0,
[MOVE_NIGHT_SHADE] = 1,
[MOVE_MIMIC] = 0,
[MOVE_SCREECH] = 0,
[MOVE_DOUBLE_TEAM] = 0,
[MOVE_RECOVER] = 0,
[MOVE_HARDEN] = 0,
[MOVE_MINIMIZE] = 0,
[MOVE_SMOKESCREEN] = 0,
[MOVE_CONFUSE_RAY] = 0,
[MOVE_WITHDRAW] = 0,
[MOVE_DEFENSE_CURL] = 0,
[MOVE_BARRIER] = 0,
[MOVE_LIGHT_SCREEN] = 0,
[MOVE_HAZE] = 0,
[MOVE_REFLECT] = 0,
[MOVE_FOCUS_ENERGY] = 0,
[MOVE_BIDE] = 0,
[MOVE_METRONOME] = 0,
[MOVE_MIRROR_MOVE] = 0,
[MOVE_SELF_DESTRUCT] = 1,
[MOVE_EGG_BOMB] = 1,
[MOVE_LICK] = 1,
@@ -173,118 +147,67 @@ static const s8 sMindRatings[] =
[MOVE_SKULL_BASH] = 1,
[MOVE_SPIKE_CANNON] = 1,
[MOVE_CONSTRICT] = 1,
[MOVE_AMNESIA] = 0,
[MOVE_KINESIS] = 0,
[MOVE_SOFT_BOILED] = 0,
[MOVE_HI_JUMP_KICK] = 1,
[MOVE_GLARE] = 0,
[MOVE_DREAM_EATER] = 1,
[MOVE_POISON_GAS] = 0,
[MOVE_BARRAGE] = 1,
[MOVE_LEECH_LIFE] = 1,
[MOVE_LOVELY_KISS] = 0,
[MOVE_SKY_ATTACK] = 1,
[MOVE_TRANSFORM] = 0,
[MOVE_BUBBLE] = 1,
[MOVE_DIZZY_PUNCH] = 1,
[MOVE_SPORE] = 0,
[MOVE_FLASH] = 0,
[MOVE_PSYWAVE] = 1,
[MOVE_SPLASH] = 0,
[MOVE_ACID_ARMOR] = 0,
[MOVE_CRABHAMMER] = 1,
[MOVE_EXPLOSION] = 1,
[MOVE_FURY_SWIPES] = 1,
[MOVE_BONEMERANG] = 1,
[MOVE_REST] = 0,
[MOVE_ROCK_SLIDE] = 1,
[MOVE_HYPER_FANG] = 1,
[MOVE_SHARPEN] = 0,
[MOVE_CONVERSION] = 0,
[MOVE_TRI_ATTACK] = 1,
[MOVE_SUPER_FANG] = 1,
[MOVE_SLASH] = 1,
[MOVE_SUBSTITUTE] = 0,
[MOVE_STRUGGLE] = 1,
[MOVE_SKETCH] = 0,
[MOVE_TRIPLE_KICK] = 1,
[MOVE_THIEF] = 1,
[MOVE_SPIDER_WEB] = 0,
[MOVE_MIND_READER] = 0,
[MOVE_NIGHTMARE] = 0,
[MOVE_FLAME_WHEEL] = 1,
[MOVE_SNORE] = 1,
[MOVE_CURSE] = 0,
[MOVE_FLAIL] = 1,
[MOVE_CONVERSION_2] = 0,
[MOVE_AEROBLAST] = 1,
[MOVE_COTTON_SPORE] = 0,
[MOVE_REVERSAL] = 1,
[MOVE_SPITE] = 0,
[MOVE_POWDER_SNOW] = 1,
[MOVE_PROTECT] = -1,
[MOVE_MACH_PUNCH] = 1,
[MOVE_SCARY_FACE] = 0,
[MOVE_FAINT_ATTACK] = 1,
[MOVE_SWEET_KISS] = 0,
[MOVE_BELLY_DRUM] = 0,
[MOVE_SLUDGE_BOMB] = 1,
[MOVE_MUD_SLAP] = 1,
[MOVE_OCTAZOOKA] = 1,
[MOVE_SPIKES] = 0,
[MOVE_ZAP_CANNON] = 1,
[MOVE_FORESIGHT] = 0,
[MOVE_DESTINY_BOND] = 0,
[MOVE_PERISH_SONG] = 0,
[MOVE_ICY_WIND] = 1,
[MOVE_DETECT] = -1,
[MOVE_BONE_RUSH] = 1,
[MOVE_LOCK_ON] = 0,
[MOVE_OUTRAGE] = 1,
[MOVE_SANDSTORM] = 0,
[MOVE_GIGA_DRAIN] = 1,
[MOVE_ENDURE] = -1,
[MOVE_CHARM] = 0,
[MOVE_ROLLOUT] = 1,
[MOVE_FALSE_SWIPE] = 1,
[MOVE_SWAGGER] = 0,
[MOVE_MILK_DRINK] = 0,
[MOVE_SPARK] = 1,
[MOVE_FURY_CUTTER] = 1,
[MOVE_STEEL_WING] = 1,
[MOVE_MEAN_LOOK] = 0,
[MOVE_ATTRACT] = 0,
[MOVE_SLEEP_TALK] = 0,
[MOVE_HEAL_BELL] = 0,
[MOVE_RETURN] = 1,
[MOVE_PRESENT] = 1,
[MOVE_FRUSTRATION] = 1,
[MOVE_SAFEGUARD] = 0,
[MOVE_PAIN_SPLIT] = 0,
[MOVE_SACRED_FIRE] = 1,
[MOVE_MAGNITUDE] = 1,
[MOVE_DYNAMIC_PUNCH] = 1,
[MOVE_MEGAHORN] = 1,
[MOVE_DRAGON_BREATH] = 1,
[MOVE_BATON_PASS] = 0,
[MOVE_ENCORE] = 0,
[MOVE_PURSUIT] = 1,
[MOVE_RAPID_SPIN] = 1,
[MOVE_SWEET_SCENT] = 0,
[MOVE_IRON_TAIL] = 1,
[MOVE_METAL_CLAW] = 1,
[MOVE_VITAL_THROW] = 1,
[MOVE_MORNING_SUN] = 0,
[MOVE_SYNTHESIS] = 0,
[MOVE_MOONLIGHT] = 0,
[MOVE_HIDDEN_POWER] = 1,
[MOVE_CROSS_CHOP] = 1,
[MOVE_TWISTER] = 1,
[MOVE_RAIN_DANCE] = 0,
[MOVE_SUNNY_DAY] = 0,
[MOVE_CRUNCH] = 1,
[MOVE_MIRROR_COAT] = 0,
[MOVE_PSYCH_UP] = 0,
[MOVE_EXTREME_SPEED] = 1,
[MOVE_ANCIENT_POWER] = 1,
[MOVE_SHADOW_BALL] = 1,
@@ -294,56 +217,25 @@ static const s8 sMindRatings[] =
[MOVE_BEAT_UP] = 1,
[MOVE_FAKE_OUT] = -1,
[MOVE_UPROAR] = 1,
[MOVE_STOCKPILE] = 0,
[MOVE_SPIT_UP] = 1,
[MOVE_SWALLOW] = 0,
[MOVE_HEAT_WAVE] = 1,
[MOVE_HAIL] = 0,
[MOVE_TORMENT] = 0,
[MOVE_FLATTER] = 0,
[MOVE_WILL_O_WISP] = 0,
[MOVE_MEMENTO] = 0,
[MOVE_FACADE] = 1,
[MOVE_FOCUS_PUNCH] = 1,
[MOVE_SMELLING_SALT] = 1,
[MOVE_FOLLOW_ME] = 0,
[MOVE_NATURE_POWER] = 0,
[MOVE_CHARGE] = 0,
[MOVE_TAUNT] = 0,
[MOVE_HELPING_HAND] = 0,
[MOVE_TRICK] = 0,
[MOVE_ROLE_PLAY] = 0,
[MOVE_WISH] = 0,
[MOVE_ASSIST] = 0,
[MOVE_INGRAIN] = 0,
[MOVE_SUPERPOWER] = 1,
[MOVE_MAGIC_COAT] = 0,
[MOVE_RECYCLE] = 0,
[MOVE_REVENGE] = 1,
[MOVE_BRICK_BREAK] = 1,
[MOVE_YAWN] = 0,
[MOVE_KNOCK_OFF] = 1,
[MOVE_ENDEAVOR] = 1,
[MOVE_ERUPTION] = 1,
[MOVE_SKILL_SWAP] = 0,
[MOVE_IMPRISON] = 0,
[MOVE_REFRESH] = 0,
[MOVE_GRUDGE] = 0,
[MOVE_SNATCH] = 0,
[MOVE_SECRET_POWER] = 1,
[MOVE_DIVE] = 1,
[MOVE_ARM_THRUST] = 1,
[MOVE_CAMOUFLAGE] = 0,
[MOVE_TAIL_GLOW] = 0,
[MOVE_LUSTER_PURGE] = 1,
[MOVE_MIST_BALL] = 1,
[MOVE_FEATHER_DANCE] = 0,
[MOVE_TEETER_DANCE] = 0,
[MOVE_BLAZE_KICK] = 1,
[MOVE_MUD_SPORT] = 0,
[MOVE_ICE_BALL] = 1,
[MOVE_NEEDLE_ARM] = 1,
[MOVE_SLACK_OFF] = 0,
[MOVE_HYPER_VOICE] = 1,
[MOVE_POISON_FANG] = 1,
[MOVE_CRUSH_CLAW] = 1,
@@ -352,17 +244,10 @@ static const s8 sMindRatings[] =
[MOVE_METEOR_MASH] = 1,
[MOVE_ASTONISH] = 1,
[MOVE_WEATHER_BALL] = 1,
[MOVE_AROMATHERAPY] = 0,
[MOVE_FAKE_TEARS] = 0,
[MOVE_AIR_CUTTER] = 1,
[MOVE_OVERHEAT] = 1,
[MOVE_ODOR_SLEUTH] = 0,
[MOVE_ROCK_TOMB] = 1,
[MOVE_SILVER_WIND] = 1,
[MOVE_METAL_SOUND] = 0,
[MOVE_GRASS_WHISTLE] = 0,
[MOVE_TICKLE] = 0,
[MOVE_COSMIC_POWER] = 0,
[MOVE_WATER_SPOUT] = 1,
[MOVE_SIGNAL_BEAM] = 1,
[MOVE_SHADOW_PUNCH] = 1,
@@ -374,22 +259,15 @@ static const s8 sMindRatings[] =
[MOVE_BULLET_SEED] = 1,
[MOVE_AERIAL_ACE] = 1,
[MOVE_ICICLE_SPEAR] = 1,
[MOVE_IRON_DEFENSE] = 0,
[MOVE_BLOCK] = 0,
[MOVE_HOWL] = 0,
[MOVE_DRAGON_CLAW] = 1,
[MOVE_FRENZY_PLANT] = 1,
[MOVE_BULK_UP] = 0,
[MOVE_BOUNCE] = 1,
[MOVE_MUD_SHOT] = 1,
[MOVE_POISON_TAIL] = 1,
[MOVE_COVET] = 1,
[MOVE_VOLT_TACKLE] = 1,
[MOVE_MAGICAL_LEAF] = 1,
[MOVE_WATER_SPORT] = 0,
[MOVE_CALM_MIND] = 0,
[MOVE_LEAF_BLADE] = 1,
[MOVE_DRAGON_DANCE] = 0,
[MOVE_ROCK_BLAST] = 1,
[MOVE_SHOCK_WAVE] = 1,
[MOVE_WATER_PULSE] = 1,
@@ -397,14 +275,12 @@ static const s8 sMindRatings[] =
[MOVE_PSYCHO_BOOST] = 1,
};
#define TAG_JUDGEMENT_ICON 1000
static const struct OamData sJudgementIconOamData =
static const struct OamData sOam_JudgmentIcon =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
@@ -416,52 +292,52 @@ static const struct OamData sJudgementIconOamData =
.affineParam = 0
};
static const union AnimCmd sJudgementIconAnimCmd0[] =
static const union AnimCmd sAnim_JudgmentIcon_X[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END
};
static const union AnimCmd sJudgementIconAnimCmd1[] =
static const union AnimCmd sAnim_JudgmentIcon_Triangle[] =
{
ANIMCMD_FRAME(4, 1),
ANIMCMD_END
};
static const union AnimCmd sJudgementIconAnimCmd2[] =
static const union AnimCmd sAnim_JudgmentIcon_Circle[] =
{
ANIMCMD_FRAME(8, 1),
ANIMCMD_END
};
static const union AnimCmd sJudgementIconAnimCmd3[] =
static const union AnimCmd sAnim_JudgmentIcon_Line[] =
{
ANIMCMD_FRAME(12, 1),
ANIMCMD_END
};
static const union AnimCmd *const sJudgementIconAnimCmds[] =
static const union AnimCmd *const sAnims_JudgmentIcon[] =
{
sJudgementIconAnimCmd0,
sJudgementIconAnimCmd1,
sJudgementIconAnimCmd2,
sJudgementIconAnimCmd3
[ANIM_ICON_X] = sAnim_JudgmentIcon_X,
[ANIM_ICON_TRIANGLE] = sAnim_JudgmentIcon_Triangle,
[ANIM_ICON_CIRCLE] = sAnim_JudgmentIcon_Circle,
[ANIM_ICON_LINE] = sAnim_JudgmentIcon_Line,
};
static const struct SpriteTemplate sSpriteTemplate_JudgmentIcon =
{
.tileTag = TAG_JUDGEMENT_ICON,
.tileTag = TAG_JUDGMENT_ICON,
.paletteTag = TAG_NONE,
.oam = &sJudgementIconOamData,
.anims = sJudgementIconAnimCmds,
.oam = &sOam_JudgmentIcon,
.anims = sAnims_JudgmentIcon,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCb_JudgmentIcon,
.callback = SpriteCB_JudgmentIcon,
};
static const struct CompressedSpriteSheet sBattleArenaJudgementSymbolsSpriteSheet[] =
static const struct CompressedSpriteSheet sBattleArenaJudgmentSymbolsSpriteSheet[] =
{
{gBattleArenaJudgementSymbolsGfx, 0x200, TAG_JUDGEMENT_ICON},
{gBattleArenaJudgmentSymbolsGfx, 0x200, TAG_JUDGMENT_ICON},
{0}
};
@@ -507,14 +383,14 @@ void CallBattleArenaFunction(void)
u8 BattleArena_ShowJudgmentWindow(u8 *state)
{
int i;
u8 ret = 0;
u8 result = ARENA_RESULT_RUNNING;
switch (*state)
{
case 0:
BeginNormalPaletteFade(0x7FFFFF1C, 4, 0, 8, RGB_BLACK);
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_BG3 | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
LoadCompressedSpriteSheet(sBattleArenaJudgementSymbolsSpriteSheet);
LoadCompressedPalette(gBattleArenaJudgementSymbolsPalette, 0x1F0, 0x20);
SetGpuReg(REG_OFFSET_WININ, (WININ_WIN0_ALL & ~WININ_WIN0_BG0) | WININ_WIN1_ALL);
LoadCompressedSpriteSheet(sBattleArenaJudgmentSymbolsSpriteSheet);
LoadCompressedPalette(gBattleArenaJudgmentSymbolsPalette, 0x1F0, 0x20);
gBattle_WIN0H = 0xFF;
gBattle_WIN0V = 0x70;
(*state)++;
@@ -541,21 +417,23 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
BattlePutTextOnWindow(gText_Mind, ARENA_WIN_MIND);
BattlePutTextOnWindow(gText_Skill, ARENA_WIN_SKILL);
BattlePutTextOnWindow(gText_Body, ARENA_WIN_BODY);
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE);
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgment);
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGMENT_TITLE);
(*state)++;
}
break;
case 3:
if (!IsDma3ManagerBusyWithBgCopy())
{
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_ALL | WININ_WIN1_ALL);
// Create dividing line for the the score totals at the bottom
for (i = 0; i < 8; i++)
{
u8 spriteId = CreateSprite(&sSpriteTemplate_JudgmentIcon, 64 + i * 16, 84, 0);
StartSpriteAnim(&gSprites[spriteId], 3);
StartSpriteAnim(&gSprites[spriteId], ANIM_ICON_LINE);
}
ret = 1;
result = ARENA_RESULT_STEP_DONE;
(*state)++;
}
break;
@@ -563,70 +441,71 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
PlaySE(SE_ARENA_TIMEUP1);
ShowJudgmentSprite(80, 40, ARENA_CATEGORY_MIND, B_POSITION_PLAYER_LEFT);
ShowJudgmentSprite(160, 40, ARENA_CATEGORY_MIND, B_POSITION_OPPONENT_LEFT);
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE);
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgment);
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGMENT_TITLE);
(*state)++;
ret = 1;
result = ARENA_RESULT_STEP_DONE;
break;
case 5:
PlaySE(SE_ARENA_TIMEUP1);
ShowJudgmentSprite(80, 56, ARENA_CATEGORY_SKILL, B_POSITION_PLAYER_LEFT);
ShowJudgmentSprite(160, 56, ARENA_CATEGORY_SKILL, B_POSITION_OPPONENT_LEFT);
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE);
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgment);
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGMENT_TITLE);
(*state)++;
ret = 1;
result = ARENA_RESULT_STEP_DONE;
break;
case 6:
PlaySE(SE_ARENA_TIMEUP1);
ShowJudgmentSprite(80, 72, ARENA_CATEGORY_BODY, B_POSITION_PLAYER_LEFT);
ShowJudgmentSprite(160, 72, ARENA_CATEGORY_BODY, B_POSITION_OPPONENT_LEFT);
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE);
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgment);
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGMENT_TITLE);
(*state)++;
ret = 1;
result = ARENA_RESULT_STEP_DONE;
break;
case 7:
PlaySE(SE_ARENA_TIMEUP2);
if (gBattleTextBuff1[0] > gBattleTextBuff2[0])
{
ret = 2;
result = ARENA_RESULT_PLAYER_WON;
gBattleScripting.battler = 0;
}
else if (gBattleTextBuff1[0] < gBattleTextBuff2[0])
{
ret = 3;
result = ARENA_RESULT_PLAYER_LOST;
gBattleScripting.battler = 1;
}
else
{
ret = 4;
result = ARENA_RESULT_TIE;
}
(*state)++;
break;
case 8:
case JUDGMENT_STATE_FINISHED:
// Finishing this state is the indicator to SpriteCB_JudgmentIcon that its safe to destroy the judgment icon sprites
(*state)++;
break;
case 9:
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_BG3 | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
case JUDGMENT_STATE_FINISHED + 1:
SetGpuReg(REG_OFFSET_WININ, (WININ_WIN0_ALL & ~WININ_WIN0_BG0) | WININ_WIN1_ALL);
HandleBattleWindow(5, 0, 24, 13, WINDOW_CLEAR);
CopyBgTilemapBufferToVram(0);
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 256);
BeginNormalPaletteFade(0x7FFFFF1C, 4, 8, 0, RGB_BLACK);
(*state)++;
break;
case 10:
case JUDGMENT_STATE_FINISHED + 2:
if (!gPaletteFade.active)
{
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
FreeSpriteTilesByTag(TAG_JUDGEMENT_ICON);
ret = 1;
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_ALL | WININ_WIN1_ALL);
FreeSpriteTilesByTag(TAG_JUDGMENT_ICON);
result = ARENA_RESULT_STEP_DONE;
(*state)++;
}
break;
}
return ret;
return result;
}
static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler)
@@ -656,7 +535,8 @@ static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler)
if (pointsPlayer > pointsOpponent)
{
animNum = 2;
animNum = ANIM_ICON_CIRCLE;
// +2 to score total for winning
if (battler != 0)
gBattleTextBuff2[0] += 2;
else
@@ -664,7 +544,8 @@ static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler)
}
else if (pointsPlayer == pointsOpponent)
{
animNum = 1;
animNum = ANIM_ICON_TRIANGLE;
// +1 to score total for a tie
if (battler != 0)
gBattleTextBuff2[0] += 1;
else
@@ -672,16 +553,16 @@ static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler)
}
else
{
animNum = 0;
animNum = ANIM_ICON_X;
}
pointsPlayer = CreateSprite(&sSpriteTemplate_JudgmentIcon, x, y, 0);
StartSpriteAnim(&gSprites[pointsPlayer], animNum);
}
static void SpriteCb_JudgmentIcon(struct Sprite *sprite)
static void SpriteCB_JudgmentIcon(struct Sprite *sprite)
{
if (gBattleCommunication[0] > 8)
if (gBattleCommunication[0] > JUDGMENT_STATE_FINISHED)
DestroySprite(sprite);
}
@@ -701,8 +582,7 @@ void BattleArena_InitPoints(void)
void BattleArena_AddMindPoints(u8 battler)
{
s8 *mindPoints = gBattleStruct->arenaMindPoints;
mindPoints[battler] += sMindRatings[gCurrentMove];
gBattleStruct->arenaMindPoints[battler] += sMindRatings[gCurrentMove];
}
void BattleArena_AddSkillPoints(u8 battler)
@@ -719,7 +599,7 @@ void BattleArena_AddSkillPoints(u8 battler)
}
else if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{
if (!(gMoveResultFlags & MOVE_RESULT_MISSED) || gBattleCommunication[6] != 1)
if (!(gMoveResultFlags & MOVE_RESULT_MISSED) || gBattleCommunication[MISS_TYPE] != B_MSG_PROTECTED)
skillPoints[battler] -= 2;
}
else if ((gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE) && (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE))
+85 -85
View File
@@ -41,7 +41,7 @@ static const struct OamData sVsLetter_V_OamData =
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
@@ -58,7 +58,7 @@ static const struct OamData sVsLetter_S_OamData =
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
@@ -159,7 +159,7 @@ const struct BgTemplate gBattleBgTemplates[] =
},
};
static const struct WindowTemplate gStandardBattleWindowTemplates[] =
static const struct WindowTemplate sStandardBattleWindowTemplates[] =
{
[B_WIN_MSG] = {
.bg = 0,
@@ -380,7 +380,7 @@ static const struct WindowTemplate gStandardBattleWindowTemplates[] =
DUMMY_WIN_TEMPLATE
};
static const struct WindowTemplate gBattleArenaWindowTemplates[] =
static const struct WindowTemplate sBattleArenaWindowTemplates[] =
{
[B_WIN_MSG] = {
.bg = 0,
@@ -571,7 +571,7 @@ static const struct WindowTemplate gBattleArenaWindowTemplates[] =
.paletteNum = 5,
.baseBlock = 0x013c,
},
[ARENA_WIN_JUDGEMENT_TITLE] = {
[ARENA_WIN_JUDGMENT_TITLE] = {
.bg = 0,
.tilemapLeft = 8,
.tilemapTop = 11,
@@ -580,7 +580,7 @@ static const struct WindowTemplate gBattleArenaWindowTemplates[] =
.paletteNum = 5,
.baseBlock = 0x0148,
},
[ARENA_WIN_JUDGEMENT_TEXT] = {
[ARENA_WIN_JUDGMENT_TEXT] = {
.bg = 0,
.tilemapLeft = 2,
.tilemapTop = 15,
@@ -594,8 +594,8 @@ static const struct WindowTemplate gBattleArenaWindowTemplates[] =
const struct WindowTemplate * const gBattleWindowTemplates[] =
{
[B_WIN_TYPE_NORMAL] = gStandardBattleWindowTemplates,
[B_WIN_TYPE_ARENA] = gBattleArenaWindowTemplates,
[B_WIN_TYPE_NORMAL] = sStandardBattleWindowTemplates,
[B_WIN_TYPE_ARENA] = sBattleArenaWindowTemplates,
};
static const struct BattleBackground sBattleTerrainTable[] =
@@ -760,26 +760,26 @@ void DrawMainBattleBackground(void)
{
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_RECORDED_LINK))
{
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
}
else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
{
LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleTerrainTiles_Cave, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Cave, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60);
}
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE)
{
LZDecompressVram(gBattleTerrainTiles_Water, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleTerrainTiles_Water, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Water, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_Kyogre, 0x20, 0x60);
}
else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA)
{
LZDecompressVram(gBattleTerrainTiles_Rayquaza, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Rayquaza, (void*)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleTerrainTiles_Rayquaza, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Rayquaza, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_Rayquaza, 0x20, 0x60);
}
else
@@ -789,15 +789,15 @@ void DrawMainBattleBackground(void)
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == TRAINER_CLASS_LEADER)
{
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60);
return;
}
else if (trainerClass == TRAINER_CLASS_CHAMPION)
{
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumWallace, 0x20, 0x60);
return;
}
@@ -807,48 +807,48 @@ void DrawMainBattleBackground(void)
{
default:
case MAP_BATTLE_SCENE_NORMAL:
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tileset, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tilemap, (void*)(BG_SCREEN_ADDR(26)));
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tileset, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tilemap, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(sBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_GYM:
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_MAGMA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_AQUA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_SIDNEY:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_PHOEBE:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_GLACIA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_DRAKE:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_FRONTIER:
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
break;
}
@@ -857,7 +857,7 @@ void DrawMainBattleBackground(void)
void LoadBattleTextboxAndBackground(void)
{
LZDecompressVram(gBattleTextboxTiles, (void*)(BG_CHAR_ADDR(0)));
LZDecompressVram(gBattleTextboxTiles, (void *)(BG_CHAR_ADDR(0)));
CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0);
CopyBgTilemapBufferToVram(0);
LoadCompressedPalette(gBattleTextboxPalette, 0, 0x40);
@@ -1124,8 +1124,8 @@ void DrawBattleEntryBackground(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
LZDecompressVram(gBattleVSFrame_Gfx, (void*)(BG_CHAR_ADDR(1)));
LZDecompressVram(gVsLettersGfx, (void*)OBJ_VRAM0);
LZDecompressVram(gBattleVSFrame_Gfx, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gVsLettersGfx, (void *)OBJ_VRAM0);
LoadCompressedPalette(gBattleVSFrame_Pal, 0x60, 0x20);
SetBgAttribute(1, BG_ATTR_SCREENSIZE, 1);
SetGpuReg(REG_OFFSET_BG1CNT, 0x5C04);
@@ -1143,8 +1143,8 @@ void DrawBattleEntryBackground(void)
{
if (!(gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) || gPartnerTrainerId == TRAINER_STEVEN_PARTNER)
{
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(BG_SCREEN_ADDR(28)));
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void *)(BG_SCREEN_ADDR(28)));
}
else
{
@@ -1160,18 +1160,18 @@ void DrawBattleEntryBackground(void)
}
else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
{
LZDecompressVram(gBattleTerrainAnimTiles_Cave, (void*)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Cave, (void*)(BG_SCREEN_ADDR(28)));
LZDecompressVram(gBattleTerrainAnimTiles_Cave, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Cave, (void *)(BG_SCREEN_ADDR(28)));
}
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE)
{
LZDecompressVram(gBattleTerrainAnimTiles_Underwater, (void*)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Underwater, (void*)(BG_SCREEN_ADDR(28)));
LZDecompressVram(gBattleTerrainAnimTiles_Underwater, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Underwater, (void *)(BG_SCREEN_ADDR(28)));
}
else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA)
{
LZDecompressVram(gBattleTerrainAnimTiles_Rayquaza, (void*)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Rayquaza, (void*)(BG_SCREEN_ADDR(28)));
LZDecompressVram(gBattleTerrainAnimTiles_Rayquaza, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Rayquaza, (void *)(BG_SCREEN_ADDR(28)));
}
else
{
@@ -1180,27 +1180,27 @@ void DrawBattleEntryBackground(void)
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == TRAINER_CLASS_LEADER)
{
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(BG_SCREEN_ADDR(28)));
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void *)(BG_SCREEN_ADDR(28)));
return;
}
else if (trainerClass == TRAINER_CLASS_CHAMPION)
{
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(BG_SCREEN_ADDR(28)));
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void *)(BG_SCREEN_ADDR(28)));
return;
}
}
if (GetCurrentMapBattleScene() == MAP_BATTLE_SCENE_NORMAL)
{
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].entryTileset, (void*)(BG_CHAR_ADDR(1)));
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].entryTilemap, (void*)(BG_SCREEN_ADDR(28)));
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].entryTileset, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].entryTilemap, (void *)(BG_SCREEN_ADDR(28)));
}
else
{
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(BG_SCREEN_ADDR(28)));
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void *)(BG_SCREEN_ADDR(28)));
}
}
}
@@ -1212,7 +1212,7 @@ bool8 LoadChosenBattleElement(u8 caseId)
switch (caseId)
{
case 0:
LZDecompressVram(gBattleTextboxTiles, (void*)(BG_CHAR_ADDR(0)));
LZDecompressVram(gBattleTextboxTiles, (void *)(BG_CHAR_ADDR(0)));
break;
case 1:
CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0);
@@ -1224,11 +1224,11 @@ bool8 LoadChosenBattleElement(u8 caseId)
case 3:
if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_EREADER_TRAINER))
{
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2)));
}
else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
{
LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTiles_Cave, (void *)(BG_CHAR_ADDR(2)));
}
else
{
@@ -1237,12 +1237,12 @@ bool8 LoadChosenBattleElement(u8 caseId)
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == TRAINER_CLASS_LEADER)
{
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2)));
break;
}
else if (trainerClass == TRAINER_CLASS_CHAMPION)
{
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
break;
}
}
@@ -1251,31 +1251,31 @@ bool8 LoadChosenBattleElement(u8 caseId)
{
default:
case MAP_BATTLE_SCENE_NORMAL:
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tileset, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tileset, (void *)(BG_CHAR_ADDR(2)));
break;
case MAP_BATTLE_SCENE_GYM:
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2)));
break;
case MAP_BATTLE_SCENE_MAGMA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
break;
case MAP_BATTLE_SCENE_AQUA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
break;
case MAP_BATTLE_SCENE_SIDNEY:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
break;
case MAP_BATTLE_SCENE_PHOEBE:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
break;
case MAP_BATTLE_SCENE_GLACIA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
break;
case MAP_BATTLE_SCENE_DRAKE:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
break;
case MAP_BATTLE_SCENE_FRONTIER:
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2)));
break;
}
}
@@ -1283,14 +1283,14 @@ bool8 LoadChosenBattleElement(u8 caseId)
case 4:
if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_EREADER_TRAINER))
{
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
}
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
{
if (gGameVersion == VERSION_RUBY)
LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleTerrainTilemap_Cave, (void *)(BG_SCREEN_ADDR(26)));
else
LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleTerrainTilemap_Water, (void *)(BG_SCREEN_ADDR(26)));
}
else
{
@@ -1299,12 +1299,12 @@ bool8 LoadChosenBattleElement(u8 caseId)
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == TRAINER_CLASS_LEADER)
{
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
break;
}
else if (trainerClass == TRAINER_CLASS_CHAMPION)
{
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
break;
}
}
@@ -1313,31 +1313,31 @@ bool8 LoadChosenBattleElement(u8 caseId)
{
default:
case MAP_BATTLE_SCENE_NORMAL:
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tilemap, (void*)(BG_SCREEN_ADDR(26)));
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tilemap, (void *)(BG_SCREEN_ADDR(26)));
break;
case MAP_BATTLE_SCENE_GYM:
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
break;
case MAP_BATTLE_SCENE_MAGMA:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
break;
case MAP_BATTLE_SCENE_AQUA:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
break;
case MAP_BATTLE_SCENE_SIDNEY:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
break;
case MAP_BATTLE_SCENE_PHOEBE:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
break;
case MAP_BATTLE_SCENE_GLACIA:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
break;
case MAP_BATTLE_SCENE_DRAKE:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
break;
case MAP_BATTLE_SCENE_FRONTIER:
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
break;
}
}
+11 -18
View File
@@ -368,16 +368,13 @@ static void TryShinyAnimAfterMonAnim(void)
{
TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
}
else
else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
{
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
LinkOpponentBufferExecCompleted();
}
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
LinkOpponentBufferExecCompleted();
}
}
}
@@ -389,13 +386,9 @@ static void CompleteOnHealthbarDone(void)
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
}
else
{
LinkOpponentBufferExecCompleted();
}
}
static void HideHealthboxAfterMonFaint(void)
@@ -627,7 +620,7 @@ static u32 CopyLinkOpponentMonData(u8 monId, u8 *dst)
moveData.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
}
moveData.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
src = (u8*)(&moveData);
src = (u8 *)(&moveData);
for (size = 0; size < sizeof(moveData); size++)
dst[size] = src[size];
break;
@@ -1466,7 +1459,7 @@ static void LinkOpponentHandlePrintString(void)
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
@@ -1758,14 +1751,14 @@ static void LinkOpponentHandleDrawPartyStatusSummary(void)
if (gBattleBufferA[gActiveBattler][2] != 0)
{
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E < 2)
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay < 2)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E++;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay++;
return;
}
else
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay = 0;
}
}
+8 -8
View File
@@ -217,7 +217,7 @@ static void Intro_WaitForHealthbox(void)
else
{
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
&& gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
{
finished = TRUE;
}
@@ -236,7 +236,7 @@ static void Intro_WaitForHealthbox(void)
static void Intro_ShowHealthbox(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive
&& gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay != 1)
@@ -245,10 +245,10 @@ static void Intro_ShowHealthbox(void)
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler));
SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
}
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
@@ -514,7 +514,7 @@ static u32 CopyLinkPartnerMonData(u8 monId, u8 *dst)
moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
}
moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
src = (u8*)(&moveData);
src = (u8 *)(&moveData);
for (size = 0; size < sizeof(moveData); size++)
dst[size] = src[size];
break;
@@ -1298,7 +1298,7 @@ static void LinkPartnerHandlePrintString(void)
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
+26 -28
View File
@@ -234,25 +234,25 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
else
{
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
&& gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
healthboxAnimDone = TRUE;
twoMons = TRUE;
}
gBattleControllerOpponentHealthboxData = &gBattleSpritesDataPtr->healthBoxesData[gActiveBattler];
gBattleControllerOpponentFlankHealthboxData = &gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK];
gBattleControllerOpponentFlankHealthboxData = &gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)];
if (healthboxAnimDone)
{
if (twoMons == TRUE)
{
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
&& gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim = FALSE;
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
}
@@ -263,8 +263,8 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
{
if (GetBattlerPosition(gActiveBattler) == 3)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim)
{
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
@@ -296,20 +296,20 @@ static void Intro_TryShinyAnimShowHealthbox(void)
if (!(gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
&& !(gBattleTypeFlags & BATTLE_TYPE_MULTI)
&& IsDoubleBattle()
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim)
TryShinyAnimation(BATTLE_PARTNER(gActiveBattler), &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler));
SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
}
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler);
@@ -320,7 +320,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].waitForCry
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].waitForCry
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].waitForCry
&& !IsCryPlayingOrClearCrySongs())
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored)
@@ -349,8 +349,8 @@ static void Intro_TryShinyAnimShowHealthbox(void)
{
if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
&& gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
{
battlerAnimsDone = TRUE;
}
@@ -360,8 +360,8 @@ static void Intro_TryShinyAnimShowHealthbox(void)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]);
SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]);
SetBattlerShadowSpriteCallback(BATTLE_PARTNER(gActiveBattler), GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], MON_DATA_SPECIES));
}
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
@@ -397,9 +397,7 @@ static void CompleteOnHealthbarDone(void)
s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
}
else
OpponentBufferExecCompleted();
}
@@ -627,7 +625,7 @@ static u32 GetOpponentMonData(u8 monId, u8 *dst)
moveData.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
}
moveData.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
src = (u8*)(&moveData);
src = (u8 *)(&moveData);
for (size = 0; size < sizeof(moveData); size++)
dst[size] = src[size];
break;
@@ -1519,7 +1517,7 @@ static void OpponentHandlePrintString(void)
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
@@ -1552,7 +1550,7 @@ static void OpponentHandleChooseMove(void)
else
{
u8 chosenMoveId;
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
if (gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_SAFARI | BATTLE_TYPE_ROAMER))
{
@@ -1929,14 +1927,14 @@ static void OpponentHandleDrawPartyStatusSummary(void)
if (gBattleBufferA[gActiveBattler][2] != 0)
{
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E < 2)
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay < 2)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E++;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay++;
return;
}
else
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay = 0;
}
}
+55 -55
View File
@@ -96,8 +96,8 @@ static void PlayerCmdEnd(void);
static void PlayerBufferRunCommand(void);
static void HandleInputChooseTarget(void);
static void HandleInputChooseMove(void);
static void MoveSelectionCreateCursorAt(u8 cursorPos, u8 arg1);
static void MoveSelectionDestroyCursorAt(u8 cursorPos);
static void MoveSelectionCreateCursorAt(u8, u8);
static void MoveSelectionDestroyCursorAt(u8);
static void MoveSelectionDisplayPpNumber(void);
static void MoveSelectionDisplayPpString(void);
static void MoveSelectionDisplayMoveType(void);
@@ -106,18 +106,18 @@ static void HandleMoveSwitching(void);
static void SwitchIn_HandleSoundAndEnd(void);
static void WaitForMonSelection(void);
static void CompleteWhenChoseItem(void);
static void Task_LaunchLvlUpAnim(u8 taskId);
static void Task_PrepareToGiveExpWithExpBar(u8 taskId);
static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId);
static void Task_GiveExpWithExpBar(u8 taskId);
static void Task_UpdateLvlInHealthbox(u8 taskId);
static void Task_LaunchLvlUpAnim(u8);
static void Task_PrepareToGiveExpWithExpBar(u8);
static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8);
static void Task_GiveExpWithExpBar(u8);
static void Task_UpdateLvlInHealthbox(u8);
static void PrintLinkStandbyMsg(void);
static u32 CopyPlayerMonData(u8 monId, u8 *dst);
static void SetPlayerMonData(u8 monId);
static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit);
static u32 CopyPlayerMonData(u8, u8 *);
static void SetPlayerMonData(u8);
static void StartSendOutAnim(u8, bool8);
static void DoSwitchOutAnimation(void);
static void PlayerDoMoveAnimation(void);
static void Task_StartSendOutAnim(u8 taskId);
static void Task_StartSendOutAnim(u8);
static void EndDrawPartyStatusSummary(void);
static void (*const sPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
@@ -364,7 +364,7 @@ static void HandleInputChooseTarget(void)
if (JOY_NEW(A_BUTTON))
{
PlaySE(SE_SELECT);
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_HideAsMoveTarget;
BtlController_EmitTwoReturnValues(BUFFER_B, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
EndBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX);
PlayerBufferExecCompleted();
@@ -372,7 +372,7 @@ static void HandleInputChooseTarget(void)
else if (JOY_NEW(B_BUTTON) || gPlayerDpadHoldFrames > 59)
{
PlaySE(SE_SELECT);
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_HideAsMoveTarget;
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1);
DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1);
@@ -381,7 +381,7 @@ static void HandleInputChooseTarget(void)
else if (JOY_NEW(DPAD_LEFT | DPAD_UP))
{
PlaySE(SE_SELECT);
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_HideAsMoveTarget;
do
{
@@ -422,12 +422,12 @@ static void HandleInputChooseTarget(void)
if (gAbsentBattlerFlags & gBitTable[gMultiUsePlayerCursor])
i = 0;
} while (i == 0);
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget;
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_ShowAsMoveTarget;
}
else if (JOY_NEW(DPAD_RIGHT | DPAD_DOWN))
{
PlaySE(SE_SELECT);
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_HideAsMoveTarget;
do
{
@@ -464,14 +464,14 @@ static void HandleInputChooseTarget(void)
if (gAbsentBattlerFlags & gBitTable[gMultiUsePlayerCursor])
i = 0;
} while (i == 0);
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget;
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_ShowAsMoveTarget;
}
}
static void HandleInputChooseMove(void)
{
bool32 canSelectTarget = FALSE;
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
if (JOY_HELD(DPAD_ANY) && gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A)
gPlayerDpadHoldFrames++;
@@ -498,7 +498,7 @@ static void HandleInputChooseMove(void)
if (moveTarget & MOVE_TARGET_USER)
gMultiUsePlayerCursor = gActiveBattler;
else
gMultiUsePlayerCursor = GetBattlerAtPosition((GetBattlerPosition(gActiveBattler) & BIT_SIDE) ^ BIT_SIDE);
gMultiUsePlayerCursor = GetBattlerAtPosition(BATTLE_OPPOSITE(GET_BATTLER_SIDE(gActiveBattler)));
if (!gBattleBufferA[gActiveBattler][1]) // not a double battle
{
@@ -537,7 +537,7 @@ static void HandleInputChooseMove(void)
else
gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget;
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_ShowAsMoveTarget;
}
}
else if (JOY_NEW(B_BUTTON) || gPlayerDpadHoldFrames > 59)
@@ -676,7 +676,7 @@ static void HandleMoveSwitching(void)
if (gMoveSelectionCursor[gActiveBattler] != gMultiUsePlayerCursor)
{
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
s32 i;
// swap moves and pp
@@ -950,26 +950,26 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
else
{
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
&& gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
healthboxAnimDone = TRUE;
}
// If healthbox and shiny anim are done
if (healthboxAnimDone && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
&& gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim)
{
// Reset shiny anim (even if it didn't occur)
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim = FALSE;
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
if (IsDoubleBattle())
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], BATTLE_PARTNER(gActiveBattler));
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3;
gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd;
@@ -987,21 +987,21 @@ static void Intro_TryShinyAnimShowHealthbox(void)
TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
// Start shiny animation if applicable for 2nd pokemon
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
TryShinyAnimation(BATTLE_PARTNER(gActiveBattler), &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]);
// Show healthbox after ball anim
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler));
SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
}
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler);
@@ -1013,7 +1013,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
// Restore bgm after cry has played and healthbox anim is started
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].waitForCry
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].waitForCry
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].waitForCry
&& !IsCryPlayingOrClearCrySongs())
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored)
@@ -1040,8 +1040,8 @@ static void Intro_TryShinyAnimShowHealthbox(void)
{
if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
&& gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
{
battlerAnimsDone = TRUE;
}
@@ -1051,7 +1051,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
if (bgmRestored && battlerAnimsDone)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]);
DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]);
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
gBattleSpritesDataPtr->animationData->introAnimActive = FALSE;
@@ -1178,7 +1178,7 @@ static void Task_GiveExpToMon(u8 taskId)
gActiveBattler = savedActiveBattler;
if (IsDoubleBattle() == TRUE
&& ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]))
&& ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)]))
gTasks[taskId].func = Task_LaunchLvlUpAnim;
else
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
@@ -1273,7 +1273,7 @@ static void Task_LaunchLvlUpAnim(u8 taskId)
u8 battlerId = gTasks[taskId].tExpTask_battler;
u8 monIndex = gTasks[taskId].tExpTask_monId;
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)])
battlerId ^= BIT_FLANK;
InitAndLaunchSpecialAnimation(battlerId, battlerId, battlerId, B_ANIM_LVL_UP);
@@ -1290,8 +1290,8 @@ static void Task_UpdateLvlInHealthbox(u8 taskId)
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value.
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])
UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL);
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)])
UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(battlerId)], &gPlayerParty[monIndex], HEALTHBOX_ALL);
else
UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId], &gPlayerParty[monIndex], HEALTHBOX_ALL);
@@ -1435,7 +1435,7 @@ static void PlayerHandleYesNoInput(void)
}
if (JOY_NEW(A_BUTTON))
{
HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
HandleBattleWindow(YESNOBOX_X_Y, WINDOW_CLEAR);
PlaySE(SE_SELECT);
if (gMultiUsePlayerCursor != 0)
@@ -1447,7 +1447,7 @@ static void PlayerHandleYesNoInput(void)
}
if (JOY_NEW(B_BUTTON))
{
HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
HandleBattleWindow(YESNOBOX_X_Y, WINDOW_CLEAR);
PlaySE(SE_SELECT);
PlayerBufferExecCompleted();
}
@@ -1456,7 +1456,7 @@ static void PlayerHandleYesNoInput(void)
static void MoveSelectionDisplayMoveNames(void)
{
s32 i;
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
gNumberOfMovesToChoose = 0;
for (i = 0; i < MAX_MON_MOVES; i++)
@@ -1485,7 +1485,7 @@ static void MoveSelectionDisplayPpNumber(void)
return;
SetPpNumbersPaletteInMoveSelection();
moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
txtPtr = ConvertIntToDecimalStringN(gDisplayedStringBattle, moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]], STR_CONV_MODE_RIGHT_ALIGN, 2);
*(txtPtr)++ = CHAR_SLASH;
ConvertIntToDecimalStringN(txtPtr, moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]], STR_CONV_MODE_RIGHT_ALIGN, 2);
@@ -1496,22 +1496,22 @@ static void MoveSelectionDisplayPpNumber(void)
static void MoveSelectionDisplayMoveType(void)
{
u8 *txtPtr;
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
txtPtr = StringCopy(gDisplayedStringBattle, gText_MoveInterfaceType);
*(txtPtr)++ = EXT_CTRL_CODE_BEGIN;
*(txtPtr)++ = EXT_CTRL_CODE_FONT;
*(txtPtr)++ = 1;
*(txtPtr)++ = FONT_NORMAL;
StringCopy(txtPtr, gTypeNames[gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]].type]);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MOVE_TYPE);
}
static void MoveSelectionCreateCursorAt(u8 cursorPosition, u8 arg1)
static void MoveSelectionCreateCursorAt(u8 cursorPosition, u8 baseTileNum)
{
u16 src[2];
src[0] = arg1 + 1;
src[1] = arg1 + 2;
src[0] = baseTileNum + 1;
src[1] = baseTileNum + 2;
CopyToBgTilemapBufferRect_ChangePalette(0, src, 9 * (cursorPosition & 1) + 1, 55 + (cursorPosition & 2), 1, 2, 0x11);
CopyBgTilemapBufferToVram(0);
@@ -1527,7 +1527,7 @@ static void MoveSelectionDestroyCursorAt(u8 cursorPosition)
CopyBgTilemapBufferToVram(0);
}
void ActionSelectionCreateCursorAt(u8 cursorPosition, u8 arg1)
void ActionSelectionCreateCursorAt(u8 cursorPosition, u8 baseTileNum)
{
u16 src[2];
src[0] = 1;
@@ -1672,7 +1672,7 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst)
moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
}
moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
src = (u8*)(&moveData);
src = (u8 *)(&moveData);
for (size = 0; size < sizeof(moveData); size++)
dst[size] = src[size];
break;
@@ -2546,7 +2546,7 @@ static void PlayerHandlePrintString(void)
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2;
@@ -2592,7 +2592,7 @@ static void PlayerHandleYesNoBox(void)
{
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
HandleBattleWindow(YESNOBOX_X_Y, 0);
BattlePutTextOnWindow(gText_BattleYesNoChoice, B_WIN_YESNO);
gMultiUsePlayerCursor = 1;
BattleCreateYesNoCursorAt(1);
@@ -2797,7 +2797,7 @@ static void PlayerHandleDMA3Transfer(void)
u16 sizeArg = gBattleBufferA[gActiveBattler][5] | (gBattleBufferA[gActiveBattler][6] << 8);
const u8 *src = &gBattleBufferA[gActiveBattler][7];
u8 *dst = (u8*)(dstArg);
u8 *dst = (u8 *)(dstArg);
u32 size = sizeArg;
while (1)
+13 -13
View File
@@ -229,7 +229,7 @@ static void Intro_WaitForHealthbox(void)
else
{
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
&& gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
{
finished = TRUE;
}
@@ -248,7 +248,7 @@ static void Intro_WaitForHealthbox(void)
static void Intro_ShowHealthbox(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive
&& gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay != 1)
@@ -257,10 +257,10 @@ static void Intro_ShowHealthbox(void)
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler));
SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
}
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
@@ -336,7 +336,7 @@ static void Task_GiveExpToMon(u8 taskId)
gActiveBattler = savedActiveBank;
if (IsDoubleBattle() == TRUE
&& ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]))
&& ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)]))
gTasks[taskId].func = Task_LaunchLvlUpAnim;
else
gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter;
@@ -431,7 +431,7 @@ static void Task_LaunchLvlUpAnim(u8 taskId)
u8 battlerId = gTasks[taskId].tExpTask_bank;
u8 monIndex = gTasks[taskId].tExpTask_monId;
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)])
battlerId ^= BIT_FLANK;
InitAndLaunchSpecialAnimation(battlerId, battlerId, battlerId, B_ANIM_LVL_UP);
@@ -448,8 +448,8 @@ static void Task_UpdateLvlInHealthbox(u8 taskId)
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])
UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL);
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)])
UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(battlerId)], &gPlayerParty[monIndex], HEALTHBOX_ALL);
else
UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId], &gPlayerParty[monIndex], HEALTHBOX_ALL);
@@ -698,7 +698,7 @@ static u32 CopyPlayerPartnerMonData(u8 monId, u8 *dst)
moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
}
moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
src = (u8*)(&moveData);
src = (u8 *)(&moveData);
for (size = 0; size < sizeof(moveData); size++)
dst[size] = src[size];
break;
@@ -1488,7 +1488,7 @@ static void PlayerPartnerHandlePrintString(void)
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2;
@@ -1513,7 +1513,7 @@ static void PlayerPartnerHandleYesNoBox(void)
static void PlayerPartnerHandleChooseMove(void)
{
u8 chosenMoveId;
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
BattleAI_SetupAIData(0xF);
chosenMoveId = BattleAI_ChooseMoveOrAction();
+22 -26
View File
@@ -226,9 +226,9 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
else
{
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy
&& gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded
&& gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].animEnded)
&& gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gActiveBattler)]].animEnded)
healthboxAnimDone = TRUE;
}
@@ -238,13 +238,13 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
return;
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim)
return;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim = FALSE;
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
}
@@ -263,19 +263,19 @@ static void Intro_TryShinyAnimShowHealthbox(void)
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
TryShinyAnimation(BATTLE_PARTNER(gActiveBattler), &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler));
SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
}
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler);
@@ -286,7 +286,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].waitForCry
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].waitForCry
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].waitForCry
&& !IsCryPlayingOrClearCrySongs())
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored)
@@ -317,8 +317,8 @@ static void Intro_TryShinyAnimShowHealthbox(void)
{
if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
&& gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
{
battlerAnimsDone = TRUE;
}
@@ -328,8 +328,8 @@ static void Intro_TryShinyAnimShowHealthbox(void)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]);
SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]);
SetBattlerShadowSpriteCallback(BATTLE_PARTNER(gActiveBattler), GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], MON_DATA_SPECIES));
}
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
@@ -373,13 +373,9 @@ static void CompleteOnHealthbarDone(void)
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
}
else
{
RecordedOpponentBufferExecCompleted();
}
}
static void HideHealthboxAfterMonFaint(void)
@@ -610,7 +606,7 @@ static u32 CopyRecordedOpponentMonData(u8 monId, u8 *dst)
moveData.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
}
moveData.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
src = (u8*)(&moveData);
src = (u8 *)(&moveData);
for (size = 0; size < sizeof(moveData); size++)
dst[size] = src[size];
break;
@@ -1393,7 +1389,7 @@ static void RecordedOpponentHandlePrintString(void)
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
@@ -1698,14 +1694,14 @@ static void RecordedOpponentHandleDrawPartyStatusSummary(void)
if (gBattleBufferA[gActiveBattler][2] != 0)
{
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E < 2)
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay < 2)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E++;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay++;
return;
}
else
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay = 0;
}
}
+17 -17
View File
@@ -215,27 +215,27 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
else
{
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
&& gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
{
healthboxAnimDone = TRUE;
}
}
if (healthboxAnimDone && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
&& gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim = FALSE;
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
if (IsDoubleBattle())
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], BATTLE_PARTNER(gActiveBattler));
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3;
gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd;
@@ -251,7 +251,7 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
else
{
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
&& gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
{
healthboxAnimDone = TRUE;
}
@@ -278,21 +278,21 @@ static void Intro_TryShinyAnimShowHealthbox(void)
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
TryShinyAnimation(BATTLE_PARTNER(gActiveBattler), &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]);
}
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler));
SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
}
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler);
@@ -303,7 +303,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].waitForCry
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].waitForCry
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].waitForCry
&& !IsCryPlayingOrClearCrySongs())
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored)
@@ -327,7 +327,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]);
DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]);
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
gBattleSpritesDataPtr->animationData->introAnimActive = FALSE;
@@ -589,7 +589,7 @@ static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst)
moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
}
moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
src = (u8*)(&moveData);
src = (u8 *)(&moveData);
for (size = 0; size < sizeof(moveData); size++)
dst[size] = src[size];
break;
@@ -1399,7 +1399,7 @@ static void RecordedPlayerHandlePrintString(void)
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
+1 -1
View File
@@ -422,7 +422,7 @@ static void SafariHandlePrintString(void)
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
+13 -13
View File
@@ -289,21 +289,21 @@ static void Intro_TryShinyAnimShowHealthbox(void)
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
TryShinyAnimation(BATTLE_PARTNER(gActiveBattler), &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive
&& gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler));
SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
}
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
@@ -324,13 +324,13 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
healthboxAnimDone = TRUE;
if (healthboxAnimDone && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
&& gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim = FALSE;
gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim = FALSE;
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
@@ -516,7 +516,7 @@ static u32 CopyWallyMonData(u8 monId, u8 *dst)
moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size);
}
moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES);
src = (u8*)(&moveData);
src = (u8 *)(&moveData);
for (size = 0; size < sizeof(moveData); size++)
dst[size] = src[size];
break;
@@ -1176,7 +1176,7 @@ static void WallyHandlePrintString(void)
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
stringId = (u16*)(&gBattleBufferA[gActiveBattler][2]);
stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
+64 -59
View File
@@ -8,7 +8,6 @@
#include "link.h"
#include "link_rfu.h"
#include "party_menu.h"
#include "pokemon.h"
#include "recorded_battle.h"
#include "task.h"
#include "util.h"
@@ -99,10 +98,10 @@ void InitBattleControllers(void)
}
for (i = 0; i < sizeof(gBattleStruct->tvMovePoints); i++)
*((u8*)(&gBattleStruct->tvMovePoints) + i) = 0;
*((u8 *)(&gBattleStruct->tvMovePoints) + i) = 0;
for (i = 0; i < sizeof(gBattleStruct->tv); i++)
*((u8*)(&gBattleStruct->tv) + i) = 0;
*((u8 *)(&gBattleStruct->tv) + i) = 0;
}
static void InitSinglePlayerBtlControllers(void)
@@ -595,7 +594,7 @@ static void SetBattlePartyIds(void)
if (GetMonData(&gPlayerParty[j], MON_DATA_HP) != 0
&& GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_NONE
&& GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
&& GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG) == 0)
&& !GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG))
{
gBattlerPartyIndexes[i] = j;
break;
@@ -606,7 +605,7 @@ static void SetBattlePartyIds(void)
if (GetMonData(&gEnemyParty[j], MON_DATA_HP) != 0
&& GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_NONE
&& GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
&& GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG) == 0)
&& !GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG))
{
gBattlerPartyIndexes[i] = j;
break;
@@ -620,7 +619,7 @@ static void SetBattlePartyIds(void)
if (GetMonData(&gPlayerParty[j], MON_DATA_HP) != 0
&& GetMonData(&gPlayerParty[j], MON_DATA_SPECIES) != SPECIES_NONE // Probably a typo by Game Freak. The rest use SPECIES2.
&& GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
&& GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG) == 0
&& !GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG)
&& gBattlerPartyIndexes[i - 2] != j)
{
gBattlerPartyIndexes[i] = j;
@@ -632,7 +631,7 @@ static void SetBattlePartyIds(void)
if (GetMonData(&gEnemyParty[j], MON_DATA_HP) != 0
&& GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_NONE
&& GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
&& GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG) == 0
&& !GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG)
&& gBattlerPartyIndexes[i - 2] != j)
{
gBattlerPartyIndexes[i] = j;
@@ -661,18 +660,12 @@ static void PrepareBufferDataTransfer(u8 bufferId, u8 *data, u16 size)
switch (bufferId)
{
case BUFFER_A:
for (i = 0; i < size; i++)
{
for (i = 0; i < size; data++, i++)
gBattleBufferA[gActiveBattler][i] = *data;
data++;
}
break;
case BUFFER_B:
for (i = 0; i < size; i++)
{
for (i = 0; i < size; data++, i++)
gBattleBufferB[gActiveBattler][i] = *data;
data++;
}
break;
}
}
@@ -809,8 +802,7 @@ static void Task_HandleSendLinkBuffersData(u8 taskId)
}
break;
case 5:
gTasks[taskId].data[13]--;
if (gTasks[taskId].data[13] == 0)
if (--gTasks[taskId].data[13] == 0)
{
gTasks[taskId].data[13] = 1;
gTasks[taskId].data[11] = 3;
@@ -825,7 +817,7 @@ void TryReceiveLinkBattleData(void)
s32 j;
u8 *recvBuffer;
if (gReceivedRemoteLinkPlayers != 0 && (gBattleTypeFlags & BATTLE_TYPE_LINK_IN_BATTLE))
if (gReceivedRemoteLinkPlayers && (gBattleTypeFlags & BATTLE_TYPE_LINK_IN_BATTLE))
{
DestroyTask_RfuIdle();
for (i = 0; i < GetLinkPlayerCount(); i++)
@@ -913,7 +905,8 @@ void BtlController_EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck)
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void BtlController_EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes)
// Unused
static void BtlController_EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes)
{
sBattleBuffersTransferData[0] = CONTROLLER_GETRAWMONDATA;
sBattleBuffersTransferData[1] = monId;
@@ -930,11 +923,12 @@ void BtlController_EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 b
sBattleBuffersTransferData[1] = requestId;
sBattleBuffersTransferData[2] = monToCheck;
for (i = 0; i < bytes; i++)
sBattleBuffersTransferData[3 + i] = *(u8*)(data++);
sBattleBuffersTransferData[3 + i] = *(u8 *)(data++);
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 3 + bytes);
}
void BtlController_EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data)
// Unused
static void BtlController_EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data)
{
s32 i;
@@ -942,7 +936,7 @@ void BtlController_EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data
sBattleBuffersTransferData[1] = monId;
sBattleBuffersTransferData[2] = bytes;
for (i = 0; i < bytes; i++)
sBattleBuffersTransferData[3 + i] = *(u8*)(data++);
sBattleBuffersTransferData[3 + i] = *(u8 *)(data++);
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, bytes + 3);
}
@@ -1007,7 +1001,8 @@ void BtlController_EmitFaintAnimation(u8 bufferId)
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void BtlController_EmitPaletteFade(u8 bufferId)
// Unused
static void BtlController_EmitPaletteFade(u8 bufferId)
{
sBattleBuffersTransferData[0] = CONTROLLER_PALETTEFADE;
sBattleBuffersTransferData[1] = CONTROLLER_PALETTEFADE;
@@ -1016,7 +1011,8 @@ void BtlController_EmitPaletteFade(u8 bufferId)
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void BtlController_EmitSuccessBallThrowAnim(u8 bufferId)
// Unused
static void BtlController_EmitSuccessBallThrowAnim(u8 bufferId)
{
sBattleBuffersTransferData[0] = CONTROLLER_SUCCESSBALLTHROWANIM;
sBattleBuffersTransferData[1] = CONTROLLER_SUCCESSBALLTHROWANIM;
@@ -1032,14 +1028,15 @@ void BtlController_EmitBallThrowAnim(u8 bufferId, u8 caseId)
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2);
}
void BtlController_EmitPause(u8 bufferId, u8 toWait, void *data)
// Unused
static void BtlController_EmitPause(u8 bufferId, u8 toWait, void *data)
{
s32 i;
sBattleBuffersTransferData[0] = CONTROLLER_PAUSE;
sBattleBuffersTransferData[1] = toWait;
for (i = 0; i < toWait * 3; i++)
sBattleBuffersTransferData[2 + i] = *(u8*)(data++);
sBattleBuffersTransferData[2 + i] = *(u8 *)(data++);
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, toWait * 3 + 2);
}
@@ -1076,20 +1073,20 @@ void BtlController_EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 m
void BtlController_EmitPrintString(u8 bufferId, u16 stringID)
{
s32 i;
struct BattleMsgData* stringInfo;
struct BattleMsgData *stringInfo;
sBattleBuffersTransferData[0] = CONTROLLER_PRINTSTRING;
sBattleBuffersTransferData[1] = gBattleOutcome;
sBattleBuffersTransferData[2] = stringID;
sBattleBuffersTransferData[3] = (stringID & 0xFF00) >> 8;
stringInfo = (struct BattleMsgData*)(&sBattleBuffersTransferData[4]);
stringInfo = (struct BattleMsgData *)(&sBattleBuffersTransferData[4]);
stringInfo->currentMove = gCurrentMove;
stringInfo->originallyUsedMove = gChosenMove;
stringInfo->lastItem = gLastUsedItem;
stringInfo->lastAbility = gLastUsedAbility;
stringInfo->scrActive = gBattleScripting.battler;
stringInfo->unk1605E = gBattleStruct->field_52;
stringInfo->bakScriptPartyIdx = gBattleStruct->scriptPartyIdx;
stringInfo->hpScale = gBattleStruct->hpScale;
stringInfo->itemEffectBattler = gPotentialItemEffectBattler;
stringInfo->moveType = gBattleMoves[gCurrentMove].type;
@@ -1115,13 +1112,13 @@ void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringID)
sBattleBuffersTransferData[2] = stringID;
sBattleBuffersTransferData[3] = (stringID & 0xFF00) >> 8;
stringInfo = (struct BattleMsgData*)(&sBattleBuffersTransferData[4]);
stringInfo = (struct BattleMsgData *)(&sBattleBuffersTransferData[4]);
stringInfo->currentMove = gCurrentMove;
stringInfo->originallyUsedMove = gChosenMove;
stringInfo->lastItem = gLastUsedItem;
stringInfo->lastAbility = gLastUsedAbility;
stringInfo->scrActive = gBattleScripting.battler;
stringInfo->unk1605E = gBattleStruct->field_52;
stringInfo->bakScriptPartyIdx = gBattleStruct->scriptPartyIdx;
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
stringInfo->abilities[i] = gBattleMons[i].ability;
@@ -1164,17 +1161,17 @@ void BtlController_EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpN
sBattleBuffersTransferData[2] = NoPpNumber;
sBattleBuffersTransferData[3] = 0;
for (i = 0; i < sizeof(*movePpData); i++)
sBattleBuffersTransferData[4 + i] = *((u8*)(movePpData) + i);
sBattleBuffersTransferData[4 + i] = *((u8 *)(movePpData) + i);
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(*movePpData) + 4);
}
void BtlController_EmitChooseItem(u8 bufferId, u8 *arg1)
void BtlController_EmitChooseItem(u8 bufferId, u8 *battlePartyOrder)
{
s32 i;
sBattleBuffersTransferData[0] = CONTROLLER_OPENBAG;
for (i = 0; i < 3; i++)
sBattleBuffersTransferData[1 + i] = arg1[i];
for (i = 0; i < PARTY_SIZE / 2; i++)
sBattleBuffersTransferData[1 + i] = battlePartyOrder[i];
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
@@ -1191,7 +1188,8 @@ void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 slotId, u8 abili
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 8); // Only 7 bytes were written.
}
void BtlController_EmitCmd23(u8 bufferId)
// Unused
static void BtlController_EmitCmd23(u8 bufferId)
{
sBattleBuffersTransferData[0] = CONTROLLER_23;
sBattleBuffersTransferData[1] = CONTROLLER_23;
@@ -1245,7 +1243,8 @@ void BtlController_EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status)
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 6);
}
void BtlController_EmitStatusXor(u8 bufferId, u8 b)
// Unused
static void BtlController_EmitStatusXor(u8 bufferId, u8 b)
{
sBattleBuffersTransferData[0] = CONTROLLER_STATUSXOR;
sBattleBuffersTransferData[1] = b;
@@ -1261,11 +1260,12 @@ void BtlController_EmitDataTransfer(u8 bufferId, u16 size, void *data)
sBattleBuffersTransferData[2] = size;
sBattleBuffersTransferData[3] = (size & 0xFF00) >> 8;
for (i = 0; i < size; i++)
sBattleBuffersTransferData[4 + i] = *(u8*)(data++);
sBattleBuffersTransferData[4 + i] = *(u8 *)(data++);
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, size + 4);
}
void BtlController_EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data)
// Unused
static void BtlController_EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data)
{
s32 i;
@@ -1277,12 +1277,12 @@ void BtlController_EmitDMA3Transfer(u8 bufferId, void *dst, u16 size, void *data
sBattleBuffersTransferData[5] = size;
sBattleBuffersTransferData[6] = (size & 0xFF00) >> 8;
for (i = 0; i < size; i++)
sBattleBuffersTransferData[7 + i] = *(u8*)(data++);
sBattleBuffersTransferData[7 + i] = *(u8 *)(data++);
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, size + 7);
}
// Unused
void BtlController_EmitPlayBGM(u8 bufferId, u16 songId, void *data)
static void BtlController_EmitPlayBGM(u8 bufferId, u16 songId, void *data)
{
s32 i;
@@ -1293,11 +1293,12 @@ void BtlController_EmitPlayBGM(u8 bufferId, u16 songId, void *data)
// Nonsense loop using songId as a size
// Would go out of bounds for any song id after SE_RG_BAG_POCKET (253)
for (i = 0; i < songId; i++)
sBattleBuffersTransferData[3 + i] = *(u8*)(data++);
sBattleBuffersTransferData[3 + i] = *(u8 *)(data++);
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, songId + 3);
}
void BtlController_EmitCmd32(u8 bufferId, u16 size, void *data)
// Unused
static void BtlController_EmitCmd32(u8 bufferId, u16 size, void *data)
{
s32 i;
@@ -1305,16 +1306,16 @@ void BtlController_EmitCmd32(u8 bufferId, u16 size, void *data)
sBattleBuffersTransferData[1] = size;
sBattleBuffersTransferData[2] = (size & 0xFF00) >> 8;
for (i = 0; i < size; i++)
sBattleBuffersTransferData[3 + i] = *(u8*)(data++);
sBattleBuffersTransferData[3 + i] = *(u8 *)(data++);
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, size + 3);
}
void BtlController_EmitTwoReturnValues(u8 bufferId, u8 arg1, u16 arg2)
void BtlController_EmitTwoReturnValues(u8 bufferId, u8 ret8, u16 ret16)
{
sBattleBuffersTransferData[0] = CONTROLLER_TWORETURNVALUES;
sBattleBuffersTransferData[1] = arg1;
sBattleBuffersTransferData[2] = arg2;
sBattleBuffersTransferData[3] = (arg2 & 0xFF00) >> 8;
sBattleBuffersTransferData[1] = ret8;
sBattleBuffersTransferData[2] = ret16;
sBattleBuffersTransferData[3] = (ret16 & 0xFF00) >> 8;
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
@@ -1329,25 +1330,26 @@ void BtlController_EmitChosenMonReturnValue(u8 bufferId, u8 partyId, u8 *battleP
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 5);
}
void BtlController_EmitOneReturnValue(u8 bufferId, u16 arg1)
void BtlController_EmitOneReturnValue(u8 bufferId, u16 ret)
{
sBattleBuffersTransferData[0] = CONTROLLER_ONERETURNVALUE;
sBattleBuffersTransferData[1] = arg1;
sBattleBuffersTransferData[2] = (arg1 & 0xFF00) >> 8;
sBattleBuffersTransferData[1] = ret;
sBattleBuffersTransferData[2] = (ret & 0xFF00) >> 8;
sBattleBuffersTransferData[3] = 0;
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void BtlController_EmitOneReturnValue_Duplicate(u8 bufferId, u16 b)
void BtlController_EmitOneReturnValue_Duplicate(u8 bufferId, u16 ret)
{
sBattleBuffersTransferData[0] = CONTROLLER_ONERETURNVALUE_DUPLICATE;
sBattleBuffersTransferData[1] = b;
sBattleBuffersTransferData[2] = (b & 0xFF00) >> 8;
sBattleBuffersTransferData[1] = ret;
sBattleBuffersTransferData[2] = (ret & 0xFF00) >> 8;
sBattleBuffersTransferData[3] = 0;
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void BtlController_EmitClearUnkVar(u8 bufferId)
// Unused
static void BtlController_EmitClearUnkVar(u8 bufferId)
{
sBattleBuffersTransferData[0] = CONTROLLER_CLEARUNKVAR;
sBattleBuffersTransferData[1] = CONTROLLER_CLEARUNKVAR;
@@ -1356,14 +1358,16 @@ void BtlController_EmitClearUnkVar(u8 bufferId)
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void BtlController_EmitSetUnkVar(u8 bufferId, u8 b)
// Unused
static void BtlController_EmitSetUnkVar(u8 bufferId, u8 b)
{
sBattleBuffersTransferData[0] = CONTROLLER_SETUNKVAR;
sBattleBuffersTransferData[1] = b;
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2);
}
void BtlController_EmitClearUnkFlag(u8 bufferId)
// Unused
static void BtlController_EmitClearUnkFlag(u8 bufferId)
{
sBattleBuffersTransferData[0] = CONTROLLER_CLEARUNKFLAG;
sBattleBuffersTransferData[1] = CONTROLLER_CLEARUNKFLAG;
@@ -1372,7 +1376,8 @@ void BtlController_EmitClearUnkFlag(u8 bufferId)
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
}
void BtlController_EmitToggleUnkFlag(u8 bufferId)
// Unused
static void BtlController_EmitToggleUnkFlag(u8 bufferId)
{
sBattleBuffersTransferData[0] = CONTROLLER_TOGGLEUNKFLAG;
sBattleBuffersTransferData[1] = CONTROLLER_TOGGLEUNKFLAG;
@@ -1451,7 +1456,7 @@ void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* h
sBattleBuffersTransferData[2] = (flags & PARTY_SUMM_SKIP_DRAW_DELAY) >> 7; // If true, skip delay after drawing. True during intro
sBattleBuffersTransferData[3] = CONTROLLER_DRAWPARTYSTATUSSUMMARY;
for (i = 0; i < (s32)(sizeof(struct HpAndStatus) * PARTY_SIZE); i++)
sBattleBuffersTransferData[4 + i] = *(i + (u8*)(hpAndStatus));
sBattleBuffersTransferData[4 + i] = *(i + (u8 *)(hpAndStatus));
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, sizeof(struct HpAndStatus) * PARTY_SIZE + 4);
}
+137 -121
View File
@@ -73,40 +73,43 @@ struct TourneyTreeLineSection
#define tMode data[2]
#define tPrevTaskId data[3]
// This file's functions.
static u8 GetDomeTrainerMonIvs(u16 trainerId);
static void SwapDomeTrainers(int id1, int id2, u16 *statsArray);
static void CalcDomeMonStats(u16 species, int level, int ivs, u8 evBits, u8 nature, int *stats);
static void CreateDomeOpponentMons(u16 tournamentTrainerId);
static int SelectOpponentMonsUsingPersonality(u16 tournamentTrainerId, bool8 arg1);
static int SelectOpponentMonsUsingOtId(u16 tournamentTrainerId, bool8 arg1);
static int GetTypeEffectivenessPoints(int move, int species, int arg2);
static int SelectOpponentMonsFromParty(int *arr, bool8 arg1);
static void Task_ShowTourneyInfoCard(u8 taskId);
static void Task_HandleInfoCardInput(u8 taskId);
static u8 Task_GetInfoCardInput(u8 taskId);
#define EFFECTIVENESS_MODE_GOOD 0
#define EFFECTIVENESS_MODE_BAD 1
#define EFFECTIVENESS_MODE_AI_VS_AI 2
static u8 GetDomeTrainerMonIvs(u16);
static void SwapDomeTrainers(int, int, u16 *);
static void CalcDomeMonStats(u16, int, int, u8, u8, int *);
static void CreateDomeOpponentMons(u16);
static int SelectOpponentMons_Good(u16, bool8);
static int SelectOpponentMons_Bad(u16, bool8);
static int GetTypeEffectivenessPoints(int, int, int);
static int SelectOpponentMonsFromParty(int *, bool8);
static void Task_ShowTourneyInfoCard(u8);
static void Task_HandleInfoCardInput(u8);
static u8 Task_GetInfoCardInput(u8);
static void SetFacilityTrainerAndMonPtrs(void);
static int TrainerIdToTournamentId(u16 trainerId);
static int TrainerIdToTournamentId(u16);
static u16 TrainerIdOfPlayerOpponent(void);
static void Task_ShowTourneyTree(u8 taskId);
static void Task_HandleStaticTourneyTreeInput(u8 taskId);
static void Task_ShowTourneyTree(u8);
static void Task_HandleStaticTourneyTreeInput(u8);
static void CB2_TourneyTree(void);
static void VblankCb_TourneyInfoCard(void);
static void DisplayMatchInfoOnCard(u8 flags, u8 matchNo);
static void DisplayTrainerInfoOnCard(u8 flags, u8 trainerTourneyId);
static int BufferDomeWinString(u8, u8*);
static void DisplayMatchInfoOnCard(u8, u8);
static void DisplayTrainerInfoOnCard(u8, u8);
static int BufferDomeWinString(u8, u8 *);
static u8 GetDomeBrainTrainerPicId(void);
static u8 GetDomeBrainTrainerClass(void);
static void CopyDomeBrainTrainerName(u8 *str);
static void CopyDomeTrainerName(u8 *str, u16 trainerId);
static void CopyDomeBrainTrainerName(u8 *);
static void CopyDomeTrainerName(u8 *, u16);
static void HblankCb_TourneyTree(void);
static void VblankCb_TourneyTree(void);
static u8 UpdateTourneyTreeCursor(u8 taskId);
static void DecideRoundWinners(u8 roundId);
static u8 GetOpposingNPCTournamentIdByRound(u8 tournamentId, u8);
static u8 UpdateTourneyTreeCursor(u8);
static void DecideRoundWinners(u8);
static u8 GetOpposingNPCTournamentIdByRound(u8, u8);
static void DrawTourneyAdvancementLine(u8, u8);
static void SpriteCb_HorizontalScrollArrow(struct Sprite *sprite);
static void SpriteCb_VerticalScrollArrow(struct Sprite *sprite);
static void SpriteCB_HorizontalScrollArrow(struct Sprite *);
static void SpriteCB_VerticalScrollArrow(struct Sprite *);
static void InitDomeChallenge(void);
static void GetDomeData(void);
static void SetDomeData(void);
@@ -130,7 +133,6 @@ static void BufferLastDomeWinnerName(void);
static void InitRandomTourneyTreeResults(void);
static void InitDomeTrainers(void);
// EWRAM variables.
EWRAM_DATA u32 gPlayerPartyLostHP = 0; // never read
static EWRAM_DATA u32 sPlayerPartyMaxHP = 0; // never read
static EWRAM_DATA struct TourneyTreeInfoCard *sInfoCard = {0};
@@ -892,7 +894,7 @@ static const struct OamData sOamData_TourneyTreePokeball =
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
@@ -910,7 +912,7 @@ static const struct OamData sOamData_TourneyTreeCloseButton =
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x16),
.x = 0,
@@ -927,7 +929,7 @@ static const struct OamData sOamData_VerticalScrollArrow =
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x8),
.x = 0,
@@ -944,7 +946,7 @@ static const struct OamData sOamData_HorizontalScrollArrow =
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x16),
.x = 0,
@@ -1087,7 +1089,7 @@ static const struct SpriteTemplate sHorizontalScrollArrowSpriteTemplate =
.anims = sSpriteAnimTable_HorizontalScrollArrow,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCb_HorizontalScrollArrow
.callback = SpriteCB_HorizontalScrollArrow
};
static const struct SpriteTemplate sVerticalScrollArrowSpriteTemplate =
@@ -1098,7 +1100,7 @@ static const struct SpriteTemplate sVerticalScrollArrowSpriteTemplate =
.anims = sSpriteAnimTable_VerticalScrollArrow,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCb_VerticalScrollArrow
.callback = SpriteCB_VerticalScrollArrow
};
// Organized by seed starting position, i.e. seed 0 battles seed 8 first
@@ -2080,7 +2082,6 @@ static const u8 sTourneyTreeLineSectionArrayCounts[DOME_TOURNAMENT_TRAINERS_COUN
{ARRAY_COUNT(sLineSectionTrainer16Round1), ARRAY_COUNT(sLineSectionTrainer16Round2), ARRAY_COUNT(sLineSectionTrainer16Semifinal), ARRAY_COUNT(sLineSectionTrainer16Final)},
};
// code
void CallBattleDomeFunction(void)
{
sBattleDomeFunctions[gSpecialVar_0x8004]();
@@ -2592,28 +2593,33 @@ static void CreateDomeOpponentMons(u16 tournamentTrainerId)
}
}
// Returns a bitmask representing which 2 of the trainer's 3 pokemon to select.
// The choice is calculated solely depending on the type effectiveness of their
// movesets against the player's pokemon.
// There is a 50% chance of either a "good" or "bad" selection mode being used.
// In the good mode movesets are preferred which are more effective against the
// player, and in the bad mode the opposite is true. If all 3 pokemon tie, the
// other mode will be tried. If they tie again, the pokemon selection is random.
int GetDomeTrainerSelectedMons(u16 tournamentTrainerId)
{
int selectedMonBits;
if (Random() & 1)
{
selectedMonBits = SelectOpponentMonsUsingPersonality(tournamentTrainerId, FALSE);
selectedMonBits = SelectOpponentMons_Good(tournamentTrainerId, FALSE);
if (selectedMonBits == 0)
selectedMonBits = SelectOpponentMonsUsingOtId(tournamentTrainerId, TRUE);
selectedMonBits = SelectOpponentMons_Bad(tournamentTrainerId, TRUE);
}
else
{
selectedMonBits = SelectOpponentMonsUsingOtId(tournamentTrainerId, FALSE);
selectedMonBits = SelectOpponentMons_Bad(tournamentTrainerId, FALSE);
if (selectedMonBits == 0)
selectedMonBits = SelectOpponentMonsUsingPersonality(tournamentTrainerId, TRUE);
selectedMonBits = SelectOpponentMons_Good(tournamentTrainerId, TRUE);
}
return selectedMonBits;
}
// Could probably use a better name once GetTypeEffectivenessPoints is clarified
// Personality seems to be used to select a different weighting system for type effectiveness points
static int SelectOpponentMonsUsingPersonality(u16 tournamentTrainerId, bool8 allowRandom)
static int SelectOpponentMons_Good(u16 tournamentTrainerId, bool8 allowRandom)
{
int i, moveId, playerMonId;
int partyMovePoints[FRONTIER_PARTY_SIZE];
@@ -2628,12 +2634,12 @@ static int SelectOpponentMonsUsingPersonality(u16 tournamentTrainerId, bool8 all
if (DOME_TRAINERS[tournamentTrainerId].trainerId == TRAINER_FRONTIER_BRAIN)
{
partyMovePoints[i] += GetTypeEffectivenessPoints(GetFrontierBrainMonMove(i, moveId),
GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), MON_DATA_PERSONALITY);
GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), EFFECTIVENESS_MODE_GOOD);
}
else
{
partyMovePoints[i] += GetTypeEffectivenessPoints(gFacilityTrainerMons[DOME_MONS[tournamentTrainerId][i]].moves[moveId],
GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), MON_DATA_PERSONALITY);
GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), EFFECTIVENESS_MODE_GOOD);
}
}
}
@@ -2641,8 +2647,8 @@ static int SelectOpponentMonsUsingPersonality(u16 tournamentTrainerId, bool8 all
return SelectOpponentMonsFromParty(partyMovePoints, allowRandom);
}
// See above function, identical but uses MON_DATA_OT_ID
static int SelectOpponentMonsUsingOtId(u16 tournamentTrainerId, bool8 allowRandom)
// Identical to function above, but uses EFFECTIVENESS_MODE_BAD
static int SelectOpponentMons_Bad(u16 tournamentTrainerId, bool8 allowRandom)
{
int i, moveId, playerMonId;
int partyMovePoints[FRONTIER_PARTY_SIZE];
@@ -2657,12 +2663,12 @@ static int SelectOpponentMonsUsingOtId(u16 tournamentTrainerId, bool8 allowRando
if (DOME_TRAINERS[tournamentTrainerId].trainerId == TRAINER_FRONTIER_BRAIN)
{
partyMovePoints[i] += GetTypeEffectivenessPoints(GetFrontierBrainMonMove(i, moveId),
GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), MON_DATA_OT_ID);
GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), EFFECTIVENESS_MODE_BAD);
}
else
{
partyMovePoints[i] += GetTypeEffectivenessPoints(gFacilityTrainerMons[DOME_MONS[tournamentTrainerId][i]].moves[moveId],
GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), MON_DATA_OT_ID);
GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), EFFECTIVENESS_MODE_BAD);
}
}
}
@@ -2735,13 +2741,13 @@ static int SelectOpponentMonsFromParty(int *partyMovePoints, bool8 allowRandom)
#define TYPE_x2 40
#define TYPE_x4 80
static int GetTypeEffectivenessPoints(int move, int targetSpecies, int arg2)
static int GetTypeEffectivenessPoints(int move, int targetSpecies, int mode)
{
int defType1, defType2, defAbility, moveType;
int i = 0;
int typePower = TYPE_x1;
if (move == MOVE_NONE || move == 0xFFFF || gBattleMoves[move].power == 0)
if (move == MOVE_NONE || move == MOVE_UNAVAILABLE || gBattleMoves[move].power == 0)
return 0;
defType1 = gBaseStats[targetSpecies].type1;
@@ -2751,11 +2757,20 @@ static int GetTypeEffectivenessPoints(int move, int targetSpecies, int arg2)
if (defAbility == ABILITY_LEVITATE && moveType == TYPE_GROUND)
{
if (arg2 == 1)
// They likely meant to return here, as 8 is the number of points normally used in this mode for moves with no effect.
// Because there's no return the value instead gets interpreted by the switch, and the number of points becomes 0.
if (mode == EFFECTIVENESS_MODE_BAD)
{
typePower = 8;
#ifdef BUGFIX
return typePower;
#endif
}
}
else
{
// Calculate a "type power" value to determine the benefit of using this type move against the target.
// This value will then be used to get the number of points to assign to the move.
while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE)
{
if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
@@ -2767,33 +2782,30 @@ static int GetTypeEffectivenessPoints(int move, int targetSpecies, int arg2)
{
// BUG: the value of TYPE_x2 does not exist in gTypeEffectiveness, so if defAbility is ABILITY_WONDER_GUARD, the conditional always fails
#ifndef BUGFIX
if (TYPE_EFFECT_DEF_TYPE(i) == defType1)
if ((defAbility == ABILITY_WONDER_GUARD && TYPE_EFFECT_MULTIPLIER(i) == TYPE_x2) || defAbility != ABILITY_WONDER_GUARD)
typePower = (typePower * TYPE_EFFECT_MULTIPLIER(i)) / 10;
if (TYPE_EFFECT_DEF_TYPE(i) == defType2 && defType1 != defType2)
if ((defAbility == ABILITY_WONDER_GUARD && TYPE_EFFECT_MULTIPLIER(i) == TYPE_x2) || defAbility != ABILITY_WONDER_GUARD)
typePower = (typePower * TYPE_EFFECT_MULTIPLIER(i)) / 10;
#define WONDER_GUARD_EFFECTIVENESS TYPE_x2
#else
#define WONDER_GUARD_EFFECTIVENESS TYPE_MUL_SUPER_EFFECTIVE
#endif
if (TYPE_EFFECT_DEF_TYPE(i) == defType1)
if ((defAbility == ABILITY_WONDER_GUARD && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE) || defAbility != ABILITY_WONDER_GUARD)
if ((defAbility == ABILITY_WONDER_GUARD && TYPE_EFFECT_MULTIPLIER(i) == WONDER_GUARD_EFFECTIVENESS) || defAbility != ABILITY_WONDER_GUARD)
typePower = (typePower * TYPE_EFFECT_MULTIPLIER(i)) / 10;
if (TYPE_EFFECT_DEF_TYPE(i) == defType2 && defType1 != defType2)
if ((defAbility == ABILITY_WONDER_GUARD && TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE) || defAbility != ABILITY_WONDER_GUARD)
if ((defAbility == ABILITY_WONDER_GUARD && TYPE_EFFECT_MULTIPLIER(i) == WONDER_GUARD_EFFECTIVENESS) || defAbility != ABILITY_WONDER_GUARD)
typePower = (typePower * TYPE_EFFECT_MULTIPLIER(i)) / 10;
#endif
}
i += 3;
}
}
switch (arg2)
switch (mode)
{
case 0:
case EFFECTIVENESS_MODE_GOOD:
// Weights moves that more effective.
switch (typePower)
{
case TYPE_x0_50:
case TYPE_x0_25:
case TYPE_x0:
case TYPE_x0_25:
case TYPE_x0_50:
default:
typePower = 0;
break;
@@ -2808,22 +2820,24 @@ static int GetTypeEffectivenessPoints(int move, int targetSpecies, int arg2)
break;
}
break;
case 1:
case EFFECTIVENESS_MODE_BAD:
// Weights moves that are less effective.
// Odd that there's no limit on this being used, even the Frontier Brain could end up using this.
switch (typePower)
{
default:
case TYPE_x1:
typePower = 0;
case TYPE_x0:
typePower = 8;
break;
case TYPE_x0_25:
typePower = 4;
break;
case TYPE_x0:
typePower = 8;
break;
case TYPE_x0_50:
typePower = 2;
break;
default:
case TYPE_x1:
typePower = 0;
break;
case TYPE_x2:
typePower = -2;
break;
@@ -2832,7 +2846,9 @@ static int GetTypeEffectivenessPoints(int move, int targetSpecies, int arg2)
break;
}
break;
case 2:
case EFFECTIVENESS_MODE_AI_VS_AI:
// Used as part of calculating the winner in a battle between two AIs.
// Weights moves that are more effective much more strongly in both directions.
switch (typePower)
{
case TYPE_x0:
@@ -3099,7 +3115,7 @@ static void Task_ShowTourneyInfoCard(u8 taskId)
// Note: Card scrolling up means the current card goes down and another one appears from top.
// The same is true for scrolling left.
// That means that the sprite needs to move with the moving card in the opposite scrolling direction.
static void SpriteCb_TrainerIconCardScrollUp(struct Sprite *sprite)
static void SpriteCB_TrainerIconCardScrollUp(struct Sprite *sprite)
{
sprite->y += 4;
if (sprite->data[0] != 0)
@@ -3119,7 +3135,7 @@ static void SpriteCb_TrainerIconCardScrollUp(struct Sprite *sprite)
}
}
static void SpriteCb_TrainerIconCardScrollDown(struct Sprite *sprite)
static void SpriteCB_TrainerIconCardScrollDown(struct Sprite *sprite)
{
sprite->y -= 4;
if (sprite->data[0] != 0)
@@ -3139,7 +3155,7 @@ static void SpriteCb_TrainerIconCardScrollDown(struct Sprite *sprite)
}
}
static void SpriteCb_TrainerIconCardScrollLeft(struct Sprite *sprite)
static void SpriteCB_TrainerIconCardScrollLeft(struct Sprite *sprite)
{
sprite->x += 4;
if (sprite->data[0] != 0)
@@ -3159,7 +3175,7 @@ static void SpriteCb_TrainerIconCardScrollLeft(struct Sprite *sprite)
}
}
static void SpriteCb_TrainerIconCardScrollRight(struct Sprite *sprite)
static void SpriteCB_TrainerIconCardScrollRight(struct Sprite *sprite)
{
sprite->x -= 4;
if (sprite->data[0] != 0)
@@ -3181,13 +3197,13 @@ static void SpriteCb_TrainerIconCardScrollRight(struct Sprite *sprite)
#define sMonIconStill data[3]
static void SpriteCb_MonIcon(struct Sprite *sprite)
static void SpriteCB_MonIconDomeInfo(struct Sprite *sprite)
{
if (!sprite->sMonIconStill)
UpdateMonIconFrame(sprite);
}
static void SpriteCb_MonIconCardScrollUp(struct Sprite *sprite)
static void SpriteCB_MonIconCardScrollUp(struct Sprite *sprite)
{
if (!sprite->sMonIconStill)
UpdateMonIconFrame(sprite);
@@ -3197,7 +3213,7 @@ static void SpriteCb_MonIconCardScrollUp(struct Sprite *sprite)
if (sprite->y >= -16)
sprite->invisible = FALSE;
if (++sprite->data[1] == 40)
sprite->callback = SpriteCb_MonIcon;
sprite->callback = SpriteCB_MonIconDomeInfo;
}
else
{
@@ -3209,7 +3225,7 @@ static void SpriteCb_MonIconCardScrollUp(struct Sprite *sprite)
}
}
static void SpriteCb_MonIconCardScrollDown(struct Sprite *sprite)
static void SpriteCB_MonIconCardScrollDown(struct Sprite *sprite)
{
if (!sprite->sMonIconStill)
UpdateMonIconFrame(sprite);
@@ -3219,7 +3235,7 @@ static void SpriteCb_MonIconCardScrollDown(struct Sprite *sprite)
if (sprite->y <= 176)
sprite->invisible = FALSE;
if (++sprite->data[1] == 40)
sprite->callback = SpriteCb_MonIcon;
sprite->callback = SpriteCB_MonIconDomeInfo;
}
else
{
@@ -3231,7 +3247,7 @@ static void SpriteCb_MonIconCardScrollDown(struct Sprite *sprite)
}
}
static void SpriteCb_MonIconCardScrollLeft(struct Sprite *sprite)
static void SpriteCB_MonIconCardScrollLeft(struct Sprite *sprite)
{
if (!sprite->sMonIconStill)
UpdateMonIconFrame(sprite);
@@ -3241,7 +3257,7 @@ static void SpriteCb_MonIconCardScrollLeft(struct Sprite *sprite)
if (sprite->x >= -16)
sprite->invisible = FALSE;
if (++sprite->data[1] == 64)
sprite->callback = SpriteCb_MonIcon;
sprite->callback = SpriteCB_MonIconDomeInfo;
}
else
{
@@ -3253,7 +3269,7 @@ static void SpriteCb_MonIconCardScrollLeft(struct Sprite *sprite)
}
}
static void SpriteCb_MonIconCardScrollRight(struct Sprite *sprite)
static void SpriteCB_MonIconCardScrollRight(struct Sprite *sprite)
{
if (!sprite->sMonIconStill)
UpdateMonIconFrame(sprite);
@@ -3263,7 +3279,7 @@ static void SpriteCb_MonIconCardScrollRight(struct Sprite *sprite)
if (sprite->x <= DISPLAY_WIDTH + 16)
sprite->invisible = FALSE;
if (++sprite->data[1] == 64)
sprite->callback = SpriteCb_MonIcon;
sprite->callback = SpriteCB_MonIconDomeInfo;
}
else
{
@@ -3275,7 +3291,7 @@ static void SpriteCb_MonIconCardScrollRight(struct Sprite *sprite)
}
}
static void SpriteCb_HorizontalScrollArrow(struct Sprite *sprite)
static void SpriteCB_HorizontalScrollArrow(struct Sprite *sprite)
{
int taskId1 = sprite->data[0];
int arrId = gTasks[gTasks[taskId1].data[4]].data[1];
@@ -3344,7 +3360,7 @@ static void SpriteCb_HorizontalScrollArrow(struct Sprite *sprite)
}
}
static void SpriteCb_VerticalScrollArrow(struct Sprite *sprite)
static void SpriteCB_VerticalScrollArrow(struct Sprite *sprite)
{
int taskId1 = sprite->data[0];
@@ -3510,7 +3526,7 @@ static void Task_HandleInfoCardInput(u8 taskId)
{
if (sInfoCard->spriteIds[i] != SPRITE_NONE)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_TrainerIconCardScrollUp;
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCB_TrainerIconCardScrollUp;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot ^ 1;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
@@ -3521,7 +3537,7 @@ static void Task_HandleInfoCardInput(u8 taskId)
{
if (sInfoCard->spriteIds[i] != SPRITE_NONE)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_MonIconCardScrollUp;
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCB_MonIconCardScrollUp;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot ^ 1;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
@@ -3534,7 +3550,7 @@ static void Task_HandleInfoCardInput(u8 taskId)
{
if (sInfoCard->spriteIds[i] != SPRITE_NONE)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_TrainerIconCardScrollUp;
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCB_TrainerIconCardScrollUp;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
@@ -3545,7 +3561,7 @@ static void Task_HandleInfoCardInput(u8 taskId)
{
if (sInfoCard->spriteIds[i] != SPRITE_NONE)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_MonIconCardScrollUp;
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCB_MonIconCardScrollUp;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
@@ -3626,7 +3642,7 @@ static void Task_HandleInfoCardInput(u8 taskId)
{
if (sInfoCard->spriteIds[i] != SPRITE_NONE)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_TrainerIconCardScrollDown;
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCB_TrainerIconCardScrollDown;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot ^ 1;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
@@ -3637,7 +3653,7 @@ static void Task_HandleInfoCardInput(u8 taskId)
{
if (sInfoCard->spriteIds[i] != SPRITE_NONE)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_MonIconCardScrollDown;
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCB_MonIconCardScrollDown;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot ^ 1;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
@@ -3650,7 +3666,7 @@ static void Task_HandleInfoCardInput(u8 taskId)
{
if (sInfoCard->spriteIds[i] != SPRITE_NONE)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_TrainerIconCardScrollDown;
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCB_TrainerIconCardScrollDown;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
@@ -3661,7 +3677,7 @@ static void Task_HandleInfoCardInput(u8 taskId)
{
if (sInfoCard->spriteIds[i] != SPRITE_NONE)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_MonIconCardScrollDown;
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCB_MonIconCardScrollDown;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
@@ -3709,7 +3725,7 @@ static void Task_HandleInfoCardInput(u8 taskId)
{
if (sInfoCard->spriteIds[i] != SPRITE_NONE)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_TrainerIconCardScrollLeft;
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCB_TrainerIconCardScrollLeft;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot ^ 1;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
@@ -3720,7 +3736,7 @@ static void Task_HandleInfoCardInput(u8 taskId)
{
if (sInfoCard->spriteIds[i] != SPRITE_NONE)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_MonIconCardScrollLeft;
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCB_MonIconCardScrollLeft;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot ^ 1;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
@@ -3733,7 +3749,7 @@ static void Task_HandleInfoCardInput(u8 taskId)
{
if (sInfoCard->spriteIds[i] != SPRITE_NONE)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_TrainerIconCardScrollLeft;
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCB_TrainerIconCardScrollLeft;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
@@ -3744,7 +3760,7 @@ static void Task_HandleInfoCardInput(u8 taskId)
{
if (sInfoCard->spriteIds[i] != SPRITE_NONE)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_MonIconCardScrollLeft;
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCB_MonIconCardScrollLeft;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
@@ -3792,7 +3808,7 @@ static void Task_HandleInfoCardInput(u8 taskId)
{
if (sInfoCard->spriteIds[i] != SPRITE_NONE)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_TrainerIconCardScrollLeft;
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCB_TrainerIconCardScrollLeft;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot ^ 1;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
@@ -3803,7 +3819,7 @@ static void Task_HandleInfoCardInput(u8 taskId)
{
if (sInfoCard->spriteIds[i] != SPRITE_NONE)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_MonIconCardScrollLeft;
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCB_MonIconCardScrollLeft;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot ^ 1;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
@@ -3816,7 +3832,7 @@ static void Task_HandleInfoCardInput(u8 taskId)
{
if (sInfoCard->spriteIds[i] != SPRITE_NONE)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_TrainerIconCardScrollLeft;
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCB_TrainerIconCardScrollLeft;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
@@ -3827,7 +3843,7 @@ static void Task_HandleInfoCardInput(u8 taskId)
{
if (sInfoCard->spriteIds[i] != SPRITE_NONE)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_MonIconCardScrollLeft;
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCB_MonIconCardScrollLeft;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
@@ -3873,7 +3889,7 @@ static void Task_HandleInfoCardInput(u8 taskId)
{
if (sInfoCard->spriteIds[i] != SPRITE_NONE)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_TrainerIconCardScrollRight;
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCB_TrainerIconCardScrollRight;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot ^ 1;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
@@ -3884,7 +3900,7 @@ static void Task_HandleInfoCardInput(u8 taskId)
{
if (sInfoCard->spriteIds[i] != SPRITE_NONE)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_MonIconCardScrollRight;
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCB_MonIconCardScrollRight;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot ^ 1;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
@@ -3897,7 +3913,7 @@ static void Task_HandleInfoCardInput(u8 taskId)
{
if (sInfoCard->spriteIds[i] != SPRITE_NONE)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_TrainerIconCardScrollRight;
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCB_TrainerIconCardScrollRight;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
@@ -3908,7 +3924,7 @@ static void Task_HandleInfoCardInput(u8 taskId)
{
if (sInfoCard->spriteIds[i] != SPRITE_NONE)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_MonIconCardScrollRight;
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCB_MonIconCardScrollRight;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
@@ -3956,7 +3972,7 @@ static void Task_HandleInfoCardInput(u8 taskId)
{
if (sInfoCard->spriteIds[i] != SPRITE_NONE)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_TrainerIconCardScrollRight;
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCB_TrainerIconCardScrollRight;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot ^ 1;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
@@ -3967,7 +3983,7 @@ static void Task_HandleInfoCardInput(u8 taskId)
{
if (sInfoCard->spriteIds[i] != SPRITE_NONE)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_MonIconCardScrollRight;
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCB_MonIconCardScrollRight;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot ^ 1;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
@@ -3980,7 +3996,7 @@ static void Task_HandleInfoCardInput(u8 taskId)
{
if (sInfoCard->spriteIds[i] != SPRITE_NONE)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_TrainerIconCardScrollRight;
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCB_TrainerIconCardScrollRight;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
@@ -3991,7 +4007,7 @@ static void Task_HandleInfoCardInput(u8 taskId)
{
if (sInfoCard->spriteIds[i] != SPRITE_NONE)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_MonIconCardScrollRight;
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCB_MonIconCardScrollRight;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
@@ -4281,7 +4297,7 @@ static void DisplayTrainerInfoOnCard(u8 flags, u8 trainerTourneyId)
if (trainerId == TRAINER_PLAYER)
{
sInfoCard->spriteIds[2 + i + arrId] = CreateMonIcon(DOME_MONS[trainerTourneyId][i],
SpriteCb_MonIcon,
SpriteCB_MonIconDomeInfo,
x | sInfoTrainerMonX[i],
y + sInfoTrainerMonY[i],
0, 0, TRUE);
@@ -4290,7 +4306,7 @@ static void DisplayTrainerInfoOnCard(u8 flags, u8 trainerTourneyId)
else if (trainerId == TRAINER_FRONTIER_BRAIN)
{
sInfoCard->spriteIds[2 + i + arrId] = CreateMonIcon(DOME_MONS[trainerTourneyId][i],
SpriteCb_MonIcon,
SpriteCB_MonIconDomeInfo,
x | sInfoTrainerMonX[i],
y + sInfoTrainerMonY[i],
0, 0, TRUE);
@@ -4299,7 +4315,7 @@ static void DisplayTrainerInfoOnCard(u8 flags, u8 trainerTourneyId)
else
{
sInfoCard->spriteIds[2 + i + arrId] = CreateMonIcon(gFacilityTrainerMons[DOME_MONS[trainerTourneyId][i]].species,
SpriteCb_MonIcon,
SpriteCB_MonIconDomeInfo,
x | sInfoTrainerMonX[i],
y + sInfoTrainerMonY[i],
0, 0, TRUE);
@@ -4770,7 +4786,7 @@ static void DisplayMatchInfoOnCard(u8 flags, u8 matchNo)
if (trainerIds[0] == TRAINER_PLAYER)
{
sInfoCard->spriteIds[2 + i + arrId] = CreateMonIcon(DOME_MONS[tournamentIds[0]][i],
SpriteCb_MonIcon,
SpriteCB_MonIconDomeInfo,
x | sLeftTrainerMonX[i],
y + sLeftTrainerMonY[i],
0, 0, TRUE);
@@ -4779,7 +4795,7 @@ static void DisplayMatchInfoOnCard(u8 flags, u8 matchNo)
else if (trainerIds[0] == TRAINER_FRONTIER_BRAIN)
{
sInfoCard->spriteIds[2 + i + arrId] = CreateMonIcon(DOME_MONS[tournamentIds[0]][i],
SpriteCb_MonIcon,
SpriteCB_MonIconDomeInfo,
x | sLeftTrainerMonX[i],
y + sLeftTrainerMonY[i],
0, 0, TRUE);
@@ -4788,7 +4804,7 @@ static void DisplayMatchInfoOnCard(u8 flags, u8 matchNo)
else
{
sInfoCard->spriteIds[2 + i + arrId] = CreateMonIcon(gFacilityTrainerMons[DOME_MONS[tournamentIds[0]][i]].species,
SpriteCb_MonIcon,
SpriteCB_MonIconDomeInfo,
x | sLeftTrainerMonX[i],
y + sLeftTrainerMonY[i],
0, 0, TRUE);
@@ -4810,7 +4826,7 @@ static void DisplayMatchInfoOnCard(u8 flags, u8 matchNo)
if (trainerIds[1] == TRAINER_PLAYER)
{
sInfoCard->spriteIds[5 + i + arrId] = CreateMonIcon(DOME_MONS[tournamentIds[1]][i],
SpriteCb_MonIcon,
SpriteCB_MonIconDomeInfo,
x | sRightTrainerMonX[i],
y + sRightTrainerMonY[i],
0, 0, TRUE);
@@ -4819,7 +4835,7 @@ static void DisplayMatchInfoOnCard(u8 flags, u8 matchNo)
else if (trainerIds[1] == TRAINER_FRONTIER_BRAIN)
{
sInfoCard->spriteIds[5 + i + arrId] = CreateMonIcon(DOME_MONS[tournamentIds[1]][i],
SpriteCb_MonIcon,
SpriteCB_MonIconDomeInfo,
x | sRightTrainerMonX[i],
y + sRightTrainerMonY[i],
0, 0, TRUE);
@@ -4828,7 +4844,7 @@ static void DisplayMatchInfoOnCard(u8 flags, u8 matchNo)
else
{
sInfoCard->spriteIds[5 + i + arrId] = CreateMonIcon(gFacilityTrainerMons[DOME_MONS[tournamentIds[1]][i]].species,
SpriteCb_MonIcon,
SpriteCB_MonIconDomeInfo,
x | sRightTrainerMonX[i],
y + sRightTrainerMonY[i],
0, 0, TRUE);
@@ -5847,7 +5863,7 @@ static void InitRandomTourneyTreeResults(void)
DOME_TRAINERS[i].forfeited = FALSE;
}
monLevel = 50;
monLevel = FRONTIER_MAX_LEVEL_50;
for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++)
{
monTypesBits = 0;
@@ -5990,7 +6006,7 @@ static void DecideRoundWinners(u8 roundId)
for (monId2 = 0; monId2 < FRONTIER_PARTY_SIZE; monId2++)
{
points1 += GetTypeEffectivenessPoints(gFacilityTrainerMons[DOME_MONS[tournamentId1][monId1]].moves[moveSlot],
gFacilityTrainerMons[DOME_MONS[tournamentId2][monId2]].species, 2);
gFacilityTrainerMons[DOME_MONS[tournamentId2][monId2]].species, EFFECTIVENESS_MODE_AI_VS_AI);
}
}
species = gFacilityTrainerMons[DOME_MONS[tournamentId1][monId1]].species;
@@ -6013,7 +6029,7 @@ static void DecideRoundWinners(u8 roundId)
for (monId2 = 0; monId2 < FRONTIER_PARTY_SIZE; monId2++)
{
points2 += GetTypeEffectivenessPoints(gFacilityTrainerMons[DOME_MONS[tournamentId2][monId1]].moves[moveSlot],
gFacilityTrainerMons[DOME_MONS[tournamentId1][monId2]].species, 2);
gFacilityTrainerMons[DOME_MONS[tournamentId1][monId2]].species, EFFECTIVENESS_MODE_AI_VS_AI);
}
}
species = gFacilityTrainerMons[DOME_MONS[tournamentId2][monId1]].species;
+42 -26
View File
@@ -12,15 +12,15 @@
#include "constants/battle_factory.h"
#include "constants/battle_frontier.h"
#include "constants/battle_frontier_mons.h"
#include "constants/battle_tent.h"
#include "constants/frontier_util.h"
#include "constants/layouts.h"
#include "constants/trainers.h"
#include "constants/moves.h"
#include "constants/items.h"
// IWRAM bss
static bool8 sPerformedRentalSwap;
// This file's functions.
static void InitFactoryChallenge(void);
static void GetBattleFactoryData(void);
static void SetBattleFactoryData(void);
@@ -212,7 +212,7 @@ static void InitFactoryChallenge(void)
}
sPerformedRentalSwap = FALSE;
for (i = 0; i < 6; i++)
for (i = 0; i < ARRAY_COUNT(gSaveBlock2Ptr->frontier.rentalMons); i++)
gSaveBlock2Ptr->frontier.rentalMons[i].monId = 0xFFFF;
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
gFrontierTempParty[i] = 0xFFFF;
@@ -310,11 +310,12 @@ static void GenerateOpponentMons(void)
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
u32 winStreak = gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode];
u32 challengeNum = winStreak / 7;
u32 challengeNum = winStreak / FRONTIER_STAGES_PER_CHALLENGE;
gFacilityTrainers = gBattleFrontierTrainers;
do
{
// Choose a random trainer, ensuring no repeats in this challenge
trainerId = GetRandomScaledFrontierTrainerId(challengeNum, gSaveBlock2Ptr->frontier.curChallengeBattleNum);
for (i = 0; i < gSaveBlock2Ptr->frontier.curChallengeBattleNum; i++)
{
@@ -324,27 +325,32 @@ static void GenerateOpponentMons(void)
} while (i != gSaveBlock2Ptr->frontier.curChallengeBattleNum);
gTrainerBattleOpponent_A = trainerId;
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum < 6)
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum < FRONTIER_STAGES_PER_CHALLENGE - 1)
gSaveBlock2Ptr->frontier.trainerIds[gSaveBlock2Ptr->frontier.curChallengeBattleNum] = trainerId;
i = 0;
while (i != FRONTIER_PARTY_SIZE)
{
u16 monId = GetFactoryMonId(lvlMode, challengeNum, FALSE);
// Unown (FRONTIER_MON_UNOWN) is forbidden on opponent Factory teams.
if (gFacilityTrainerMons[monId].species == SPECIES_UNOWN)
continue;
for (j = 0; j < 6; j++)
// Ensure none of the opponent's pokemon are the same as the potential rental pokemon for the player
for (j = 0; j < (int)ARRAY_COUNT(gSaveBlock2Ptr->frontier.rentalMons); j++)
{
if (gFacilityTrainerMons[monId].species == gFacilityTrainerMons[gSaveBlock2Ptr->frontier.rentalMons[j].monId].species)
break;
}
if (j != 6)
if (j != (int)ARRAY_COUNT(gSaveBlock2Ptr->frontier.rentalMons))
continue;
// "High tier" pokemon are only allowed on open level mode
if (lvlMode == FRONTIER_LVL_50 && monId > FRONTIER_MONS_HIGH_TIER)
continue;
// Ensure this species hasn't already been chosen for the opponent
for (k = firstMonId; k < firstMonId + i; k++)
{
if (species[k] == gFacilityTrainerMons[monId].species)
@@ -353,14 +359,16 @@ static void GenerateOpponentMons(void)
if (k != firstMonId + i)
continue;
// Ensure held items don't repeat on the opponent's team
for (k = firstMonId; k < firstMonId + i; k++)
{
if (heldItems[k] != 0 && heldItems[k] == gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId])
if (heldItems[k] != ITEM_NONE && heldItems[k] == gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId])
break;
}
if (k != firstMonId + i)
continue;
// Successful selection
species[i] = gFacilityTrainerMons[monId].species;
heldItems[i] = gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId];
gFrontierTempParty[i] = monId;
@@ -406,15 +414,15 @@ static void SetPlayerAndOpponentParties(void)
if (gSaveBlock2Ptr->frontier.lvlMode == FRONTIER_LVL_TENT)
{
gFacilityTrainerMons = gSlateportBattleTentMons;
monLevel = 30;
monLevel = TENT_MIN_LEVEL;
}
else
{
gFacilityTrainerMons = gBattleFrontierMons;
if (gSaveBlock2Ptr->frontier.lvlMode != FRONTIER_LVL_50)
monLevel = 100;
monLevel = FRONTIER_MAX_LEVEL_OPEN;
else
monLevel = 50;
monLevel = FRONTIER_MAX_LEVEL_50;
}
if (gSpecialVar_0x8005 < 2)
@@ -618,9 +626,9 @@ static void GetOpponentMostCommonMonType(void)
// Determine which are the two most-common types.
// The second most-common type is only updated if
// its count is equal to the most-common type.
mostCommonTypes[0] = TYPE_NORMAL;
mostCommonTypes[1] = TYPE_NORMAL;
for (i = TYPE_FIGHTING; i < NUMBER_OF_MON_TYPES; i++)
mostCommonTypes[0] = 0;
mostCommonTypes[1] = 0;
for (i = 1; i < NUMBER_OF_MON_TYPES; i++)
{
if (typeCounts[mostCommonTypes[0]] < typeCounts[i])
mostCommonTypes[0] = i;
@@ -720,17 +728,25 @@ static void RestorePlayerPartyHeldItems(void)
}
}
u8 GetFactoryMonFixedIV(u8 arg0, u8 arg1)
// Get the IV to use for the opponent's pokémon.
// The IVs get higher for each subsequent challenge and for
// the last trainer in each challenge. Noland is an exception
// to this, as he uses the IVs that would be used by the regular
// trainers 2 challenges ahead of the current one.
// Due to a mistake in FillFactoryFrontierTrainerParty, the
// challenge number used to determine the IVs for regular trainers
// is Battle Tower's instead of Battle Factory's.
u8 GetFactoryMonFixedIV(u8 challengeNum, bool8 isLastBattle)
{
u8 a1;
u8 a2 = (arg1 != 0) ? 1 : 0;
u8 ivSet;
bool8 useHigherIV = isLastBattle ? TRUE : FALSE;
if (arg0 > 8)
a1 = 7;
if (challengeNum > 8)
ivSet = 7;
else
a1 = arg0;
ivSet = challengeNum;
return sFixedIVTable[a1][a2];
return sFixedIVTable[ivSet][useHigherIV];
}
void FillFactoryBrainParty(void)
@@ -746,7 +762,7 @@ void FillFactoryBrainParty(void)
u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u8 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
u8 challengeNum = gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode] / 7;
fixedIV = GetFactoryMonFixedIV(challengeNum + 2, 0);
fixedIV = GetFactoryMonFixedIV(challengeNum + 2, FALSE);
monLevel = SetFacilityPtrsGetLevel();
i = 0;
otId = T1_READ_32(gSaveBlock2Ptr->playerTrainerId);
@@ -757,15 +773,15 @@ void FillFactoryBrainParty(void)
if (gFacilityTrainerMons[monId].species == SPECIES_UNOWN)
continue;
if (monLevel == 50 && monId > FRONTIER_MONS_HIGH_TIER)
if (monLevel == FRONTIER_MAX_LEVEL_50 && monId > FRONTIER_MONS_HIGH_TIER)
continue;
for (j = 0; j < 6; j++)
for (j = 0; j < (int)ARRAY_COUNT(gSaveBlock2Ptr->frontier.rentalMons); j++)
{
if (monId == gSaveBlock2Ptr->frontier.rentalMons[j].monId)
break;
}
if (j != 6)
if (j != (int)ARRAY_COUNT(gSaveBlock2Ptr->frontier.rentalMons))
continue;
for (k = 0; k < i; k++)
@@ -778,7 +794,7 @@ void FillFactoryBrainParty(void)
for (k = 0; k < i; k++)
{
if (heldItems[k] != 0 && heldItems[k] == gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId])
if (heldItems[k] != ITEM_NONE && heldItems[k] == gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId])
break;
}
if (k != i)
+15 -21
View File
@@ -410,7 +410,7 @@ static const struct OamData sOam_Select_Pokeball =
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x32),
.x = 0,
@@ -427,7 +427,7 @@ static const struct OamData sOam_Select_Arrow =
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
@@ -444,7 +444,7 @@ static const struct OamData sOam_Select_MenuHighlight =
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x16),
.x = 0,
@@ -461,7 +461,7 @@ static const struct OamData sOam_Select_MonPicBgAnim =
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
@@ -661,7 +661,7 @@ static const struct OamData sOam_Swap_Pokeball =
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x32),
.x = 0,
@@ -678,7 +678,7 @@ static const struct OamData sOam_Swap_Arrow =
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
@@ -695,7 +695,7 @@ static const struct OamData sOam_Swap_MenuHighlight =
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x16),
.x = 0,
@@ -712,7 +712,7 @@ static const struct OamData sOam_Swap_MonPicBgAnim =
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
@@ -1131,8 +1131,7 @@ static void CB2_InitSelectScreen(void)
switch (gMain.state)
{
case 0:
if (sFactorySelectMons != NULL)
FREE_AND_SET_NULL(sFactorySelectMons);
TRY_FREE_AND_SET_NULL(sFactorySelectMons);
SetHBlankCallback(NULL);
SetVBlankCallback(NULL);
CpuFill32(0, (void *)VRAM, VRAM_SIZE);
@@ -1748,9 +1747,9 @@ static void CreateFrontierFactorySelectableMons(u8 firstMonId)
u16 monId = gSaveBlock2Ptr->frontier.rentalMons[i].monId;
sFactorySelectScreen->mons[i + firstMonId].monId = monId;
if (i < rentalRank)
ivs = GetFactoryMonFixedIV(challengeNum + 1, 0);
ivs = GetFactoryMonFixedIV(challengeNum + 1, FALSE);
else
ivs = GetFactoryMonFixedIV(challengeNum, 0);
ivs = GetFactoryMonFixedIV(challengeNum, FALSE);
CreateMonWithEVSpreadNatureOTID(&sFactorySelectScreen->mons[i + firstMonId].monData,
gFacilityTrainerMons[monId].species,
level,
@@ -2474,7 +2473,7 @@ static void Swap_Task_HandleYesNo(u8 taskId)
gTasks[taskId].tSaidYes = TRUE;
hiPtr = gTasks[taskId].tFollowUpTaskPtrHi;
loPtr = gTasks[taskId].tFollowUpTaskPtrLo;
gTasks[taskId].func = (void*)((hiPtr << 16) | loPtr);
gTasks[taskId].func = (void *)((hiPtr << 16) | loPtr);
}
else
{
@@ -2483,7 +2482,7 @@ static void Swap_Task_HandleYesNo(u8 taskId)
Swap_ErasePopupMenu(SWAP_WIN_YES_NO);
hiPtr = gTasks[taskId].tFollowUpTaskPtrHi;
loPtr = gTasks[taskId].tFollowUpTaskPtrLo;
gTasks[taskId].func = (void*)((hiPtr << 16) | loPtr);
gTasks[taskId].func = (void *)((hiPtr << 16) | loPtr);
}
}
else if (JOY_NEW(B_BUTTON))
@@ -2493,7 +2492,7 @@ static void Swap_Task_HandleYesNo(u8 taskId)
Swap_ErasePopupMenu(SWAP_WIN_YES_NO);
hiPtr = gTasks[taskId].tFollowUpTaskPtrHi;
loPtr = gTasks[taskId].tFollowUpTaskPtrLo;
gTasks[taskId].func = (void*)((hiPtr << 16) | loPtr);
gTasks[taskId].func = (void *)((hiPtr << 16) | loPtr);
}
else if (JOY_REPEAT(DPAD_UP))
{
@@ -4221,17 +4220,12 @@ static void Task_OpenMonPic(u8 taskId)
return;
break;
default:
#ifndef UBFIX
DestroyTask(taskId);
#endif
// UB: Should not use the task after it has been deleted.
// Accessing data of destroyed task. Task data isn't reset until a new task needs that task id.
if (gTasks[taskId].tIsSwapScreen == TRUE)
Swap_CreateMonSprite();
else
Select_CreateMonSprite();
#ifdef UBFIX
DestroyTask(taskId);
#endif
return;
}
task->tState++;
+15 -15
View File
@@ -110,7 +110,7 @@ u16 ChooseMoveAndTargetInBattlePalace(void)
{
s32 i, var1, var2;
s32 chosenMoveId = -1;
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
u8 unusableMovesBits = CheckMoveLimitations(gActiveBattler, 0, MOVE_LIMITATIONS_ALL);
s32 percent = Random() % 100;
@@ -254,7 +254,7 @@ u16 ChooseMoveAndTargetInBattlePalace(void)
else if (moveTarget == MOVE_TARGET_SELECTED)
chosenMoveId |= GetBattlePalaceTarget();
else
chosenMoveId |= (GetBattlerAtPosition((GetBattlerPosition(gActiveBattler) & BIT_SIDE) ^ BIT_SIDE) << 8);
chosenMoveId |= (GetBattlerAtPosition(BATTLE_OPPOSITE(GET_BATTLER_SIDE(gActiveBattler))) << 8);
return chosenMoveId;
}
@@ -310,7 +310,7 @@ static u16 GetBattlePalaceTarget(void)
}
if (gBattleMons[opposing1].hp == gBattleMons[opposing2].hp)
return (((gActiveBattler & BIT_SIDE) ^ BIT_SIDE) + (Random() & 2)) << 8;
return (BATTLE_OPPOSITE(gActiveBattler & BIT_SIDE) + (Random() & 2)) << 8;
switch (gBattlePalaceNatureToMoveTarget[GetNatureFromPersonality(gBattleMons[gActiveBattler].personality)])
{
@@ -325,11 +325,11 @@ static u16 GetBattlePalaceTarget(void)
else
return opposing2 << 8;
case PALACE_TARGET_RANDOM:
return (((gActiveBattler & BIT_SIDE) ^ BIT_SIDE) + (Random() & 2)) << 8;
return (BATTLE_OPPOSITE(gActiveBattler & BIT_SIDE) + (Random() & 2)) << 8;
}
}
return (gActiveBattler ^ BIT_SIDE) << 8;
return BATTLE_OPPOSITE(gActiveBattler) << 8;
}
// Wait for the pokemon to finish appearing out from the pokeball on send out
@@ -353,12 +353,12 @@ void SpriteCB_WaitForBattlerBallReleaseAnim(struct Sprite *sprite)
}
}
static void UnusedDoBattleSpriteAffineAnim(struct Sprite *sprite, bool8 arg1)
static void UnusedDoBattleSpriteAffineAnim(struct Sprite *sprite, bool8 pointless)
{
sprite->animPaused = TRUE;
sprite->callback = SpriteCallbackDummy;
if (!arg1)
if (!pointless)
StartSpriteAffineAnim(sprite, 1);
else
StartSpriteAffineAnim(sprite, 1);
@@ -590,7 +590,7 @@ void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 battlerId)
if (species == SPECIES_CASTFORM)
{
paletteOffset = 0x100 + battlerId * 16;
LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[CASTFORM_NORMAL]);
LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette);
LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerId]], paletteOffset, 0x20);
}
@@ -653,7 +653,7 @@ void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId)
if (species == SPECIES_CASTFORM)
{
paletteOffset = 0x100 + battlerId * 16;
LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[CASTFORM_NORMAL]);
LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette);
LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerId]], paletteOffset, 0x20);
}
@@ -783,7 +783,7 @@ bool8 BattleLoadAllHealthBoxesGfx(u8 state)
return retVal;
}
void LoadBattleBarGfx(u8 arg0)
void LoadBattleBarGfx(u8 unused)
{
LZDecompressWram(gBattleInterfaceGfx_BattleBar, gMonSpritesGfxPtr->barFontGfx);
}
@@ -973,7 +973,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 castform)
if (targetSpecies == SPECIES_CASTFORM)
{
gSprites[gBattlerSpriteIds[battlerAtk]].anims = gMonFrontAnimsPtrTable[targetSpecies];
LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[CASTFORM_NORMAL]);
LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette);
LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerDef]], paletteOffset, 32);
}
@@ -1060,7 +1060,7 @@ void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId)
{
if (!gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong)
{
if (!gBattleSpritesDataPtr->battlerData[battlerId ^ BIT_FLANK].lowHpSong)
if (!gBattleSpritesDataPtr->battlerData[BATTLE_PARTNER(battlerId)].lowHpSong)
PlaySE(SE_LOW_HEALTH);
gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong = 1;
}
@@ -1073,7 +1073,7 @@ void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId)
m4aSongNumStop(SE_LOW_HEALTH);
return;
}
if (IsDoubleBattle() && !gBattleSpritesDataPtr->battlerData[battlerId ^ BIT_FLANK].lowHpSong)
if (IsDoubleBattle() && !gBattleSpritesDataPtr->battlerData[BATTLE_PARTNER(battlerId)].lowHpSong)
{
m4aSongNumStop(SE_LOW_HEALTH);
return;
@@ -1087,7 +1087,7 @@ void BattleStopLowHpSound(void)
gBattleSpritesDataPtr->battlerData[playerBattler].lowHpSong = 0;
if (IsDoubleBattle())
gBattleSpritesDataPtr->battlerData[playerBattler ^ BIT_FLANK].lowHpSong = 0;
gBattleSpritesDataPtr->battlerData[BATTLE_PARTNER(playerBattler)].lowHpSong = 0;
m4aSongNumStop(SE_LOW_HEALTH);
}
@@ -1219,7 +1219,7 @@ void HideBattlerShadowSprite(u8 battlerId)
// Color the background tiles surrounding the action selection and move windows
void FillAroundBattleWindows(void)
{
u16 *vramPtr = (u16*)(VRAM + 0x240);
u16 *vramPtr = (u16 *)(VRAM + 0x240);
s32 i;
s32 j;
+93 -93
View File
@@ -158,43 +158,43 @@ enum
HEALTHBOX_GFX_FRAME_END_BAR,
};
static const u8 *GetHealthboxElementGfxPtr(u8 elementId);
static u8* AddTextPrinterAndCreateWindowOnHealthbox(const u8 *str, u32 x, u32 y, u32 bgColor, u32 *windowId);
static const u8 *GetHealthboxElementGfxPtr(u8);
static u8 *AddTextPrinterAndCreateWindowOnHealthbox(const u8 *, u32, u32, u32, u32 *);
static void RemoveWindowOnHealthbox(u32 windowId);
static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent);
static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId);
static void UpdateHpTextInHealthboxInDoubles(u8, s16, u8);
static void UpdateStatusIconInHealthbox(u8);
static void TextIntoHealthboxObject(void *dest, u8 *windowTileData, s32 windowWidth);
static void SafariTextIntoHealthboxObject(void *dest, u8 *windowTileData, u32 windowWidth);
static void HpTextIntoHealthboxObject(void *dest, u8 *windowTileData, u32 windowWidth);
static void FillHealthboxObject(void *dest, u32 arg1, u32 arg2);
static void TextIntoHealthboxObject(void *, u8 *, s32);
static void SafariTextIntoHealthboxObject(void *, u8 *, u32);
static void HpTextIntoHealthboxObject(void *, u8 *, u32);
static void FillHealthboxObject(void *, u32, u32);
static void Task_HidePartyStatusSummary_BattleStart_1(u8 taskId);
static void Task_HidePartyStatusSummary_BattleStart_2(u8 taskId);
static void Task_HidePartyStatusSummary_DuringBattle(u8 taskId);
static void Task_HidePartyStatusSummary_BattleStart_1(u8);
static void Task_HidePartyStatusSummary_BattleStart_2(u8);
static void Task_HidePartyStatusSummary_DuringBattle(u8);
static void SpriteCB_HealthBoxOther(struct Sprite *sprite);
static void SpriteCB_HealthBar(struct Sprite *sprite);
static void SpriteCB_StatusSummaryBar_Enter(struct Sprite *sprite);
static void SpriteCB_StatusSummaryBar_Exit(struct Sprite *sprite);
static void SpriteCB_StatusSummaryBalls_Enter(struct Sprite *sprite);
static void SpriteCB_StatusSummaryBalls_Exit(struct Sprite *sprite);
static void SpriteCB_StatusSummaryBalls_OnSwitchout(struct Sprite *sprite);
static void SpriteCB_HealthBoxOther(struct Sprite *);
static void SpriteCB_HealthBar(struct Sprite *);
static void SpriteCB_StatusSummaryBar_Enter(struct Sprite *);
static void SpriteCB_StatusSummaryBar_Exit(struct Sprite *);
static void SpriteCB_StatusSummaryBalls_Enter(struct Sprite *);
static void SpriteCB_StatusSummaryBalls_Exit(struct Sprite *);
static void SpriteCB_StatusSummaryBalls_OnSwitchout(struct Sprite *);
static u8 GetStatusIconForBattlerId(u8 statusElementId, u8 battlerId);
static s32 CalcNewBarValue(s32 maxValue, s32 currValue, s32 receivedValue, s32 *arg3, u8 arg4, u16 arg5);
static u8 GetScaledExpFraction(s32 currValue, s32 receivedValue, s32 maxValue, u8 scale);
static void MoveBattleBarGraphically(u8 battlerId, u8 whichBar);
static u8 CalcBarFilledPixels(s32 maxValue, s32 oldValue, s32 receivedValue, s32 *currValue, u8 *arg4, u8 scale);
static void Debug_TestHealthBar_Helper(struct TestingBar *barInfo, s32 *arg1, u16 *arg2);
static u8 GetStatusIconForBattlerId(u8, u8);
static s32 CalcNewBarValue(s32, s32, s32, s32 *, u8, u16);
static u8 GetScaledExpFraction(s32, s32, s32, u8);
static void MoveBattleBarGraphically(u8, u8);
static u8 CalcBarFilledPixels(s32, s32, s32, s32 *, u8 *, u8);
static void Debug_TestHealthBar_Helper(struct TestingBar *, s32 *, u16 *);
static const struct OamData sOamData_64x32 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x32),
.x = 0,
@@ -266,7 +266,7 @@ static const struct OamData sOamData_Healthbar =
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x8),
.x = 0,
@@ -635,7 +635,7 @@ static const struct OamData sOamData_Unused64x32 =
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x32),
.x = 0,
@@ -652,7 +652,7 @@ static const struct OamData sOamData_StatusSummaryBalls =
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x8),
.x = 0,
@@ -814,11 +814,11 @@ static void Debug_DrawNumber(s16 number, u16 *dest, bool8 unk)
}
// Unused
static void Debug_DrawNumberPair(s16 number1, s16 number2, u16 *arg2)
static void Debug_DrawNumberPair(s16 number1, s16 number2, u16 *dest)
{
arg2[4] = 0x1E;
Debug_DrawNumber(number2, arg2, 0);
Debug_DrawNumber(number1, arg2 + 5, 1);
dest[4] = 0x1E;
Debug_DrawNumber(number2, dest, FALSE);
Debug_DrawNumber(number1, dest + 5, TRUE);
}
// Because the healthbox is too large to fit into one sprite, it is divided into two sprites.
@@ -908,7 +908,7 @@ u8 CreateBattlerHealthboxSprites(u8 battlerId)
healthBarSpritePtr->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
healthBarSpritePtr->oam.priority = 1;
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_1), (void*)(OBJ_VRAM0 + healthBarSpritePtr->oam.tileNum * TILE_SIZE_4BPP), 64);
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_1), (void *)(OBJ_VRAM0 + healthBarSpritePtr->oam.tileNum * TILE_SIZE_4BPP), 64);
gSprites[healthboxLeftSpriteId].hMain_HealthBarSpriteId = healthbarSpriteId;
gSprites[healthboxLeftSpriteId].hMain_Battler = battlerId;
@@ -1094,7 +1094,7 @@ static void UpdateLvlInHealthbox(u8 healthboxSpriteId, u8 lvl)
if (GetBattlerSide(gSprites[healthboxSpriteId].hMain_Battler) == B_SIDE_PLAYER)
{
objVram = (void*)(OBJ_VRAM0);
objVram = (void *)(OBJ_VRAM0);
if (!IsDoubleBattle())
objVram += spriteTileNum + 0x820;
else
@@ -1102,7 +1102,7 @@ static void UpdateLvlInHealthbox(u8 healthboxSpriteId, u8 lvl)
}
else
{
objVram = (void*)(OBJ_VRAM0);
objVram = (void *)(OBJ_VRAM0);
objVram += spriteTileNum + 0x400;
}
TextIntoHealthboxObject(objVram, windowTileData, 3);
@@ -1123,7 +1123,7 @@ void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent)
{
ConvertIntToDecimalStringN(text, value, STR_CONV_MODE_RIGHT_ALIGN, 3);
windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(text, 0, 5, 2, &windowId);
objVram = (void*)(OBJ_VRAM0);
objVram = (void *)(OBJ_VRAM0);
objVram += spriteTileNum + 0xB40;
HpTextIntoHealthboxObject(objVram, windowTileData, 2);
RemoveWindowOnHealthbox(windowId);
@@ -1134,10 +1134,10 @@ void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent)
text[3] = CHAR_SLASH;
text[4] = EOS;
windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(text, 4, 5, 2, &windowId);
objVram = (void*)(OBJ_VRAM0);
objVram = (void *)(OBJ_VRAM0);
objVram += spriteTileNum + 0x3E0;
HpTextIntoHealthboxObject(objVram, windowTileData, 1);
objVram = (void*)(OBJ_VRAM0);
objVram = (void *)(OBJ_VRAM0);
objVram += spriteTileNum + 0xB00;
HpTextIntoHealthboxObject(objVram, windowTileData + 0x20, 2);
RemoveWindowOnHealthbox(windowId);
@@ -1179,7 +1179,7 @@ void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent)
for (i = 0; i < 3; i++)
{
CpuCopy32(&gMonSpritesGfxPtr->barFontGfx[i * 64 + 32],
(void*)((OBJ_VRAM0) + TILE_SIZE_4BPP * (gSprites[healthboxSpriteId].oam.tileNum + var + i)),
(void *)((OBJ_VRAM0) + TILE_SIZE_4BPP * (gSprites[healthboxSpriteId].oam.tileNum + var + i)),
0x20);
}
}
@@ -1198,16 +1198,16 @@ static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8
if (gBattleSpritesDataPtr->battlerData[gSprites[healthboxSpriteId].data[6]].hpNumbersNoBars) // don't print text if only bars are visible
{
spriteTileNum = gSprites[gSprites[healthboxSpriteId].data[5]].oam.tileNum * TILE_SIZE_4BPP;
objVram = (void*)(OBJ_VRAM0) + spriteTileNum;
objVram = (void *)(OBJ_VRAM0) + spriteTileNum;
if (maxOrCurrent != HP_CURRENT) // doubles, max hp
{
ConvertIntToDecimalStringN(text, value, STR_CONV_MODE_RIGHT_ALIGN, 3);
windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(text, 0, 5, 0, &windowId);
HpTextIntoHealthboxObject((void*)(OBJ_VRAM0) + spriteTileNum + 0xC0, windowTileData, 2);
HpTextIntoHealthboxObject((void *)(OBJ_VRAM0) + spriteTileNum + 0xC0, windowTileData, 2);
RemoveWindowOnHealthbox(windowId);
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_FRAME_END),
(void*)(OBJ_VRAM0 + 0x680) + (gSprites[healthboxSpriteId].oam.tileNum * TILE_SIZE_4BPP),
(void *)(OBJ_VRAM0 + 0x680) + (gSprites[healthboxSpriteId].oam.tileNum * TILE_SIZE_4BPP),
0x20);
}
else
@@ -1217,7 +1217,7 @@ static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8
text[4] = EOS;
windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(text, 4, 5, 0, &windowId);
FillHealthboxObject(objVram, 0, 3); // Erases HP bar leftover.
HpTextIntoHealthboxObject((void*)(OBJ_VRAM0 + 0x60) + spriteTileNum, windowTileData, 3);
HpTextIntoHealthboxObject((void *)(OBJ_VRAM0 + 0x60) + spriteTileNum, windowTileData, 3);
RemoveWindowOnHealthbox(windowId);
}
}
@@ -1250,13 +1250,13 @@ static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8
if (i < 3)
{
CpuCopy32(&gMonSpritesGfxPtr->barFontGfx[((i - var) * 64) + 32],
(void*)((OBJ_VRAM0) + 32 * (1 + gSprites[r7].oam.tileNum + i)),
(void *)((OBJ_VRAM0) + 32 * (1 + gSprites[r7].oam.tileNum + i)),
0x20);
}
else
{
CpuCopy32(&gMonSpritesGfxPtr->barFontGfx[((i - var) * 64) + 32],
(void*)((OBJ_VRAM0 + 0x20) + 32 * (i + gSprites[r7].oam.tileNum)),
(void *)((OBJ_VRAM0 + 0x20) + 32 * (i + gSprites[r7].oam.tileNum)),
0x20);
}
}
@@ -1264,16 +1264,16 @@ static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8
if (maxOrCurrent == HP_CURRENT)
{
CpuCopy32(&gMonSpritesGfxPtr->barFontGfx[224],
(void*)((OBJ_VRAM0) + ((gSprites[r7].oam.tileNum + 4) * TILE_SIZE_4BPP)),
(void *)((OBJ_VRAM0) + ((gSprites[r7].oam.tileNum + 4) * TILE_SIZE_4BPP)),
0x20);
CpuFill32(0, (void*)((OBJ_VRAM0) + (gSprites[r7].oam.tileNum * TILE_SIZE_4BPP)), 0x20);
CpuFill32(0, (void *)((OBJ_VRAM0) + (gSprites[r7].oam.tileNum * TILE_SIZE_4BPP)), 0x20);
}
else
{
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) // Impossible to reach part, because the battlerId is from the opponent's side.
{
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_FRAME_END),
(void*)(OBJ_VRAM0) + ((gSprites[healthboxSpriteId].oam.tileNum + 52) * TILE_SIZE_4BPP),
(void *)(OBJ_VRAM0) + ((gSprites[healthboxSpriteId].oam.tileNum + 52) * TILE_SIZE_4BPP),
0x20);
}
}
@@ -1313,11 +1313,11 @@ static void PrintSafariMonInfo(u8 healthboxSpriteId, struct Pokemon *mon)
for (j = 1; j < var + 1; j++)
{
spriteTileNum = (gSprites[healthboxSpriteId].oam.tileNum + (j - (j / 8 * 8)) + (j / 8 * 64)) * TILE_SIZE_4BPP;
CpuCopy32(barFontGfx, (void*)(OBJ_VRAM0) + (spriteTileNum), 0x20);
CpuCopy32(barFontGfx, (void *)(OBJ_VRAM0) + (spriteTileNum), 0x20);
barFontGfx += 0x20;
spriteTileNum = (8 + gSprites[healthboxSpriteId].oam.tileNum + (j - (j / 8 * 8)) + (j / 8 * 64)) * TILE_SIZE_4BPP;
CpuCopy32(barFontGfx, (void*)(OBJ_VRAM0) + (spriteTileNum), 0x20);
CpuCopy32(barFontGfx, (void *)(OBJ_VRAM0) + (spriteTileNum), 0x20);
barFontGfx += 0x20;
}
@@ -1334,13 +1334,13 @@ static void PrintSafariMonInfo(u8 healthboxSpriteId, struct Pokemon *mon)
if (j <= 1)
{
CpuCopy32(&gMonSpritesGfxPtr->barFontGfx[0x40 * j + 0x20],
(void*)(OBJ_VRAM0) + (gSprites[healthBarSpriteId].oam.tileNum + 2 + j) * TILE_SIZE_4BPP,
(void *)(OBJ_VRAM0) + (gSprites[healthBarSpriteId].oam.tileNum + 2 + j) * TILE_SIZE_4BPP,
32);
}
else
{
CpuCopy32(&gMonSpritesGfxPtr->barFontGfx[0x40 * j + 0x20],
(void*)(OBJ_VRAM0 + 0xC0) + (j + gSprites[healthBarSpriteId].oam.tileNum) * TILE_SIZE_4BPP,
(void *)(OBJ_VRAM0 + 0xC0) + (j + gSprites[healthBarSpriteId].oam.tileNum) * TILE_SIZE_4BPP,
32);
}
}
@@ -1372,7 +1372,7 @@ void SwapHpBarsWithHpText(void)
{
healthBarSpriteId = gSprites[gHealthboxSpriteIds[i]].hMain_HealthBarSpriteId;
CpuFill32(0, (void*)(OBJ_VRAM0 + gSprites[healthBarSpriteId].oam.tileNum * TILE_SIZE_4BPP), 0x100);
CpuFill32(0, (void *)(OBJ_VRAM0 + gSprites[healthBarSpriteId].oam.tileNum * TILE_SIZE_4BPP), 0x100);
UpdateHpTextInHealthboxInDoubles(gHealthboxSpriteIds[i], GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_HP), HP_CURRENT);
UpdateHpTextInHealthboxInDoubles(gHealthboxSpriteIds[i], GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_MAX_HP), HP_MAX);
}
@@ -1380,7 +1380,7 @@ void SwapHpBarsWithHpText(void)
{
UpdateStatusIconInHealthbox(gHealthboxSpriteIds[i]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[i], &gPlayerParty[gBattlerPartyIndexes[i]], HEALTHBOX_HEALTH_BAR);
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_FRAME_END_BAR), (void*)(OBJ_VRAM0 + 0x680 + gSprites[gHealthboxSpriteIds[i]].oam.tileNum * TILE_SIZE_4BPP), 32);
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_FRAME_END_BAR), (void *)(OBJ_VRAM0 + 0x680 + gSprites[gHealthboxSpriteIds[i]].oam.tileNum * TILE_SIZE_4BPP), 32);
}
}
else
@@ -1420,7 +1420,7 @@ void SwapHpBarsWithHpText(void)
#define tIsBattleStart data[10]
#define tBlend data[15]
u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo, u8 arg2, bool8 isBattleStart)
u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo, bool8 skipPlayer, bool8 isBattleStart)
{
bool8 isOpponent;
s16 bar_X, bar_Y, bar_pos2_X, bar_data0;
@@ -1429,7 +1429,7 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo,
u8 ballIconSpritesIds[PARTY_SIZE];
u8 taskId;
if (!arg2 || GetBattlerPosition(battlerId) != B_POSITION_OPPONENT_RIGHT)
if (!skipPlayer || GetBattlerPosition(battlerId) != B_POSITION_OPPONENT_RIGHT)
{
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
{
@@ -1442,7 +1442,7 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo,
{
isOpponent = TRUE;
if (!arg2 || !IsDoubleBattle())
if (!skipPlayer || !IsDoubleBattle())
bar_X = 104, bar_Y = 40;
else
bar_X = 104, bar_Y = 16;
@@ -1924,8 +1924,8 @@ static void UpdateNickInHealthbox(u8 healthboxSpriteId, struct Pokemon *mon)
if (GetBattlerSide(gSprites[healthboxSpriteId].data[6]) == B_SIDE_PLAYER)
{
TextIntoHealthboxObject((void*)(OBJ_VRAM0 + 0x40 + spriteTileNum), windowTileData, 6);
ptr = (void*)(OBJ_VRAM0);
TextIntoHealthboxObject((void *)(OBJ_VRAM0 + 0x40 + spriteTileNum), windowTileData, 6);
ptr = (void *)(OBJ_VRAM0);
if (!IsDoubleBattle())
ptr += spriteTileNum + 0x800;
else
@@ -1934,7 +1934,7 @@ static void UpdateNickInHealthbox(u8 healthboxSpriteId, struct Pokemon *mon)
}
else
{
TextIntoHealthboxObject((void*)(OBJ_VRAM0 + 0x20 + spriteTileNum), windowTileData, 7);
TextIntoHealthboxObject((void *)(OBJ_VRAM0 + 0x20 + spriteTileNum), windowTileData, 7);
}
RemoveWindowOnHealthbox(windowId);
@@ -1958,9 +1958,9 @@ static void TryAddPokeballIconToHealthbox(u8 healthboxSpriteId, bool8 noStatus)
healthBarSpriteId = gSprites[healthboxSpriteId].hMain_HealthBarSpriteId;
if (noStatus)
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_STATUS_BALL_CAUGHT), (void*)(OBJ_VRAM0 + (gSprites[healthBarSpriteId].oam.tileNum + 8) * TILE_SIZE_4BPP), 32);
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_STATUS_BALL_CAUGHT), (void *)(OBJ_VRAM0 + (gSprites[healthBarSpriteId].oam.tileNum + 8) * TILE_SIZE_4BPP), 32);
else
CpuFill32(0, (void*)(OBJ_VRAM0 + (gSprites[healthBarSpriteId].oam.tileNum + 8) * TILE_SIZE_4BPP), 32);
CpuFill32(0, (void *)(OBJ_VRAM0 + (gSprites[healthBarSpriteId].oam.tileNum + 8) * TILE_SIZE_4BPP), 32);
}
static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
@@ -2018,7 +2018,7 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
statusGfxPtr = GetHealthboxElementGfxPtr(HEALTHBOX_GFX_39);
for (i = 0; i < 3; i++)
CpuCopy32(statusGfxPtr, (void*)(OBJ_VRAM0 + (gSprites[healthboxSpriteId].oam.tileNum + tileNumAdder + i) * TILE_SIZE_4BPP), 32);
CpuCopy32(statusGfxPtr, (void *)(OBJ_VRAM0 + (gSprites[healthboxSpriteId].oam.tileNum + tileNumAdder + i) * TILE_SIZE_4BPP), 32);
if (!gBattleSpritesDataPtr->battlerData[battlerId].hpNumbersNoBars)
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_1), (void *)(OBJ_VRAM0 + gSprites[healthBarSpriteId].oam.tileNum * TILE_SIZE_4BPP), 64);
@@ -2031,14 +2031,14 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
pltAdder += battlerId + 12;
FillPalette(sStatusIconColors[statusPalId], pltAdder + 0x100, 2);
CpuCopy16(gPlttBufferUnfaded + 0x100 + pltAdder, (void*)(OBJ_PLTT + pltAdder * 2), 2);
CpuCopy32(statusGfxPtr, (void*)(OBJ_VRAM0 + (gSprites[healthboxSpriteId].oam.tileNum + tileNumAdder) * TILE_SIZE_4BPP), 96);
CpuCopy16(gPlttBufferUnfaded + 0x100 + pltAdder, (void *)(OBJ_PLTT + pltAdder * 2), 2);
CpuCopy32(statusGfxPtr, (void *)(OBJ_VRAM0 + (gSprites[healthboxSpriteId].oam.tileNum + tileNumAdder) * TILE_SIZE_4BPP), 96);
if (IsDoubleBattle() == TRUE || GetBattlerSide(battlerId) == B_SIDE_OPPONENT)
{
if (!gBattleSpritesDataPtr->battlerData[battlerId].hpNumbersNoBars)
{
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_0), (void*)(OBJ_VRAM0 + gSprites[healthBarSpriteId].oam.tileNum * TILE_SIZE_4BPP), 32);
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_65), (void*)(OBJ_VRAM0 + (gSprites[healthBarSpriteId].oam.tileNum + 1) * TILE_SIZE_4BPP), 32);
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_0), (void *)(OBJ_VRAM0 + gSprites[healthBarSpriteId].oam.tileNum * TILE_SIZE_4BPP), 32);
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_65), (void *)(OBJ_VRAM0 + (gSprites[healthBarSpriteId].oam.tileNum + 1) * TILE_SIZE_4BPP), 32);
}
}
TryAddPokeballIconToHealthbox(healthboxSpriteId, FALSE);
@@ -2111,8 +2111,8 @@ static void UpdateSafariBallsTextOnHealthbox(u8 healthboxSpriteId)
windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(gText_SafariBalls, 0, 3, 2, &windowId);
spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * TILE_SIZE_4BPP;
TextIntoHealthboxObject((void*)(OBJ_VRAM0 + 0x40) + spriteTileNum, windowTileData, 6);
TextIntoHealthboxObject((void*)(OBJ_VRAM0 + 0x800) + spriteTileNum, windowTileData + 0xC0, 2);
TextIntoHealthboxObject((void *)(OBJ_VRAM0 + 0x40) + spriteTileNum, windowTileData, 6);
TextIntoHealthboxObject((void *)(OBJ_VRAM0 + 0x800) + spriteTileNum, windowTileData + 0xC0, 2);
RemoveWindowOnHealthbox(windowId);
}
@@ -2128,8 +2128,8 @@ static void UpdateLeftNoOfBallsTextOnHealthbox(u8 healthboxSpriteId)
windowTileData = AddTextPrinterAndCreateWindowOnHealthbox(text, GetStringRightAlignXOffset(FONT_SMALL, text, 0x2F), 3, 2, &windowId);
spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * TILE_SIZE_4BPP;
SafariTextIntoHealthboxObject((void*)(OBJ_VRAM0 + 0x2C0) + spriteTileNum, windowTileData, 2);
SafariTextIntoHealthboxObject((void*)(OBJ_VRAM0 + 0xA00) + spriteTileNum, windowTileData + 0x40, 4);
SafariTextIntoHealthboxObject((void *)(OBJ_VRAM0 + 0x2C0) + spriteTileNum, windowTileData, 2);
SafariTextIntoHealthboxObject((void *)(OBJ_VRAM0 + 0xA00) + spriteTileNum, windowTileData + 0x40, 4);
RemoveWindowOnHealthbox(windowId);
}
@@ -2273,10 +2273,10 @@ static void MoveBattleBarGraphically(u8 battlerId, u8 whichBar)
u8 healthbarSpriteId = gSprites[gBattleSpritesDataPtr->battleBars[battlerId].healthboxSpriteId].hMain_HealthBarSpriteId;
if (i < 2)
CpuCopy32(GetHealthboxElementGfxPtr(barElementId) + array[i] * 32,
(void*)(OBJ_VRAM0 + (gSprites[healthbarSpriteId].oam.tileNum + 2 + i) * TILE_SIZE_4BPP), 32);
(void *)(OBJ_VRAM0 + (gSprites[healthbarSpriteId].oam.tileNum + 2 + i) * TILE_SIZE_4BPP), 32);
else
CpuCopy32(GetHealthboxElementGfxPtr(barElementId) + array[i] * 32,
(void*)(OBJ_VRAM0 + 64 + (i + gSprites[healthbarSpriteId].oam.tileNum) * TILE_SIZE_4BPP), 32);
(void *)(OBJ_VRAM0 + 64 + (i + gSprites[healthbarSpriteId].oam.tileNum) * TILE_SIZE_4BPP), 32);
}
break;
case EXP_BAR:
@@ -2295,10 +2295,10 @@ static void MoveBattleBarGraphically(u8 battlerId, u8 whichBar)
{
if (i < 4)
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_12) + array[i] * 32,
(void*)(OBJ_VRAM0 + (gSprites[gBattleSpritesDataPtr->battleBars[battlerId].healthboxSpriteId].oam.tileNum + 0x24 + i) * TILE_SIZE_4BPP), 32);
(void *)(OBJ_VRAM0 + (gSprites[gBattleSpritesDataPtr->battleBars[battlerId].healthboxSpriteId].oam.tileNum + 0x24 + i) * TILE_SIZE_4BPP), 32);
else
CpuCopy32(GetHealthboxElementGfxPtr(HEALTHBOX_GFX_12) + array[i] * 32,
(void*)(OBJ_VRAM0 + 0xB80 + (i + gSprites[gBattleSpritesDataPtr->battleBars[battlerId].healthboxSpriteId].oam.tileNum) * TILE_SIZE_4BPP), 32);
(void *)(OBJ_VRAM0 + 0xB80 + (i + gSprites[gBattleSpritesDataPtr->battleBars[battlerId].healthboxSpriteId].oam.tileNum) * TILE_SIZE_4BPP), 32);
}
break;
}
@@ -2383,7 +2383,7 @@ static s32 CalcNewBarValue(s32 maxValue, s32 oldValue, s32 receivedValue, s32 *c
return ret;
}
static u8 CalcBarFilledPixels(s32 maxValue, s32 oldValue, s32 receivedValue, s32 *currValue, u8 *arg4, u8 scale)
static u8 CalcBarFilledPixels(s32 maxValue, s32 oldValue, s32 receivedValue, s32 *currValue, u8 *pixelsArray, u8 scale)
{
u8 pixels, filledPixels, totalPixels;
u8 i;
@@ -2397,7 +2397,7 @@ static u8 CalcBarFilledPixels(s32 maxValue, s32 oldValue, s32 receivedValue, s32
totalPixels = scale * 8;
for (i = 0; i < scale; i++)
arg4[i] = 0;
pixelsArray[i] = 0;
if (maxValue < totalPixels)
pixels = (*currValue * totalPixels / maxValue) >> 8;
@@ -2408,7 +2408,7 @@ static u8 CalcBarFilledPixels(s32 maxValue, s32 oldValue, s32 receivedValue, s32
if (filledPixels == 0 && newValue > 0)
{
arg4[0] = 1;
pixelsArray[0] = 1;
filledPixels = 1;
}
else
@@ -2417,11 +2417,11 @@ static u8 CalcBarFilledPixels(s32 maxValue, s32 oldValue, s32 receivedValue, s32
{
if (pixels >= 8)
{
arg4[i] = 8;
pixelsArray[i] = 8;
}
else
{
arg4[i] = pixels;
pixelsArray[i] = pixels;
break;
}
pixels -= 8;
@@ -2433,7 +2433,7 @@ static u8 CalcBarFilledPixels(s32 maxValue, s32 oldValue, s32 receivedValue, s32
// Unused
// These two functions seem as if they were made for testing the health bar.
static s16 Debug_TestHealthBar(struct TestingBar *barInfo, s32 *currValue, u16 *arg2, s32 arg3)
static s16 Debug_TestHealthBar(struct TestingBar *barInfo, s32 *currValue, u16 *dest, s32 unused)
{
s16 ret, var;
@@ -2441,31 +2441,31 @@ static s16 Debug_TestHealthBar(struct TestingBar *barInfo, s32 *currValue, u16 *
barInfo->oldValue,
barInfo->receivedValue,
currValue, B_HEALTHBAR_PIXELS / 8, 1);
Debug_TestHealthBar_Helper(barInfo, currValue, arg2);
Debug_TestHealthBar_Helper(barInfo, currValue, dest);
if (barInfo->maxValue < B_HEALTHBAR_PIXELS)
var = *currValue >> 8;
else
var = *currValue;
DummiedOutFunction(barInfo->maxValue, var, arg3);
DummiedOutFunction(barInfo->maxValue, var, unused);
return ret;
}
static void Debug_TestHealthBar_Helper(struct TestingBar *barInfo, s32 *currValue, u16 *arg2)
static void Debug_TestHealthBar_Helper(struct TestingBar *barInfo, s32 *currValue, u16 *dest)
{
u8 sp8[6];
u16 sp10[6];
u8 pixels[6];
u16 src[6];
u8 i;
CalcBarFilledPixels(barInfo->maxValue, barInfo->oldValue,
barInfo->receivedValue, currValue, sp8, B_HEALTHBAR_PIXELS / 8);
barInfo->receivedValue, currValue, pixels, B_HEALTHBAR_PIXELS / 8);
for (i = 0; i < 6; i++)
sp10[i] = (barInfo->unkC_0 << 12) | (barInfo->unk10 + sp8[i]);
src[i] = (barInfo->unkC_0 << 12) | (barInfo->unk10 + pixels[i]);
CpuCopy16(sp10, arg2, sizeof(sp10));
CpuCopy16(src, dest, sizeof(src));
}
static u8 GetScaledExpFraction(s32 oldValue, s32 receivedValue, s32 maxValue, u8 scale)
@@ -2522,7 +2522,7 @@ u8 GetHPBarLevel(s16 hp, s16 maxhp)
return result;
}
static u8* AddTextPrinterAndCreateWindowOnHealthbox(const u8 *str, u32 x, u32 y, u32 bgColor, u32 *windowId)
static u8 *AddTextPrinterAndCreateWindowOnHealthbox(const u8 *str, u32 x, u32 y, u32 bgColor, u32 *windowId)
{
u16 winId;
u8 color[3];
@@ -2538,7 +2538,7 @@ static u8* AddTextPrinterAndCreateWindowOnHealthbox(const u8 *str, u32 x, u32 y,
AddTextPrinterParameterized4(winId, FONT_SMALL, x, y, 0, 0, color, TEXT_SKIP_DRAW, str);
*windowId = winId;
return (u8*)(GetWindowAttribute(winId, WINDOW_TILE_DATA));
return (u8 *)(GetWindowAttribute(winId, WINDOW_TILE_DATA));
}
static void RemoveWindowOnHealthbox(u32 windowId)
@@ -2546,9 +2546,9 @@ static void RemoveWindowOnHealthbox(u32 windowId)
RemoveWindow(windowId);
}
static void FillHealthboxObject(void *dest, u32 arg1, u32 arg2)
static void FillHealthboxObject(void *dest, u32 valMult, u32 numTiles)
{
CpuFill32(0x11111111 * arg1, dest, arg2 * TILE_SIZE_4BPP);
CpuFill32(0x11111111 * valMult, dest, numTiles * TILE_SIZE_4BPP);
}
static void HpTextIntoHealthboxObject(void *dest, u8 *windowTileData, u32 windowWidth)
+144 -149
View File
@@ -78,12 +78,12 @@ static void EndLinkBattleInSteps(void);
static void CB2_InitAskRecordBattle(void);
static void CB2_AskRecordBattle(void);
static void AskRecordBattle(void);
static void SpriteCb_MoveWildMonToRight(struct Sprite *sprite);
static void SpriteCb_WildMonShowHealthbox(struct Sprite *sprite);
static void SpriteCb_WildMonAnimate(struct Sprite *sprite);
static void SpriteCB_MoveWildMonToRight(struct Sprite *sprite);
static void SpriteCB_WildMonShowHealthbox(struct Sprite *sprite);
static void SpriteCB_WildMonAnimate(struct Sprite *sprite);
static void SpriteCB_Flicker(struct Sprite *sprite);
static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite);
static void SpriteCb_BlinkVisible(struct Sprite *sprite);
static void SpriteCB_BlinkVisible(struct Sprite *sprite);
static void SpriteCB_Idle(struct Sprite *sprite);
static void SpriteCB_BattleSpriteSlideLeft(struct Sprite *sprite);
static void TurnValuesCleanUp(bool8 var0);
@@ -118,7 +118,7 @@ static void HandleEndTurn_BattleLost(void);
static void HandleEndTurn_RanFromBattle(void);
static void HandleEndTurn_MonFled(void);
static void HandleEndTurn_FinishBattle(void);
static void SpriteCB_UnusedBattleInit(struct Sprite* sprite);
static void SpriteCB_UnusedBattleInit(struct Sprite *sprite);
static void SpriteCB_UnusedBattleInit_Main(struct Sprite *sprite);
EWRAM_DATA u16 gBattle_BG0_X = 0;
@@ -606,7 +606,7 @@ static void CB2_InitBattleInternal(void)
SetHBlankCallback(NULL);
SetVBlankCallback(NULL);
CpuFill32(0, (void*)(VRAM), VRAM_SIZE);
CpuFill32(0, (void *)(VRAM), VRAM_SIZE);
SetGpuReg(REG_OFFSET_MOSAIC, 0);
SetGpuReg(REG_OFFSET_WIN0H, DISPLAY_WIDTH);
@@ -665,7 +665,7 @@ static void CB2_InitBattleInternal(void)
ResetTasks();
DrawBattleEntryBackground();
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 4;
gReservedSpritePaletteCount = MAX_BATTLERS_COUNT;
SetVBlankCallback(VBlankCB_Battle);
SetUpBattleVarsAndBirchZigzagoon();
@@ -772,8 +772,7 @@ static void SetPlayerBerryDataInBattleStruct(void)
static void SetAllPlayersBerryData(void)
{
s32 i;
s32 j;
s32 i, j;
if (!(gBattleTypeFlags & BATTLE_TYPE_LINK))
{
@@ -816,8 +815,8 @@ static void SetAllPlayersBerryData(void)
gEnigmaBerries[2].itemEffect[i] = 0;
}
gEnigmaBerries[0].holdEffect = 0;
gEnigmaBerries[2].holdEffect = 0;
gEnigmaBerries[0].holdEffect = HOLD_EFFECT_NONE;
gEnigmaBerries[2].holdEffect = HOLD_EFFECT_NONE;
gEnigmaBerries[0].holdEffectParam = 0;
gEnigmaBerries[2].holdEffectParam = 0;
}
@@ -968,7 +967,7 @@ static void CB2_HandleStartBattle(void)
case 1:
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
if (gReceivedRemoteLinkPlayers != 0)
if (gReceivedRemoteLinkPlayers)
{
if (IsLinkTaskFinished())
{
@@ -1068,7 +1067,7 @@ static void CB2_HandleStartBattle(void)
// Recv Pokémon 5-6
ResetBlockReceivedFlags();
memcpy(&gEnemyParty[4], gBlockRecvBuffer[enemyMultiplayerId], sizeof(struct Pokemon) * 2);
TryCorrectShedinjaLanguage(&gEnemyParty[0]);
TryCorrectShedinjaLanguage(&gEnemyParty[1]);
TryCorrectShedinjaLanguage(&gEnemyParty[2]);
@@ -1176,7 +1175,7 @@ static void CB2_HandleStartMultiPartnerBattle(void)
case 1:
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
if (gReceivedRemoteLinkPlayers != 0)
if (gReceivedRemoteLinkPlayers)
{
u8 language;
@@ -1443,7 +1442,7 @@ static void CB2_PreInitMultiBattle(void)
switch (gBattleCommunication[MULTIUSE_STATE])
{
case 0:
if (gReceivedRemoteLinkPlayers != 0 && IsLinkTaskFinished())
if (gReceivedRemoteLinkPlayers && IsLinkTaskFinished())
{
sMultiPartnerPartyBuffer = Alloc(sizeof(gMultiPartnerParty));
SetMultiPartnerMenuParty(0);
@@ -1498,8 +1497,7 @@ static void CB2_PreInitMultiBattle(void)
gBattleTypeFlags = *savedBattleTypeFlags;
gMain.savedCallback = *savedCallback;
SetMainCallback2(CB2_InitBattleInternal);
Free(sMultiPartnerPartyBuffer);
sMultiPartnerPartyBuffer = NULL;
FREE_AND_SET_NULL(sMultiPartnerPartyBuffer);
}
}
else if (gReceivedRemoteLinkPlayers == 0)
@@ -1507,8 +1505,7 @@ static void CB2_PreInitMultiBattle(void)
gBattleTypeFlags = *savedBattleTypeFlags;
gMain.savedCallback = *savedCallback;
SetMainCallback2(CB2_InitBattleInternal);
Free(sMultiPartnerPartyBuffer);
sMultiPartnerPartyBuffer = NULL;
FREE_AND_SET_NULL(sMultiPartnerPartyBuffer);
}
break;
}
@@ -1544,8 +1541,7 @@ static void CB2_PreInitIngamePlayerPartnerBattle(void)
gBattleTypeFlags = *savedBattleTypeFlags;
gMain.savedCallback = *savedCallback;
SetMainCallback2(CB2_InitBattleInternal);
Free(sMultiPartnerPartyBuffer);
sMultiPartnerPartyBuffer = NULL;
FREE_AND_SET_NULL(sMultiPartnerPartyBuffer);
}
break;
}
@@ -1582,7 +1578,7 @@ static void CB2_HandleStartMultiBattle(void)
case 1:
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
if (gReceivedRemoteLinkPlayers != 0)
if (gReceivedRemoteLinkPlayers)
{
if (IsLinkTaskFinished())
{
@@ -1808,7 +1804,7 @@ static void CB2_HandleStartMultiBattle(void)
case 8:
if (IsLinkTaskFinished())
{
u32* ptr = gBattleStruct->multiBuffer.battleVideo;
u32 *ptr = gBattleStruct->multiBuffer.battleVideo;
ptr[0] = gBattleTypeFlags;
ptr[1] = gRecordedBattleRngSeed; // UB: overwrites berry data
SendBlock(BitmaskAllOtherLinkPlayers(), ptr, sizeof(gBattleStruct->multiBuffer.battleVideo));
@@ -1894,7 +1890,7 @@ void CB2_QuitRecordedBattle(void)
#define sState data[0]
#define sDelay data[4]
static void SpriteCB_UnusedBattleInit(struct Sprite* sprite)
static void SpriteCB_UnusedBattleInit(struct Sprite *sprite)
{
sprite->sState = 0;
sprite->callback = SpriteCB_UnusedBattleInit_Main;
@@ -1902,7 +1898,7 @@ static void SpriteCB_UnusedBattleInit(struct Sprite* sprite)
static void SpriteCB_UnusedBattleInit_Main(struct Sprite *sprite)
{
u16 *arr = (u16*)gDecompressionBuffer;
u16 *arr = (u16 *)gDecompressionBuffer;
switch (sprite->sState)
{
@@ -2181,7 +2177,7 @@ void CB2_InitEndLinkBattle(void)
}
else
{
CpuFill32(0, (void*)(VRAM), VRAM_SIZE);
CpuFill32(0, (void *)(VRAM), VRAM_SIZE);
SetGpuReg(REG_OFFSET_MOSAIC, 0);
SetGpuReg(REG_OFFSET_WIN0H, DISPLAY_WIDTH);
SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(DISPLAY_HEIGHT / 2, DISPLAY_HEIGHT / 2 + 1));
@@ -2225,7 +2221,7 @@ void CB2_InitEndLinkBattle(void)
DrawBattleEntryBackground();
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 4;
gReservedSpritePaletteCount = MAX_BATTLERS_COUNT;
SetVBlankCallback(VBlankCB_Battle);
// Show end Vs screen with battle results
@@ -2322,7 +2318,7 @@ static void EndLinkBattleInSteps(void)
}
break;
case 3:
CpuFill32(0, (void*)VRAM, VRAM_SIZE);
CpuFill32(0, (void *)VRAM, VRAM_SIZE);
for (i = 0; i < 2; i++)
LoadChosenBattleElement(i);
@@ -2409,7 +2405,7 @@ static void CB2_InitAskRecordBattle(void)
SetHBlankCallback(NULL);
SetVBlankCallback(NULL);
CpuFill32(0, (void*)(VRAM), VRAM_SIZE);
CpuFill32(0, (void *)(VRAM), VRAM_SIZE);
ResetPaletteFade();
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
@@ -2429,7 +2425,7 @@ static void CB2_InitAskRecordBattle(void)
ResetSpriteData();
ResetTasks();
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 4;
gReservedSpritePaletteCount = MAX_BATTLERS_COUNT;
SetVBlankCallback(VBlankCB_Battle);
SetMainCallback2(CB2_AskRecordBattle);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
@@ -2492,7 +2488,7 @@ static void AskRecordBattle(void)
case STATE_PRINT_YES_NO:
if (!IsTextPrinterActive(B_WIN_MSG))
{
HandleBattleWindow(0x18, 8, 0x1D, 0xD, 0);
HandleBattleWindow(YESNOBOX_X_Y, 0);
BattlePutTextOnWindow(gText_BattleYesNoChoice, B_WIN_YESNO);
gBattleCommunication[CURSOR_POSITION] = 1;
BattleCreateYesNoCursorAt(1);
@@ -2528,7 +2524,7 @@ static void AskRecordBattle(void)
if (gBattleCommunication[CURSOR_POSITION] == 0)
{
// Selected Yes
HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
HandleBattleWindow(YESNOBOX_X_Y, WINDOW_CLEAR);
gBattleCommunication[1] = MoveRecordedBattleToSaveData();
gBattleCommunication[MULTIUSE_STATE] = STATE_RECORD_YES;
}
@@ -2547,7 +2543,7 @@ static void AskRecordBattle(void)
case STATE_RECORD_NO:
if (IsLinkTaskFinished() == TRUE)
{
HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
HandleBattleWindow(YESNOBOX_X_Y, WINDOW_CLEAR);
if (gMain.anyLinkBattlerHasFrontierPass)
{
// Other battlers may be recording, wait for them
@@ -2653,38 +2649,38 @@ u32 GetBattleWindowTemplatePixelWidth(u32 windowsType, u32 tableId)
#define sBattler data[0]
#define sSpeciesId data[2]
void SpriteCb_WildMon(struct Sprite *sprite)
void SpriteCB_WildMon(struct Sprite *sprite)
{
sprite->callback = SpriteCb_MoveWildMonToRight;
sprite->callback = SpriteCB_MoveWildMonToRight;
StartSpriteAnimIfDifferent(sprite, 0);
BeginNormalPaletteFade(0x20000, 0, 10, 10, RGB(8, 8, 8));
}
static void SpriteCb_MoveWildMonToRight(struct Sprite *sprite)
static void SpriteCB_MoveWildMonToRight(struct Sprite *sprite)
{
if ((gIntroSlideFlags & 1) == 0)
{
sprite->x2 += 2;
if (sprite->x2 == 0)
{
sprite->callback = SpriteCb_WildMonShowHealthbox;
sprite->callback = SpriteCB_WildMonShowHealthbox;
}
}
}
static void SpriteCb_WildMonShowHealthbox(struct Sprite *sprite)
static void SpriteCB_WildMonShowHealthbox(struct Sprite *sprite)
{
if (sprite->animEnded)
{
StartHealthboxSlideIn(sprite->sBattler);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[sprite->sBattler]);
sprite->callback = SpriteCb_WildMonAnimate;
sprite->callback = SpriteCB_WildMonAnimate;
StartSpriteAnimIfDifferent(sprite, 0);
BeginNormalPaletteFade(0x20000, 0, 10, 0, RGB(8, 8, 8));
}
}
static void SpriteCb_WildMonAnimate(struct Sprite *sprite)
static void SpriteCB_WildMonAnimate(struct Sprite *sprite)
{
if (!gPaletteFade.active)
{
@@ -2790,7 +2786,7 @@ static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite)
}
else // Erase bottom part of the sprite to create a smooth illusion of mon falling down.
{
u8* dst = gMonSpritesGfxPtr->sprites.byte[GetBattlerPosition(sprite->sBattler)] + (gBattleMonForms[sprite->sBattler] << 11) + (sprite->data[3] << 8);
u8 *dst = gMonSpritesGfxPtr->sprites.byte[GetBattlerPosition(sprite->sBattler)] + (gBattleMonForms[sprite->sBattler] << 11) + (sprite->data[3] << 8);
for (i = 0; i < 0x100; i++)
*(dst++) = 0;
@@ -2801,14 +2797,14 @@ static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite)
}
// Used when selecting a move, which can hit multiple targets, in double battles.
void SpriteCb_ShowAsMoveTarget(struct Sprite *sprite)
void SpriteCB_ShowAsMoveTarget(struct Sprite *sprite)
{
sprite->data[3] = 8;
sprite->data[4] = sprite->invisible;
sprite->callback = SpriteCb_BlinkVisible;
sprite->callback = SpriteCB_BlinkVisible;
}
static void SpriteCb_BlinkVisible(struct Sprite *sprite)
static void SpriteCB_BlinkVisible(struct Sprite *sprite)
{
if (--sprite->data[3] == 0)
{
@@ -2817,7 +2813,7 @@ static void SpriteCb_BlinkVisible(struct Sprite *sprite)
}
}
void SpriteCb_HideAsMoveTarget(struct Sprite *sprite)
void SpriteCB_HideAsMoveTarget(struct Sprite *sprite)
{
sprite->invisible = sprite->data[4];
sprite->data[4] = FALSE;
@@ -2988,7 +2984,7 @@ static void SpriteCB_TrainerThrowObject_Main(struct Sprite *sprite)
sprite->callback = SpriteCB_Idle;
}
// Sprite callback for a trainer back pic to throw an object
// Sprite callback for a trainer back pic to throw an object
// (Wally throwing a ball, throwing Pokéblocks/balls in the Safari Zone)
void SpriteCB_TrainerThrowObject(struct Sprite *sprite)
{
@@ -3041,13 +3037,13 @@ static void BattleStartClearSetData(void)
gDisableStructs[i].isFirstTurn = 2;
sUnusedBattlersArray[i] = 0;
gLastMoves[i] = 0;
gLastLandedMoves[i] = 0;
gLastMoves[i] = MOVE_NONE;
gLastLandedMoves[i] = MOVE_NONE;
gLastHitByType[i] = 0;
gLastResultingMoves[i] = 0;
gLastResultingMoves[i] = MOVE_NONE;
gLastHitBy[i] = 0xFF;
gLockedMoves[i] = 0;
gLastPrintedMoves[i] = 0;
gLockedMoves[i] = MOVE_NONE;
gLastPrintedMoves[i] = MOVE_NONE;
gBattleResources->flags->flags[i] = 0;
gPalaceSelectionBattleScripts[i] = 0;
}
@@ -3108,14 +3104,14 @@ static void BattleStartClearSetData(void)
for (i = 0; i < 8; i++)
{
*((u8 *)gBattleStruct->lastTakenMove + i) = 0;
*((u8 *)gBattleStruct->usedHeldItems + i) = 0;
*((u8 *)gBattleStruct->choicedMove + i) = 0;
*((u8 *)gBattleStruct->changedItems + i) = 0;
*(i + 0 * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(i + 1 * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(i + 2 * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(i + 3 * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*((u8 *)gBattleStruct->lastTakenMove + i) = MOVE_NONE;
*((u8 *)gBattleStruct->usedHeldItems + i) = ITEM_NONE;
*((u8 *)gBattleStruct->choicedMove + i) = MOVE_NONE;
*((u8 *)gBattleStruct->changedItems + i) = ITEM_NONE;
*(i + 0 * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(i + 1 * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(i + 2 * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(i + 3 * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
}
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
@@ -3208,23 +3204,23 @@ void SwitchInClearSetData(void)
gMoveResultFlags = 0;
gDisableStructs[gActiveBattler].isFirstTurn = 2;
gDisableStructs[gActiveBattler].truantSwitchInHack = disableStructCopy.truantSwitchInHack;
gLastMoves[gActiveBattler] = 0;
gLastLandedMoves[gActiveBattler] = 0;
gLastMoves[gActiveBattler] = MOVE_NONE;
gLastLandedMoves[gActiveBattler] = MOVE_NONE;
gLastHitByType[gActiveBattler] = 0;
gLastResultingMoves[gActiveBattler] = 0;
gLastPrintedMoves[gActiveBattler] = 0;
gLastResultingMoves[gActiveBattler] = MOVE_NONE;
gLastPrintedMoves[gActiveBattler] = MOVE_NONE;
gLastHitBy[gActiveBattler] = 0xFF;
*(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 0) = 0;
*(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 1) = 0;
*(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
*(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
*(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
*(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
*(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 0) = MOVE_NONE;
*(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 1) = MOVE_NONE;
*(0 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(0 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
*(1 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(1 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
*(2 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(2 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
*(3 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(3 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]);
@@ -3232,18 +3228,18 @@ void SwitchInClearSetData(void)
{
if (i != gActiveBattler && GetBattlerSide(i) != GetBattlerSide(gActiveBattler))
{
*(gBattleStruct->lastTakenMove + i * 2 + 0) = 0;
*(gBattleStruct->lastTakenMove + i * 2 + 1) = 0;
*(gBattleStruct->lastTakenMove + i * 2 + 0) = MOVE_NONE;
*(gBattleStruct->lastTakenMove + i * 2 + 1) = MOVE_NONE;
}
*(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
*(i * 8 + gActiveBattler * 2 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(i * 8 + gActiveBattler * 2 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
}
*(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 0) = 0;
*(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 1) = 0;
*(u8 *)((u8 *)(&gBattleStruct->choicedMove[gActiveBattler]) + 0) = MOVE_NONE;
*(u8 *)((u8 *)(&gBattleStruct->choicedMove[gActiveBattler]) + 1) = MOVE_NONE;
gBattleResources->flags->flags[gActiveBattler] = 0;
gCurrentMove = 0;
gCurrentMove = MOVE_NONE;
gBattleStruct->arenaTurnCounter = 0xFF;
ClearBattlerMoveHistory(gActiveBattler);
@@ -3278,48 +3274,48 @@ void FaintClearSetData(void)
for (i = 0; i < sizeof(struct DisableStruct); i++)
ptr[i] = 0;
gProtectStructs[gActiveBattler].protected = 0;
gProtectStructs[gActiveBattler].endured = 0;
gProtectStructs[gActiveBattler].noValidMoves = 0;
gProtectStructs[gActiveBattler].helpingHand = 0;
gProtectStructs[gActiveBattler].bounceMove = 0;
gProtectStructs[gActiveBattler].stealMove = 0;
gProtectStructs[gActiveBattler].flag0Unknown = 0;
gProtectStructs[gActiveBattler].prlzImmobility = 0;
gProtectStructs[gActiveBattler].confusionSelfDmg = 0;
gProtectStructs[gActiveBattler].targetNotAffected = 0;
gProtectStructs[gActiveBattler].chargingTurn = 0;
gProtectStructs[gActiveBattler].protected = FALSE;
gProtectStructs[gActiveBattler].endured = FALSE;
gProtectStructs[gActiveBattler].noValidMoves = FALSE;
gProtectStructs[gActiveBattler].helpingHand = FALSE;
gProtectStructs[gActiveBattler].bounceMove = FALSE;
gProtectStructs[gActiveBattler].stealMove = FALSE;
gProtectStructs[gActiveBattler].flag0Unknown = FALSE;
gProtectStructs[gActiveBattler].prlzImmobility = FALSE;
gProtectStructs[gActiveBattler].confusionSelfDmg = FALSE;
gProtectStructs[gActiveBattler].targetNotAffected = FALSE;
gProtectStructs[gActiveBattler].chargingTurn = FALSE;
gProtectStructs[gActiveBattler].fleeType = 0;
gProtectStructs[gActiveBattler].usedImprisonedMove = 0;
gProtectStructs[gActiveBattler].loveImmobility = 0;
gProtectStructs[gActiveBattler].usedDisabledMove = 0;
gProtectStructs[gActiveBattler].usedTauntedMove = 0;
gProtectStructs[gActiveBattler].flag2Unknown = 0;
gProtectStructs[gActiveBattler].flinchImmobility = 0;
gProtectStructs[gActiveBattler].notFirstStrike = 0;
gProtectStructs[gActiveBattler].usedImprisonedMove = FALSE;
gProtectStructs[gActiveBattler].loveImmobility = FALSE;
gProtectStructs[gActiveBattler].usedDisabledMove = FALSE;
gProtectStructs[gActiveBattler].usedTauntedMove = FALSE;
gProtectStructs[gActiveBattler].flag2Unknown = FALSE;
gProtectStructs[gActiveBattler].flinchImmobility = FALSE;
gProtectStructs[gActiveBattler].notFirstStrike = FALSE;
gDisableStructs[gActiveBattler].isFirstTurn = 2;
gLastMoves[gActiveBattler] = 0;
gLastLandedMoves[gActiveBattler] = 0;
gLastMoves[gActiveBattler] = MOVE_NONE;
gLastLandedMoves[gActiveBattler] = MOVE_NONE;
gLastHitByType[gActiveBattler] = 0;
gLastResultingMoves[gActiveBattler] = 0;
gLastPrintedMoves[gActiveBattler] = 0;
gLastResultingMoves[gActiveBattler] = MOVE_NONE;
gLastPrintedMoves[gActiveBattler] = MOVE_NONE;
gLastHitBy[gActiveBattler] = 0xFF;
*(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 0) = 0;
*(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBattler]) + 1) = 0;
*(u8 *)((u8 *)(&gBattleStruct->choicedMove[gActiveBattler]) + 0) = MOVE_NONE;
*(u8 *)((u8 *)(&gBattleStruct->choicedMove[gActiveBattler]) + 1) = MOVE_NONE;
*(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 0) = 0;
*(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 1) = 0;
*(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(0 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
*(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(1 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
*(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(2 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
*(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(3 * 2 + gActiveBattler * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
*(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 0) = MOVE_NONE;
*(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 1) = MOVE_NONE;
*(0 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(0 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
*(1 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(1 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
*(2 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(2 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
*(3 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(3 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]);
@@ -3327,11 +3323,11 @@ void FaintClearSetData(void)
{
if (i != gActiveBattler && GetBattlerSide(i) != GetBattlerSide(gActiveBattler))
{
*(gBattleStruct->lastTakenMove + i * 2 + 0) = 0;
*(gBattleStruct->lastTakenMove + i * 2 + 1) = 0;
*(gBattleStruct->lastTakenMove + i * 2 + 0) = MOVE_NONE;
*(gBattleStruct->lastTakenMove + i * 2 + 1) = MOVE_NONE;
}
*(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(i * 8 + gActiveBattler * 2 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
*(i * 8 + gActiveBattler * 2 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(i * 8 + gActiveBattler * 2 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
}
gBattleResources->flags->flags[gActiveBattler] = 0;
@@ -3374,8 +3370,8 @@ static void BattleIntroPrepareBackgroundSlide(void)
BtlController_EmitIntroSlide(BUFFER_A, gBattleTerrain);
MarkBattlerForControllerExec(gActiveBattler);
gBattleMainFunc = BattleIntroDrawTrainersOrMonsSprites;
gBattleCommunication[0] = 0;
gBattleCommunication[1] = 0;
gBattleCommunication[MULTIUSE_STATE] = 0;
gBattleCommunication[SPRITES_INIT_STATE1] = 0;
}
}
@@ -3390,7 +3386,7 @@ static void BattleIntroDrawTrainersOrMonsSprites(void)
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI)
&& GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
&& GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
ptr = (u8 *)&gBattleMons[gActiveBattler];
for (i = 0; i < sizeof(struct BattlePokemon); i++)
@@ -3398,7 +3394,7 @@ static void BattleIntroDrawTrainersOrMonsSprites(void)
}
else
{
u16* hpOnSwitchout;
u16 *hpOnSwitchout;
ptr = (u8 *)&gBattleMons[gActiveBattler];
for (i = 0; i < sizeof(struct BattlePokemon); i++)
@@ -3548,7 +3544,6 @@ static void BattleIntroDrawPartySummaryScreens(void)
gBattleMainFunc = BattleIntroPrintWildMonAttacked;
}
}
static void BattleIntroPrintTrainerWantsToBattle(void)
@@ -3842,7 +3837,7 @@ static void TryDoEventsBeforeFirstTurn(void)
gBattleStruct->switchInAbilitiesCounter++;
if (effect)
if (effect != 0)
return;
}
if (AbilityBattleEffects(ABILITYEFFECT_INTIMIDATE1, 0, 0, 0, 0) != 0)
@@ -3857,7 +3852,7 @@ static void TryDoEventsBeforeFirstTurn(void)
gBattleStruct->switchInItemsCounter++;
if (effect)
if (effect != 0)
return;
}
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
@@ -4000,11 +3995,11 @@ u8 IsRunningFromBattleImpossible(void)
gPotentialItemEffectBattler = gActiveBattler;
if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN)
return 0;
return BATTLE_RUN_SUCCESS;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
return 0;
return BATTLE_RUN_SUCCESS;
if (gBattleMons[gActiveBattler].ability == ABILITY_RUN_AWAY)
return 0;
return BATTLE_RUN_SUCCESS;
side = GetBattlerSide(gActiveBattler);
@@ -4016,7 +4011,7 @@ u8 IsRunningFromBattleImpossible(void)
gBattleScripting.battler = i;
gLastUsedAbility = gBattleMons[i].ability;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PREVENTS_ESCAPE;
return 2;
return BATTLE_RUN_FAILURE;
}
if (side != GetBattlerSide(i)
&& gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE
@@ -4026,7 +4021,7 @@ u8 IsRunningFromBattleImpossible(void)
gBattleScripting.battler = i;
gLastUsedAbility = gBattleMons[i].ability;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PREVENTS_ESCAPE;
return 2;
return BATTLE_RUN_FAILURE;
}
}
i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0);
@@ -4035,20 +4030,20 @@ u8 IsRunningFromBattleImpossible(void)
gBattleScripting.battler = i - 1;
gLastUsedAbility = gBattleMons[i - 1].ability;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PREVENTS_ESCAPE;
return 2;
return BATTLE_RUN_FAILURE;
}
if ((gBattleMons[gActiveBattler].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED))
|| (gStatuses3[gActiveBattler] & STATUS3_ROOTED))
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CANT_ESCAPE;
return 1;
return BATTLE_RUN_FORBIDDEN;
}
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DONT_LEAVE_BIRCH;
return 1;
return BATTLE_RUN_FORBIDDEN;
}
return 0;
return BATTLE_RUN_SUCCESS;
}
void SwitchPartyOrder(u8 battler)
@@ -4058,7 +4053,7 @@ void SwitchPartyOrder(u8 battler)
u8 partyId2;
for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++)
gBattlePartyCurrentOrder[i] = *(battler * 3 + i + (u8*)(gBattleStruct->battlerPartyOrders));
gBattlePartyCurrentOrder[i] = *(battler * 3 + i + (u8 *)(gBattleStruct->battlerPartyOrders));
partyId1 = GetPartyIdFromBattlePartyId(gBattlerPartyIndexes[battler]);
partyId2 = GetPartyIdFromBattlePartyId(*(gBattleStruct->monToSwitchIntoId + battler));
@@ -4068,15 +4063,15 @@ void SwitchPartyOrder(u8 battler)
{
for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++)
{
*(battler * 3 + i + (u8*)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i];
*(BATTLE_PARTNER(battler) * 3 + i + (u8*)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i];
*(battler * 3 + i + (u8 *)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i];
*(BATTLE_PARTNER(battler) * 3 + i + (u8 *)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i];
}
}
else
{
for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++)
{
*(battler * 3 + i + (u8*)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i];
*(battler * 3 + i + (u8 *)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i];
}
}
}
@@ -4304,7 +4299,7 @@ static void HandleTurnActionSelectionState(void)
BattleScriptExecute(BattleScript_PrintCantRunFromTrainer);
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
}
else if (IsRunningFromBattleImpossible()
else if (IsRunningFromBattleImpossible() != BATTLE_RUN_SUCCESS
&& gBattleBufferB[gActiveBattler][1] == B_ACTION_RUN)
{
gSelectionBattleScripts[gActiveBattler] = BattleScript_PrintCantEscapeFromBattle;
@@ -4437,7 +4432,7 @@ static void HandleTurnActionSelectionState(void)
if (((gBattleTypeFlags & BATTLE_TYPE_MULTI) || !(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
|| (position & BIT_FLANK) != B_FLANK_LEFT
|| (*(&gBattleStruct->absentBattlerFlags) & gBitTable[GetBattlerAtPosition(position ^ BIT_FLANK)]))
|| (*(&gBattleStruct->absentBattlerFlags) & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(position))]))
{
BtlController_EmitLinkStandbyMsg(BUFFER_A, LINK_STANDBY_MSG_STOP_BOUNCE, i);
}
@@ -4546,13 +4541,13 @@ static void UpdateBattlerPartyOrdersOnSwitch(void)
if (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
*(gActiveBattler * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 0) &= 0xF;
*(gActiveBattler * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0);
*(gActiveBattler * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 1) = gBattleBufferB[gActiveBattler][3];
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= 0xF;
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0);
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 1) = gBattleBufferB[gActiveBattler][3];
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 0) &= (0xF0);
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4;
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 2) = gBattleBufferB[gActiveBattler][3];
*((BATTLE_PARTNER(gActiveBattler)) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= (0xF0);
*((BATTLE_PARTNER(gActiveBattler)) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4;
*((BATTLE_PARTNER(gActiveBattler)) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 2) = gBattleBufferB[gActiveBattler][3];
}
}
@@ -4834,7 +4829,7 @@ static void TurnValuesCleanUp(bool8 var0)
}
else
{
dataPtr = (u8*)(&gProtectStructs[gActiveBattler]);
dataPtr = (u8 *)(&gProtectStructs[gActiveBattler]);
for (i = 0; i < sizeof(struct ProtectStruct); i++)
dataPtr[i] = 0;
@@ -4862,7 +4857,7 @@ void SpecialStatusesClear(void)
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
s32 i;
u8 *dataPtr = (u8*)(&gSpecialStatuses[gActiveBattler]);
u8 *dataPtr = (u8 *)(&gSpecialStatuses[gActiveBattler]);
for (i = 0; i < sizeof(struct SpecialStatus); i++)
dataPtr[i] = 0;
@@ -5188,7 +5183,7 @@ static void ReturnFromBattleToOverworld(void)
PartySpreadPokerus(gPlayerParty);
}
if (gBattleTypeFlags & BATTLE_TYPE_LINK && gReceivedRemoteLinkPlayers != 0)
if (gBattleTypeFlags & BATTLE_TYPE_LINK && gReceivedRemoteLinkPlayers)
return;
gSpecialVar_Result = gBattleOutcome;
+22 -22
View File
@@ -1010,7 +1010,7 @@ const u16 gStatUpStringIds[] =
[B_MSG_STAT_WONT_INCREASE] = STRINGID_STATSWONTINCREASE,
[B_MSG_STAT_ROSE_EMPTY] = STRINGID_EMPTYSTRING3,
[B_MSG_STAT_ROSE_ITEM] = STRINGID_USINGITEMSTATOFPKMNROSE,
[B_MSG_USED_DIRE_HIT] = STRINGID_PKMNUSEDXTOGETPUMPED,
[B_MSG_USED_DIRE_HIT] = STRINGID_PKMNUSEDXTOGETPUMPED,
};
const u16 gStatDownStringIds[] =
@@ -1035,7 +1035,7 @@ const u16 gFirstTurnOfTwoStringIds[] =
};
// Index copied from move's index in gTrappingMoves
const u16 gWrappedStringIds[] =
const u16 gWrappedStringIds[NUM_TRAPPING_MOVES] =
{
STRINGID_PKMNSQUEEZEDBYBIND, // MOVE_BIND
STRINGID_PKMNWRAPPEDBY, // MOVE_WRAP
@@ -1253,7 +1253,7 @@ const u16 gCaughtMonStringIds[] =
[B_MSG_LANETTES_BOX_FULL] = STRINGID_PKMNBOXLANETTESPCFULL,
};
const u16 gTrappingMoves[] =
const u16 gTrappingMoves[NUM_TRAPPING_MOVES + 1] =
{
MOVE_BIND,
MOVE_WRAP,
@@ -1261,7 +1261,7 @@ const u16 gTrappingMoves[] =
MOVE_CLAMP,
MOVE_WHIRLPOOL,
MOVE_SAND_TOMB,
0xFFFF
0xFFFF // Never read
};
const u8 gText_PkmnIsEvolving[] = _("What?\n{STR_VAR_1} is evolving!");
@@ -1371,7 +1371,7 @@ const u8 gText_OpponentMon1Name[] = _("{B_OPPONENT_MON1_NAME}");
const u8 gText_Mind[] = _("Mind");
const u8 gText_Skill[] = _("Skill");
const u8 gText_Body[] = _("Body");
const u8 gText_Judgement[] = _("{B_BUFF1}{CLEAR 13}Judgment{CLEAR 13}{B_BUFF2}");
const u8 gText_Judgment[] = _("{B_BUFF1}{CLEAR 13}Judgment{CLEAR 13}{B_BUFF2}");
static const u8 sText_TwoTrainersSentPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME}!\p{B_TRAINER2_CLASS} {B_TRAINER2_NAME} sent\nout {B_OPPONENT_MON2_NAME}!");
static const u8 sText_Trainer2SentOutPkmn[] = _("{B_TRAINER2_CLASS} {B_TRAINER2_NAME} sent\nout {B_BUFF1}!");
static const u8 sText_TwoTrainersWantToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} and\n{B_TRAINER2_CLASS} {B_TRAINER2_NAME}\lwant to battle!\p");
@@ -2020,7 +2020,7 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
.bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = TEXT_DYNAMIC_COLOR_6,
},
[ARENA_WIN_JUDGEMENT_TITLE] = {
[ARENA_WIN_JUDGMENT_TITLE] = {
.fillValue = PIXEL_FILL(0xE),
.fontId = FONT_NORMAL,
.x = -1,
@@ -2032,7 +2032,7 @@ static const struct BattleWindowText sTextOnWindowsInfo_Arena[] =
.bgColor = TEXT_DYNAMIC_COLOR_5,
.shadowColor = TEXT_DYNAMIC_COLOR_6,
},
[ARENA_WIN_JUDGEMENT_TEXT] = {
[ARENA_WIN_JUDGMENT_TEXT] = {
.fillValue = PIXEL_FILL(0x1),
.fontId = FONT_NORMAL,
.x = 0,
@@ -2059,11 +2059,11 @@ void BufferStringBattle(u16 stringID)
s32 i;
const u8 *stringPtr = NULL;
gBattleMsgDataPtr = (struct BattleMsgData*)(&gBattleBufferA[gActiveBattler][4]);
gBattleMsgDataPtr = (struct BattleMsgData *)(&gBattleBufferA[gActiveBattler][4]);
gLastUsedItem = gBattleMsgDataPtr->lastItem;
gLastUsedAbility = gBattleMsgDataPtr->lastAbility;
gBattleScripting.battler = gBattleMsgDataPtr->scrActive;
*(&gBattleStruct->field_52) = gBattleMsgDataPtr->unk1605E;
*(&gBattleStruct->scriptPartyIdx) = gBattleMsgDataPtr->bakScriptPartyIdx;
*(&gBattleStruct->hpScale) = gBattleMsgDataPtr->hpScale;
gPotentialItemEffectBattler = gBattleMsgDataPtr->itemEffectBattler;
*(&gBattleStruct->stringMoveType) = gBattleMsgDataPtr->moveType;
@@ -2346,17 +2346,17 @@ void BufferStringBattle(u16 stringID)
BattleStringExpandPlaceholdersToDisplayedString(stringPtr);
}
u32 BattleStringExpandPlaceholdersToDisplayedString(const u8* src)
u32 BattleStringExpandPlaceholdersToDisplayedString(const u8 *src)
{
BattleStringExpandPlaceholders(src, gDisplayedStringBattle);
}
static const u8* TryGetStatusString(u8 *src)
static const u8 *TryGetStatusString(u8 *src)
{
u32 i;
u8 status[8];
u32 chars1, chars2;
u8* statusPtr;
u8 *statusPtr;
memcpy(status, sDummyWeirdStatusString, 8);
@@ -2369,13 +2369,13 @@ static const u8* TryGetStatusString(u8 *src)
statusPtr++;
}
chars1 = *(u32*)(&status[0]);
chars2 = *(u32*)(&status[4]);
chars1 = *(u32 *)(&status[0]);
chars2 = *(u32 *)(&status[4]);
for (i = 0; i < ARRAY_COUNT(gStatusConditionStringsTable); i++)
{
if (chars1 == *(u32*)(&gStatusConditionStringsTable[i][0][0])
&& chars2 == *(u32*)(&gStatusConditionStringsTable[i][0][4]))
if (chars1 == *(u32 *)(&gStatusConditionStringsTable[i][0][0])
&& chars2 == *(u32 *)(&gStatusConditionStringsTable[i][0][4]))
return gStatusConditionStringsTable[i][1];
}
return NULL;
@@ -2713,7 +2713,7 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
}
break;
case B_TXT_26: // ?
HANDLE_NICKNAME_STRING_CASE(gBattleScripting.battler, *(&gBattleStruct->field_52))
HANDLE_NICKNAME_STRING_CASE(gBattleScripting.battler, *(&gBattleStruct->scriptPartyIdx))
break;
case B_TXT_PC_CREATOR_NAME: // lanette pc
if (FlagGet(FLAG_SYS_PC_LANETTE))
@@ -2966,7 +2966,7 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
// unused, since the value loaded into the buffer is not read; it loaded one of
// two particles (either "は" or "の") which works in tandem with ChooseTypeOfMoveUsedString
// below to effect changes in the meaning of the line.
static void ChooseMoveUsedParticle(u8* textBuff)
static void ChooseMoveUsedParticle(u8 *textBuff)
{
s32 counter = 0;
u32 i = 0;
@@ -3006,7 +3006,7 @@ static void ChooseMoveUsedParticle(u8* textBuff)
//
// sText_ExclamationMark5 was " こうげき!" This resulted in a translation of
// "<NAME>'s <ATTACK> attack!".
static void ChooseTypeOfMoveUsedString(u8* dst)
static void ChooseTypeOfMoveUsedString(u8 *dst)
{
s32 counter = 0;
s32 i = 0;
@@ -3081,7 +3081,7 @@ void BattlePutTextOnWindow(const u8 *text, u8 windowId)
printerTemplate.x = printerTemplate.currentX = alignX;
}
if (windowId == ARENA_WIN_JUDGEMENT_TEXT)
if (windowId == ARENA_WIN_JUDGMENT_TEXT)
gTextFlags.useAlternateDownArrow = FALSE;
else
gTextFlags.useAlternateDownArrow = TRUE;
@@ -3091,7 +3091,7 @@ void BattlePutTextOnWindow(const u8 *text, u8 windowId)
else
gTextFlags.autoScroll = FALSE;
if (windowId == B_WIN_MSG || windowId == ARENA_WIN_JUDGEMENT_TEXT)
if (windowId == B_WIN_MSG || windowId == ARENA_WIN_JUDGMENT_TEXT)
{
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK))
speed = 1;
@@ -3119,7 +3119,7 @@ void BattlePutTextOnWindow(const u8 *text, u8 windowId)
void SetPpNumbersPaletteInMoveSelection(void)
{
struct ChooseMoveStruct *chooseMoveStruct = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
struct ChooseMoveStruct *chooseMoveStruct = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
const u16 *palPtr = gPPTextPalette;
u8 var = GetCurrentPpToMaxPpState(chooseMoveStruct->currentPp[gMoveSelectionCursor[gActiveBattler]],
chooseMoveStruct->maxPp[gMoveSelectionCursor[gActiveBattler]]);
+19 -19
View File
@@ -684,7 +684,7 @@ static void SetBattlePikeData(void)
static void IsNextRoomFinal(void)
{
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum > 14)
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum > NUM_PIKE_ROOMS)
gSpecialVar_Result = TRUE;
else
gSpecialVar_Result = FALSE;
@@ -1084,7 +1084,7 @@ static u8 GetNextRoomType(void)
}
nextRoomType = roomCandidates[Random() % numRoomCandidates];
free(roomCandidates);
Free(roomCandidates);
if (nextRoomType == PIKE_ROOM_STATUS)
TryInflictRandomStatus();
@@ -1117,20 +1117,20 @@ bool32 TryGenerateBattlePikeWildMon(bool8 checkKeenEyeIntimidate)
if (gSaveBlock2Ptr->frontier.lvlMode != FRONTIER_LVL_50)
{
monLevel = GetHighestLevelInPlayerParty();
if (monLevel < 60)
if (monLevel < FRONTIER_MIN_LEVEL_OPEN)
{
monLevel = 60;
monLevel = FRONTIER_MIN_LEVEL_OPEN;
}
else
{
monLevel -= wildMons[headerId][pikeMonId].levelDelta;
if (monLevel < 60)
monLevel = 60;
if (monLevel < FRONTIER_MIN_LEVEL_OPEN)
monLevel = FRONTIER_MIN_LEVEL_OPEN;
}
}
else
{
monLevel = 50 - wildMons[headerId][pikeMonId].levelDelta;
monLevel = FRONTIER_MAX_LEVEL_50 - wildMons[headerId][pikeMonId].levelDelta;
}
if (checkKeenEyeIntimidate == TRUE && !CanEncounterWildMon(monLevel))
@@ -1158,11 +1158,11 @@ u8 GetBattlePikeWildMonHeaderId(void)
u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u16 winStreak = gSaveBlock2Ptr->frontier.pikeWinStreaks[lvlMode];
if (winStreak <= 280)
if (winStreak <= 20 * NUM_PIKE_ROOMS)
headerId = 0;
else if (winStreak <= 560)
else if (winStreak <= 40 * NUM_PIKE_ROOMS)
headerId = 1;
else if (winStreak <= 840)
else if (winStreak <= 60 * NUM_PIKE_ROOMS)
headerId = 2;
else
headerId = 3;
@@ -1251,7 +1251,7 @@ static void Task_DoStatusInflictionScreenFlash(u8 taskId)
{
if (IsStatusInflictionScreenFlashTaskFinished())
{
EnableBothScriptContexts();
ScriptContext_Enable();
DestroyTask(taskId);
}
}
@@ -1363,7 +1363,7 @@ static void SetHintedRoom(void)
}
gSaveBlock2Ptr->frontier.pikeHintedRoomType = roomCandidates[Random() % count];
free(roomCandidates);
Free(roomCandidates);
if (gSaveBlock2Ptr->frontier.pikeHintedRoomType == PIKE_ROOM_STATUS && !AtLeastOneHealthyMon())
gSaveBlock2Ptr->frontier.pikeHintedRoomType = PIKE_ROOM_NPC;
if (gSaveBlock2Ptr->frontier.pikeHintedRoomType == PIKE_ROOM_DOUBLE_BATTLE && !AtLeastTwoAliveMons())
@@ -1392,10 +1392,10 @@ static void PrepareOneTrainer(bool8 difficult)
if (!difficult)
battleNum = 1;
else
battleNum = 6;
battleNum = FRONTIER_STAGES_PER_CHALLENGE - 1;
lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
challengeNum = gSaveBlock2Ptr->frontier.pikeWinStreaks[lvlMode] / 14;
challengeNum = gSaveBlock2Ptr->frontier.pikeWinStreaks[lvlMode] / NUM_PIKE_ROOMS;
do
{
trainerId = GetRandomScaledFrontierTrainerId(challengeNum, battleNum);
@@ -1409,7 +1409,7 @@ static void PrepareOneTrainer(bool8 difficult)
gTrainerBattleOpponent_A = trainerId;
gFacilityTrainers = gBattleFrontierTrainers;
SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_A, 0);
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum < 14)
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum < NUM_PIKE_ROOMS)
gSaveBlock2Ptr->frontier.trainerIds[gSaveBlock2Ptr->frontier.curChallengeBattleNum - 1] = gTrainerBattleOpponent_A;
}
@@ -1418,7 +1418,7 @@ static void PrepareTwoTrainers(void)
int i;
u16 trainerId;
u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u16 challengeNum = gSaveBlock2Ptr->frontier.pikeWinStreaks[lvlMode] / 14;
u16 challengeNum = gSaveBlock2Ptr->frontier.pikeWinStreaks[lvlMode] / NUM_PIKE_ROOMS;
gFacilityTrainers = gBattleFrontierTrainers;
do
@@ -1433,7 +1433,7 @@ static void PrepareTwoTrainers(void)
gTrainerBattleOpponent_A = trainerId;
SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_A, 0);
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum <= 14)
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum <= NUM_PIKE_ROOMS)
gSaveBlock2Ptr->frontier.trainerIds[gSaveBlock2Ptr->frontier.curChallengeBattleNum - 1] = gTrainerBattleOpponent_A;
do
@@ -1448,7 +1448,7 @@ static void PrepareTwoTrainers(void)
gTrainerBattleOpponent_B = trainerId;
SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_B, 1);
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum < 14)
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum < NUM_PIKE_ROOMS)
gSaveBlock2Ptr->frontier.trainerIds[gSaveBlock2Ptr->frontier.curChallengeBattleNum - 2] = gTrainerBattleOpponent_B;
}
@@ -1456,7 +1456,7 @@ static void ClearPikeTrainerIds(void)
{
u8 i;
for (i = 0; i < 14; i++)
for (i = 0; i < NUM_PIKE_ROOMS; i++)
gSaveBlock2Ptr->frontier.trainerIds[i] = 0xFFFF;
}
+50 -50
View File
@@ -83,18 +83,18 @@ static void ClearPyramidPartyHeldItems(void);
static void SetPyramidFloorPalette(void);
static void BattlePyramidStartMenu(void);
static void RestorePyramidPlayerParty(void);
static void InitPyramidBagItems(u8 lvlMode);
static void InitPyramidBagItems(u8);
static u8 GetPyramidFloorTemplateId(void);
static u8 GetPostBattleDirectionHintTextIndex(int *, u8, u8);
static void Task_SetPyramidFloorPalette(u8 taskId);
static void MarkPyramidTrainerAsBattled(u16 trainerId);
static void GetPyramidFloorLayoutOffsets(u8 *layoutOffsets);
static void Task_SetPyramidFloorPalette(u8);
static void MarkPyramidTrainerAsBattled(u16);
static void GetPyramidFloorLayoutOffsets(u8 *);
static void GetPyramidEntranceAndExitSquareIds(u8 *, u8 *);
static void SetPyramidObjectPositionsUniformly(u8);
static bool8 SetPyramidObjectPositionsInAndNearSquare(u8, u8);
static bool8 SetPyramidObjectPositionsNearSquare(u8, u8);
static bool8 TrySetPyramidObjectEventPositionInSquare(u8 arg0, u8 *floorLayoutOffsets, u8 squareId, u8 objectEventId);
static bool8 TrySetPyramidObjectEventPositionAtCoords(bool8 objType, u8 x, u8 y, u8 *floorLayoutOffsets, u8 squareId, u8 objectEventId);
static bool8 TrySetPyramidObjectEventPositionInSquare(u8, u8 *, u8, u8);
static bool8 TrySetPyramidObjectEventPositionAtCoords(bool8, u8, u8, u8 *, u8, u8);
// Const rom data.
#define ABILITY_RANDOM 2 // For wild mons data.
@@ -279,9 +279,9 @@ static const u8 sPyramidFloorTemplateOptions[][2] =
{100, 15}
};
static const u8 sFloorTemplateOffsets[] =
static const u8 sFloorTemplateOffsets[FRONTIER_STAGES_PER_CHALLENGE] =
{
0, 4, 9, 14, 19, 24, 29, 0
0, 4, 9, 14, 19, 24, 29
};
static const u16 sPickupItemsLvl50[TOTAL_ROUNDS][PICKUP_ITEMS_PER_ROUND] =
@@ -406,7 +406,7 @@ static const u8 sPickupItemSlots[][2] =
{100, 9},
};
static const u8 sPickupItemOffsets[] = {0, 9, 18, 27, 36, 45, 54};
static const u8 sPickupItemOffsets[FRONTIER_STAGES_PER_CHALLENGE] = {0, 9, 18, 27, 36, 45, 54};
static const struct PyramidTrainerEncounterMusic sTrainerClassEncounterMusic[54] =
{
@@ -963,7 +963,7 @@ static void SeedPyramidFloor(void)
{
int i;
for (i = 0; i < 4; i++)
for (i = 0; i < (int)ARRAY_COUNT(gSaveBlock2Ptr->frontier.pyramidRandoms); i++)
gSaveBlock2Ptr->frontier.pyramidRandoms[i] = Random();
gSaveBlock2Ptr->frontier.pyramidTrainerFlags = 0;
@@ -977,7 +977,7 @@ static void SetPickupItem(void)
u8 id;
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u32 floor = gSaveBlock2Ptr->frontier.curChallengeBattleNum;
u32 round = (gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvlMode] / 7) % TOTAL_ROUNDS;
u32 round = (gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvlMode] / FRONTIER_STAGES_PER_CHALLENGE) % TOTAL_ROUNDS;
if (round >= TOTAL_ROUNDS)
round = TOTAL_ROUNDS - 1;
@@ -1016,8 +1016,8 @@ static void HidePyramidItem(void)
{
// Rather than using event flags to hide the item object event,
// it moves them far off the map bounds.
events[i].x = 0x7FFF;
events[i].y = 0x7FFF;
events[i].x = SHRT_MAX;
events[i].y = SHRT_MAX;
break;
}
i++;
@@ -1063,7 +1063,7 @@ static void ShowPostBattleHintText(void)
case HINT_REMAINING_ITEMS:
for (i = 0; i < GetNumBattlePyramidObjectEvents(); i++)
{
if (events[i].graphicsId == OBJ_EVENT_GFX_ITEM_BALL && events[i].x != 0x7FFF && events[i].y != 0x7FFF)
if (events[i].graphicsId == OBJ_EVENT_GFX_ITEM_BALL && events[i].x != SHRT_MAX && events[i].y != SHRT_MAX)
textIndex++;
}
i = 1;
@@ -1071,7 +1071,7 @@ static void ShowPostBattleHintText(void)
case HINT_REMAINING_TRAINERS:
id = GetPyramidFloorTemplateId();
textIndex = sPyramidFloorTemplates[id].numTrainers;
for (i = 0; i < 8; i++)
for (i = 0; i < MAX_PYRAMID_TRAINERS; i++)
{
if (gBitTable[i] & gSaveBlock2Ptr->frontier.pyramidTrainerFlags)
textIndex--;
@@ -1326,7 +1326,7 @@ static void MarkPyramidTrainerAsBattled(u16 trainerId)
{
int i;
for (i = 0; i < 8; i++)
for (i = 0; i < MAX_PYRAMID_TRAINERS; i++)
{
if (gSaveBlock2Ptr->frontier.trainerIds[i] == trainerId)
gSaveBlock2Ptr->frontier.pyramidTrainerFlags |= gBitTable[i];
@@ -1345,7 +1345,7 @@ void GenerateBattlePyramidWildMon(void)
const struct PyramidWildMon *wildMons;
u32 id;
u32 lvl = gSaveBlock2Ptr->frontier.lvlMode;
u16 round = (gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvl] / 7) % TOTAL_ROUNDS;
u16 round = (gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvl] / FRONTIER_STAGES_PER_CHALLENGE) % TOTAL_ROUNDS;
if (round >= TOTAL_ROUNDS)
round = TOTAL_ROUNDS - 1;
@@ -1480,7 +1480,7 @@ u8 GetTrainerEncounterMusicIdInBattlePyramid(u16 trainerId)
// Unused
static void BattlePyramidRetireChallenge(void)
{
ScriptContext1_SetupScript(BattlePyramid_Retire);
ScriptContext_SetupScript(BattlePyramid_Retire);
}
static u16 GetUniqueTrainerId(u8 objectEventId)
@@ -1488,13 +1488,13 @@ static u16 GetUniqueTrainerId(u8 objectEventId)
int i;
u16 trainerId;
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u32 challengeNum = gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvlMode] / 7;
u32 battleNum = gSaveBlock2Ptr->frontier.curChallengeBattleNum;
if (battleNum == 7)
u32 challengeNum = gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvlMode] / FRONTIER_STAGES_PER_CHALLENGE;
u32 floor = gSaveBlock2Ptr->frontier.curChallengeBattleNum;
if (floor == FRONTIER_STAGES_PER_CHALLENGE)
{
do
{
trainerId = GetRandomScaledFrontierTrainerId(challengeNum + 1, battleNum);
trainerId = GetRandomScaledFrontierTrainerId(challengeNum + 1, floor);
for (i = 0; i < objectEventId; i++)
{
if (gSaveBlock2Ptr->frontier.trainerIds[i] == trainerId)
@@ -1506,7 +1506,7 @@ static u16 GetUniqueTrainerId(u8 objectEventId)
{
do
{
trainerId = GetRandomScaledFrontierTrainerId(challengeNum, battleNum);
trainerId = GetRandomScaledFrontierTrainerId(challengeNum, floor);
for (i = 0; i < objectEventId; i++)
{
if (gSaveBlock2Ptr->frontier.trainerIds[i] == trainerId)
@@ -1523,11 +1523,11 @@ void GenerateBattlePyramidFloorLayout(u16 *backupMapData, bool8 setPlayerPositio
int y, x;
int i;
u8 entranceSquareId, exitSquareId;
u8 *floorLayoutOffsets = AllocZeroed(16);
u8 *floorLayoutOffsets = AllocZeroed(NUM_PYRAMID_FLOOR_SQUARES);
GetPyramidFloorLayoutOffsets(floorLayoutOffsets);
GetPyramidEntranceAndExitSquareIds(&entranceSquareId, &exitSquareId);
for (i = 0; i < 16; i++)
for (i = 0; i < NUM_PYRAMID_FLOOR_SQUARES; i++)
{
u16 *map;
int yOffset, xOffset;
@@ -1535,11 +1535,11 @@ void GenerateBattlePyramidFloorLayout(u16 *backupMapData, bool8 setPlayerPositio
const u16 *layoutMap = mapLayout->map;
gBackupMapLayout.map = backupMapData;
gBackupMapLayout.width = mapLayout->width * 4 + MAP_OFFSET_W;
gBackupMapLayout.height = mapLayout->height * 4 + MAP_OFFSET_H;
gBackupMapLayout.width = mapLayout->width * PYRAMID_FLOOR_SQUARES_WIDE + MAP_OFFSET_W;
gBackupMapLayout.height = mapLayout->height * PYRAMID_FLOOR_SQUARES_HIGH + MAP_OFFSET_H;
map = backupMapData;
yOffset = ((i / 4 * mapLayout->height) + MAP_OFFSET) * gBackupMapLayout.width;
xOffset = (i % 4 * mapLayout->width) + MAP_OFFSET;
yOffset = ((i / PYRAMID_FLOOR_SQUARES_WIDE * mapLayout->height) + MAP_OFFSET) * gBackupMapLayout.width;
xOffset = (i % PYRAMID_FLOOR_SQUARES_WIDE * mapLayout->width) + MAP_OFFSET;
map += yOffset + xOffset;
for (y = 0; y < mapLayout->height; y++)
{
@@ -1553,8 +1553,8 @@ void GenerateBattlePyramidFloorLayout(u16 *backupMapData, bool8 setPlayerPositio
{
if (i == entranceSquareId && setPlayerPosition == FALSE)
{
gSaveBlock1Ptr->pos.x = (mapLayout->width * (i % 4)) + x;
gSaveBlock1Ptr->pos.y = (mapLayout->height * (i / 4)) + y;
gSaveBlock1Ptr->pos.x = (mapLayout->width * (i % PYRAMID_FLOOR_SQUARES_WIDE)) + x;
gSaveBlock1Ptr->pos.y = (mapLayout->height * (i / PYRAMID_FLOOR_SQUARES_WIDE)) + y;
}
map[x] = (layoutMap[x] & (MAPGRID_ELEVATION_MASK | MAPGRID_COLLISION_MASK)) | METATILE_BattlePyramid_Floor;
}
@@ -1563,12 +1563,12 @@ void GenerateBattlePyramidFloorLayout(u16 *backupMapData, bool8 setPlayerPositio
map[x] = layoutMap[x];
}
}
map += MAP_OFFSET_W + (mapLayout->width * 4);
map += MAP_OFFSET_W + (mapLayout->width * PYRAMID_FLOOR_SQUARES_WIDE);
layoutMap += mapLayout->width;
}
}
RunOnLoadMapScript();
free(floorLayoutOffsets);
Free(floorLayoutOffsets);
}
void LoadBattlePyramidObjectEventTemplates(void)
@@ -1577,7 +1577,7 @@ void LoadBattlePyramidObjectEventTemplates(void)
u8 id;
u8 entranceSquareId, exitSquareId;
for (i = 0; i < 8; i++)
for (i = 0; i < MAX_PYRAMID_TRAINERS; i++)
gSaveBlock2Ptr->frontier.trainerIds[i] = 0xFFFF;
id = GetPyramidFloorTemplateId();
@@ -1633,13 +1633,13 @@ void LoadBattlePyramidFloorObjectEventScripts(void)
static void GetPyramidEntranceAndExitSquareIds(u8 *entranceSquareId, u8 *exitSquareId)
{
*entranceSquareId = gSaveBlock2Ptr->frontier.pyramidRandoms[3] % 16;
*exitSquareId = gSaveBlock2Ptr->frontier.pyramidRandoms[0] % 16;
*entranceSquareId = gSaveBlock2Ptr->frontier.pyramidRandoms[3] % NUM_PYRAMID_FLOOR_SQUARES;
*exitSquareId = gSaveBlock2Ptr->frontier.pyramidRandoms[0] % NUM_PYRAMID_FLOOR_SQUARES;
if (*entranceSquareId == *exitSquareId)
{
*entranceSquareId = (gSaveBlock2Ptr->frontier.pyramidRandoms[3] + 1 ) % 16;
*exitSquareId = (gSaveBlock2Ptr->frontier.pyramidRandoms[0] + 15) % 16;
*entranceSquareId = (gSaveBlock2Ptr->frontier.pyramidRandoms[3] + 1 ) % NUM_PYRAMID_FLOOR_SQUARES;
*exitSquareId = (gSaveBlock2Ptr->frontier.pyramidRandoms[0] + NUM_PYRAMID_FLOOR_SQUARES - 1) % NUM_PYRAMID_FLOOR_SQUARES;
}
}
@@ -1651,10 +1651,10 @@ static void SetPyramidObjectPositionsUniformly(u8 objType)
int squareId;
u32 bits = 0;
u8 id = GetPyramidFloorTemplateId();
u8 *floorLayoutOffsets = AllocZeroed(16);
u8 *floorLayoutOffsets = AllocZeroed(NUM_PYRAMID_FLOOR_SQUARES);
GetPyramidFloorLayoutOffsets(floorLayoutOffsets);
squareId = gSaveBlock2Ptr->frontier.pyramidRandoms[2] % 16;
squareId = gSaveBlock2Ptr->frontier.pyramidRandoms[2] % NUM_PYRAMID_FLOOR_SQUARES;
if (objType == OBJ_TRAINERS)
{
numObjects = sPyramidFloorTemplates[id].numTrainers;
@@ -1682,10 +1682,10 @@ static void SetPyramidObjectPositionsUniformly(u8 objType)
if (gBitTable[squareId] & gSaveBlock2Ptr->frontier.pyramidRandoms[3])
bits |= 2;
}
if (++squareId >= 16)
if (++squareId >= NUM_PYRAMID_FLOOR_SQUARES)
squareId = 0;
if (squareId == gSaveBlock2Ptr->frontier.pyramidRandoms[2] % 16)
if (squareId == gSaveBlock2Ptr->frontier.pyramidRandoms[2] % NUM_PYRAMID_FLOOR_SQUARES)
{
if (bits & 1)
bits |= 6;
@@ -1697,7 +1697,7 @@ static void SetPyramidObjectPositionsUniformly(u8 objType)
} while (!(bits & 4) && TrySetPyramidObjectEventPositionInSquare(objType, floorLayoutOffsets, squareId, objectStartIndex + i));
bits &= 1;
}
free(floorLayoutOffsets);
Free(floorLayoutOffsets);
}
static bool8 SetPyramidObjectPositionsInAndNearSquare(u8 objType, u8 squareId)
@@ -1709,7 +1709,7 @@ static bool8 SetPyramidObjectPositionsInAndNearSquare(u8 objType, u8 squareId)
int numPlacedObjects = 0;
int numObjects;
u8 id = GetPyramidFloorTemplateId();
u8 *floorLayoutOffsets = AllocZeroed(16);
u8 *floorLayoutOffsets = AllocZeroed(NUM_PYRAMID_FLOOR_SQUARES);
GetPyramidFloorLayoutOffsets(floorLayoutOffsets);
if (objType == OBJ_TRAINERS)
@@ -1760,7 +1760,7 @@ static bool8 SetPyramidObjectPositionsInAndNearSquare(u8 objType, u8 squareId)
r7 &= 1;
}
#ifdef BUGFIX
free(floorLayoutOffsets);
Free(floorLayoutOffsets);
#endif
return (numObjects / 2) > numPlacedObjects;
@@ -1775,7 +1775,7 @@ static bool8 SetPyramidObjectPositionsNearSquare(u8 objType, u8 squareId)
int r8 = 0;
int numObjects;
u8 id = GetPyramidFloorTemplateId();
u8 *floorLayoutOffsets = AllocZeroed(16);
u8 *floorLayoutOffsets = AllocZeroed(NUM_PYRAMID_FLOOR_SQUARES);
GetPyramidFloorLayoutOffsets(floorLayoutOffsets);
if (objType == OBJ_TRAINERS)
@@ -1814,7 +1814,7 @@ static bool8 SetPyramidObjectPositionsNearSquare(u8 objType, u8 squareId)
break;
}
#ifdef BUGFIX
free(floorLayoutOffsets);
Free(floorLayoutOffsets);
#endif
return (numObjects / 2) > numPlacedObjects;
@@ -1900,7 +1900,7 @@ static void GetPyramidFloorLayoutOffsets(u8 *layoutOffsets)
int rand = (gSaveBlock2Ptr->frontier.pyramidRandoms[0]) | (gSaveBlock2Ptr->frontier.pyramidRandoms[1] << 16);
u8 id = GetPyramidFloorTemplateId();
for (i = 0; i < 16; i++)
for (i = 0; i < NUM_PYRAMID_FLOOR_SQUARES; i++)
{
layoutOffsets[i] = sPyramidFloorTemplates[id].layoutOffsets[rand & 0x7];
rand >>= 3;
@@ -1931,7 +1931,7 @@ u8 GetNumBattlePyramidObjectEvents(void)
u8 i;
struct ObjectEventTemplate *events = gSaveBlock1Ptr->objectEventTemplates;
for (i = 0; i < 16; i++)
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
{
if (events[i].localId == 0)
break;
@@ -1959,7 +1959,7 @@ u16 GetBattlePyramidPickupItemId(void)
int rand;
u32 i;
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
int round = (gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvlMode] / 7);
int round = (gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvlMode] / FRONTIER_STAGES_PER_CHALLENGE);
if (round >= TOTAL_ROUNDS)
round = TOTAL_ROUNDS - 1;
+13 -15
View File
@@ -309,7 +309,7 @@ static const struct OamData sOamData_PyramidBag =
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
@@ -393,7 +393,7 @@ static void OpenBattlePyramidBagInBattle(void)
// make room.
void ChooseItemsToTossFromPyramidBag(void)
{
ScriptContext2_Enable();
LockPlayerFieldControls();
FadeScreen(FADE_TO_BLACK, 0);
CreateTask(Task_ChooseItemsToTossFromPyramidBag, 10);
}
@@ -1195,7 +1195,7 @@ static void Task_ChooseHowManyToToss(u8 taskId)
{
// Toss
PlaySE(SE_SELECT);
ClearStdWindowAndFrameToTransparent(WIN_TOSS_NUM, 0);
ClearStdWindowAndFrameToTransparent(WIN_TOSS_NUM, FALSE);
ClearWindowTilemap(WIN_TOSS_NUM);
ScheduleBgCopyTilemapToVram(1);
AskConfirmToss(taskId);
@@ -1204,7 +1204,7 @@ static void Task_ChooseHowManyToToss(u8 taskId)
{
// Cancel tossing
PlaySE(SE_SELECT);
ClearStdWindowAndFrameToTransparent(WIN_TOSS_NUM, 0);
ClearStdWindowAndFrameToTransparent(WIN_TOSS_NUM, FALSE);
ClearWindowTilemap(WIN_TOSS_NUM);
ScheduleBgCopyTilemapToVram(1);
DontTossItem(taskId);
@@ -1404,20 +1404,20 @@ void TryStoreHeldItemsInPyramidBag(void)
{
u8 i;
struct Pokemon *party = gPlayerParty;
u16 *newItems = Alloc(PYRAMID_BAG_ITEMS_COUNT * sizeof(u16));
u8 *newQuantities = Alloc(PYRAMID_BAG_ITEMS_COUNT * sizeof(u8));
u16 *newItems = Alloc(PYRAMID_BAG_ITEMS_COUNT * sizeof(*newItems));
u8 *newQuantities = Alloc(PYRAMID_BAG_ITEMS_COUNT * sizeof(*newQuantities));
u16 heldItem;
memcpy(newItems, gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode], PYRAMID_BAG_ITEMS_COUNT * sizeof(u16));
memcpy(newQuantities, gSaveBlock2Ptr->frontier.pyramidBag.quantity[gSaveBlock2Ptr->frontier.lvlMode], PYRAMID_BAG_ITEMS_COUNT * sizeof(u8));
for (i = 0; i < 3; i++)
memcpy(newItems, gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode], PYRAMID_BAG_ITEMS_COUNT * sizeof(*newItems));
memcpy(newQuantities, gSaveBlock2Ptr->frontier.pyramidBag.quantity[gSaveBlock2Ptr->frontier.lvlMode], PYRAMID_BAG_ITEMS_COUNT * sizeof(*newQuantities));
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
{
heldItem = GetMonData(&party[i], MON_DATA_HELD_ITEM);
if (heldItem != ITEM_NONE && !AddBagItem(heldItem, 1))
{
// Cant store party held items in pyramid bag because bag is full
memcpy(gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode], newItems, PYRAMID_BAG_ITEMS_COUNT * sizeof(u16));
memcpy(gSaveBlock2Ptr->frontier.pyramidBag.quantity[gSaveBlock2Ptr->frontier.lvlMode], newQuantities, PYRAMID_BAG_ITEMS_COUNT * sizeof(u8));
memcpy(gSaveBlock2Ptr->frontier.pyramidBag.itemId[gSaveBlock2Ptr->frontier.lvlMode], newItems, PYRAMID_BAG_ITEMS_COUNT * sizeof(*newItems));
memcpy(gSaveBlock2Ptr->frontier.pyramidBag.quantity[gSaveBlock2Ptr->frontier.lvlMode], newQuantities, PYRAMID_BAG_ITEMS_COUNT * sizeof(*newQuantities));
Free(newItems);
Free(newQuantities);
gSpecialVar_Result = 1;
@@ -1426,10 +1426,8 @@ void TryStoreHeldItemsInPyramidBag(void)
}
heldItem = ITEM_NONE;
for (i = 0; i < 3; i++)
{
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
SetMonData(&party[i], MON_DATA_HELD_ITEM, &heldItem);
}
gSpecialVar_Result = 0;
Free(newItems);
Free(newQuantities);
@@ -1466,7 +1464,7 @@ static void PyramidBagPrint_Quantity(u8 windowId, const u8 *src, u8 x, u8 y, u8
static void DrawTossNumberWindow(u8 windowId)
{
DrawStdFrameWithCustomTileAndPalette(windowId, 0, 1, 0xE);
DrawStdFrameWithCustomTileAndPalette(windowId, FALSE, 1, 0xE);
ScheduleBgCopyTilemapToVram(1);
}
+1 -1
View File
@@ -388,7 +388,7 @@ static void RemoveTrainerHillRecordsWindow(u8 windowId)
static void ClearVramOamPlttRegs(void)
{
DmaClearLarge16(3, (void*)(VRAM), VRAM_SIZE, 0x1000);
DmaClearLarge16(3, (void *)(VRAM), VRAM_SIZE, 0x1000);
DmaClear32(3, OAM, OAM_SIZE);
DmaClear16(3, PLTT, PLTT_SIZE);
File diff suppressed because it is too large Load Diff
+35 -34
View File
@@ -400,7 +400,7 @@ void BattleSetup_StartBattlePikeWildBattle(void)
static void DoStandardWildBattle(void)
{
ScriptContext2_Enable();
LockPlayerFieldControls();
FreezeObjectEvents();
StopPlayerAvatar();
gMain.savedCallback = CB2_EndWildBattle;
@@ -419,7 +419,7 @@ static void DoStandardWildBattle(void)
void BattleSetup_StartRoamerBattle(void)
{
ScriptContext2_Enable();
LockPlayerFieldControls();
FreezeObjectEvents();
StopPlayerAvatar();
gMain.savedCallback = CB2_EndWildBattle;
@@ -433,7 +433,7 @@ void BattleSetup_StartRoamerBattle(void)
static void DoSafariBattle(void)
{
ScriptContext2_Enable();
LockPlayerFieldControls();
FreezeObjectEvents();
StopPlayerAvatar();
gMain.savedCallback = CB2_EndSafariBattle;
@@ -443,7 +443,7 @@ static void DoSafariBattle(void)
static void DoBattlePikeWildBattle(void)
{
ScriptContext2_Enable();
LockPlayerFieldControls();
FreezeObjectEvents();
StopPlayerAvatar();
gMain.savedCallback = CB2_EndWildBattle;
@@ -479,7 +479,7 @@ static void DoBattlePyramidTrainerHillBattle(void)
void StartWallyTutorialBattle(void)
{
CreateMaleMon(&gEnemyParty[0], SPECIES_RALTS, 5);
ScriptContext2_Enable();
LockPlayerFieldControls();
gMain.savedCallback = CB2_ReturnToFieldContinueScriptPlayMapMusic;
gBattleTypeFlags = BATTLE_TYPE_WALLY_TUTORIAL;
CreateBattleStartTask(B_TRANSITION_SLICE, 0);
@@ -487,7 +487,7 @@ void StartWallyTutorialBattle(void)
void BattleSetup_StartScriptedWildBattle(void)
{
ScriptContext2_Enable();
LockPlayerFieldControls();
gMain.savedCallback = CB2_EndScriptedWildBattle;
gBattleTypeFlags = 0;
CreateBattleStartTask(GetWildBattleTransition(), 0);
@@ -499,7 +499,7 @@ void BattleSetup_StartScriptedWildBattle(void)
void BattleSetup_StartLatiBattle(void)
{
ScriptContext2_Enable();
LockPlayerFieldControls();
gMain.savedCallback = CB2_EndScriptedWildBattle;
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY;
CreateBattleStartTask(GetWildBattleTransition(), 0);
@@ -511,7 +511,7 @@ void BattleSetup_StartLatiBattle(void)
void BattleSetup_StartLegendaryBattle(void)
{
ScriptContext2_Enable();
LockPlayerFieldControls();
gMain.savedCallback = CB2_EndScriptedWildBattle;
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY;
@@ -550,7 +550,7 @@ void BattleSetup_StartLegendaryBattle(void)
void StartGroudonKyogreBattle(void)
{
ScriptContext2_Enable();
LockPlayerFieldControls();
gMain.savedCallback = CB2_EndScriptedWildBattle;
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_KYOGRE_GROUDON;
@@ -570,7 +570,7 @@ void StartRegiBattle(void)
u8 transitionId;
u16 species;
ScriptContext2_Enable();
LockPlayerFieldControls();
gMain.savedCallback = CB2_EndScriptedWildBattle;
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_REGI;
@@ -600,7 +600,7 @@ void StartRegiBattle(void)
static void CB2_EndWildBattle(void)
{
CpuFill16(0, (void*)(BG_PLTT), BG_PLTT_SIZE);
CpuFill16(0, (void *)(BG_PLTT), BG_PLTT_SIZE);
ResetOamRange(0, 128);
if (IsPlayerDefeated(gBattleOutcome) == TRUE && !InBattlePyramid() && !InBattlePike())
@@ -616,7 +616,7 @@ static void CB2_EndWildBattle(void)
static void CB2_EndScriptedWildBattle(void)
{
CpuFill16(0, (void*)(BG_PLTT), BG_PLTT_SIZE);
CpuFill16(0, (void *)(BG_PLTT), BG_PLTT_SIZE);
ResetOamRange(0, 128);
if (IsPlayerDefeated(gBattleOutcome) == TRUE)
@@ -699,21 +699,22 @@ static u8 GetBattleTransitionTypeByMap(void)
PlayerGetDestCoords(&x, &y);
tileBehavior = MapGridGetMetatileBehaviorAt(x, y);
if (GetFlashLevel())
return TRANSITION_TYPE_FLASH;
if (!MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
if (MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
return TRANSITION_TYPE_WATER;
switch (gMapHeader.mapType)
{
switch (gMapHeader.mapType)
{
case MAP_TYPE_UNDERGROUND:
return TRANSITION_TYPE_CAVE;
case MAP_TYPE_UNDERWATER:
return TRANSITION_TYPE_WATER;
default:
return TRANSITION_TYPE_NORMAL;
}
case MAP_TYPE_UNDERGROUND:
return TRANSITION_TYPE_CAVE;
case MAP_TYPE_UNDERWATER:
return TRANSITION_TYPE_WATER;
default:
return TRANSITION_TYPE_NORMAL;
}
return TRANSITION_TYPE_WATER;
}
static u16 GetSumOfPlayerPartyLevel(u8 numMons)
@@ -1036,22 +1037,22 @@ static void InitTrainerBattleVariables(void)
static inline void SetU8(void *ptr, u8 value)
{
*(u8*)(ptr) = value;
*(u8 *)(ptr) = value;
}
static inline void SetU16(void *ptr, u16 value)
{
*(u16*)(ptr) = value;
*(u16 *)(ptr) = value;
}
static inline void SetU32(void *ptr, u32 value)
{
*(u32*)(ptr) = value;
*(u32 *)(ptr) = value;
}
static inline void SetPtr(const void *ptr, const void* value)
static inline void SetPtr(const void *ptr, const void *value)
{
*(const void**)(ptr) = value;
*(const void **)(ptr) = value;
}
static void TrainerBattleLoadArgs(const struct TrainerBattleParameter *specs, const u8 *data)
@@ -1193,8 +1194,8 @@ void ConfigureAndSetUpOneTrainerBattle(u8 trainerObjEventId, const u8 *trainerSc
gSelectedObjectEvent = trainerObjEventId;
gSpecialVar_LastTalked = gObjectEvents[trainerObjEventId].localId;
BattleSetup_ConfigureTrainerBattle(trainerScript + 1);
ScriptContext1_SetupScript(EventScript_StartTrainerApproach);
ScriptContext2_Enable();
ScriptContext_SetupScript(EventScript_StartTrainerApproach);
LockPlayerFieldControls();
}
void ConfigureTwoTrainersBattle(u8 trainerObjEventId, const u8 *trainerScript)
@@ -1206,8 +1207,8 @@ void ConfigureTwoTrainersBattle(u8 trainerObjEventId, const u8 *trainerScript)
void SetUpTwoTrainersBattle(void)
{
ScriptContext1_SetupScript(EventScript_StartTrainerApproach);
ScriptContext2_Enable();
ScriptContext_SetupScript(EventScript_StartTrainerApproach);
LockPlayerFieldControls();
}
bool32 GetTrainerFlagFromScriptPointer(const u8 *data)
@@ -1319,7 +1320,7 @@ void BattleSetup_StartTrainerBattle(void)
else
DoTrainerBattle();
ScriptContext1_Stop();
ScriptContext_Stop();
}
static void CB2_EndTrainerBattle(void)
@@ -1370,7 +1371,7 @@ void BattleSetup_StartRematchBattle(void)
gBattleTypeFlags = BATTLE_TYPE_TRAINER;
gMain.savedCallback = CB2_EndRematchBattle;
DoTrainerBattle();
ScriptContext1_Stop();
ScriptContext_Stop();
}
void ShowTrainerIntroSpeech(void)
+22 -18
View File
@@ -56,10 +56,8 @@ static void GenerateInitialRentalMons(void);
*
*/
// IWRAM bss
static u16 sRandMonSetId;
static u16 sRandMonId;
// const rom data
void static (*const sVerdanturfTentFuncs[])(void) =
{
[VERDANTURF_TENT_FUNC_INIT] = InitVerdanturfTentChallenge,
@@ -357,7 +355,7 @@ static void GenerateOpponentMons(void)
const u16 *monSet;
u16 species[FRONTIER_PARTY_SIZE];
u16 heldItems[FRONTIER_PARTY_SIZE];
s32 monId = 0;
s32 numMons = 0;
gFacilityTrainers = gSlateportBattleTentTrainers;
gFacilityTrainerMons = gSlateportBattleTentMons;
@@ -366,6 +364,7 @@ static void GenerateOpponentMons(void)
{
do
{
// Choose a random trainer, ensuring no repeats in this challenge
trainerId = Random() % NUM_BATTLE_TENT_TRAINERS;
for (i = 0; i < gSaveBlock2Ptr->frontier.curChallengeBattleNum; i++)
{
@@ -376,48 +375,53 @@ static void GenerateOpponentMons(void)
gTrainerBattleOpponent_A = trainerId;
monSet = gFacilityTrainers[gTrainerBattleOpponent_A].monSet;
while (monSet[monId] != 0xFFFF)
monId++;
if (monId > 8)
while (monSet[numMons] != 0xFFFF)
numMons++;
if (numMons > 8)
break;
monId = 0;
numMons = 0;
}
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum < 2)
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum < TENT_STAGES_PER_CHALLENGE - 1)
gSaveBlock2Ptr->frontier.trainerIds[gSaveBlock2Ptr->frontier.curChallengeBattleNum] = gTrainerBattleOpponent_A;
monSet = gFacilityTrainers[gTrainerBattleOpponent_A].monSet;
i = 0;
while (i != FRONTIER_PARTY_SIZE)
{
sRandMonSetId = monSet[Random() % monId];
for (j = 0; j < 6; j++)
sRandMonId = monSet[Random() % numMons];
// Ensure none of the opponent's pokemon are the same as the potential rental pokemon for the player
for (j = 0; j < (int)ARRAY_COUNT(gSaveBlock2Ptr->frontier.rentalMons); j++)
{
if (gFacilityTrainerMons[sRandMonSetId].species == gFacilityTrainerMons[gSaveBlock2Ptr->frontier.rentalMons[j].monId].species)
if (gFacilityTrainerMons[sRandMonId].species == gFacilityTrainerMons[gSaveBlock2Ptr->frontier.rentalMons[j].monId].species)
break;
}
if (j != 6)
if (j != (int)ARRAY_COUNT(gSaveBlock2Ptr->frontier.rentalMons))
continue;
// Ensure this species hasn't already been chosen for the opponent
for (k = 0; k < i; k++)
{
if (species[k] == gFacilityTrainerMons[sRandMonSetId].species)
if (species[k] == gFacilityTrainerMons[sRandMonId].species)
break;
}
if (k != i)
continue;
// Ensure held items don't repeat on the opponent's team
for (k = 0; k < i; k++)
{
if (heldItems[k] != 0 && heldItems[k] == gBattleFrontierHeldItems[gFacilityTrainerMons[sRandMonSetId].itemTableId])
if (heldItems[k] != ITEM_NONE && heldItems[k] == gBattleFrontierHeldItems[gFacilityTrainerMons[sRandMonId].itemTableId])
break;
}
if (k != i)
continue;
species[i] = gFacilityTrainerMons[sRandMonSetId].species;
heldItems[i] = gBattleFrontierHeldItems[gFacilityTrainerMons[sRandMonSetId].itemTableId];
gFrontierTempParty[i] = sRandMonSetId;
// Successful selection
species[i] = gFacilityTrainerMons[sRandMonId].species;
heldItems[i] = gBattleFrontierHeldItems[gFacilityTrainerMons[sRandMonId].itemTableId];
gFrontierTempParty[i] = sRandMonId;
i++;
}
}
+68 -57
View File
@@ -27,6 +27,7 @@
#include "constants/battle_dome.h"
#include "constants/battle_frontier.h"
#include "constants/battle_frontier_mons.h"
#include "constants/battle_tent.h"
#include "constants/battle_tent_mons.h"
#include "constants/battle_tent_trainers.h"
#include "constants/battle_tower.h"
@@ -687,7 +688,7 @@ struct
{
u32 facilityClass;
const u8 *const *strings;
} const sPartnerTrainerTextTables[] =
} static const sPartnerTrainerTextTables[] =
{
{FACILITY_CLASS_LASS, sPartnerTextsLass},
{FACILITY_CLASS_YOUNGSTER, sPartnerTextsYoungster},
@@ -769,7 +770,7 @@ struct
u8 nature;
u8 evs[NUM_STATS];
u16 moves[MAX_MON_MOVES];
} const sStevenMons[MULTI_PARTY_SIZE] =
} static const sStevenMons[MULTI_PARTY_SIZE] =
{
{
.species = SPECIES_METANG,
@@ -995,7 +996,7 @@ static bool8 ChooseSpecialBattleTowerTrainer(void)
winStreak = GetCurrentBattleTowerWinStreak(lvlMode, battleMode);
for (i = 0; i < BATTLE_TOWER_RECORD_COUNT; i++)
{
u32 *record = (u32*)(&gSaveBlock2Ptr->frontier.towerRecords[i]);
u32 *record = (u32 *)(&gSaveBlock2Ptr->frontier.towerRecords[i]);
u32 recordHasData = 0;
u32 checksum = 0;
for (j = 0; j < (sizeof(struct EmeraldBattleTowerRecord) - 4) / 4; j++) // - 4, because of the last field being the checksum itself.
@@ -1060,7 +1061,7 @@ static void SetNextFacilityOpponent(void)
u16 id;
u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
u16 winStreak = GetCurrentFacilityWinStreak();
u32 challengeNum = winStreak / 7;
u32 challengeNum = winStreak / FRONTIER_STAGES_PER_CHALLENGE;
SetFacilityPtrsGetLevel();
if (battleMode == FRONTIER_MODE_MULTIS || battleMode == FRONTIER_MODE_LINK_MULTIS)
@@ -1095,7 +1096,7 @@ static void SetNextFacilityOpponent(void)
gTrainerBattleOpponent_A = id;
SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_A, 0);
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum + 1 < 7)
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum + 1 < FRONTIER_STAGES_PER_CHALLENGE)
gSaveBlock2Ptr->frontier.trainerIds[gSaveBlock2Ptr->frontier.curChallengeBattleNum] = gTrainerBattleOpponent_A;
}
}
@@ -1107,7 +1108,7 @@ u16 GetRandomScaledFrontierTrainerId(u8 challengeNum, u8 battleNum)
if (challengeNum <= 7)
{
if (battleNum == 6)
if (battleNum == FRONTIER_STAGES_PER_CHALLENGE - 1)
{
// The last battle in each challenge has a jump in difficulty, pulls from a table with higher ranges
trainerId = (sFrontierTrainerIdRangesHard[challengeNum][1] - sFrontierTrainerIdRangesHard[challengeNum][0]) + 1;
@@ -1136,7 +1137,7 @@ static void GetRandomScaledFrontierTrainerIdRange(u8 challengeNum, u8 battleNum,
if (challengeNum <= 7)
{
if (battleNum == 6)
if (battleNum == FRONTIER_STAGES_PER_CHALLENGE - 1)
{
// The last battle in each challenge has a jump in difficulty, pulls from a table with higher ranges
range = (sFrontierTrainerIdRangesHard[challengeNum][1] - sFrontierTrainerIdRangesHard[challengeNum][0]) + 1;
@@ -1326,19 +1327,19 @@ void PutNewBattleTowerRecord(struct EmeraldBattleTowerRecord *newRecordEm)
if (gSaveBlock2Ptr->frontier.towerRecords[i].trainerId[j] != newRecord->trainerId[j])
break;
}
if (j == 4)
if (j == TRAINER_ID_LENGTH)
{
for (k = 0; k < PLAYER_NAME_LENGTH; k++)
{
#ifdef BUGFIX
if (gSaveBlock2Ptr->frontier.towerRecords[i].name[k] != newRecord->name[k])
// Incorrect index being used
#ifdef BUGFIX
#define INDEX k
#else
#define INDEX j
#endif
if (gSaveBlock2Ptr->frontier.towerRecords[i].name[INDEX] != newRecord->name[INDEX])
break;
if (newRecord->name[k] == EOS)
#else
if (gSaveBlock2Ptr->frontier.towerRecords[i].name[j] != newRecord->name[j])
break;
if (newRecord->name[j] == EOS)
#endif
if (newRecord->name[INDEX] == EOS)
{
k = PLAYER_NAME_LENGTH;
break;
@@ -1634,7 +1635,7 @@ static void FillTentTrainerParty(u8 monsCount)
static void FillTrainerParty(u16 trainerId, u8 firstMonId, u8 monCount)
{
s32 i, j;
u16 chosenMonIndices[4];
u16 chosenMonIndices[MAX_FRONTIER_PARTY_SIZE];
u8 friendship = MAX_FRIENDSHIP;
u8 level = SetFacilityPtrsGetLevel();
u8 fixedIV = 0;
@@ -1650,7 +1651,7 @@ static void FillTrainerParty(u16 trainerId, u8 firstMonId, u8 monCount)
}
else if (trainerId == TRAINER_EREADER)
{
for (i = firstMonId; i < firstMonId + 3; i++)
for (i = firstMonId; i < firstMonId + FRONTIER_PARTY_SIZE; i++)
CreateBattleTowerMon(&gEnemyParty[i], &gSaveBlock2Ptr->frontier.ereaderTrainer.party[i - firstMonId]);
return;
}
@@ -1675,7 +1676,7 @@ static void FillTrainerParty(u16 trainerId, u8 firstMonId, u8 monCount)
else
{
// Apprentice.
for (i = firstMonId; i < firstMonId + 3; i++)
for (i = firstMonId; i < firstMonId + FRONTIER_PARTY_SIZE; i++)
CreateApprenticeMon(&gEnemyParty[i], &gSaveBlock2Ptr->apprentices[trainerId - TRAINER_RECORD_MIXING_APPRENTICE], i - firstMonId);
return;
}
@@ -1691,7 +1692,10 @@ static void FillTrainerParty(u16 trainerId, u8 firstMonId, u8 monCount)
while (i != monCount)
{
u16 monId = monSet[Random() % bfMonCount];
if ((level == 50 || level == 20) && monId > FRONTIER_MONS_HIGH_TIER)
// "High tier" pokemon are only allowed on open level mode
// 20 is not a possible value for level here
if ((level == FRONTIER_MAX_LEVEL_50 || level == 20) && monId > FRONTIER_MONS_HIGH_TIER)
continue;
// Ensure this pokemon species isn't a duplicate.
@@ -1767,11 +1771,11 @@ static void Unused_CreateApprenticeMons(u16 trainerId, u8 firstMonId)
fixedIV = 9;
if (gSaveBlock2Ptr->frontier.lvlMode != FRONTIER_LVL_50)
level = 100;
level = FRONTIER_MAX_LEVEL_OPEN;
else
level = 50;
level = FRONTIER_MAX_LEVEL_50;
for (i = 0; i != 3; i++)
for (i = 0; i != FRONTIER_PARTY_SIZE; i++)
{
CreateMonWithEVSpread(&gEnemyParty[firstMonId + i], apprentice->party[i].species, level, fixedIV, 8);
friendship = MAX_FRIENDSHIP;
@@ -1802,8 +1806,10 @@ u16 GetRandomFrontierMonFromSet(u16 trainerId)
do
{
// "High tier" pokemon are only allowed on open level mode
// 20 is not a possible value for level here
monId = monSet[Random() % numMons];
} while((level == 50 || level == 20) && monId > FRONTIER_MONS_HIGH_TIER);
} while((level == FRONTIER_MAX_LEVEL_50 || level == 20) && monId > FRONTIER_MONS_HIGH_TIER);
return monId;
}
@@ -1827,17 +1833,22 @@ static void FillFactoryFrontierTrainerParty(u16 trainerId, u8 firstMonId)
if (trainerId < FRONTIER_TRAINERS_COUNT)
{
u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; // Unused variable.
u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u8 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
u8 challengeNum = gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][FRONTIER_LVL_50] / 7;
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum < 6)
fixedIV = GetFactoryMonFixedIV(challengeNum, 0);
// By mistake Battle Tower's Level 50 challenge number is used to determine the IVs for Battle Factory.
#ifdef BUGFIX
u8 challengeNum = gSaveBlock2Ptr->frontier.factoryWinStreaks[battleMode][lvlMode] / FRONTIER_STAGES_PER_CHALLENGE;
#else
u8 challengeNum = gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][FRONTIER_LVL_50] / FRONTIER_STAGES_PER_CHALLENGE;
#endif
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum < FRONTIER_STAGES_PER_CHALLENGE - 1)
fixedIV = GetFactoryMonFixedIV(challengeNum, FALSE);
else
fixedIV = GetFactoryMonFixedIV(challengeNum, 1);
fixedIV = GetFactoryMonFixedIV(challengeNum, TRUE); // Last trainer in challenge uses higher IVs
}
else if (trainerId == TRAINER_EREADER)
{
for (i = firstMonId; i < firstMonId + 3; i++)
for (i = firstMonId; i < firstMonId + FRONTIER_PARTY_SIZE; i++)
CreateBattleTowerMon(&gEnemyParty[i], &gSaveBlock2Ptr->frontier.ereaderTrainer.party[i - firstMonId]);
return;
}
@@ -1877,7 +1888,7 @@ static void FillFactoryTentTrainerParty(u16 trainerId, u8 firstMonId)
{
u8 i, j;
u8 friendship;
u8 level = 30;
u8 level = TENT_MIN_LEVEL;
u8 fixedIV = 0;
u32 otID = T1_READ_32(gSaveBlock2Ptr->playerTrainerId);
@@ -2038,7 +2049,7 @@ void DoSpecialTrainerBattle(void)
break;
case SPECIAL_BATTLE_EREADER:
ZeroEnemyPartyMons();
for (i = 0; i < 3; i++)
for (i = 0; i < (int)ARRAY_COUNT(gSaveBlock2Ptr->frontier.ereaderTrainer.party); i++)
CreateBattleTowerMon(&gEnemyParty[i], &gSaveBlock2Ptr->frontier.ereaderTrainer.party[i]);
gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_EREADER_TRAINER;
gTrainerBattleOpponent_A = 0;
@@ -2184,7 +2195,7 @@ static void SaveTowerChallenge(void)
{
u16 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u16 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
s32 challengeNum = (signed)(gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][lvlMode] / 7);
s32 challengeNum = (signed)(gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][lvlMode] / FRONTIER_STAGES_PER_CHALLENGE);
if (gSpecialVar_0x8005 == 0 && (challengeNum > 1 || gSaveBlock2Ptr->frontier.curChallengeBattleNum != 0))
SaveBattleTowerRecord();
@@ -2274,7 +2285,7 @@ static void LoadMultiPartnerCandidatesData(void)
objEventTemplates = gSaveBlock1Ptr->objectEventTemplates;
lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
challengeNum = gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][lvlMode] / 7;
challengeNum = gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][lvlMode] / FRONTIER_STAGES_PER_CHALLENGE;
species1 = GetMonData(&gPlayerParty[0], MON_DATA_SPECIES, NULL);
species2 = GetMonData(&gPlayerParty[1], MON_DATA_SPECIES, NULL);
level = SetFacilityPtrsGetLevel();
@@ -2333,7 +2344,7 @@ static void LoadMultiPartnerCandidatesData(void)
for (i = 0; i < APPRENTICE_COUNT; i++)
{
if (gSaveBlock2Ptr->apprentices[i].lvlMode != 0
&& sApprenticeChallengeThreshold[gSaveBlock2Ptr->apprentices[i].numQuestions] / 7 <= challengeNum
&& sApprenticeChallengeThreshold[gSaveBlock2Ptr->apprentices[i].numQuestions] / FRONTIER_STAGES_PER_CHALLENGE <= challengeNum
&& gSaveBlock2Ptr->apprentices[i].lvlMode - 1 == lvlMode)
{
k = 0;
@@ -2363,7 +2374,7 @@ static void LoadMultiPartnerCandidatesData(void)
r10 = 0;
for (i = 0; i < BATTLE_TOWER_RECORD_COUNT; i++)
{
u32 *record = (u32*)(&gSaveBlock2Ptr->frontier.towerRecords[i]);
u32 *record = (u32 *)(&gSaveBlock2Ptr->frontier.towerRecords[i]);
u32 recordHasData = 0;
u32 checksum = 0;
for (j = 0; j < (sizeof(struct EmeraldBattleTowerRecord) - 4) / 4; j++) // - 4, because of the last field being the checksum itself.
@@ -2372,7 +2383,7 @@ static void LoadMultiPartnerCandidatesData(void)
checksum += record[j];
}
if (gSaveBlock2Ptr->frontier.towerRecords[i].winStreak / 7 <= challengeNum
if (gSaveBlock2Ptr->frontier.towerRecords[i].winStreak / FRONTIER_STAGES_PER_CHALLENGE <= challengeNum
&& gSaveBlock2Ptr->frontier.towerRecords[i].lvlMode == lvlMode
&& recordHasData
&& gSaveBlock2Ptr->frontier.towerRecords[i].checksum == checksum)
@@ -2453,7 +2464,7 @@ static void ShowPartnerCandidateMessage(void)
s32 monId;
s32 level = SetFacilityPtrsGetLevel();
u16 winStreak = GetCurrentFacilityWinStreak();
s32 challengeNum = winStreak / 7;
s32 challengeNum = winStreak / FRONTIER_STAGES_PER_CHALLENGE;
s32 k = gSpecialVar_LastTalked - 2;
s32 trainerId = gSaveBlock2Ptr->frontier.trainerIds[k];
@@ -2512,7 +2523,7 @@ static void ShowPartnerCandidateMessage(void)
gSaveBlock2Ptr->frontier.trainerIds[18] = gFrontierTempParty[0];
gSaveBlock2Ptr->frontier.trainerIds[19] = gFrontierTempParty[1];
}
for (k = 0; k < 14; k++)
for (k = 0; k < FRONTIER_STAGES_PER_CHALLENGE * 2; k++)
{
while (1)
{
@@ -2571,7 +2582,7 @@ static void LoadLinkMultiOpponentsData(void)
case 0:
if (battleMode == FRONTIER_MODE_LINK_MULTIS)
{
challengeNum = gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][lvlMode] / 7;
challengeNum = gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][lvlMode] / FRONTIER_STAGES_PER_CHALLENGE;
if (IsLinkTaskFinished())
{
SendBlock(BitmaskAllOtherLinkPlayers(), &challengeNum, sizeof(challengeNum));
@@ -2591,7 +2602,7 @@ static void LoadLinkMultiOpponentsData(void)
challengeNum = gBlockRecvBuffer[0][0];
else
challengeNum = gBlockRecvBuffer[1][0];
for (i = 0; i < 14; i++)
for (i = 0; i < FRONTIER_STAGES_PER_CHALLENGE * 2; i++)
{
do
{
@@ -2624,7 +2635,7 @@ static void LoadLinkMultiOpponentsData(void)
gTrainerBattleOpponent_B = gSaveBlock2Ptr->frontier.trainerIds[battleNum * 2 + 1];
SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_A, 0);
SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_B, 1);
if (gReceivedRemoteLinkPlayers != 0 && gWirelessCommType == 0)
if (gReceivedRemoteLinkPlayers && gWirelessCommType == 0)
gSpecialVar_Result = 4;
else
gSpecialVar_Result = 6;
@@ -2679,7 +2690,7 @@ static void SetTowerInterviewData(void)
static void ValidateBattleTowerRecordChecksums(void)
{
s32 i, j;
u32 *record = (u32*)(&gSaveBlock2Ptr->frontier.towerPlayer);
u32 *record = (u32 *)(&gSaveBlock2Ptr->frontier.towerPlayer);
u32 checksum = 0;
for (j = 0; j < (sizeof(struct EmeraldBattleTowerRecord) - 4) / 4; j++) // - 4, because of the last field being the checksum itself.
@@ -2691,7 +2702,7 @@ static void ValidateBattleTowerRecordChecksums(void)
for (i = 0; i < BATTLE_TOWER_RECORD_COUNT; i++)
{
record = (u32*)(&gSaveBlock2Ptr->frontier.towerRecords[i]);
record = (u32 *)(&gSaveBlock2Ptr->frontier.towerRecords[i]);
checksum = 0;
for (j = 0; j < (sizeof(struct EmeraldBattleTowerRecord) - 4) / 4; j++) // - 4, because of the last field being the checksum itself.
{
@@ -2732,8 +2743,8 @@ u16 GetCurrentBattleTowerWinStreak(u8 lvlMode, u8 battleMode)
{
u16 winStreak = gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][lvlMode];
if (winStreak > 9999)
return 9999;
if (winStreak > MAX_STREAK)
return MAX_STREAK;
else
return winStreak;
}
@@ -2835,7 +2846,7 @@ static void FillEReaderTrainerWithPlayerData(void)
ereaderTrainer->winStreak = 1;
j = 7;
for (i = 0; i < 6; i++)
for (i = 0; i < EASY_CHAT_BATTLE_WORDS_COUNT; i++)
{
ereaderTrainer->greeting[i] = gSaveBlock1Ptr->easyChatBattleStart[i];
ereaderTrainer->farewellPlayerLost[i] = j;
@@ -2843,7 +2854,7 @@ static void FillEReaderTrainerWithPlayerData(void)
j++;
}
for (i = 0; i < 3; i++)
for (i = 0; i < (int)ARRAY_COUNT(ereaderTrainer->party); i++)
ConvertPokemonToBattleTowerPokemon(&gPlayerParty[i], &ereaderTrainer->party[i]);
SetEReaderTrainerChecksum(ereaderTrainer);
@@ -3184,7 +3195,7 @@ static void ValidateApprenticesChecksums(void)
for (i = 0; i < APPRENTICE_COUNT; i++)
{
u32 *data = (u32*) &gSaveBlock2Ptr->apprentices[i];
u32 *data = (u32 *) &gSaveBlock2Ptr->apprentices[i];
u32 checksum = 0;
for (j = 0; j < (sizeof(struct Apprentice) - 4) / 4; j++)
checksum += data[j];
@@ -3241,12 +3252,12 @@ u8 GetFrontierEnemyMonLevel(u8 lvlMode)
{
default:
case FRONTIER_LVL_50:
level = 50;
level = FRONTIER_MAX_LEVEL_50;
break;
case FRONTIER_LVL_OPEN:
level = GetHighestLevelInPlayerParty();
if (level < 60)
level = 60;
if (level < FRONTIER_MIN_LEVEL_OPEN)
level = FRONTIER_MIN_LEVEL_OPEN;
break;
}
@@ -3316,7 +3327,7 @@ static u16 GetBattleTentTrainerId(void)
static u8 SetTentPtrsGetLevel(void)
{
u8 level = 30;
u8 level = TENT_MIN_LEVEL;
u32 facility = VarGet(VAR_FRONTIER_FACILITY);
if (facility == FRONTIER_FACILITY_FACTORY)
@@ -3341,8 +3352,8 @@ static u8 SetTentPtrsGetLevel(void)
}
level = GetHighestLevelInPlayerParty();
if (level < 30)
level = 30;
if (level < TENT_MIN_LEVEL)
level = TENT_MIN_LEVEL;
return level;
}
@@ -3364,7 +3375,7 @@ static void SetNextBattleTentOpponent(void)
gTrainerBattleOpponent_A = trainerId;
SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_A, 0);
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum + 1 < 3)
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum + 1 < TENT_STAGES_PER_CHALLENGE)
gSaveBlock2Ptr->frontier.trainerIds[gSaveBlock2Ptr->frontier.curChallengeBattleNum] = gTrainerBattleOpponent_A;
}
@@ -3493,7 +3504,7 @@ u8 FacilityClassToGraphicsId(u8 facilityClass)
bool32 ValidateBattleTowerRecord(u8 recordId) // unused
{
s32 i;
u32 *record = (u32*)(&gSaveBlock2Ptr->frontier.towerRecords[recordId]);
u32 *record = (u32 *)(&gSaveBlock2Ptr->frontier.towerRecords[recordId]);
u32 checksum = 0;
u32 hasData = 0;
for (i = 0; i < (sizeof(struct EmeraldBattleTowerRecord) - 4) / 4; i++) // - 4, because of the last fjeld bejng the checksum jtself.
+24 -26
View File
@@ -827,7 +827,7 @@ static const struct OamData sOam_UnusedBrendanLass =
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
@@ -2186,7 +2186,7 @@ static bool8 Wave_Init(struct Task *task)
static bool8 Wave_Main(struct Task *task)
{
u8 i, sinIndex;
u16* toStore;
u16 *toStore;
bool8 finished;
sTransitionData->VBlank_DMA = FALSE;
@@ -2347,7 +2347,7 @@ static bool8 Mugshot_SetGfx(struct Task *task)
static bool8 Mugshot_ShowBanner(struct Task *task)
{
u8 i, sinIndex;
u16* toStore;
u16 *toStore;
s16 x;
s32 mergedValue;
@@ -2388,7 +2388,7 @@ static bool8 Mugshot_ShowBanner(struct Task *task)
if (task->tBottomBannerX < 0)
task->tBottomBannerX = 0;
mergedValue = *(s32*)(&task->tTopBannerX);
mergedValue = *(s32 *)(&task->tTopBannerX);
if (mergedValue == DISPLAY_WIDTH)
task->tState++;
@@ -2401,7 +2401,7 @@ static bool8 Mugshot_ShowBanner(struct Task *task)
static bool8 Mugshot_StartOpponentSlide(struct Task *task)
{
u8 i;
u16* toStore;
u16 *toStore;
sTransitionData->VBlank_DMA = FALSE;
@@ -2434,7 +2434,7 @@ static bool8 Mugshot_WaitStartPlayerSlide(struct Task *task)
{
sTransitionData->BG0HOFS_Lower -= 8;
sTransitionData->BG0HOFS_Upper += 8;
// Start player's slide in once the opponent is finished
if (IsTrainerPicSlideDone(task->tOpponentSpriteId))
{
@@ -2770,7 +2770,7 @@ static bool8 Slice_Main(struct Task *task)
{
u16 *storeLoc1 = &gScanlineEffectRegBuffers[0][i];
u16 *storeLoc2 = &gScanlineEffectRegBuffers[0][i + DISPLAY_HEIGHT];
// Alternate rows
if (i % 2)
{
@@ -3251,7 +3251,7 @@ static bool8 RectangularSpiral_Main(struct Task *task)
// The line moved to a new position, draw the tile.
done = FALSE;
position = sRectangularSpiralLines[j].position;
// Invert position for the two lines that start at the bottom.
if ((j % 2) == 1)
position = 637 - position;
@@ -3281,7 +3281,7 @@ static bool8 RectangularSpiral_End(struct Task *task)
static bool16 UpdateRectangularSpiralLine(const s16 * const *moveDataTable, struct RectangularSpiralLine *line)
{
const s16 *moveData = moveDataTable[line->state];
// Has spiral finished?
// Note that most move data arrays endsin SPIRAL_END but it is
// only ever reached on the final array of spiraling outward.
@@ -3294,9 +3294,9 @@ static bool16 UpdateRectangularSpiralLine(const s16 * const *moveDataTable, stru
sDebug_RectangularSpiralData = moveData[2];
sDebug_RectangularSpiralData = moveData[3];
// Note that for the two lines originating at the bottom the
// Note that for the two lines originating at the bottom the
// position is inverted, so the directions are flipped.
// i.e. position += 1 is right for the top lines and left
// i.e. position += 1 is right for the top lines and left
// for their inverted partners on the bottom.
switch (moveData[0])
{
@@ -3716,8 +3716,8 @@ static void SpriteCB_WhiteBarFade(struct Sprite *sprite)
else
{
u16 i;
u16* ptr1 = &gScanlineEffectRegBuffers[0][sprite->y];
u16* ptr2 = &gScanlineEffectRegBuffers[0][sprite->y + DISPLAY_HEIGHT];
u16 *ptr1 = &gScanlineEffectRegBuffers[0][sprite->y];
u16 *ptr2 = &gScanlineEffectRegBuffers[0][sprite->y + DISPLAY_HEIGHT];
for (i = 0; i < DISPLAY_HEIGHT / NUM_WHITE_BARS; i++)
{
ptr1[i] = sprite->sFade >> 8;
@@ -3783,7 +3783,7 @@ static bool8 GridSquares_Init(struct Task *task)
static bool8 GridSquares_Main(struct Task *task)
{
u16* tileset;
u16 *tileset;
if (task->tDelay == 0)
{
@@ -4061,7 +4061,7 @@ static void GetBg0TilemapDst(u16 **tileset)
{
u16 charBase = REG_BG0CNT >> 2;
charBase <<= 14;
*tileset = (u16*)(BG_VRAM + charBase);
*tileset = (u16 *)(BG_VRAM + charBase);
}
void GetBg0TilesDst(u16 **tilemap, u16 **tileset)
@@ -4072,8 +4072,8 @@ void GetBg0TilesDst(u16 **tilemap, u16 **tileset)
screenBase <<= 11;
charBase <<= 14;
*tilemap = (u16*)(BG_VRAM + screenBase);
*tileset = (u16*)(BG_VRAM + charBase);
*tilemap = (u16 *)(BG_VRAM + screenBase);
*tileset = (u16 *)(BG_VRAM + charBase);
}
static void FadeScreenBlack(void)
@@ -4170,13 +4170,13 @@ static void InitBlackWipe(s16 *data, s16 startX, s16 startY, s16 endX, s16 endY,
static bool8 UpdateBlackWipe(s16 *data, bool8 xExact, bool8 yExact)
{
u8 numFinished;
if (tWipeXDist > tWipeYDist)
{
// X has further to move, move it first
tWipeCurrX += tWipeXMove;
// If it has been far enough since Y's
// If it has been far enough since Y's
// last move then move it too
tWipeTemp += tWipeYDist;
if (tWipeTemp > tWipeXDist)
@@ -4190,7 +4190,7 @@ static bool8 UpdateBlackWipe(s16 *data, bool8 xExact, bool8 yExact)
// Y has further to move, move it first
tWipeCurrY += tWipeYMove;
// If it has been far enough since X's
// If it has been far enough since X's
// last move then move it too
tWipeTemp += tWipeXDist;
if (tWipeTemp > tWipeYDist)
@@ -4201,9 +4201,9 @@ static bool8 UpdateBlackWipe(s16 *data, bool8 xExact, bool8 yExact)
}
numFinished = 0;
// Has X coord reached end?
if ((tWipeXMove > 0 && tWipeCurrX >= tWipeEndX)
if ((tWipeXMove > 0 && tWipeCurrX >= tWipeEndX)
|| (tWipeXMove < 0 && tWipeCurrX <= tWipeEndX))
{
numFinished++;
@@ -4212,7 +4212,7 @@ static bool8 UpdateBlackWipe(s16 *data, bool8 xExact, bool8 yExact)
}
// Has Y coord reached end?
if ((tWipeYMove > 0 && tWipeCurrY >= tWipeEndY)
if ((tWipeYMove > 0 && tWipeCurrY >= tWipeEndY)
|| (tWipeYMove < 0 && tWipeCurrY <= tWipeEndY))
{
numFinished++;
@@ -4762,10 +4762,8 @@ static bool8 FrontierSquaresScroll_End(struct Task *task)
BlendPalettes(PALETTES_ALL, 16, RGB_BLACK);
DestroyTask(FindTaskIdByFunc(task->func));
task->tState++; // Changing value of a destroyed task
#ifndef UBFIX
task->tState++; // UB: changing value of a destroyed task
#endif
return FALSE;
}
+1 -1
View File
@@ -58,7 +58,7 @@ static const struct OamData sOamData_LogoCircles =
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
+85 -84
View File
@@ -93,7 +93,7 @@ void HandleAction_UseMove(void)
gBattleStruct->atkCancellerTracker = 0;
gMoveResultFlags = 0;
gMultiHitCounter = 0;
gBattleCommunication[6] = 0;
gBattleCommunication[MISS_TYPE] = 0;
gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerAttacker);
// choose move
@@ -146,7 +146,7 @@ void HandleAction_UseMove(void)
}
// choose target
side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
side = BATTLE_OPPOSITE(GetBattlerSide(gBattlerAttacker));
if (gSideTimers[side].followmeTimer != 0
&& gBattleMoves[gCurrentMove].target == MOVE_TARGET_SELECTED
&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gSideTimers[side].followmeTarget)
@@ -200,13 +200,13 @@ void HandleAction_UseMove(void)
{
if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
{
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK);
gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
}
else
{
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE);
gBattlerTarget = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(gBattlerAttacker)));
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK);
gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
}
}
}
@@ -239,7 +239,7 @@ void HandleAction_UseMove(void)
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]
&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
{
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK);
gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
}
}
else
@@ -249,13 +249,13 @@ void HandleAction_UseMove(void)
{
if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
{
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK);
gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
}
else
{
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE);
gBattlerTarget = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(gBattlerAttacker)));
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK);
gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
}
}
}
@@ -471,7 +471,7 @@ bool8 TryRunFromBattle(u8 battler)
gBattleStruct->runTries++;
}
if (effect)
if (effect != 0)
{
gCurrentTurnActionNumber = gBattlersCount;
gBattleOutcome = B_OUTCOME_RAN;
@@ -679,10 +679,12 @@ void HandleAction_ActionFinished(void)
gBattleResources->battleScriptsStack->size = 0;
}
#define SOUND_MOVES_END 0xFFFF
static const u16 sSoundMovesTable[] =
{
MOVE_GROWL, MOVE_ROAR, MOVE_SING, MOVE_SUPERSONIC, MOVE_SCREECH, MOVE_SNORE,
MOVE_UPROAR, MOVE_METAL_SOUND, MOVE_GRASS_WHISTLE, MOVE_HYPER_VOICE, 0xFFFF
MOVE_UPROAR, MOVE_METAL_SOUND, MOVE_GRASS_WHISTLE, MOVE_HYPER_VOICE, SOUND_MOVES_END
};
u8 GetBattlerForBattleScript(u8 caseId)
@@ -821,7 +823,8 @@ void PressurePPLoseOnUsingPerishSong(u8 attacker)
}
}
void MarkAllBattlersForControllerExec(void) // unused
// Unused
static void MarkAllBattlersForControllerExec(void)
{
int i;
@@ -959,7 +962,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
u8 limitations = 0;
u16 move = gBattleMons[gActiveBattler].moves[gBattleBufferB[gActiveBattler][2]];
u8 holdEffect;
u16* choicedMove = &gBattleStruct->choicedMove[gActiveBattler];
u16 *choicedMove = &gBattleStruct->choicedMove[gActiveBattler];
if (gDisableStructs[gActiveBattler].disabledMove == move && move != MOVE_NONE)
{
@@ -1029,7 +1032,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
gPotentialItemEffectBattler = gActiveBattler;
if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != MOVE_NONE && *choicedMove != 0xFFFF && *choicedMove != move)
if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != MOVE_NONE && *choicedMove != MOVE_UNAVAILABLE && *choicedMove != move)
{
gCurrentMove = *choicedMove;
gLastUsedItem = gBattleMons[gActiveBattler].item;
@@ -1097,7 +1100,7 @@ u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check)
if (gDisableStructs[battlerId].encoreTimer && gDisableStructs[battlerId].encoredMove != gBattleMons[battlerId].moves[i])
unusableMoves |= gBitTable[i];
// Choice Band
if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != MOVE_NONE && *choicedMove != 0xFFFF && *choicedMove != gBattleMons[battlerId].moves[i])
if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != MOVE_NONE && *choicedMove != MOVE_UNAVAILABLE && *choicedMove != gBattleMons[battlerId].moves[i])
unusableMoves |= gBitTable[i];
}
return unusableMoves;
@@ -1106,8 +1109,7 @@ u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check)
#define ALL_MOVES_MASK ((1 << MAX_MON_MOVES) - 1)
bool8 AreAllMovesUnusable(void)
{
u8 unusable;
unusable = CheckMoveLimitations(gActiveBattler, 0, MOVE_LIMITATIONS_ALL);
u8 unusable = CheckMoveLimitations(gActiveBattler, 0, MOVE_LIMITATIONS_ALL);
if (unusable == ALL_MOVES_MASK) // All moves are unusable.
{
@@ -1190,14 +1192,14 @@ u8 DoFieldEndTurnEffects(void)
s32 j;
for (j = i + 1; j < gBattlersCount; j++)
{
if (GetWhoStrikesFirst(gBattlerByTurnOrder[i], gBattlerByTurnOrder[j], 0))
if (GetWhoStrikesFirst(gBattlerByTurnOrder[i], gBattlerByTurnOrder[j], FALSE))
SwapTurnOrder(i, j);
}
}
// It's stupid, but won't match without it
{
u8* var = &gBattleStruct->turnCountersTracker;
u8 *var = &gBattleStruct->turnCountersTracker;
(*var)++;
gBattleStruct->turnSideTracker = 0;
}
@@ -1218,10 +1220,10 @@ u8 DoFieldEndTurnEffects(void)
}
}
gBattleStruct->turnSideTracker++;
if (effect)
if (effect != 0)
break;
}
if (!effect)
if (effect == 0)
{
gBattleStruct->turnCountersTracker++;
gBattleStruct->turnSideTracker = 0;
@@ -1244,10 +1246,10 @@ u8 DoFieldEndTurnEffects(void)
}
}
gBattleStruct->turnSideTracker++;
if (effect)
if (effect != 0)
break;
}
if (!effect)
if (effect == 0)
{
gBattleStruct->turnCountersTracker++;
gBattleStruct->turnSideTracker = 0;
@@ -1258,8 +1260,7 @@ u8 DoFieldEndTurnEffects(void)
{
side = gBattleStruct->turnSideTracker;
gActiveBattler = gBattlerAttacker = gSideTimers[side].mistBattlerId;
if (gSideTimers[side].mistTimer != 0
&& --gSideTimers[side].mistTimer == 0)
if (gSideTimers[side].mistTimer != 0 && --gSideTimers[side].mistTimer == 0)
{
gSideStatuses[side] &= ~SIDE_STATUS_MIST;
BattleScriptExecute(BattleScript_SideStatusWoreOff);
@@ -1268,10 +1269,10 @@ u8 DoFieldEndTurnEffects(void)
effect++;
}
gBattleStruct->turnSideTracker++;
if (effect)
if (effect != 0)
break;
}
if (!effect)
if (effect == 0)
{
gBattleStruct->turnCountersTracker++;
gBattleStruct->turnSideTracker = 0;
@@ -1292,10 +1293,10 @@ u8 DoFieldEndTurnEffects(void)
}
}
gBattleStruct->turnSideTracker++;
if (effect)
if (effect != 0)
break;
}
if (!effect)
if (effect == 0)
{
gBattleStruct->turnCountersTracker++;
gBattleStruct->turnSideTracker = 0;
@@ -1314,10 +1315,10 @@ u8 DoFieldEndTurnEffects(void)
effect++;
}
gBattleStruct->turnSideTracker++;
if (effect)
if (effect != 0)
break;
}
if (!effect)
if (effect == 0)
{
gBattleStruct->turnCountersTracker++;
}
@@ -1685,12 +1686,12 @@ u8 DoBattlerEndTurnEffects(void)
}
if (i == MAX_MON_MOVES) // pokemon does not have the disabled move anymore
{
gDisableStructs[gActiveBattler].disabledMove = 0;
gDisableStructs[gActiveBattler].disabledMove = MOVE_NONE;
gDisableStructs[gActiveBattler].disableTimer = 0;
}
else if (--gDisableStructs[gActiveBattler].disableTimer == 0) // disable ends
{
gDisableStructs[gActiveBattler].disabledMove = 0;
gDisableStructs[gActiveBattler].disabledMove = MOVE_NONE;
BattleScriptExecute(BattleScript_DisabledNoMore);
effect++;
}
@@ -1702,13 +1703,13 @@ u8 DoBattlerEndTurnEffects(void)
{
if (gBattleMons[gActiveBattler].moves[gDisableStructs[gActiveBattler].encoredMovePos] != gDisableStructs[gActiveBattler].encoredMove) // pokemon does not have the encored move anymore
{
gDisableStructs[gActiveBattler].encoredMove = 0;
gDisableStructs[gActiveBattler].encoredMove = MOVE_NONE;
gDisableStructs[gActiveBattler].encoreTimer = 0;
}
else if (--gDisableStructs[gActiveBattler].encoreTimer == 0
|| gBattleMons[gActiveBattler].pp[gDisableStructs[gActiveBattler].encoredMovePos] == 0)
{
gDisableStructs[gActiveBattler].encoredMove = 0;
gDisableStructs[gActiveBattler].encoredMove = MOVE_NONE;
gDisableStructs[gActiveBattler].encoreTimer = 0;
BattleScriptExecute(BattleScript_EncoredNoMore);
effect++;
@@ -1798,7 +1799,7 @@ bool8 HandleWishPerishSongOnTurnEnd(void)
BattleScriptExecute(BattleScript_MonTookFutureAttack);
if (gWishFutureKnock.futureSightCounter[gActiveBattler] == 0
&& gWishFutureKnock.futureSightCounter[gActiveBattler ^ BIT_FLANK] == 0)
&& gWishFutureKnock.futureSightCounter[BATTLE_PARTNER(gActiveBattler)] == 0)
{
gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)] &= ~SIDE_STATUS_FUTUREATTACK;
}
@@ -2101,7 +2102,7 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleStruct->atkCancellerTracker++;
break;
case CANCELLER_DISABLED: // disabled move
if (gDisableStructs[gBattlerAttacker].disabledMove == gCurrentMove && gDisableStructs[gBattlerAttacker].disabledMove != 0)
if (gDisableStructs[gBattlerAttacker].disabledMove == gCurrentMove && gDisableStructs[gBattlerAttacker].disabledMove != MOVE_NONE)
{
gProtectStructs[gBattlerAttacker].usedDisabledMove = 1;
gBattleScripting.battler = gBattlerAttacker;
@@ -2170,7 +2171,7 @@ u8 AtkCanceller_UnableToUseMove(void)
if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_PARALYSIS) && (Random() % 4) == 0)
{
gProtectStructs[gBattlerAttacker].prlzImmobility = 1;
// This is removed in Emerald for some reason
// This is removed in FRLG and Emerald for some reason
//CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedIsParalyzed;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
@@ -2208,7 +2209,7 @@ u8 AtkCanceller_UnableToUseMove(void)
}
else
{
// This is removed in Emerald for some reason
// This is removed in FRLG and Emerald for some reason
//gBattleMons[gBattlerAttacker].status2 &= ~STATUS2_MULTIPLETURNS;
if (gTakenDmg[gBattlerAttacker])
{
@@ -2259,8 +2260,8 @@ u8 AtkCanceller_UnableToUseMove(void)
bool8 HasNoMonsToSwitch(u8 battler, u8 partyIdBattlerOn1, u8 partyIdBattlerOn2)
{
u8 playerId, flankId;
struct Pokemon *party;
u8 id1, id2;
s32 i;
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
@@ -2273,15 +2274,15 @@ bool8 HasNoMonsToSwitch(u8 battler, u8 partyIdBattlerOn1, u8 partyIdBattlerOn2)
else
party = gEnemyParty;
id1 = ((battler & BIT_FLANK) / 2);
for (i = id1 * MULTI_PARTY_SIZE; i < id1 * MULTI_PARTY_SIZE + MULTI_PARTY_SIZE; i++)
playerId = ((battler & BIT_FLANK) / 2);
for (i = playerId * MULTI_PARTY_SIZE; i < playerId * MULTI_PARTY_SIZE + MULTI_PARTY_SIZE; i++)
{
if (GetMonData(&party[i], MON_DATA_HP) != 0
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
break;
}
return (i == id1 * MULTI_PARTY_SIZE + MULTI_PARTY_SIZE);
return (i == playerId * MULTI_PARTY_SIZE + MULTI_PARTY_SIZE);
}
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
@@ -2290,76 +2291,76 @@ bool8 HasNoMonsToSwitch(u8 battler, u8 partyIdBattlerOn1, u8 partyIdBattlerOn2)
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
{
party = gPlayerParty;
id2 = GetBattlerMultiplayerId(battler);
id1 = GetLinkTrainerFlankId(id2);
flankId = GetBattlerMultiplayerId(battler);
playerId = GetLinkTrainerFlankId(flankId);
}
else
{
party = gEnemyParty;
if (battler == 1)
id1 = 0;
playerId = 0;
else
id1 = 1;
playerId = 1;
}
}
else
{
id2 = GetBattlerMultiplayerId(battler);
flankId = GetBattlerMultiplayerId(battler);
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
id1 = GetLinkTrainerFlankId(id2);
playerId = GetLinkTrainerFlankId(flankId);
}
for (i = id1 * MULTI_PARTY_SIZE; i < id1 * MULTI_PARTY_SIZE + MULTI_PARTY_SIZE; i++)
for (i = playerId * MULTI_PARTY_SIZE; i < playerId * MULTI_PARTY_SIZE + MULTI_PARTY_SIZE; i++)
{
if (GetMonData(&party[i], MON_DATA_HP) != 0
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
break;
}
return (i == id1 * MULTI_PARTY_SIZE + MULTI_PARTY_SIZE);
return (i == playerId * MULTI_PARTY_SIZE + MULTI_PARTY_SIZE);
}
else if ((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && GetBattlerSide(battler) == B_SIDE_OPPONENT)
{
party = gEnemyParty;
if (battler == 1)
id1 = 0;
playerId = 0;
else
id1 = MULTI_PARTY_SIZE;
playerId = MULTI_PARTY_SIZE;
for (i = id1; i < id1 + MULTI_PARTY_SIZE; i++)
for (i = playerId; i < playerId + MULTI_PARTY_SIZE; i++)
{
if (GetMonData(&party[i], MON_DATA_HP) != 0
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
break;
}
return (i == id1 + 3);
return (i == playerId + 3);
}
else
{
if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
{
id2 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
id1 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
flankId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
playerId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
party = gEnemyParty;
}
else
{
id2 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
id1 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
flankId = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
playerId = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
party = gPlayerParty;
}
if (partyIdBattlerOn1 == PARTY_SIZE)
partyIdBattlerOn1 = gBattlerPartyIndexes[id2];
partyIdBattlerOn1 = gBattlerPartyIndexes[flankId];
if (partyIdBattlerOn2 == PARTY_SIZE)
partyIdBattlerOn2 = gBattlerPartyIndexes[id1];
partyIdBattlerOn2 = gBattlerPartyIndexes[playerId];
for (i = 0; i < PARTY_SIZE; i++)
{
@@ -2367,7 +2368,7 @@ bool8 HasNoMonsToSwitch(u8 battler, u8 partyIdBattlerOn1, u8 partyIdBattlerOn2)
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG
&& i != partyIdBattlerOn1 && i != partyIdBattlerOn2
&& i != *(gBattleStruct->monToSwitchIntoId + id2) && i != id1[gBattleStruct->monToSwitchIntoId])
&& i != *(gBattleStruct->monToSwitchIntoId + flankId) && i != playerId[gBattleStruct->monToSwitchIntoId])
break;
}
return (i == PARTY_SIZE);
@@ -2504,7 +2505,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
break;
}
}
if (effect)
if (effect != 0)
{
gBattleCommunication[MULTISTRING_CHOOSER] = GetCurrentWeather();
BattleScriptPushCursorAndCallback(BattleScript_OverworldWeatherStarts);
@@ -2546,7 +2547,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
break;
case ABILITY_FORECAST:
effect = CastformDataTypeChange(battler);
if (effect)
if (effect != 0)
{
BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
gBattleScripting.battler = battler;
@@ -2567,7 +2568,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
for (target1 = 0; target1 < gBattlersCount; target1++)
{
effect = CastformDataTypeChange(target1);
if (effect)
if (effect != 0)
{
BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
gBattleScripting.battler = target1;
@@ -2640,12 +2641,12 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
case ABILITYEFFECT_MOVES_BLOCK: // 2
if (gLastUsedAbility == ABILITY_SOUNDPROOF)
{
for (i = 0; sSoundMovesTable[i] != 0xFFFF; i++)
for (i = 0; sSoundMovesTable[i] != SOUND_MOVES_END; i++)
{
if (sSoundMovesTable[i] == move)
break;
}
if (sSoundMovesTable[i] != 0xFFFF)
if (sSoundMovesTable[i] != SOUND_MOVES_END)
{
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)
gHitMarker |= HITMARKER_NO_PPDEDUCT;
@@ -2907,7 +2908,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
}
break;
}
if (effect)
if (effect != 0)
{
switch (effect)
{
@@ -2938,7 +2939,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
if (gBattleMons[battler].ability == ABILITY_FORECAST)
{
effect = CastformDataTypeChange(battler);
if (effect)
if (effect != 0)
{
BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
gBattleScripting.battler = battler;
@@ -3000,27 +3001,27 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
if (gBattleMons[i].ability == ABILITY_TRACE && (gStatuses3[i] & STATUS3_TRACE))
{
u8 target2;
side = (GetBattlerPosition(i) ^ BIT_SIDE) & BIT_SIDE; // side of the opposing pokemon
side = BATTLE_OPPOSITE(GetBattlerPosition(i)) & BIT_SIDE; // side of the opposing pokemon
target1 = GetBattlerAtPosition(side);
target2 = GetBattlerAtPosition(side + BIT_FLANK);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0
&& gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0)
if (gBattleMons[target1].ability != ABILITY_NONE && gBattleMons[target1].hp != 0
&& gBattleMons[target2].ability != ABILITY_NONE && gBattleMons[target2].hp != 0)
{
gActiveBattler = GetBattlerAtPosition(((Random() & 1) * 2) | side);
gBattleMons[i].ability = gBattleMons[gActiveBattler].ability;
gLastUsedAbility = gBattleMons[gActiveBattler].ability;
effect++;
}
else if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0)
else if (gBattleMons[target1].ability != ABILITY_NONE && gBattleMons[target1].hp != 0)
{
gActiveBattler = target1;
gBattleMons[i].ability = gBattleMons[gActiveBattler].ability;
gLastUsedAbility = gBattleMons[gActiveBattler].ability;
effect++;
}
else if (gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0)
else if (gBattleMons[target2].ability != ABILITY_NONE && gBattleMons[target2].hp != 0)
{
gActiveBattler = target2;
gBattleMons[i].ability = gBattleMons[gActiveBattler].ability;
@@ -3038,7 +3039,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
effect++;
}
}
if (effect)
if (effect != 0)
{
BattleScriptPushCursorAndCallback(BattleScript_TraceActivates);
gStatuses3[i] &= ~STATUS3_TRACE;
@@ -3298,7 +3299,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
effect = ITEM_STATS_CHANGE;
}
}
if (effect)
if (effect != 0)
{
gBattleScripting.battler = battlerId;
gPotentialItemEffectBattler = battlerId;
@@ -3369,7 +3370,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
effect = ITEM_STATS_CHANGE;
}
}
if (effect)
if (effect != 0)
{
gBattleScripting.battler = battlerId;
gPotentialItemEffectBattler = battlerId;
@@ -3581,7 +3582,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
}
break;
}
if (effect)
if (effect != 0)
{
gBattleScripting.battler = battlerId;
gPotentialItemEffectBattler = battlerId;
@@ -3725,7 +3726,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
effect = ITEM_STATS_CHANGE;
}
}
if (effect)
if (effect != 0)
{
gBattleScripting.battler = battlerId;
gPotentialItemEffectBattler = battlerId;
@@ -3735,7 +3736,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
}
break;
}
if (effect)
if (effect != 0)
{
gBattleScripting.battler = battlerId;
gPotentialItemEffectBattler = battlerId;
@@ -3819,7 +3820,7 @@ u8 GetMoveTarget(u16 move, u8 setTarget)
switch (moveTarget)
{
case MOVE_TARGET_SELECTED:
side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
side = BATTLE_OPPOSITE(GetBattlerSide(gBattlerAttacker));
if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
targetBattler = gSideTimers[side].followmeTarget;
else
@@ -3843,12 +3844,12 @@ u8 GetMoveTarget(u16 move, u8 setTarget)
case MOVE_TARGET_BOTH:
case MOVE_TARGET_FOES_AND_ALLY:
case MOVE_TARGET_OPPONENTS_FIELD:
targetBattler = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE);
targetBattler = GetBattlerAtPosition(BATTLE_OPPOSITE(GET_BATTLER_SIDE(gBattlerAttacker)));
if (gAbsentBattlerFlags & gBitTable[targetBattler])
targetBattler ^= BIT_FLANK;
break;
case MOVE_TARGET_RANDOM:
side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
side = BATTLE_OPPOSITE(GetBattlerSide(gBattlerAttacker));
if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
targetBattler = gSideTimers[side].followmeTarget;
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & MOVE_TARGET_RANDOM)
@@ -3871,7 +3872,7 @@ u8 GetMoveTarget(u16 move, u8 setTarget)
targetBattler ^= BIT_FLANK;
}
else
targetBattler = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE);
targetBattler = GetBattlerAtPosition(BATTLE_OPPOSITE(GET_BATTLER_SIDE(gBattlerAttacker)));
break;
case MOVE_TARGET_USER_OR_SELECTED:
case MOVE_TARGET_USER:
+2 -2
View File
@@ -109,12 +109,12 @@ void SwitchPartyOrderInGameMulti(u8 battlerId, u8 arg1)
{
s32 i;
for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++)
gBattlePartyCurrentOrder[i] = *(0 * 3 + i + (u8*)(gBattleStruct->battlerPartyOrders));
gBattlePartyCurrentOrder[i] = *(0 * 3 + i + (u8 *)(gBattleStruct->battlerPartyOrders));
SwitchPartyMonSlots(GetPartyIdFromBattlePartyId(gBattlerPartyIndexes[battlerId]), GetPartyIdFromBattlePartyId(arg1));
for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++)
*(0 * 3 + i + (u8*)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i];
*(0 * 3 + i + (u8 *)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i];
}
}
+5 -5
View File
@@ -946,7 +946,7 @@ void ClearEnigmaBerries(void)
void SetEnigmaBerry(u8 *src)
{
u32 i;
u8 *dest = (u8*)&gSaveBlock1Ptr->enigmaBerry;
u8 *dest = (u8 *)&gSaveBlock1Ptr->enigmaBerry;
for (i = 0; i < sizeof(gSaveBlock1Ptr->enigmaBerry); i++)
dest[i] = src[i];
@@ -958,7 +958,7 @@ static u32 GetEnigmaBerryChecksum(struct EnigmaBerry *enigmaBerry)
u32 checksum;
u8 *dest;
dest = (u8*)enigmaBerry;
dest = (u8 *)enigmaBerry;
checksum = 0;
for (i = 0; i < sizeof(gSaveBlock1Ptr->enigmaBerry) - sizeof(gSaveBlock1Ptr->enigmaBerry.checksum); i++)
checksum += dest[i];
@@ -980,7 +980,7 @@ bool32 IsEnigmaBerryValid(void)
const struct Berry *GetBerryInfo(u8 berry)
{
if (berry == ITEM_TO_BERRY(ITEM_ENIGMA_BERRY) && IsEnigmaBerryValid())
return (struct Berry*)(&gSaveBlock1Ptr->enigmaBerry.berry);
return (struct Berry *)(&gSaveBlock1Ptr->enigmaBerry.berry);
else
{
if (berry == BERRY_NONE || berry > ITEM_TO_BERRY(LAST_BERRY_INDEX))
@@ -1172,7 +1172,7 @@ void GetBerryNameByBerryType(u8 berry, u8 *string)
string[BERRY_NAME_LENGTH] = EOS;
}
void GetBerryCountStringByBerryType(u8 berry, u8* dest, u32 berryCount)
void GetBerryCountStringByBerryType(u8 berry, u8 *dest, u32 berryCount)
{
GetBerryCountString(dest, GetBerryInfo(berry)->name, berryCount);
}
@@ -1300,7 +1300,7 @@ void ObjectEventInteractionPlantBerryTree(void)
{
u8 berry = ItemIdToBerryType(gSpecialVar_ItemId);
PlantBerryTree(GetObjectEventBerryTreeId(gSelectedObjectEvent), berry, 1, TRUE);
PlantBerryTree(GetObjectEventBerryTreeId(gSelectedObjectEvent), berry, BERRY_STAGE_PLANTED, TRUE);
ObjectEventInteractionGetBerryTreeData();
}
+34 -34
View File
@@ -215,7 +215,7 @@ static void SetPlayerBerryData(u8, u16);
static void Blender_AddTextPrinter(u8, const u8 *, u8, u8, s32, s32);
static void ResetLinkCmds(void);
static void CreateParticleSprites(void);
static void ShakeBgCoordForHit(s16*, u16);
static void ShakeBgCoordForHit(s16 *, u16);
static void TryUpdateProgressBar(u16, u16);
static void UpdateRPM(u16);
static void RestoreBgCoords(void);
@@ -265,7 +265,7 @@ static const u8 sText_Master[] = _("MASTER");
static const u8 sText_Dude[] = _("DUDE");
static const u8 sText_Miss[] = _("MISS");
static const u8* const sBlenderOpponentsNames[] =
static const u8 *const sBlenderOpponentsNames[] =
{
[BLENDER_MISTER] = sText_Mister,
[BLENDER_LADDIE] = sText_Laddie,
@@ -456,7 +456,7 @@ static const struct OamData sOam_PlayerArrow =
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x32),
.x = 0,
@@ -599,7 +599,7 @@ static const struct OamData sOam_ScoreSymbols =
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
@@ -668,7 +668,7 @@ static const struct OamData sOam_Particles =
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x8),
.x = 0,
@@ -755,7 +755,7 @@ static const struct OamData sOam_CountdownNumbers =
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x32),
.x = 0,
@@ -813,7 +813,7 @@ static const struct OamData sOam_Start =
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x32),
.x = 0,
@@ -1145,7 +1145,7 @@ static void CB2_LoadBerryBlender(void)
#define sYDownSpeed data[7]
// For throwing berries into the machine
static void SpriteCB_Berry(struct Sprite* sprite)
static void SpriteCB_Berry(struct Sprite *sprite)
{
sprite->sX += sprite->sXSpeed;
sprite->sY -= sprite->sYUpSpeed;
@@ -1166,7 +1166,7 @@ static void SpriteCB_Berry(struct Sprite* sprite)
sprite->y = sprite->sY;
}
static void SetBerrySpriteData(struct Sprite* sprite, s16 x, s16 y, s16 bounceSpeed, s16 xSpeed, s16 ySpeed)
static void SetBerrySpriteData(struct Sprite *sprite, s16 x, s16 y, s16 bounceSpeed, s16 xSpeed, s16 ySpeed)
{
sprite->sTargetY = y;
sprite->sX = x;
@@ -1188,9 +1188,9 @@ static void SetBerrySpriteData(struct Sprite* sprite, s16 x, s16 y, s16 bounceSp
#undef sXSpeed
#undef sYDownSpeed
static void CreateBerrySprite(u16 a0, u8 playerId)
static void CreateBerrySprite(u16 itemId, u8 playerId)
{
u8 spriteId = CreateSpinningBerrySprite(a0 + FIRST_BERRY_INDEX - 10, 0, 80, playerId & 1);
u8 spriteId = CreateSpinningBerrySprite(ITEM_TO_BERRY(itemId) - 1, 0, 80, playerId & 1);
SetBerrySpriteData(&gSprites[spriteId],
sBerrySpriteData[playerId][0],
sBerrySpriteData[playerId][1],
@@ -2238,7 +2238,7 @@ static void CB2_PlayBlender(void)
UpdatePaletteFade();
}
static void Blender_DummiedOutFunc(s16 a0, s16 a1)
static void Blender_DummiedOutFunc(s16 bgX, s16 bgY)
{
}
@@ -2260,7 +2260,7 @@ static bool8 AreBlenderBerriesSame(struct BlenderBerry* berries, u8 a, u8 b)
return FALSE;
}
static u32 CalculatePokeblockColor(struct BlenderBerry* berries, s16* _flavors, u8 numPlayers, u8 negativeFlavors)
static u32 CalculatePokeblockColor(struct BlenderBerry* berries, s16 *_flavors, u8 numPlayers, u8 negativeFlavors)
{
s16 flavors[FLAVOR_COUNT + 1];
s32 i, j;
@@ -2494,7 +2494,7 @@ static void CalculatePokeblock(struct BlenderBerry *berries, struct Pokeblock *p
}
// Unused
static void Debug_CalculatePokeblock(struct BlenderBerry* berries, struct Pokeblock* pokeblock, u8 numPlayers, u8* flavors, u16 maxRPM)
static void Debug_CalculatePokeblock(struct BlenderBerry* berries, struct Pokeblock* pokeblock, u8 numPlayers, u8 *flavors, u16 maxRPM)
{
CalculatePokeblock(berries, pokeblock, numPlayers, flavors, maxRPM);
}
@@ -2628,7 +2628,7 @@ static void CB2_EndBlenderGame(void)
if (gReceivedRemoteLinkPlayers && gWirelessCommType)
{
struct BlenderGameBlock *receivedBlock = (struct BlenderGameBlock*)(&gBlockRecvBuffer);
struct BlenderGameBlock *receivedBlock = (struct BlenderGameBlock *)(&gBlockRecvBuffer);
sBerryBlender->maxRPM = receivedBlock->timeRPM.maxRPM;
sBerryBlender->gameFrameTime = receivedBlock->timeRPM.time;
@@ -2641,7 +2641,7 @@ static void CB2_EndBlenderGame(void)
}
else
{
struct TimeAndRPM *receivedBlock = (struct TimeAndRPM*)(&gBlockRecvBuffer);
struct TimeAndRPM *receivedBlock = (struct TimeAndRPM *)(&gBlockRecvBuffer);
sBerryBlender->maxRPM = receivedBlock->maxRPM;
sBerryBlender->gameFrameTime = receivedBlock->time;
@@ -3159,7 +3159,7 @@ static void SetBgPos(void)
SetGpuReg(REG_OFFSET_BG0VOFS, sBerryBlender->bg_Y);
}
static void SpriteCB_Particle(struct Sprite* sprite)
static void SpriteCB_Particle(struct Sprite *sprite)
{
sprite->data[2] += sprite->data[0];
sprite->data[3] += sprite->data[1];
@@ -3194,7 +3194,7 @@ static void CreateParticleSprites(void)
}
}
static void SpriteCB_ScoreSymbol(struct Sprite* sprite)
static void SpriteCB_ScoreSymbol(struct Sprite *sprite)
{
sprite->data[0]++;
sprite->y2 = -(sprite->data[0] / 3);
@@ -3203,7 +3203,7 @@ static void SpriteCB_ScoreSymbol(struct Sprite* sprite)
DestroySprite(sprite);
}
static void SpriteCB_ScoreSymbolBest(struct Sprite* sprite)
static void SpriteCB_ScoreSymbolBest(struct Sprite *sprite)
{
sprite->data[0]++;
sprite->y2 = -(sprite->data[0] * 2);
@@ -3225,7 +3225,7 @@ static void SetPlayerBerryData(u8 playerId, u16 itemId)
#define sDelay data[2]
#define sAnimId data[3]
static void SpriteCB_CountdownNumber(struct Sprite* sprite)
static void SpriteCB_CountdownNumber(struct Sprite *sprite)
{
switch (sprite->sState)
{
@@ -3272,7 +3272,7 @@ static void SpriteCB_CountdownNumber(struct Sprite* sprite)
#undef sDelay
#undef sAnimId
static void SpriteCB_Start(struct Sprite* sprite)
static void SpriteCB_Start(struct Sprite *sprite)
{
switch (sprite->data[0])
{
@@ -3318,7 +3318,7 @@ static void UpdateProgressBar(u16 value, u16 limit)
s32 amountFilled, maxFilledSegment, subSegmentsFilled, i;
u16 *vram;
vram = (u16*)(BG_SCREEN_ADDR(12));
vram = (u16 *)(BG_SCREEN_ADDR(12));
amountFilled = (value * 64) / limit;
maxFilledSegment = amountFilled / 8;
@@ -3368,22 +3368,22 @@ static void UpdateRPM(u16 speed)
digits[i] = currentRPM % 10;
currentRPM /= 10;
}
*((u16*)(BG_SCREEN_ADDR(12) + 0x458)) = digits[4] + RPM_DIGIT;
*((u16*)(BG_SCREEN_ADDR(12) + 0x45A)) = digits[3] + RPM_DIGIT;
*((u16*)(BG_SCREEN_ADDR(12) + 0x45C)) = digits[2] + RPM_DIGIT;
*((u16*)(BG_SCREEN_ADDR(12) + 0x460)) = digits[1] + RPM_DIGIT;
*((u16*)(BG_SCREEN_ADDR(12) + 0x462)) = digits[0] + RPM_DIGIT;
*((u16 *)(BG_SCREEN_ADDR(12) + 0x458)) = digits[4] + RPM_DIGIT;
*((u16 *)(BG_SCREEN_ADDR(12) + 0x45A)) = digits[3] + RPM_DIGIT;
*((u16 *)(BG_SCREEN_ADDR(12) + 0x45C)) = digits[2] + RPM_DIGIT;
*((u16 *)(BG_SCREEN_ADDR(12) + 0x460)) = digits[1] + RPM_DIGIT;
*((u16 *)(BG_SCREEN_ADDR(12) + 0x462)) = digits[0] + RPM_DIGIT;
}
// Passed a pointer to the bg x/y
// Used when hitting a Best at high RPM
static void ShakeBgCoordForHit(s16* coord, u16 speed)
static void ShakeBgCoordForHit(s16 *coord, u16 speed)
{
if (*coord == 0)
*coord = (Random() % speed) - (speed / 2);
}
static void RestoreBgCoord(s16* coord)
static void RestoreBgCoord(s16 *coord)
{
if (*coord < 0)
(*coord)++;
@@ -3398,7 +3398,7 @@ static void RestoreBgCoords(void)
RestoreBgCoord(&sBerryBlender->bg_Y);
}
static void BlenderLandShakeBgCoord(s16* coord, u16 timer)
static void BlenderLandShakeBgCoord(s16 *coord, u16 timer)
{
s32 strength;
@@ -3443,7 +3443,7 @@ static bool8 UpdateBlenderLandScreenShake(void)
return FALSE;
}
static void SpriteCB_PlayerArrow(struct Sprite* sprite)
static void SpriteCB_PlayerArrow(struct Sprite *sprite)
{
sprite->x2 = -(sBerryBlender->bg_X);
sprite->y2 = -(sBerryBlender->bg_Y);
@@ -3553,7 +3553,7 @@ static bool8 PrintBlendingResults(void)
sBerryBlender->mainState++;
break;
case 5:
ClearStdWindowAndFrameToTransparent(5, 1);
ClearStdWindowAndFrameToTransparent(5, TRUE);
for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
{
@@ -3692,7 +3692,7 @@ static bool8 PrintBlendingRanking(void)
}
break;
case 3:
DrawStdFrameWithCustomTileAndPalette(5, 0, 1, 0xD);
DrawStdFrameWithCustomTileAndPalette(5, FALSE, 1, 0xD);
xPos = GetStringCenterAlignXOffset(FONT_NORMAL, sText_Ranking, 168);
Blender_AddTextPrinter(5, sText_Ranking, xPos, 1, TEXT_SKIP_DRAW, 0);
@@ -3764,7 +3764,7 @@ void ShowBerryBlenderRecordWindow(void)
winTemplate = sBlenderRecordWindowTemplate;
gRecordsWindowId = AddWindow(&winTemplate);
DrawStdWindowFrame(gRecordsWindowId, 0);
DrawStdWindowFrame(gRecordsWindowId, FALSE);
FillWindowPixelBuffer(gRecordsWindowId, PIXEL_FILL(1));
xPos = GetStringCenterAlignXOffset(FONT_NORMAL, gText_BlenderMaxSpeedRecord, 144);
+26 -26
View File
@@ -874,7 +874,7 @@ static const struct DigitObjUtilTemplate sDigitObjTemplates[] =
.xDelta = 8,
.x = 156,
.y = 0,
.spriteSheet = (void*) &sSpriteSheets[3],
.spriteSheet = (void *) &sSpriteSheets[3],
.spritePal = &sSpritePals[2],
},
{ // Seconds
@@ -886,7 +886,7 @@ static const struct DigitObjUtilTemplate sDigitObjTemplates[] =
.xDelta = 8,
.x = 180,
.y = 0,
.spriteSheet = (void*) &sSpriteSheets[3],
.spriteSheet = (void *) &sSpriteSheets[3],
.spritePal = &sSpritePals[2],
},
{ // 1/60ths of a second
@@ -898,7 +898,7 @@ static const struct DigitObjUtilTemplate sDigitObjTemplates[] =
.xDelta = 8,
.x = 204,
.y = 0,
.spriteSheet = (void*) &sSpriteSheets[3],
.spriteSheet = (void *) &sSpriteSheets[3],
.spritePal = &sSpritePals[2],
}
};
@@ -1752,7 +1752,7 @@ static bool32 OpenResultsWindow(struct BerryCrushGame *game, struct BerryCrushGa
break;
case 2:
LoadUserWindowBorderGfx_(gfx->resultsWindowId, 541, 208);
DrawStdFrameWithCustomTileAndPalette(gfx->resultsWindowId, 0, 541, 13);
DrawStdFrameWithCustomTileAndPalette(gfx->resultsWindowId, FALSE, 541, 13);
break;
case 3:
playerCountIdx = game->playerCount - 2;
@@ -1788,7 +1788,7 @@ static bool32 OpenResultsWindow(struct BerryCrushGame *game, struct BerryCrushGa
static void CloseResultsWindow(struct BerryCrushGame *game)
{
ClearStdWindowAndFrameToTransparent(game->gfx.resultsWindowId, 1);
ClearStdWindowAndFrameToTransparent(game->gfx.resultsWindowId, TRUE);
RemoveWindow(game->gfx.resultsWindowId);
DrawPlayerNameWindows(game);
}
@@ -1810,7 +1810,7 @@ static void Task_ShowRankings(u8 taskId)
PutWindowTilemap(tWindowId);
FillWindowPixelBuffer(tWindowId, PIXEL_FILL(0));
LoadUserWindowBorderGfx_(tWindowId, 541, 208);
DrawStdFrameWithCustomTileAndPalette(tWindowId, 0, 541, 13);
DrawStdFrameWithCustomTileAndPalette(tWindowId, FALSE, 541, 13);
break;
case 1:
// Print header text
@@ -1849,12 +1849,12 @@ static void Task_ShowRankings(u8 taskId)
else
return;
case 3:
ClearStdWindowAndFrameToTransparent(tWindowId, 1);
ClearStdWindowAndFrameToTransparent(tWindowId, TRUE);
ClearWindowTilemap(tWindowId);
RemoveWindow(tWindowId);
DestroyTask(taskId);
EnableBothScriptContexts();
ScriptContext2_Disable();
ScriptContext_Enable();
UnlockPlayerFieldControls();
tState = 0;
return;
}
@@ -1865,7 +1865,7 @@ void ShowBerryCrushRankings(void)
{
u8 taskId;
ScriptContext2_Enable();
LockPlayerFieldControls();
taskId = CreateTask(Task_ShowRankings, 0);
gTasks[taskId].tPressingSpeeds(0) = gSaveBlock2Ptr->berryCrush.pressingSpeeds[0];
gTasks[taskId].tPressingSpeeds(1) = gSaveBlock2Ptr->berryCrush.pressingSpeeds[1];
@@ -1885,9 +1885,9 @@ static void HideTimer(struct BerryCrushGame_Gfx *gfx)
{
gfx->timerSprites[0]->invisible = TRUE;
gfx->timerSprites[1]->invisible = TRUE;
DigitObjUtil_HideOrShow(2, 1);
DigitObjUtil_HideOrShow(1, 1);
DigitObjUtil_HideOrShow(0, 1);
DigitObjUtil_HideOrShow(2, TRUE);
DigitObjUtil_HideOrShow(1, TRUE);
DigitObjUtil_HideOrShow(0, TRUE);
}
static void CreatePlayerNameWindows(struct BerryCrushGame *game)
@@ -2254,15 +2254,15 @@ static u32 Cmd_PrintMessage(struct BerryCrushGame *game, u8 *args)
switch (game->cmdState)
{
case 0:
DrawDialogueFrame(0, 0);
DrawDialogueFrame(0, FALSE);
if (args[1] & F_MSG_EXPAND)
{
StringExpandPlaceholders(gStringVar4, sMessages[args[0]]);
AddTextPrinterParameterized2(0, FONT_NORMAL, gStringVar4, game->textSpeed, 0, 2, 1, 3);
AddTextPrinterParameterized2(0, FONT_NORMAL, gStringVar4, game->textSpeed, 0, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
}
else
{
AddTextPrinterParameterized2(0, FONT_NORMAL, sMessages[args[0]], game->textSpeed, 0, 2, 1, 3);
AddTextPrinterParameterized2(0, FONT_NORMAL, sMessages[args[0]], game->textSpeed, 0, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
}
CopyWindowToVram(0, COPYWIN_FULL);
break;
@@ -2282,7 +2282,7 @@ static u32 Cmd_PrintMessage(struct BerryCrushGame *game, u8 *args)
break;
case 3:
if (args[1] & F_MSG_CLEAR)
ClearDialogWindowAndFrame(0, 1);
ClearDialogWindowAndFrame(0, TRUE);
RunOrScheduleCommand(game->nextCmd, SCHEDULE_CMD, NULL);
game->cmdState = args[4];
return 0;
@@ -2402,7 +2402,7 @@ static u32 Cmd_WaitForOthersToPickBerries(struct BerryCrushGame *game, u8 *args)
game->targetDepth = MathUtil_Div32(Q_24_8(game->targetAPresses), Q_24_8(32));
break;
case 5:
ClearDialogWindowAndFrame(0, 1);
ClearDialogWindowAndFrame(0, TRUE);
RunOrScheduleCommand(CMD_DROP_BERRIES, SCHEDULE_CMD, NULL);
game->gameState = STATE_DROP_BERRIES;
game->cmdState = 0;
@@ -3241,8 +3241,8 @@ static u32 Cmd_SaveGame(struct BerryCrushGame *game, u8 *args)
case 2:
if (!IsLinkTaskFinished())
return 0;
DrawDialogueFrame(0, 0);
AddTextPrinterParameterized2(0, FONT_NORMAL, gText_SavingDontTurnOffPower, 0, 0, 2, 1, 3);
DrawDialogueFrame(0, FALSE);
AddTextPrinterParameterized2(0, FONT_NORMAL, gText_SavingDontTurnOffPower, 0, 0, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
CopyWindowToVram(0, COPYWIN_FULL);
CreateTask(Task_LinkFullSave, 0);
break;
@@ -3295,7 +3295,7 @@ static u32 Cmd_AskPlayAgain(struct BerryCrushGame *game, u8 *args)
}
// Close Yes/No and start communication
ClearDialogWindowAndFrame(0, 1);
ClearDialogWindowAndFrame(0, TRUE);
SetPrintMessageArgs(args, MSG_COMM_STANDBY, 0, 0, 0);
game->nextCmd = CMD_COMM_PLAY_AGAIN;
RunOrScheduleCommand(CMD_PRINT_MSG, SCHEDULE_CMD, NULL);
@@ -3367,7 +3367,7 @@ static u32 Cmd_PlayAgain(struct BerryCrushGame *game, u8 *args)
return 0;
break;
case 2:
ClearDialogWindowAndFrame(0, 1);
ClearDialogWindowAndFrame(0, TRUE);
ResetCrusherPos(game);
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
UpdatePaletteFade();
@@ -3389,11 +3389,11 @@ static u32 Cmd_StopGame(struct BerryCrushGame *game, u8 *args)
switch (game->cmdState)
{
case 0:
DrawDialogueFrame(0, 0);
DrawDialogueFrame(0, FALSE);
if (game->playAgainState == PLAY_AGAIN_NO_BERRIES)
AddTextPrinterParameterized2(0, FONT_NORMAL, sMessages[MSG_NO_BERRIES], game->textSpeed, 0, 2, 1, 3);
AddTextPrinterParameterized2(0, FONT_NORMAL, sMessages[MSG_NO_BERRIES], game->textSpeed, 0, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
else
AddTextPrinterParameterized2(0, FONT_NORMAL, sMessages[MSG_DROPPED], game->textSpeed, 0, 2, 1, 3);
AddTextPrinterParameterized2(0, FONT_NORMAL, sMessages[MSG_DROPPED], game->textSpeed, 0, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
CopyWindowToVram(0, COPYWIN_FULL);
break;
case 1:
@@ -3428,7 +3428,7 @@ static u32 Cmd_CloseLink(struct BerryCrushGame *game, u8 *args)
SetCloseLinkCallback();
break;
case 2:
if (gReceivedRemoteLinkPlayers != 0)
if (gReceivedRemoteLinkPlayers)
return 0;
game->nextCmd = CMD_QUIT;
RunOrScheduleCommand(CMD_HIDE_GAME, SCHEDULE_CMD, NULL);
+1 -1
View File
@@ -276,7 +276,7 @@ static bool8 InitBerryTagScreen(void)
gMain.state++;
break;
case 14:
BlendPalettes(PALETTES_ALL, 0x10, 0);
BlendPalettes(PALETTES_ALL, 0x10, RGB_BLACK);
gMain.state++;
break;
case 15:
+4 -4
View File
@@ -86,7 +86,7 @@ void DoBrailleDigEffect(void)
DrawWholeMapView();
PlaySE(SE_BANG);
FlagSet(FLAG_SYS_BRAILLE_DIG);
ScriptContext2_Disable();
UnlockPlayerFieldControls();
}
bool8 CheckRelicanthWailord(void)
@@ -152,7 +152,7 @@ static void Task_SealedChamberShakingEffect(u8 taskId)
if (task->tShakeCounter == task->tNumShakes)
{
DestroyTask(taskId);
EnableBothScriptContexts();
ScriptContext_Enable();
InstallCameraPanAheadCallback();
}
}
@@ -213,7 +213,7 @@ static void DoBrailleRegirockEffect(void)
DrawWholeMapView();
PlaySE(SE_BANG);
FlagSet(FLAG_SYS_REGIROCK_PUZZLE_COMPLETED);
ScriptContext2_Disable();
UnlockPlayerFieldControls();
}
bool8 ShouldDoBrailleRegisteelEffect(void)
@@ -252,7 +252,7 @@ static void DoBrailleRegisteelEffect(void)
DrawWholeMapView();
PlaySE(SE_BANG);
FlagSet(FLAG_SYS_REGISTEEL_PUZZLE_COMPLETED);
ScriptContext2_Disable();
UnlockPlayerFieldControls();
}
// theory: another commented out DoBrailleWait and Task_BrailleWait.
+8 -7
View File
@@ -202,7 +202,7 @@ static const struct OamData sOam_Cable =
.paletteNum = 0,
};
static const struct SpriteTemplate sSpriteTemplate_CableCar[] =
static const struct SpriteTemplate sSpriteTemplates_CableCar[] =
{
{
.tileTag = TAG_CABLE_CAR,
@@ -224,7 +224,8 @@ static const struct SpriteTemplate sSpriteTemplate_CableCar[] =
},
};
static const struct SpriteTemplate sSpriteTemplate_Cable = {
static const struct SpriteTemplate sSpriteTemplate_Cable =
{
.tileTag = TAG_CABLE,
.paletteTag = TAG_CABLE_CAR,
.oam = &sOam_Cable,
@@ -245,7 +246,7 @@ static void Task_LoadCableCar(u8 taskId)
void CableCar(void)
{
ScriptContext2_Enable();
LockPlayerFieldControls();
CreateTask(Task_LoadCableCar, 1);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB(0, 0, 0));
}
@@ -836,12 +837,12 @@ static void CreateCableCarSprites(void)
gSprites[spriteId].sYPos = 73;
}
// Create car sprite
spriteId = CreateSprite(&sSpriteTemplate_CableCar[0], 176, 43, 0x67);
spriteId = CreateSprite(&sSpriteTemplates_CableCar[0], 176, 43, 0x67);
gSprites[spriteId].x2 = gSprites[spriteId].y2 = 32;
gSprites[spriteId].sXPos = 176;
gSprites[spriteId].sYPos = 43;
// Create door sprite
spriteId = CreateSprite(&sSpriteTemplate_CableCar[1], 200, 99, 0x65);
spriteId = CreateSprite(&sSpriteTemplates_CableCar[1], 200, 99, 0x65);
gSprites[spriteId].x2 = 8;
gSprites[spriteId].y2 = 4;
gSprites[spriteId].sXPos = 200;
@@ -864,12 +865,12 @@ static void CreateCableCarSprites(void)
gSprites[spriteId].sYPos = 39;
}
// Create car sprite
spriteId = CreateSprite(&sSpriteTemplate_CableCar[0], 104, 9, 0x67);
spriteId = CreateSprite(&sSpriteTemplates_CableCar[0], 104, 9, 0x67);
gSprites[spriteId].x2 = gSprites[spriteId].y2 = 32;
gSprites[spriteId].sXPos = 104;
gSprites[spriteId].sYPos = 9;
// Create door sprite
spriteId = CreateSprite(&sSpriteTemplate_CableCar[1], 128, 65, 0x65);
spriteId = CreateSprite(&sSpriteTemplates_CableCar[1], 128, 65, 0x65);
gSprites[spriteId].x2 = 8;
gSprites[spriteId].y2 = 4;
gSprites[spriteId].sXPos = 128;
+18 -18
View File
@@ -97,7 +97,7 @@ static void PrintNumPlayersInLink(u16 windowId, u32 numPlayers)
u8 xPos;
ConvertIntToDecimalStringN(gStringVar1, numPlayers, STR_CONV_MODE_LEFT_ALIGN, 1);
SetStandardWindowBorderStyle(windowId, 0);
SetStandardWindowBorderStyle(windowId, FALSE);
StringExpandPlaceholders(gStringVar4, gText_NumPlayerLink);
xPos = GetStringCenterAlignXOffset(FONT_NORMAL, gStringVar4, 88);
AddTextPrinterParameterized(windowId, FONT_NORMAL, gStringVar4, xPos, 1, TEXT_SKIP_DRAW, NULL);
@@ -486,7 +486,7 @@ static void FinishLinkup(u16 *linkupStatus, u32 taskId)
{
// Successful battle tower linkup
ClearLinkPlayerCountWindow(gTasks[taskId].tWindowId);
EnableBothScriptContexts();
ScriptContext_Enable();
DestroyTask(taskId);
}
}
@@ -494,7 +494,7 @@ static void FinishLinkup(u16 *linkupStatus, u32 taskId)
{
// Successful linkup
ClearLinkPlayerCountWindow(gTasks[taskId].tWindowId);
EnableBothScriptContexts();
ScriptContext_Enable();
DestroyTask(taskId);
}
}
@@ -531,7 +531,7 @@ static void Task_StopLinkup(u8 taskId)
if (!gReceivedRemoteLinkPlayers)
{
ClearLinkPlayerCountWindow(gTasks[taskId].tWindowId);
EnableBothScriptContexts();
ScriptContext_Enable();
RemoveWindow(gTasks[taskId].tWindowId);
DestroyTask(taskId);
}
@@ -543,7 +543,7 @@ static void Task_LinkupFailed(u8 taskId)
ClearLinkPlayerCountWindow(gTasks[taskId].tWindowId);
StopFieldMessage();
RemoveWindow(gTasks[taskId].tWindowId);
EnableBothScriptContexts();
ScriptContext_Enable();
DestroyTask(taskId);
}
@@ -553,7 +553,7 @@ static void Task_LinkupConnectionError(u8 taskId)
ClearLinkPlayerCountWindow(gTasks[taskId].tWindowId);
RemoveWindow(gTasks[taskId].tWindowId);
HideFieldMessageBox();
EnableBothScriptContexts();
ScriptContext_Enable();
DestroyTask(taskId);
}
@@ -688,13 +688,13 @@ static void Task_ValidateMixingGameLanguage(u8 taskId)
return;
}
}
EnableBothScriptContexts();
ScriptContext_Enable();
DestroyTask(taskId);
break;
case 1:
if (!gReceivedRemoteLinkPlayers)
{
EnableBothScriptContexts();
ScriptContext_Enable();
DestroyTask(taskId);
}
break;
@@ -833,7 +833,7 @@ static void SetLinkBattleTypeFlags(int linkService)
static void Task_StartWiredCableClubBattle(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
switch (task->tState)
{
@@ -879,7 +879,7 @@ static void Task_StartWiredCableClubBattle(u8 taskId)
static void Task_StartWirelessCableClubBattle(u8 taskId)
{
int i;
s16* data = gTasks[taskId].data;
s16 *data = gTasks[taskId].data;
switch (tState)
{
@@ -1042,7 +1042,7 @@ void ExitLinkRoom(void)
// Note: gSpecialVar_0x8005 contains the id of the seat the player entered
static void Task_EnterCableClubSeat(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
switch (task->tState)
{
@@ -1080,7 +1080,7 @@ static void Task_EnterCableClubSeat(u8 taskId)
SetLinkWaitingForScript();
EraseFieldMessageBox(TRUE);
DestroyTask(taskId);
EnableBothScriptContexts();
ScriptContext_Enable();
break;
}
}
@@ -1089,7 +1089,7 @@ void CreateTask_EnterCableClubSeat(TaskFunc followupFunc)
{
u8 taskId = CreateTask(Task_EnterCableClubSeat, 80);
SetTaskFuncWithFollowupFunc(taskId, Task_EnterCableClubSeat, followupFunc);
ScriptContext1_Stop();
ScriptContext_Stop();
}
static void Task_StartWiredTrade(u8 taskId)
@@ -1099,7 +1099,7 @@ static void Task_StartWiredTrade(u8 taskId)
switch (task->tState)
{
case 0:
ScriptContext2_Enable();
LockPlayerFieldControls();
FadeScreen(FADE_TO_BLACK, 0);
ClearLinkCallback_2();
task->tState++;
@@ -1132,7 +1132,7 @@ static void Task_StartWirelessTrade(u8 taskId)
switch (tState)
{
case 0:
ScriptContext2_Enable();
LockPlayerFieldControls();
FadeScreen(FADE_TO_BLACK, 0);
ClearLinkRfuCallback();
tState++;
@@ -1176,7 +1176,7 @@ static void CreateTask_StartWiredTrade(void)
void Script_StartWiredTrade(void)
{
// CreateTask_StartWiredTrade();
// ScriptContext1_Stop();
// ScriptContext_Stop();
}
void ColosseumPlayerSpotTriggered(void)
@@ -1193,7 +1193,7 @@ void ColosseumPlayerSpotTriggered(void)
static void CreateTask_EnterCableClubSeatNoFollowup(void)
{
u8 taskId = CreateTask(Task_EnterCableClubSeat, 80);
ScriptContext1_Stop();
ScriptContext_Stop();
}
void Script_ShowLinkTrainerCard(void)
@@ -1257,7 +1257,7 @@ static void Task_WaitExitToScript(u8 taskId)
{
if (!gReceivedRemoteLinkPlayers)
{
EnableBothScriptContexts();
ScriptContext_Enable();
DestroyTask(taskId);
}
}
+1 -1
View File
@@ -79,7 +79,7 @@ void CB2_InitClearSaveDataScreen(void)
static void Task_DoClearSaveDataScreenYesNo(u8 taskId)
{
DrawStdFrameWithCustomTileAndPalette(0, 0, 2, 14);
DrawStdFrameWithCustomTileAndPalette(0, FALSE, 2, 14);
AddTextPrinterParameterized(0, FONT_NORMAL, gText_ClearAllSaveData, 0, 1, 0, 0);
CreateYesNoMenu(sClearSaveYesNo, 2, 14, 1);
gTasks[taskId].func = Task_ClearSaveDataScreenYesNoChoice;
+1 -1
View File
@@ -8,7 +8,7 @@
#include "international_string_util.h"
#include "constants/coins.h"
EWRAM_DATA u8 sCoinsWindowId = 0;
static EWRAM_DATA u8 sCoinsWindowId = 0;
void PrintCoinsString(u32 coinAmount)
{
+45 -43
View File
@@ -93,7 +93,7 @@ static void Task_ContestReturnToField(u8);
static void FieldCB_ContestReturnToField(void);
static bool8 IsPlayerLinkLeader(void);
static void PrintContestantTrainerName(u8);
static void PrintContestantTrainerNameWithColor(u8 a0, u8 a1);
static void PrintContestantTrainerNameWithColor(u8, u8);
static void PrintContestantMonName(u8);
static void PrintContestantMonNameWithColor(u8, u8);
static u8 CreateJudgeSprite(void);
@@ -352,7 +352,7 @@ EWRAM_DATA u16 gSpecialVar_ContestRank = 0;
EWRAM_DATA u8 gNumLinkContestPlayers = 0;
EWRAM_DATA u8 gHighestRibbonRank = 0;
EWRAM_DATA struct ContestResources *gContestResources = NULL;
EWRAM_DATA u8 sContestBgCopyFlags = 0;
static EWRAM_DATA u8 sContestBgCopyFlags = 0;
EWRAM_DATA struct ContestWinner gCurContestWinner = {0};
EWRAM_DATA bool8 gCurContestWinnerIsForArtist = 0;
EWRAM_DATA u8 gCurContestWinnerSaveIdx = 0;
@@ -388,7 +388,7 @@ static const struct OamData sOam_SliderHeart =
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x8),
.x = 0,
@@ -473,7 +473,7 @@ static const struct OamData sOam_NextTurn =
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x8),
.x = 0,
@@ -625,7 +625,7 @@ static const struct SpriteTemplate sSpriteTemplate_ApplauseMeter =
.callback = SpriteCallbackDummy
};
const struct OamData sOam_Judge =
static const struct OamData sOam_Judge =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
@@ -639,7 +639,7 @@ const struct OamData sOam_Judge =
.paletteNum = 2,
};
const struct SpriteTemplate sSpriteTemplate_Judge =
static const struct SpriteTemplate sSpriteTemplate_Judge =
{
.tileTag = TAG_JUDGE,
.paletteTag = TAG_JUDGE,
@@ -650,7 +650,7 @@ const struct SpriteTemplate sSpriteTemplate_Judge =
.callback = SpriteCallbackDummy
};
const struct CompressedSpriteSheet sSpriteSheet_Judge =
static const struct CompressedSpriteSheet sSpriteSheet_Judge =
{
.data = gContestJudgeGfx,
.size = 0x800,
@@ -664,13 +664,13 @@ static const struct CompressedSpriteSheet sSpriteSheet_JudgeSymbols =
.tag = TAG_JUDGE_SYMBOLS_GFX
};
const struct CompressedSpritePalette sSpritePalette_JudgeSymbols =
static const struct CompressedSpritePalette sSpritePalette_JudgeSymbols =
{
.data = gContestJudgeSymbolsPal,
.tag = TAG_CONTEST_SYMBOLS_PAL
};
const struct SpriteTemplate sSpriteTemplate_JudgeSpeechBubble =
static const struct SpriteTemplate sSpriteTemplate_JudgeSpeechBubble =
{
.tileTag = TAG_JUDGE_SYMBOLS_GFX,
.paletteTag = TAG_CONTEST_SYMBOLS_PAL,
@@ -859,24 +859,24 @@ static const struct CompressedSpriteSheet sSpriteSheets_ContestantsTurnBlinkEffe
static const struct SpritePalette sSpritePalettes_ContestantsTurnBlinkEffect[CONTESTANT_COUNT] =
{
{
.data = (u16*)(gHeap + 0x1A0A4),
.data = (u16 *)(gHeap + 0x1A0A4),
.tag = TAG_BLINK_EFFECT_CONTESTANT0
},
{
.data = (u16*)(gHeap + 0x1A0C4),
.data = (u16 *)(gHeap + 0x1A0C4),
.tag = TAG_BLINK_EFFECT_CONTESTANT1
},
{
.data = (u16*)(gHeap + 0x1A0E4),
.data = (u16 *)(gHeap + 0x1A0E4),
.tag = TAG_BLINK_EFFECT_CONTESTANT2
},
{
.data = (u16*)(gHeap + 0x1A104),
.data = (u16 *)(gHeap + 0x1A104),
.tag = TAG_BLINK_EFFECT_CONTESTANT3
}
};
const struct OamData sOam_ContestantsTurnBlinkEffect =
static const struct OamData sOam_ContestantsTurnBlinkEffect =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
@@ -891,13 +891,13 @@ const struct OamData sOam_ContestantsTurnBlinkEffect =
.affineParam = 0,
};
const union AffineAnimCmd sAffineAnim_ContestantsTurnBlinkEffect_0[] =
static const union AffineAnimCmd sAffineAnim_ContestantsTurnBlinkEffect_0[] =
{
AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
AFFINEANIMCMD_END
};
const union AffineAnimCmd sAffineAnim_ContestantsTurnBlinkEffect_1[] =
static const union AffineAnimCmd sAffineAnim_ContestantsTurnBlinkEffect_1[] =
{
AFFINEANIMCMD_FRAME(3, 3, 0, 15),
AFFINEANIMCMD_FRAME(-3, -3, 0, 15),
@@ -906,13 +906,13 @@ const union AffineAnimCmd sAffineAnim_ContestantsTurnBlinkEffect_1[] =
AFFINEANIMCMD_END
};
const union AffineAnimCmd *const sAffineAnims_ContestantsTurnBlinkEffect[] =
static const union AffineAnimCmd *const sAffineAnims_ContestantsTurnBlinkEffect[] =
{
sAffineAnim_ContestantsTurnBlinkEffect_0,
sAffineAnim_ContestantsTurnBlinkEffect_1
};
const struct SpriteTemplate sSpriteTemplates_ContestantsTurnBlinkEffect[CONTESTANT_COUNT] =
static const struct SpriteTemplate sSpriteTemplates_ContestantsTurnBlinkEffect[CONTESTANT_COUNT] =
{
{
.tileTag = TAG_BLINK_EFFECT_CONTESTANT0,
@@ -952,7 +952,7 @@ const struct SpriteTemplate sSpriteTemplates_ContestantsTurnBlinkEffect[CONTESTA
}
};
static const s8 gContestExcitementTable[CONTEST_CATEGORIES_COUNT][CONTEST_CATEGORIES_COUNT] =
static const s8 sContestExcitementTable[CONTEST_CATEGORIES_COUNT][CONTEST_CATEGORIES_COUNT] =
{
[CONTEST_CATEGORY_COOL] = {
[CONTEST_CATEGORY_COOL] = +1,
@@ -1396,7 +1396,7 @@ static void Task_RaiseCurtainAtStart(u8 taskId)
gTasks[taskId].data[0]++;
break;
case 1:
*(s16*)&gBattle_BG1_Y += 7;
*(s16 *)&gBattle_BG1_Y += 7;
if ((s16)gBattle_BG1_Y <= DISPLAY_HEIGHT)
break;
gTasks[taskId].data[0]++;
@@ -1582,7 +1582,7 @@ static void Task_HandleMoveSelectInput(u8 taskId)
StringCopy(gDisplayedStringBattle, gText_AppealNumButItCantParticipate);
ContestClearGeneralTextWindow();
StringExpandPlaceholders(gStringVar4, gDisplayedStringBattle);
Contest_StartTextPrinter(gStringVar4, 0);
Contest_StartTextPrinter(gStringVar4, FALSE);
gBattle_BG0_Y = 0;
gBattle_BG2_Y = 0;
gTasks[taskId].func = Task_TryShowMoveSelectScreen;
@@ -1814,7 +1814,7 @@ static void Task_DoAppeals(u8 taskId)
else
StringCopy(gStringVar2, sInvalidContestMoveNames[eContestantStatus[contestant].moveCategory]);
StringExpandPlaceholders(gStringVar4, gText_MonAppealedWithMove);
Contest_StartTextPrinter(gStringVar4, 1);
Contest_StartTextPrinter(gStringVar4, TRUE);
gTasks[taskId].tState = APPEALSTATE_WAIT_USED_MOVE_MSG;
}
return;
@@ -2076,7 +2076,7 @@ static void Task_DoAppeals(u8 taskId)
ContestClearGeneralTextWindow();
StringCopy(gStringVar1, gContestMons[contestant].nickname);
StringExpandPlaceholders(gStringVar4, gText_MonCantAppealNextTurn);
Contest_StartTextPrinter(gStringVar4, 1);
Contest_StartTextPrinter(gStringVar4, TRUE);
}
gTasks[taskId].tState = APPEALSTATE_WAIT_SKIP_NEXT_TURN_MSG;
}
@@ -2118,7 +2118,7 @@ static void Task_DoAppeals(u8 taskId)
ContestClearGeneralTextWindow();
StringCopy(gStringVar1, gContestMons[contestant].nickname);
StringExpandPlaceholders(gStringVar4, gText_JudgeLookedAtMonExpectantly);
Contest_StartTextPrinter(gStringVar4, 1);
Contest_StartTextPrinter(gStringVar4, TRUE);
DoJudgeSpeechBubble(JUDGE_SYMBOL_ONE_EXCLAMATION);
gTasks[taskId].tCounter = 0;
gTasks[taskId].tState = APPEALSTATE_WAIT_JUDGE_COMBO;
@@ -2231,7 +2231,7 @@ static void Task_DoAppeals(u8 taskId)
StringExpandPlaceholders(gStringVar4, gText_MonsXWentOverGreat);
else
StringExpandPlaceholders(gStringVar4, gText_MonsXGotTheCrowdGoing);
Contest_StartTextPrinter(gStringVar4, 1);
Contest_StartTextPrinter(gStringVar4, TRUE);
gTasks[taskId].tCounter = 0;
gTasks[taskId].data[11] = 0;
if (r3 < 0)
@@ -2753,8 +2753,8 @@ static void Task_ContestReturnToField(u8 taskId)
static void FieldCB_ContestReturnToField(void)
{
ScriptContext2_Disable();
EnableBothScriptContexts();
UnlockPlayerFieldControls();
ScriptContext_Enable();
}
static void TryPutPlayerLast(void)
@@ -3186,14 +3186,14 @@ static u16 GetMoveEffectSymbolTileOffset(u16 move, u8 contestant)
return offset;
}
static void PrintContestMoveDescription(u16 a)
static void PrintContestMoveDescription(u16 move)
{
u8 category;
u16 categoryTile;
u8 numHearts;
// The contest category icon is implemented as a 5x2 group of tiles.
category = gContestMoves[a].contestCategory;
category = gContestMoves[move].contestCategory;
if (category == CONTEST_CATEGORY_COOL)
categoryTile = 0x4040;
else if (category == CONTEST_CATEGORY_BEAUTY)
@@ -3209,27 +3209,27 @@ static void PrintContestMoveDescription(u16 a)
ContestBG_FillBoxWithIncrementingTile(0, categoryTile + 0x10, 0x0b, 0x20, 0x05, 0x01, 0x11, 0x01);
// Appeal hearts
if (gContestEffects[gContestMoves[a].effect].appeal == 0xFF)
if (gContestEffects[gContestMoves[move].effect].appeal == 0xFF)
numHearts = 0;
else
numHearts = gContestEffects[gContestMoves[a].effect].appeal / 10;
numHearts = gContestEffects[gContestMoves[move].effect].appeal / 10;
if (numHearts > MAX_CONTEST_MOVE_HEARTS)
numHearts = MAX_CONTEST_MOVE_HEARTS;
ContestBG_FillBoxWithTile(0, TILE_EMPTY_APPEAL_HEART, 0x15, 0x1f, MAX_CONTEST_MOVE_HEARTS, 0x01, 0x11);
ContestBG_FillBoxWithTile(0, TILE_FILLED_APPEAL_HEART, 0x15, 0x1f, numHearts, 0x01, 0x11);
// Jam hearts
if (gContestEffects[gContestMoves[a].effect].jam == 0xFF)
if (gContestEffects[gContestMoves[move].effect].jam == 0xFF)
numHearts = 0;
else
numHearts = gContestEffects[gContestMoves[a].effect].jam / 10;
numHearts = gContestEffects[gContestMoves[move].effect].jam / 10;
if (numHearts > MAX_CONTEST_MOVE_HEARTS)
numHearts = MAX_CONTEST_MOVE_HEARTS;
ContestBG_FillBoxWithTile(0, TILE_EMPTY_JAM_HEART, 0x15, 0x20, MAX_CONTEST_MOVE_HEARTS, 0x01, 0x11);
ContestBG_FillBoxWithTile(0, TILE_FILLED_JAM_HEART, 0x15, 0x20, numHearts, 0x01, 0x11);
FillWindowPixelBuffer(WIN_MOVE_DESCRIPTION, PIXEL_FILL(0));
Contest_PrintTextToBg0WindowStd(WIN_MOVE_DESCRIPTION, gContestEffectDescriptionPointers[gContestMoves[a].effect]);
Contest_PrintTextToBg0WindowStd(WIN_MOVE_DESCRIPTION, gContestEffectDescriptionPointers[gContestMoves[move].effect]);
Contest_PrintTextToBg0WindowStd(WIN_SLASH, gText_Slash);
}
@@ -3666,7 +3666,7 @@ static void ContestPrintLinkStandby(void)
gBattle_BG0_Y = 0;
gBattle_BG2_Y = 0;
ContestClearGeneralTextWindow();
Contest_StartTextPrinter(gText_LinkStandby4, 0);
Contest_StartTextPrinter(gText_LinkStandby4, FALSE);
}
static void FillContestantWindowBgs(void)
@@ -4537,14 +4537,14 @@ static void CalculateAppealMoveImpact(u8 contestant)
eContestantStatus[contestant].contestantAnimTarget = i;
}
void SetContestantEffectStringID(u8 a, u8 b)
void SetContestantEffectStringID(u8 contestant, u8 effectStringId)
{
eContestantStatus[a].effectStringId = b;
eContestantStatus[contestant].effectStringId = effectStringId;
}
void SetContestantEffectStringID2(u8 a, u8 b)
void SetContestantEffectStringID2(u8 contestant, u8 effectStringId)
{
eContestantStatus[a].effectStringId2 = b;
eContestantStatus[contestant].effectStringId2 = effectStringId;
}
void SetStartledString(u8 contestant, u8 jam)
@@ -4577,7 +4577,7 @@ static void PrintAppealMoveResultText(u8 contestant, u8 stringId)
StringCopy(gStringVar3, gText_Contest_Fear);
StringExpandPlaceholders(gStringVar4, sAppealResultTexts[stringId]);
ContestClearGeneralTextWindow();
Contest_StartTextPrinter(gStringVar4, 1);
Contest_StartTextPrinter(gStringVar4, TRUE);
}
void MakeContestantNervous(u8 p)
@@ -4744,7 +4744,7 @@ static void UpdateApplauseMeter(void)
s8 Contest_GetMoveExcitement(u16 move)
{
return gContestExcitementTable[gSpecialVar_ContestCategory][gContestMoves[move].contestCategory];
return sContestExcitementTable[gSpecialVar_ContestCategory][gContestMoves[move].contestCategory];
}
static u8 StartApplauseOverflowAnimation(void)
@@ -5694,6 +5694,8 @@ static void SetContestLiveUpdateFlags(u8 contestant)
}
}
#define APPEAL_MOVES_END 0xFFFF
static void CalculateContestLiveUpdateData(void)
{
u8 loser;
@@ -5758,7 +5760,7 @@ static void CalculateContestLiveUpdateData(void)
appealMoves[i] = MOVE_NONE;
numMoveUses[i] = 0;
}
appealMoves[CONTEST_NUM_APPEALS] = 0xFFFF;
appealMoves[CONTEST_NUM_APPEALS] = APPEAL_MOVES_END;
numMoveUses[CONTEST_NUM_APPEALS] = 0;
for (i = 0; i < CONTEST_NUM_APPEALS; i++)
@@ -5787,7 +5789,7 @@ static void CalculateContestLiveUpdateData(void)
moveCandidates[0] = appealMoves[0];
mostUses = numMoveUses[0];
numMoveCandidates = 0;
for (i = 1; appealMoves[i] != 0xFFFF; i++)
for (i = 1; appealMoves[i] != APPEAL_MOVES_END; i++)
{
if (mostUses < numMoveUses[i])
{
+40 -32
View File
@@ -77,7 +77,10 @@ enum {
#define TAG_CONFETTI 3017
#define TAG_WIRELESS_INDICATOR_WINDOW 22222
#define MAX_BAR_LENGTH 87
// Length of the score bar on the results screen
#define NUM_BAR_SEGMENTS 11
#define BAR_SEGMENT_LENGTH 8 // Each segment of the results bar is a single tile, so 8 pixels long
#define MAX_BAR_LENGTH (NUM_BAR_SEGMENTS * BAR_SEGMENT_LENGTH)
// Starting x/y for the sliding results screen text box
#define TEXT_BOX_X (DISPLAY_WIDTH + 32)
@@ -96,7 +99,7 @@ struct ContestResultsInternal
u8 winnerMonSpriteId;
bool8 destroyConfetti;
bool8 pointsFlashing;
s16 unkC[CONTESTANT_COUNT];
s16 barLength[CONTESTANT_COUNT];
u8 numBarsUpdating;
};
@@ -193,7 +196,7 @@ static const struct OamData sOamData_ResultsTextWindow =
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x32),
.x = 0,
@@ -239,7 +242,7 @@ static const struct OamData sOamData_Confetti =
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x8),
.x = 0,
@@ -362,7 +365,7 @@ static const struct OamData sOamData_WirelessIndicatorWindow =
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
@@ -1193,7 +1196,7 @@ static s32 DrawResultsTextWindow(const u8 *text, u8 spriteId)
spriteTilePtrs[0] = (u8 *)(sprite->oam.tileNum * 32 + OBJ_VRAM0);
for (i = 1; i < (int)ARRAY_COUNT(spriteTilePtrs); i++)
spriteTilePtrs[i] = (void*)(gSprites[sprite->data[i - 1]].oam.tileNum * 32 + OBJ_VRAM0);
spriteTilePtrs[i] = (void *)(gSprites[sprite->data[i - 1]].oam.tileNum * 32 + OBJ_VRAM0);
for (i = 0; i < (int)ARRAY_COUNT(spriteTilePtrs); i++)
CpuFill32(0, spriteTilePtrs[i], 0x400);
@@ -1748,7 +1751,7 @@ static void CalculateContestantsResultData(void)
if ((*sContestResults->monResults)[i].lostPoints)
barLengthRound2 *= -1;
if (barLengthPreliminary + barLengthRound2 == MAX_BAR_LENGTH + 1)
if (barLengthPreliminary + barLengthRound2 == MAX_BAR_LENGTH)
{
if (barLengthRound2 > 0)
(*sContestResults->monResults)[i].barLengthRound2--;
@@ -1841,47 +1844,52 @@ static void Task_UpdateContestResultBar(u8 taskId)
s16 target = gTasks[taskId].tTarget;
s16 decreasing = gTasks[taskId].tDecreasing;
// Has the results bar reached the limit?
if (decreasing)
{
if (sContestResults->data->unkC[monId] <= 0)
if (sContestResults->data->barLength[monId] <= 0)
minMaxReached = TRUE;
}
else
{
if (sContestResults->data->unkC[monId] > MAX_BAR_LENGTH)
if (sContestResults->data->barLength[monId] >= MAX_BAR_LENGTH)
minMaxReached = TRUE;
}
if (sContestResults->data->unkC[monId] == target)
if (sContestResults->data->barLength[monId] == target)
targetReached = TRUE;
if (!targetReached)
{
// Target length has not been reached, update bar length
if (minMaxReached)
sContestResults->data->unkC[monId] = target;
sContestResults->data->barLength[monId] = target;
else if (decreasing)
sContestResults->data->unkC[monId] = sContestResults->data->unkC[monId] - 1;
sContestResults->data->barLength[monId]--;
else
sContestResults->data->unkC[monId] = sContestResults->data->unkC[monId] + 1;
sContestResults->data->barLength[monId]++;
}
// Update the tiles of the results bar if it's still changing
if (!minMaxReached && !targetReached)
{
u8 var0;
u8 tileOffset;
u16 tileNum;
for (i = 0; i < 11; i++)
for (i = 0; i < NUM_BAR_SEGMENTS; i++)
{
if (sContestResults->data->unkC[monId] >= (i + 1) * 8)
var0 = 8;
else if (sContestResults->data->unkC[monId] >= i * 8)
var0 = sContestResults->data->unkC[monId] % 8;
if (sContestResults->data->barLength[monId] >= (i + 1) * BAR_SEGMENT_LENGTH)
tileOffset = 8; // Bar segment is full
else if (sContestResults->data->barLength[monId] >= i * BAR_SEGMENT_LENGTH)
tileOffset = sContestResults->data->barLength[monId] % 8; // Bar segment is between full and empty
else
var0 = 0;
tileOffset = 0; // Bar segment is empty
if (var0 < 4)
tileNum = 0x504C + var0;
// The first 4 bar segment tiles are not adjacent in the tileset to the
// remaining bar segment tiles; choose the base tile number accordingly.
if (tileOffset < 4)
tileNum = 0x504C + tileOffset;
else
tileNum = 0x5057 + var0;
tileNum = 0x5057 + tileOffset;
FillBgTilemapBufferRect_Palette0(2, tileNum, i + 7, monId * 3 + 6, 1, 1);
}
@@ -2121,7 +2129,7 @@ static void Task_StartContest(u8 taskId)
void StartContest(void)
{
ScriptContext2_Enable();
LockPlayerFieldControls();
CreateTask(Task_StartContest, 10);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
}
@@ -2142,7 +2150,7 @@ static void Task_StartShowContestResults(u8 taskId)
void ShowContestResults(void)
{
ScriptContext2_Enable();
LockPlayerFieldControls();
CreateTask(Task_StartShowContestResults, 10);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
}
@@ -2155,7 +2163,7 @@ void GetContestPlayerId(void)
void ContestLinkTransfer(u8 category)
{
u8 newTaskId;
ScriptContext2_Enable();
LockPlayerFieldControls();
newTaskId = CreateTask(Task_LinkContest_Init, 0);
SetTaskFuncWithFollowupFunc(newTaskId, Task_LinkContest_Init, Task_StartCommunication);
gTasks[newTaskId].data[9] = category;
@@ -2257,8 +2265,8 @@ void Task_LinkContest_FinalizeConnection(u8 taskId)
DestroyTask(taskId);
SetDynamicWarp(0, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, WARP_ID_NONE);
ScriptContext2_Disable();
EnableBothScriptContexts();
UnlockPlayerFieldControls();
ScriptContext_Enable();
}
}
@@ -2273,8 +2281,8 @@ static void Task_LinkContest_WaitDisconnect(u8 taskId)
if (!gReceivedRemoteLinkPlayers)
{
DestroyTask(taskId);
ScriptContext2_Disable();
EnableBothScriptContexts();
UnlockPlayerFieldControls();
ScriptContext_Enable();
}
}
@@ -2631,7 +2639,7 @@ static void Task_ShowContestEntryMonPic(u8 taskId)
break;
case 1:
task->data[5] = CreateWindowFromRect(10, 3, 8, 8);
SetStandardWindowBorderStyle(task->data[5], 1);
SetStandardWindowBorderStyle(task->data[5], TRUE);
task->data[0]++;
break;
case 2:
@@ -2718,7 +2726,7 @@ static void Task_LinkContestWaitForConnection(u8 taskId)
default:
if (IsLinkTaskFinished() == 1)
{
EnableBothScriptContexts();
ScriptContext_Enable();
DestroyTask(taskId);
}
break;
+4 -4
View File
@@ -286,7 +286,7 @@ static const struct OamData sOamData_MonBg =
.y = DISPLAY_HEIGHT,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
@@ -1285,18 +1285,18 @@ static void ResetCreditsTasks(u8 taskId)
gIntroCredits_MovingSceneryState = INTROCRED_SCENERY_DESTROY;
}
static void LoadTheEndScreen(u16 arg0, u16 arg1, u16 palOffset)
static void LoadTheEndScreen(u16 tileOffsetLoad, u16 tileOffsetWrite, u16 palOffset)
{
u16 baseTile;
u16 i;
LZ77UnCompVram(sCreditsCopyrightEnd_Gfx, (void *)(VRAM + arg0));
LZ77UnCompVram(sCreditsCopyrightEnd_Gfx, (void *)(VRAM + tileOffsetLoad));
LoadPalette(gIntroCopyright_Pal, palOffset, sizeof(gIntroCopyright_Pal));
baseTile = (palOffset / 16) << 12;
for (i = 0; i < 32 * 32; i++)
((u16 *) (VRAM + arg1))[i] = baseTile + 1;
((u16 *) (VRAM + tileOffsetWrite))[i] = baseTile + 1;
}
static u16 GetLetterMapTile(u8 baseTiles)
+2 -4
View File
@@ -5,8 +5,7 @@
.arm
.align 2, 0
.global Init
Init:
Init::
mov r0, #PSR_IRQ_MODE
msr cpsr_cf, r0
ldr sp, sp_irq
@@ -33,8 +32,7 @@ sp_irq: .word IWRAM_END - 0x60
.arm
.align 2, 0
.global IntrMain
IntrMain:
IntrMain::
mov r3, #REG_BASE
add r3, r3, #OFFSET_REG_IE
ldr r2, [r3]
@@ -1,67 +1,67 @@
// Also used by early Pkmn Breeder, Collector, and Beauty trainers
#define FRONTIER_MONS_YOUNGSTER_LASS_1 \
FRONTIER_MON_SUNKERN, \
FRONTIER_MON_AZURILL, \
FRONTIER_MON_CATERPIE, \
FRONTIER_MON_WEEDLE, \
FRONTIER_MON_WURMPLE, \
FRONTIER_MON_RALTS, \
FRONTIER_MON_MAGIKARP, \
FRONTIER_MON_FEEBAS, \
FRONTIER_MON_PICHU, \
FRONTIER_MON_IGGLYBUFF, \
FRONTIER_MON_WOOPER, \
FRONTIER_MON_TYROGUE, \
FRONTIER_MON_SENTRET, \
FRONTIER_MON_CLEFFA, \
FRONTIER_MON_SEEDOT, \
FRONTIER_MON_LOTAD, \
FRONTIER_MON_POOCHYENA, \
FRONTIER_MON_SHEDINJA, \
FRONTIER_MON_MAKUHITA, \
FRONTIER_MON_WHISMUR, \
FRONTIER_MON_ZIGZAGOON, \
FRONTIER_MON_ZUBAT, \
FRONTIER_MON_TOGEPI, \
FRONTIER_MON_SPINARAK, \
FRONTIER_MON_MARILL, \
FRONTIER_MON_HOPPIP, \
FRONTIER_MON_SLUGMA, \
FRONTIER_MON_SWINUB, \
FRONTIER_MON_SMEARGLE, \
FRONTIER_MON_PIDGEY, \
FRONTIER_MON_RATTATA, \
FRONTIER_MON_WYNAUT, \
FRONTIER_MON_SKITTY, \
FRONTIER_MON_SPEAROW, \
FRONTIER_MON_HOOTHOOT, \
FRONTIER_MON_DIGLETT, \
FRONTIER_MON_LEDYBA, \
FRONTIER_MON_NINCADA, \
FRONTIER_MON_SURSKIT, \
FRONTIER_MON_JIGGLYPUFF, \
FRONTIER_MON_TAILLOW, \
FRONTIER_MON_WINGULL, \
FRONTIER_MON_NIDORAN_M, \
FRONTIER_MON_NIDORAN_F, \
FRONTIER_MON_KIRLIA, \
FRONTIER_MON_MAREEP, \
FRONTIER_MON_MEDITITE, \
FRONTIER_MON_SLAKOTH, \
FRONTIER_MON_PARAS, \
FRONTIER_MON_EKANS, \
FRONTIER_MON_DITTO, \
FRONTIER_MON_BARBOACH, \
FRONTIER_MON_MEOWTH, \
FRONTIER_MON_PINECO, \
FRONTIER_MON_TRAPINCH, \
FRONTIER_MON_SPHEAL, \
FRONTIER_MON_HORSEA, \
FRONTIER_MON_SHROOMISH, \
FRONTIER_MON_SHUPPET, \
FRONTIER_MON_DUSKULL, \
FRONTIER_MON_ELECTRIKE, \
FRONTIER_MON_VULPIX, \
FRONTIER_MON_SUNKERN, \
FRONTIER_MON_AZURILL, \
FRONTIER_MON_CATERPIE, \
FRONTIER_MON_WEEDLE, \
FRONTIER_MON_WURMPLE, \
FRONTIER_MON_RALTS, \
FRONTIER_MON_MAGIKARP, \
FRONTIER_MON_FEEBAS, \
FRONTIER_MON_PICHU, \
FRONTIER_MON_IGGLYBUFF, \
FRONTIER_MON_WOOPER, \
FRONTIER_MON_TYROGUE, \
FRONTIER_MON_SENTRET, \
FRONTIER_MON_CLEFFA, \
FRONTIER_MON_SEEDOT, \
FRONTIER_MON_LOTAD, \
FRONTIER_MON_POOCHYENA, \
FRONTIER_MON_SHEDINJA, \
FRONTIER_MON_MAKUHITA, \
FRONTIER_MON_WHISMUR, \
FRONTIER_MON_ZIGZAGOON, \
FRONTIER_MON_ZUBAT, \
FRONTIER_MON_TOGEPI, \
FRONTIER_MON_SPINARAK, \
FRONTIER_MON_MARILL, \
FRONTIER_MON_HOPPIP, \
FRONTIER_MON_SLUGMA, \
FRONTIER_MON_SWINUB, \
FRONTIER_MON_SMEARGLE, \
FRONTIER_MON_PIDGEY, \
FRONTIER_MON_RATTATA, \
FRONTIER_MON_WYNAUT, \
FRONTIER_MON_SKITTY, \
FRONTIER_MON_SPEAROW, \
FRONTIER_MON_HOOTHOOT, \
FRONTIER_MON_DIGLETT, \
FRONTIER_MON_LEDYBA, \
FRONTIER_MON_NINCADA, \
FRONTIER_MON_SURSKIT, \
FRONTIER_MON_JIGGLYPUFF, \
FRONTIER_MON_TAILLOW, \
FRONTIER_MON_WINGULL, \
FRONTIER_MON_NIDORAN_M, \
FRONTIER_MON_NIDORAN_F, \
FRONTIER_MON_KIRLIA, \
FRONTIER_MON_MAREEP, \
FRONTIER_MON_MEDITITE, \
FRONTIER_MON_SLAKOTH, \
FRONTIER_MON_PARAS, \
FRONTIER_MON_EKANS, \
FRONTIER_MON_DITTO, \
FRONTIER_MON_BARBOACH, \
FRONTIER_MON_MEOWTH, \
FRONTIER_MON_PINECO, \
FRONTIER_MON_TRAPINCH, \
FRONTIER_MON_SPHEAL, \
FRONTIER_MON_HORSEA, \
FRONTIER_MON_SHROOMISH, \
FRONTIER_MON_SHUPPET, \
FRONTIER_MON_DUSKULL, \
FRONTIER_MON_ELECTRIKE, \
FRONTIER_MON_VULPIX, \
-1
// Also used by early Pkmn Breeder, Collector, and Beauty trainers
@@ -113,43 +113,43 @@
-1
#define FRONTIER_MONS_RICH_BOY_LADY_1 \
FRONTIER_MON_RALTS, \
FRONTIER_MON_POOCHYENA, \
FRONTIER_MON_SHEDINJA, \
FRONTIER_MON_ZUBAT, \
FRONTIER_MON_SPINARAK, \
FRONTIER_MON_WYNAUT, \
FRONTIER_MON_NIDORAN_M, \
FRONTIER_MON_NIDORAN_F, \
FRONTIER_MON_KIRLIA, \
FRONTIER_MON_MEDITITE, \
FRONTIER_MON_EKANS, \
FRONTIER_MON_SHUPPET, \
FRONTIER_MON_DUSKULL, \
FRONTIER_MON_BELLSPROUT, \
FRONTIER_MON_BALTOY, \
FRONTIER_MON_BELDUM, \
FRONTIER_MON_GULPIN, \
FRONTIER_MON_VENONAT, \
FRONTIER_MON_SMOOCHUM, \
FRONTIER_MON_ABRA, \
FRONTIER_MON_GASTLY, \
FRONTIER_MON_SLOWPOKE, \
FRONTIER_MON_BULBASAUR, \
FRONTIER_MON_ODDISH, \
FRONTIER_MON_NATU, \
FRONTIER_MON_GRIMER, \
FRONTIER_MON_EXEGGCUTE, \
FRONTIER_MON_DROWZEE, \
FRONTIER_MON_HOUNDOUR, \
FRONTIER_MON_SPOINK, \
FRONTIER_MON_TENTACOOL, \
FRONTIER_MON_KOFFING, \
FRONTIER_MON_NIDORINA, \
FRONTIER_MON_NIDORINO, \
FRONTIER_MON_BEEDRILL, \
FRONTIER_MON_DUSTOX, \
FRONTIER_MON_ARIADOS, \
FRONTIER_MON_RALTS, \
FRONTIER_MON_POOCHYENA, \
FRONTIER_MON_SHEDINJA, \
FRONTIER_MON_ZUBAT, \
FRONTIER_MON_SPINARAK, \
FRONTIER_MON_WYNAUT, \
FRONTIER_MON_NIDORAN_M, \
FRONTIER_MON_NIDORAN_F, \
FRONTIER_MON_KIRLIA, \
FRONTIER_MON_MEDITITE, \
FRONTIER_MON_EKANS, \
FRONTIER_MON_SHUPPET, \
FRONTIER_MON_DUSKULL, \
FRONTIER_MON_BELLSPROUT, \
FRONTIER_MON_BALTOY, \
FRONTIER_MON_BELDUM, \
FRONTIER_MON_GULPIN, \
FRONTIER_MON_VENONAT, \
FRONTIER_MON_SMOOCHUM, \
FRONTIER_MON_ABRA, \
FRONTIER_MON_GASTLY, \
FRONTIER_MON_SLOWPOKE, \
FRONTIER_MON_BULBASAUR, \
FRONTIER_MON_ODDISH, \
FRONTIER_MON_NATU, \
FRONTIER_MON_GRIMER, \
FRONTIER_MON_EXEGGCUTE, \
FRONTIER_MON_DROWZEE, \
FRONTIER_MON_HOUNDOUR, \
FRONTIER_MON_SPOINK, \
FRONTIER_MON_TENTACOOL, \
FRONTIER_MON_KOFFING, \
FRONTIER_MON_NIDORINA, \
FRONTIER_MON_NIDORINO, \
FRONTIER_MON_BEEDRILL, \
FRONTIER_MON_DUSTOX, \
FRONTIER_MON_ARIADOS, \
-1
// Also used by early Pkmn Breeder, Collector, and Beauty trainers
@@ -1038,7 +1038,7 @@ static const struct PyramidWildMon sOpenLevelWildMons_Round20[] =
}
};
static const struct PyramidWildMon *const sOpenLevelWildMonPointers[] =
static const struct PyramidWildMon *const sOpenLevelWildMonPointers[TOTAL_ROUNDS] =
{
sOpenLevelWildMons_Round1,
sOpenLevelWildMons_Round2,
File diff suppressed because it is too large Load Diff
+251 -251
View File
@@ -1,253 +1,253 @@
const u16 gEasyChatGroup_Pokemon2[] = {
SPECIES_ABRA,
SPECIES_AERODACTYL,
SPECIES_AIPOM,
SPECIES_ALAKAZAM,
SPECIES_AMPHAROS,
SPECIES_ARBOK,
SPECIES_ARCANINE,
SPECIES_ARIADOS,
SPECIES_ARTICUNO,
SPECIES_AZUMARILL,
SPECIES_BAYLEEF,
SPECIES_BEEDRILL,
SPECIES_BELLOSSOM,
SPECIES_BELLSPROUT,
SPECIES_BLASTOISE,
SPECIES_BLISSEY,
SPECIES_BULBASAUR,
SPECIES_BUTTERFREE,
SPECIES_CATERPIE,
SPECIES_CELEBI,
SPECIES_CHANSEY,
SPECIES_CHARIZARD,
SPECIES_CHARMANDER,
SPECIES_CHARMELEON,
SPECIES_CHIKORITA,
SPECIES_CHINCHOU,
SPECIES_CLEFABLE,
SPECIES_CLEFAIRY,
SPECIES_CLEFFA,
SPECIES_CLOYSTER,
SPECIES_CORSOLA,
SPECIES_CROBAT,
SPECIES_CROCONAW,
SPECIES_CUBONE,
SPECIES_CYNDAQUIL,
SPECIES_DELIBIRD,
SPECIES_DEWGONG,
SPECIES_DIGLETT,
SPECIES_DITTO,
SPECIES_DODRIO,
SPECIES_DODUO,
SPECIES_DONPHAN,
SPECIES_DRAGONAIR,
SPECIES_DRAGONITE,
SPECIES_DRATINI,
SPECIES_DROWZEE,
SPECIES_DUGTRIO,
SPECIES_DUNSPARCE,
SPECIES_EEVEE,
SPECIES_EKANS,
SPECIES_ELECTABUZZ,
SPECIES_ELECTRODE,
SPECIES_ELEKID,
SPECIES_ENTEI,
SPECIES_ESPEON,
SPECIES_EXEGGCUTE,
SPECIES_EXEGGUTOR,
SPECIES_FARFETCHD,
SPECIES_FEAROW,
SPECIES_FERALIGATR,
SPECIES_FLAAFFY,
SPECIES_FLAREON,
SPECIES_FORRETRESS,
SPECIES_FURRET,
SPECIES_GASTLY,
SPECIES_GENGAR,
SPECIES_GEODUDE,
SPECIES_GIRAFARIG,
SPECIES_GLIGAR,
SPECIES_GLOOM,
SPECIES_GOLBAT,
SPECIES_GOLDEEN,
SPECIES_GOLDUCK,
SPECIES_GOLEM,
SPECIES_GRANBULL,
SPECIES_GRAVELER,
SPECIES_GRIMER,
SPECIES_GROWLITHE,
SPECIES_GYARADOS,
SPECIES_HAUNTER,
SPECIES_HERACROSS,
SPECIES_HITMONCHAN,
SPECIES_HITMONLEE,
SPECIES_HITMONTOP,
SPECIES_HO_OH,
SPECIES_HOOTHOOT,
SPECIES_HOPPIP,
SPECIES_HORSEA,
SPECIES_HOUNDOOM,
SPECIES_HOUNDOUR,
SPECIES_HYPNO,
SPECIES_IGGLYBUFF,
SPECIES_IVYSAUR,
SPECIES_JIGGLYPUFF,
SPECIES_JOLTEON,
SPECIES_JUMPLUFF,
SPECIES_JYNX,
SPECIES_KABUTO,
SPECIES_KABUTOPS,
SPECIES_KADABRA,
SPECIES_KAKUNA,
SPECIES_KANGASKHAN,
SPECIES_KINGDRA,
SPECIES_KINGLER,
SPECIES_KOFFING,
SPECIES_KRABBY,
SPECIES_LANTURN,
SPECIES_LAPRAS,
SPECIES_LARVITAR,
SPECIES_LEDIAN,
SPECIES_LEDYBA,
SPECIES_LICKITUNG,
SPECIES_LUGIA,
SPECIES_MACHAMP,
SPECIES_MACHOKE,
SPECIES_MACHOP,
SPECIES_MAGBY,
SPECIES_MAGCARGO,
SPECIES_MAGIKARP,
SPECIES_MAGMAR,
SPECIES_MAGNEMITE,
SPECIES_MAGNETON,
SPECIES_MANKEY,
SPECIES_MANTINE,
SPECIES_MAREEP,
SPECIES_MARILL,
SPECIES_MAROWAK,
SPECIES_MEGANIUM,
SPECIES_MEOWTH,
SPECIES_METAPOD,
SPECIES_MEW,
SPECIES_MEWTWO,
SPECIES_MILTANK,
SPECIES_MISDREAVUS,
SPECIES_MOLTRES,
SPECIES_MR_MIME,
SPECIES_MUK,
SPECIES_MURKROW,
SPECIES_NATU,
SPECIES_NIDOKING,
SPECIES_NIDOQUEEN,
SPECIES_NIDORAN_F,
SPECIES_NIDORAN_M,
SPECIES_NIDORINA,
SPECIES_NIDORINO,
SPECIES_NINETALES,
SPECIES_NOCTOWL,
SPECIES_OCTILLERY,
SPECIES_ODDISH,
SPECIES_OMANYTE,
SPECIES_OMASTAR,
SPECIES_ONIX,
SPECIES_PARAS,
SPECIES_PARASECT,
SPECIES_PERSIAN,
SPECIES_PHANPY,
SPECIES_PICHU,
SPECIES_PIDGEOT,
SPECIES_PIDGEOTTO,
SPECIES_PIDGEY,
SPECIES_PIKACHU,
SPECIES_PILOSWINE,
SPECIES_PINECO,
SPECIES_PINSIR,
SPECIES_POLITOED,
SPECIES_POLIWAG,
SPECIES_POLIWHIRL,
SPECIES_POLIWRATH,
SPECIES_PONYTA,
SPECIES_PORYGON,
SPECIES_PORYGON2,
SPECIES_PRIMEAPE,
SPECIES_PSYDUCK,
SPECIES_PUPITAR,
SPECIES_QUAGSIRE,
SPECIES_QUILAVA,
SPECIES_QWILFISH,
SPECIES_RAICHU,
SPECIES_RAIKOU,
SPECIES_RAPIDASH,
SPECIES_RATICATE,
SPECIES_RATTATA,
SPECIES_REMORAID,
SPECIES_RHYDON,
SPECIES_RHYHORN,
SPECIES_SANDSHREW,
SPECIES_SANDSLASH,
SPECIES_SCIZOR,
SPECIES_SCYTHER,
SPECIES_SEADRA,
SPECIES_SEAKING,
SPECIES_SEEL,
SPECIES_SENTRET,
SPECIES_SHELLDER,
SPECIES_SHUCKLE,
SPECIES_SKARMORY,
SPECIES_SKIPLOOM,
SPECIES_SLOWBRO,
SPECIES_SLOWKING,
SPECIES_SLOWPOKE,
SPECIES_SLUGMA,
SPECIES_SMEARGLE,
SPECIES_SMOOCHUM,
SPECIES_SNEASEL,
SPECIES_SNORLAX,
SPECIES_SNUBBULL,
SPECIES_SPEAROW,
SPECIES_SPINARAK,
SPECIES_SQUIRTLE,
SPECIES_STANTLER,
SPECIES_STARMIE,
SPECIES_STARYU,
SPECIES_STEELIX,
SPECIES_SUDOWOODO,
SPECIES_SUICUNE,
SPECIES_SUNFLORA,
SPECIES_SUNKERN,
SPECIES_SWINUB,
SPECIES_TANGELA,
SPECIES_TAUROS,
SPECIES_TEDDIURSA,
SPECIES_TENTACOOL,
SPECIES_TENTACRUEL,
SPECIES_TOGEPI,
SPECIES_TOGETIC,
SPECIES_TOTODILE,
SPECIES_TYPHLOSION,
SPECIES_TYRANITAR,
SPECIES_TYROGUE,
SPECIES_UMBREON,
SPECIES_UNOWN,
SPECIES_URSARING,
SPECIES_VAPOREON,
SPECIES_VENOMOTH,
SPECIES_VENONAT,
SPECIES_VENUSAUR,
SPECIES_VICTREEBEL,
SPECIES_VILEPLUME,
SPECIES_VOLTORB,
SPECIES_VULPIX,
SPECIES_WARTORTLE,
SPECIES_WEEDLE,
SPECIES_WEEPINBELL,
SPECIES_WEEZING,
SPECIES_WIGGLYTUFF,
SPECIES_WOBBUFFET,
SPECIES_WOOPER,
SPECIES_XATU,
SPECIES_YANMA,
SPECIES_ZAPDOS,
SPECIES_ZUBAT,
SPECIES_ABRA,
SPECIES_AERODACTYL,
SPECIES_AIPOM,
SPECIES_ALAKAZAM,
SPECIES_AMPHAROS,
SPECIES_ARBOK,
SPECIES_ARCANINE,
SPECIES_ARIADOS,
SPECIES_ARTICUNO,
SPECIES_AZUMARILL,
SPECIES_BAYLEEF,
SPECIES_BEEDRILL,
SPECIES_BELLOSSOM,
SPECIES_BELLSPROUT,
SPECIES_BLASTOISE,
SPECIES_BLISSEY,
SPECIES_BULBASAUR,
SPECIES_BUTTERFREE,
SPECIES_CATERPIE,
SPECIES_CELEBI,
SPECIES_CHANSEY,
SPECIES_CHARIZARD,
SPECIES_CHARMANDER,
SPECIES_CHARMELEON,
SPECIES_CHIKORITA,
SPECIES_CHINCHOU,
SPECIES_CLEFABLE,
SPECIES_CLEFAIRY,
SPECIES_CLEFFA,
SPECIES_CLOYSTER,
SPECIES_CORSOLA,
SPECIES_CROBAT,
SPECIES_CROCONAW,
SPECIES_CUBONE,
SPECIES_CYNDAQUIL,
SPECIES_DELIBIRD,
SPECIES_DEWGONG,
SPECIES_DIGLETT,
SPECIES_DITTO,
SPECIES_DODRIO,
SPECIES_DODUO,
SPECIES_DONPHAN,
SPECIES_DRAGONAIR,
SPECIES_DRAGONITE,
SPECIES_DRATINI,
SPECIES_DROWZEE,
SPECIES_DUGTRIO,
SPECIES_DUNSPARCE,
SPECIES_EEVEE,
SPECIES_EKANS,
SPECIES_ELECTABUZZ,
SPECIES_ELECTRODE,
SPECIES_ELEKID,
SPECIES_ENTEI,
SPECIES_ESPEON,
SPECIES_EXEGGCUTE,
SPECIES_EXEGGUTOR,
SPECIES_FARFETCHD,
SPECIES_FEAROW,
SPECIES_FERALIGATR,
SPECIES_FLAAFFY,
SPECIES_FLAREON,
SPECIES_FORRETRESS,
SPECIES_FURRET,
SPECIES_GASTLY,
SPECIES_GENGAR,
SPECIES_GEODUDE,
SPECIES_GIRAFARIG,
SPECIES_GLIGAR,
SPECIES_GLOOM,
SPECIES_GOLBAT,
SPECIES_GOLDEEN,
SPECIES_GOLDUCK,
SPECIES_GOLEM,
SPECIES_GRANBULL,
SPECIES_GRAVELER,
SPECIES_GRIMER,
SPECIES_GROWLITHE,
SPECIES_GYARADOS,
SPECIES_HAUNTER,
SPECIES_HERACROSS,
SPECIES_HITMONCHAN,
SPECIES_HITMONLEE,
SPECIES_HITMONTOP,
SPECIES_HO_OH,
SPECIES_HOOTHOOT,
SPECIES_HOPPIP,
SPECIES_HORSEA,
SPECIES_HOUNDOOM,
SPECIES_HOUNDOUR,
SPECIES_HYPNO,
SPECIES_IGGLYBUFF,
SPECIES_IVYSAUR,
SPECIES_JIGGLYPUFF,
SPECIES_JOLTEON,
SPECIES_JUMPLUFF,
SPECIES_JYNX,
SPECIES_KABUTO,
SPECIES_KABUTOPS,
SPECIES_KADABRA,
SPECIES_KAKUNA,
SPECIES_KANGASKHAN,
SPECIES_KINGDRA,
SPECIES_KINGLER,
SPECIES_KOFFING,
SPECIES_KRABBY,
SPECIES_LANTURN,
SPECIES_LAPRAS,
SPECIES_LARVITAR,
SPECIES_LEDIAN,
SPECIES_LEDYBA,
SPECIES_LICKITUNG,
SPECIES_LUGIA,
SPECIES_MACHAMP,
SPECIES_MACHOKE,
SPECIES_MACHOP,
SPECIES_MAGBY,
SPECIES_MAGCARGO,
SPECIES_MAGIKARP,
SPECIES_MAGMAR,
SPECIES_MAGNEMITE,
SPECIES_MAGNETON,
SPECIES_MANKEY,
SPECIES_MANTINE,
SPECIES_MAREEP,
SPECIES_MARILL,
SPECIES_MAROWAK,
SPECIES_MEGANIUM,
SPECIES_MEOWTH,
SPECIES_METAPOD,
SPECIES_MEW,
SPECIES_MEWTWO,
SPECIES_MILTANK,
SPECIES_MISDREAVUS,
SPECIES_MOLTRES,
SPECIES_MR_MIME,
SPECIES_MUK,
SPECIES_MURKROW,
SPECIES_NATU,
SPECIES_NIDOKING,
SPECIES_NIDOQUEEN,
SPECIES_NIDORAN_F,
SPECIES_NIDORAN_M,
SPECIES_NIDORINA,
SPECIES_NIDORINO,
SPECIES_NINETALES,
SPECIES_NOCTOWL,
SPECIES_OCTILLERY,
SPECIES_ODDISH,
SPECIES_OMANYTE,
SPECIES_OMASTAR,
SPECIES_ONIX,
SPECIES_PARAS,
SPECIES_PARASECT,
SPECIES_PERSIAN,
SPECIES_PHANPY,
SPECIES_PICHU,
SPECIES_PIDGEOT,
SPECIES_PIDGEOTTO,
SPECIES_PIDGEY,
SPECIES_PIKACHU,
SPECIES_PILOSWINE,
SPECIES_PINECO,
SPECIES_PINSIR,
SPECIES_POLITOED,
SPECIES_POLIWAG,
SPECIES_POLIWHIRL,
SPECIES_POLIWRATH,
SPECIES_PONYTA,
SPECIES_PORYGON,
SPECIES_PORYGON2,
SPECIES_PRIMEAPE,
SPECIES_PSYDUCK,
SPECIES_PUPITAR,
SPECIES_QUAGSIRE,
SPECIES_QUILAVA,
SPECIES_QWILFISH,
SPECIES_RAICHU,
SPECIES_RAIKOU,
SPECIES_RAPIDASH,
SPECIES_RATICATE,
SPECIES_RATTATA,
SPECIES_REMORAID,
SPECIES_RHYDON,
SPECIES_RHYHORN,
SPECIES_SANDSHREW,
SPECIES_SANDSLASH,
SPECIES_SCIZOR,
SPECIES_SCYTHER,
SPECIES_SEADRA,
SPECIES_SEAKING,
SPECIES_SEEL,
SPECIES_SENTRET,
SPECIES_SHELLDER,
SPECIES_SHUCKLE,
SPECIES_SKARMORY,
SPECIES_SKIPLOOM,
SPECIES_SLOWBRO,
SPECIES_SLOWKING,
SPECIES_SLOWPOKE,
SPECIES_SLUGMA,
SPECIES_SMEARGLE,
SPECIES_SMOOCHUM,
SPECIES_SNEASEL,
SPECIES_SNORLAX,
SPECIES_SNUBBULL,
SPECIES_SPEAROW,
SPECIES_SPINARAK,
SPECIES_SQUIRTLE,
SPECIES_STANTLER,
SPECIES_STARMIE,
SPECIES_STARYU,
SPECIES_STEELIX,
SPECIES_SUDOWOODO,
SPECIES_SUICUNE,
SPECIES_SUNFLORA,
SPECIES_SUNKERN,
SPECIES_SWINUB,
SPECIES_TANGELA,
SPECIES_TAUROS,
SPECIES_TEDDIURSA,
SPECIES_TENTACOOL,
SPECIES_TENTACRUEL,
SPECIES_TOGEPI,
SPECIES_TOGETIC,
SPECIES_TOTODILE,
SPECIES_TYPHLOSION,
SPECIES_TYRANITAR,
SPECIES_TYROGUE,
SPECIES_UMBREON,
SPECIES_UNOWN,
SPECIES_URSARING,
SPECIES_VAPOREON,
SPECIES_VENOMOTH,
SPECIES_VENONAT,
SPECIES_VENUSAUR,
SPECIES_VICTREEBEL,
SPECIES_VILEPLUME,
SPECIES_VOLTORB,
SPECIES_VULPIX,
SPECIES_WARTORTLE,
SPECIES_WEEDLE,
SPECIES_WEEPINBELL,
SPECIES_WEEZING,
SPECIES_WIGGLYTUFF,
SPECIES_WOBBUFFET,
SPECIES_WOOPER,
SPECIES_XATU,
SPECIES_YANMA,
SPECIES_ZAPDOS,
SPECIES_ZUBAT,
};
@@ -1,40 +1,40 @@
const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowSmall;
const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowMedium;
const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowLarge;
const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowExtraLarge;
const struct SpriteTemplate gFieldEffectObjectTemplate_TallGrass;
const struct SpriteTemplate gFieldEffectObjectTemplate_Ripple;
const struct SpriteTemplate gFieldEffectObjectTemplate_Ash;
const struct SpriteTemplate gFieldEffectObjectTemplate_SurfBlob;
const struct SpriteTemplate gFieldEffectObjectTemplate_Arrow;
const struct SpriteTemplate gFieldEffectObjectTemplate_GroundImpactDust;
const struct SpriteTemplate gFieldEffectObjectTemplate_JumpTallGrass;
const struct SpriteTemplate gFieldEffectObjectTemplate_SandFootprints;
const struct SpriteTemplate gFieldEffectObjectTemplate_JumpBigSplash;
const struct SpriteTemplate gFieldEffectObjectTemplate_Splash;
const struct SpriteTemplate gFieldEffectObjectTemplate_JumpSmallSplash;
const struct SpriteTemplate gFieldEffectObjectTemplate_LongGrass;
const struct SpriteTemplate gFieldEffectObjectTemplate_JumpLongGrass;
const struct SpriteTemplate gFieldEffectObjectTemplate_UnusedGrass;
const struct SpriteTemplate gFieldEffectObjectTemplate_UnusedGrass2;
const struct SpriteTemplate gFieldEffectObjectTemplate_UnusedSand;
const struct SpriteTemplate gFieldEffectObjectTemplate_WaterSurfacing;
const struct SpriteTemplate gFieldEffectObjectTemplate_ReflectionDistortion;
const struct SpriteTemplate gFieldEffectObjectTemplate_Sparkle;
const struct SpriteTemplate gFieldEffectObjectTemplate_DeepSandFootprints;
const struct SpriteTemplate gFieldEffectObjectTemplate_TreeDisguise;
const struct SpriteTemplate gFieldEffectObjectTemplate_MountainDisguise;
const struct SpriteTemplate gFieldEffectObjectTemplate_Bird;
const struct SpriteTemplate gFieldEffectObjectTemplate_BikeTireTracks;
const struct SpriteTemplate gFieldEffectObjectTemplate_SandDisguisePlaceholder;
const struct SpriteTemplate gFieldEffectObjectTemplate_SandPile;
const struct SpriteTemplate gFieldEffectObjectTemplate_ShortGrass;
const struct SpriteTemplate gFieldEffectObjectTemplate_HotSpringsWater;
const struct SpriteTemplate gFieldEffectObjectTemplate_AshPuff;
const struct SpriteTemplate gFieldEffectObjectTemplate_AshLaunch;
const struct SpriteTemplate gFieldEffectObjectTemplate_Bubbles;
const struct SpriteTemplate gFieldEffectObjectTemplate_SmallSparkle;
const struct SpriteTemplate gFieldEffectObjectTemplate_Rayquaza;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowSmall;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowMedium;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowLarge;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowExtraLarge;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_TallGrass;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_Ripple;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_Ash;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_SurfBlob;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_Arrow;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_GroundImpactDust;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_JumpTallGrass;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_SandFootprints;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_JumpBigSplash;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_Splash;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_JumpSmallSplash;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_LongGrass;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_JumpLongGrass;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_UnusedGrass;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_UnusedGrass2;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_UnusedSand;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_WaterSurfacing;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_ReflectionDistortion;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_Sparkle;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_DeepSandFootprints;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_TreeDisguise;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_MountainDisguise;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_Bird;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_BikeTireTracks;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_SandDisguisePlaceholder;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_SandPile;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_ShortGrass;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_HotSpringsWater;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_AshPuff;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_AshLaunch;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_Bubbles;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_SmallSparkle;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_Rayquaza;
const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[] = {
[FLDEFFOBJ_SHADOW_S] = &gFieldEffectObjectTemplate_ShadowSmall,
@@ -1147,7 +1147,7 @@ static const union AnimCmd *const sAnimTable_AshPuff[] =
sAnim_AshPuff,
};
const struct SpriteTemplate gFieldEffectObjectTemplate_AshPuff =
const struct SpriteTemplate gFieldEffectObjectTemplate_AshPuff =
{
.tileTag = TAG_NONE,
.paletteTag = FLDEFF_PAL_TAG_ASH,
@@ -1272,7 +1272,7 @@ static const union AnimCmd *const sAnimTable_RayquazaSpotlightEffect[] = {
sAnim_RayquazaSpotlightEffect,
};
const struct SpriteFrameImage sPicTable_RayquazaSpotlightEffect[] = {
static const struct SpriteFrameImage sPicTable_RayquazaSpotlightEffect[] = {
overworld_frame(gObjectEventPic_Rayquaza, 4, 4, 0),
};
+193 -193
View File
@@ -1,290 +1,290 @@
const u32 gTrainerFrontPic_Hiker[] = INCBIN_U32("graphics/trainers/front_pics/hiker_front_pic.4bpp.lz");
const u32 gTrainerPalette_Hiker[] = INCBIN_U32("graphics/trainers/palettes/hiker.gbapal.lz");
const u32 gTrainerFrontPic_Hiker[] = INCBIN_U32("graphics/trainers/front_pics/hiker.4bpp.lz");
const u32 gTrainerPalette_Hiker[] = INCBIN_U32("graphics/trainers/front_pics/hiker.gbapal.lz");
const u32 gTrainerFrontPic_AquaGruntM[] = INCBIN_U32("graphics/trainers/front_pics/aqua_grunt_m_front_pic.4bpp.lz");
const u32 gTrainerPalette_AquaGruntM[] = INCBIN_U32("graphics/trainers/palettes/aqua_grunt_m.gbapal.lz");
const u32 gTrainerFrontPic_AquaGruntM[] = INCBIN_U32("graphics/trainers/front_pics/aqua_grunt_m.4bpp.lz");
const u32 gTrainerPalette_AquaGruntM[] = INCBIN_U32("graphics/trainers/front_pics/aqua_grunt_m.gbapal.lz");
const u32 gTrainerFrontPic_PokemonBreederF[] = INCBIN_U32("graphics/trainers/front_pics/pokemon_breeder_f_front_pic.4bpp.lz");
const u32 gTrainerPalette_PokemonBreederF[] = INCBIN_U32("graphics/trainers/palettes/pokemon_breeder_f.gbapal.lz");
const u32 gTrainerFrontPic_PokemonBreederF[] = INCBIN_U32("graphics/trainers/front_pics/pokemon_breeder_f.4bpp.lz");
const u32 gTrainerPalette_PokemonBreederF[] = INCBIN_U32("graphics/trainers/front_pics/pokemon_breeder_f.gbapal.lz");
const u32 gTrainerFrontPic_CoolTrainerM[] = INCBIN_U32("graphics/trainers/front_pics/cooltrainer_m_front_pic.4bpp.lz");
const u32 gTrainerPalette_CoolTrainerM[] = INCBIN_U32("graphics/trainers/palettes/cooltrainer_m.gbapal.lz");
const u32 gTrainerFrontPic_CoolTrainerM[] = INCBIN_U32("graphics/trainers/front_pics/cooltrainer_m.4bpp.lz");
const u32 gTrainerPalette_CoolTrainerM[] = INCBIN_U32("graphics/trainers/front_pics/cooltrainer_m.gbapal.lz");
const u32 gTrainerFrontPic_BirdKeeper[] = INCBIN_U32("graphics/trainers/front_pics/bird_keeper_front_pic.4bpp.lz");
const u32 gTrainerPalette_BirdKeeper[] = INCBIN_U32("graphics/trainers/palettes/bird_keeper.gbapal.lz");
const u32 gTrainerFrontPic_BirdKeeper[] = INCBIN_U32("graphics/trainers/front_pics/bird_keeper.4bpp.lz");
const u32 gTrainerPalette_BirdKeeper[] = INCBIN_U32("graphics/trainers/front_pics/bird_keeper.gbapal.lz");
const u32 gTrainerFrontPic_Collector[] = INCBIN_U32("graphics/trainers/front_pics/collector_front_pic.4bpp.lz");
const u32 gTrainerPalette_Collector[] = INCBIN_U32("graphics/trainers/palettes/collector.gbapal.lz");
const u32 gTrainerFrontPic_Collector[] = INCBIN_U32("graphics/trainers/front_pics/collector.4bpp.lz");
const u32 gTrainerPalette_Collector[] = INCBIN_U32("graphics/trainers/front_pics/collector.gbapal.lz");
const u32 gTrainerFrontPic_AquaGruntF[] = INCBIN_U32("graphics/trainers/front_pics/aqua_grunt_f_front_pic.4bpp.lz");
const u32 gTrainerPalette_AquaGruntF[] = INCBIN_U32("graphics/trainers/palettes/aqua_grunt_f.gbapal.lz");
const u32 gTrainerFrontPic_AquaGruntF[] = INCBIN_U32("graphics/trainers/front_pics/aqua_grunt_f.4bpp.lz");
const u32 gTrainerPalette_AquaGruntF[] = INCBIN_U32("graphics/trainers/front_pics/aqua_grunt_f.gbapal.lz");
const u32 gTrainerFrontPic_SwimmerM[] = INCBIN_U32("graphics/trainers/front_pics/swimmer_m_front_pic.4bpp.lz");
const u32 gTrainerPalette_SwimmerM[] = INCBIN_U32("graphics/trainers/palettes/swimmer_m.gbapal.lz");
const u32 gTrainerFrontPic_SwimmerM[] = INCBIN_U32("graphics/trainers/front_pics/swimmer_m.4bpp.lz");
const u32 gTrainerPalette_SwimmerM[] = INCBIN_U32("graphics/trainers/front_pics/swimmer_m.gbapal.lz");
const u32 gTrainerFrontPic_MagmaGruntM[] = INCBIN_U32("graphics/trainers/front_pics/magma_grunt_m_front_pic.4bpp.lz");
const u32 gTrainerPalette_MagmaGruntM[] = INCBIN_U32("graphics/trainers/palettes/magma_grunt_m.gbapal.lz");
const u32 gTrainerFrontPic_MagmaGruntM[] = INCBIN_U32("graphics/trainers/front_pics/magma_grunt_m.4bpp.lz");
const u32 gTrainerPalette_MagmaGruntM[] = INCBIN_U32("graphics/trainers/front_pics/magma_grunt_m.gbapal.lz");
const u32 gTrainerFrontPic_ExpertM[] = INCBIN_U32("graphics/trainers/front_pics/expert_m_front_pic.4bpp.lz");
const u32 gTrainerPalette_ExpertM[] = INCBIN_U32("graphics/trainers/palettes/expert_m.gbapal.lz");
const u32 gTrainerFrontPic_ExpertM[] = INCBIN_U32("graphics/trainers/front_pics/expert_m.4bpp.lz");
const u32 gTrainerPalette_ExpertM[] = INCBIN_U32("graphics/trainers/front_pics/expert_m.gbapal.lz");
const u32 gTrainerFrontPic_AquaAdminM[] = INCBIN_U32("graphics/trainers/front_pics/aqua_admin_m_front_pic.4bpp.lz");
const u32 gTrainerPalette_AquaAdminM[] = INCBIN_U32("graphics/trainers/palettes/aqua_admin_m.gbapal.lz");
const u32 gTrainerFrontPic_AquaAdminM[] = INCBIN_U32("graphics/trainers/front_pics/aqua_admin_m.4bpp.lz");
const u32 gTrainerPalette_AquaAdminM[] = INCBIN_U32("graphics/trainers/front_pics/aqua_admin_m.gbapal.lz");
const u32 gTrainerFrontPic_BlackBelt[] = INCBIN_U32("graphics/trainers/front_pics/black_belt_front_pic.4bpp.lz");
const u32 gTrainerPalette_BlackBelt[] = INCBIN_U32("graphics/trainers/palettes/black_belt.gbapal.lz");
const u32 gTrainerFrontPic_BlackBelt[] = INCBIN_U32("graphics/trainers/front_pics/black_belt.4bpp.lz");
const u32 gTrainerPalette_BlackBelt[] = INCBIN_U32("graphics/trainers/front_pics/black_belt.gbapal.lz");
const u32 gTrainerFrontPic_AquaAdminF[] = INCBIN_U32("graphics/trainers/front_pics/aqua_admin_f_front_pic.4bpp.lz");
const u32 gTrainerPalette_AquaAdminF[] = INCBIN_U32("graphics/trainers/palettes/aqua_admin_f.gbapal.lz");
const u32 gTrainerFrontPic_AquaAdminF[] = INCBIN_U32("graphics/trainers/front_pics/aqua_admin_f.4bpp.lz");
const u32 gTrainerPalette_AquaAdminF[] = INCBIN_U32("graphics/trainers/front_pics/aqua_admin_f.gbapal.lz");
const u32 gTrainerFrontPic_AquaLeaderArchie[] = INCBIN_U32("graphics/trainers/front_pics/aqua_leader_archie_front_pic.4bpp.lz");
const u32 gTrainerPalette_AquaLeaderArchie[] = INCBIN_U32("graphics/trainers/palettes/aqua_leader_archie.gbapal.lz");
const u32 gTrainerFrontPic_AquaLeaderArchie[] = INCBIN_U32("graphics/trainers/front_pics/aqua_leader_archie.4bpp.lz");
const u32 gTrainerPalette_AquaLeaderArchie[] = INCBIN_U32("graphics/trainers/front_pics/aqua_leader_archie.gbapal.lz");
const u32 gTrainerFrontPic_HexManiac[] = INCBIN_U32("graphics/trainers/front_pics/hex_maniac_front_pic.4bpp.lz");
const u32 gTrainerPalette_HexManiac[] = INCBIN_U32("graphics/trainers/palettes/hex_maniac.gbapal.lz");
const u32 gTrainerFrontPic_HexManiac[] = INCBIN_U32("graphics/trainers/front_pics/hex_maniac.4bpp.lz");
const u32 gTrainerPalette_HexManiac[] = INCBIN_U32("graphics/trainers/front_pics/hex_maniac.gbapal.lz");
const u32 gTrainerFrontPic_AromaLady[] = INCBIN_U32("graphics/trainers/front_pics/aroma_lady_front_pic.4bpp.lz");
const u32 gTrainerPalette_AromaLady[] = INCBIN_U32("graphics/trainers/palettes/aroma_lady.gbapal.lz");
const u32 gTrainerFrontPic_AromaLady[] = INCBIN_U32("graphics/trainers/front_pics/aroma_lady.4bpp.lz");
const u32 gTrainerPalette_AromaLady[] = INCBIN_U32("graphics/trainers/front_pics/aroma_lady.gbapal.lz");
const u32 gTrainerFrontPic_RuinManiac[] = INCBIN_U32("graphics/trainers/front_pics/ruin_maniac_front_pic.4bpp.lz");
const u32 gTrainerPalette_RuinManiac[] = INCBIN_U32("graphics/trainers/palettes/ruin_maniac.gbapal.lz");
const u32 gTrainerFrontPic_RuinManiac[] = INCBIN_U32("graphics/trainers/front_pics/ruin_maniac.4bpp.lz");
const u32 gTrainerPalette_RuinManiac[] = INCBIN_U32("graphics/trainers/front_pics/ruin_maniac.gbapal.lz");
const u32 gTrainerFrontPic_Interviewer[] = INCBIN_U32("graphics/trainers/front_pics/interviewer_front_pic.4bpp.lz");
const u32 gTrainerPalette_Interviewer[] = INCBIN_U32("graphics/trainers/palettes/interviewer.gbapal.lz");
const u32 gTrainerFrontPic_Interviewer[] = INCBIN_U32("graphics/trainers/front_pics/interviewer.4bpp.lz");
const u32 gTrainerPalette_Interviewer[] = INCBIN_U32("graphics/trainers/front_pics/interviewer.gbapal.lz");
const u32 gTrainerFrontPic_TuberF[] = INCBIN_U32("graphics/trainers/front_pics/tuber_f_front_pic.4bpp.lz");
const u32 gTrainerPalette_TuberF[] = INCBIN_U32("graphics/trainers/palettes/tuber_f.gbapal.lz");
const u32 gTrainerFrontPic_TuberF[] = INCBIN_U32("graphics/trainers/front_pics/tuber_f.4bpp.lz");
const u32 gTrainerPalette_TuberF[] = INCBIN_U32("graphics/trainers/front_pics/tuber_f.gbapal.lz");
const u32 gTrainerFrontPic_TuberM[] = INCBIN_U32("graphics/trainers/front_pics/tuber_m_front_pic.4bpp.lz");
const u32 gTrainerPalette_TuberM[] = INCBIN_U32("graphics/trainers/palettes/tuber_m.gbapal.lz");
const u32 gTrainerFrontPic_TuberM[] = INCBIN_U32("graphics/trainers/front_pics/tuber_m.4bpp.lz");
const u32 gTrainerPalette_TuberM[] = INCBIN_U32("graphics/trainers/front_pics/tuber_m.gbapal.lz");
const u32 gTrainerFrontPic_CoolTrainerF[] = INCBIN_U32("graphics/trainers/front_pics/cooltrainer_f_front_pic.4bpp.lz");
const u32 gTrainerPalette_CoolTrainerF[] = INCBIN_U32("graphics/trainers/palettes/cooltrainer_f.gbapal.lz");
const u32 gTrainerFrontPic_CoolTrainerF[] = INCBIN_U32("graphics/trainers/front_pics/cooltrainer_f.4bpp.lz");
const u32 gTrainerPalette_CoolTrainerF[] = INCBIN_U32("graphics/trainers/front_pics/cooltrainer_f.gbapal.lz");
const u32 gTrainerFrontPic_Lady[] = INCBIN_U32("graphics/trainers/front_pics/lady_front_pic.4bpp.lz");
const u32 gTrainerPalette_Lady[] = INCBIN_U32("graphics/trainers/palettes/lady.gbapal.lz");
const u32 gTrainerFrontPic_Lady[] = INCBIN_U32("graphics/trainers/front_pics/lady.4bpp.lz");
const u32 gTrainerPalette_Lady[] = INCBIN_U32("graphics/trainers/front_pics/lady.gbapal.lz");
const u32 gTrainerFrontPic_Beauty[] = INCBIN_U32("graphics/trainers/front_pics/beauty_front_pic.4bpp.lz");
const u32 gTrainerPalette_Beauty[] = INCBIN_U32("graphics/trainers/palettes/beauty.gbapal.lz");
const u32 gTrainerFrontPic_Beauty[] = INCBIN_U32("graphics/trainers/front_pics/beauty.4bpp.lz");
const u32 gTrainerPalette_Beauty[] = INCBIN_U32("graphics/trainers/front_pics/beauty.gbapal.lz");
const u32 gTrainerFrontPic_RichBoy[] = INCBIN_U32("graphics/trainers/front_pics/rich_boy_front_pic.4bpp.lz");
const u32 gTrainerPalette_RichBoy[] = INCBIN_U32("graphics/trainers/palettes/rich_boy.gbapal.lz");
const u32 gTrainerFrontPic_RichBoy[] = INCBIN_U32("graphics/trainers/front_pics/rich_boy.4bpp.lz");
const u32 gTrainerPalette_RichBoy[] = INCBIN_U32("graphics/trainers/front_pics/rich_boy.gbapal.lz");
const u32 gTrainerFrontPic_ExpertF[] = INCBIN_U32("graphics/trainers/front_pics/expert_f_front_pic.4bpp.lz");
const u32 gTrainerPalette_ExpertF[] = INCBIN_U32("graphics/trainers/palettes/expert_f.gbapal.lz");
const u32 gTrainerFrontPic_ExpertF[] = INCBIN_U32("graphics/trainers/front_pics/expert_f.4bpp.lz");
const u32 gTrainerPalette_ExpertF[] = INCBIN_U32("graphics/trainers/front_pics/expert_f.gbapal.lz");
const u32 gTrainerFrontPic_Pokemaniac[] = INCBIN_U32("graphics/trainers/front_pics/pokemaniac_front_pic.4bpp.lz");
const u32 gTrainerPalette_Pokemaniac[] = INCBIN_U32("graphics/trainers/palettes/pokemaniac.gbapal.lz");
const u32 gTrainerFrontPic_Pokemaniac[] = INCBIN_U32("graphics/trainers/front_pics/pokemaniac.4bpp.lz");
const u32 gTrainerPalette_Pokemaniac[] = INCBIN_U32("graphics/trainers/front_pics/pokemaniac.gbapal.lz");
const u32 gTrainerFrontPic_MagmaGruntF[] = INCBIN_U32("graphics/trainers/front_pics/magma_grunt_f_front_pic.4bpp.lz");
const u32 gTrainerPalette_MagmaGruntF[] = INCBIN_U32("graphics/trainers/palettes/magma_grunt_f.gbapal.lz");
const u32 gTrainerFrontPic_MagmaGruntF[] = INCBIN_U32("graphics/trainers/front_pics/magma_grunt_f.4bpp.lz");
const u32 gTrainerPalette_MagmaGruntF[] = INCBIN_U32("graphics/trainers/front_pics/magma_grunt_f.gbapal.lz");
const u32 gTrainerFrontPic_Guitarist[] = INCBIN_U32("graphics/trainers/front_pics/guitarist_front_pic.4bpp.lz");
const u32 gTrainerPalette_Guitarist[] = INCBIN_U32("graphics/trainers/palettes/guitarist.gbapal.lz");
const u32 gTrainerFrontPic_Guitarist[] = INCBIN_U32("graphics/trainers/front_pics/guitarist.4bpp.lz");
const u32 gTrainerPalette_Guitarist[] = INCBIN_U32("graphics/trainers/front_pics/guitarist.gbapal.lz");
const u32 gTrainerFrontPic_Kindler[] = INCBIN_U32("graphics/trainers/front_pics/kindler_front_pic.4bpp.lz");
const u32 gTrainerPalette_Kindler[] = INCBIN_U32("graphics/trainers/palettes/kindler.gbapal.lz");
const u32 gTrainerFrontPic_Kindler[] = INCBIN_U32("graphics/trainers/front_pics/kindler.4bpp.lz");
const u32 gTrainerPalette_Kindler[] = INCBIN_U32("graphics/trainers/front_pics/kindler.gbapal.lz");
const u32 gTrainerFrontPic_Camper[] = INCBIN_U32("graphics/trainers/front_pics/camper_front_pic.4bpp.lz");
const u32 gTrainerPalette_Camper[] = INCBIN_U32("graphics/trainers/palettes/camper.gbapal.lz");
const u32 gTrainerFrontPic_Camper[] = INCBIN_U32("graphics/trainers/front_pics/camper.4bpp.lz");
const u32 gTrainerPalette_Camper[] = INCBIN_U32("graphics/trainers/front_pics/camper.gbapal.lz");
const u32 gTrainerFrontPic_Picnicker[] = INCBIN_U32("graphics/trainers/front_pics/picnicker_front_pic.4bpp.lz");
const u32 gTrainerPalette_Picnicker[] = INCBIN_U32("graphics/trainers/palettes/picnicker.gbapal.lz");
const u32 gTrainerFrontPic_Picnicker[] = INCBIN_U32("graphics/trainers/front_pics/picnicker.4bpp.lz");
const u32 gTrainerPalette_Picnicker[] = INCBIN_U32("graphics/trainers/front_pics/picnicker.gbapal.lz");
const u32 gTrainerFrontPic_BugManiac[] = INCBIN_U32("graphics/trainers/front_pics/bug_maniac_front_pic.4bpp.lz");
const u32 gTrainerPalette_BugManiac[] = INCBIN_U32("graphics/trainers/palettes/bug_maniac.gbapal.lz");
const u32 gTrainerFrontPic_BugManiac[] = INCBIN_U32("graphics/trainers/front_pics/bug_maniac.4bpp.lz");
const u32 gTrainerPalette_BugManiac[] = INCBIN_U32("graphics/trainers/front_pics/bug_maniac.gbapal.lz");
const u32 gTrainerFrontPic_PokemonBreederM[] = INCBIN_U32("graphics/trainers/front_pics/pokemon_breeder_m_front_pic.4bpp.lz");
const u32 gTrainerPalette_PokemonBreederM[] = INCBIN_U32("graphics/trainers/palettes/pokemon_breeder_m.gbapal.lz");
const u32 gTrainerFrontPic_PokemonBreederM[] = INCBIN_U32("graphics/trainers/front_pics/pokemon_breeder_m.4bpp.lz");
const u32 gTrainerPalette_PokemonBreederM[] = INCBIN_U32("graphics/trainers/front_pics/pokemon_breeder_m.gbapal.lz");
const u32 gTrainerFrontPic_PsychicM[] = INCBIN_U32("graphics/trainers/front_pics/psychic_m_front_pic.4bpp.lz");
const u32 gTrainerPalette_PsychicM[] = INCBIN_U32("graphics/trainers/palettes/psychic_m.gbapal.lz");
const u32 gTrainerFrontPic_PsychicM[] = INCBIN_U32("graphics/trainers/front_pics/psychic_m.4bpp.lz");
const u32 gTrainerPalette_PsychicM[] = INCBIN_U32("graphics/trainers/front_pics/psychic_m.gbapal.lz");
const u32 gTrainerFrontPic_PsychicF[] = INCBIN_U32("graphics/trainers/front_pics/psychic_f_front_pic.4bpp.lz");
const u32 gTrainerPalette_PsychicF[] = INCBIN_U32("graphics/trainers/palettes/psychic_f.gbapal.lz");
const u32 gTrainerFrontPic_PsychicF[] = INCBIN_U32("graphics/trainers/front_pics/psychic_f.4bpp.lz");
const u32 gTrainerPalette_PsychicF[] = INCBIN_U32("graphics/trainers/front_pics/psychic_f.gbapal.lz");
const u32 gTrainerFrontPic_Gentleman[] = INCBIN_U32("graphics/trainers/front_pics/gentleman_front_pic.4bpp.lz");
const u32 gTrainerPalette_Gentleman[] = INCBIN_U32("graphics/trainers/palettes/gentleman.gbapal.lz");
const u32 gTrainerFrontPic_Gentleman[] = INCBIN_U32("graphics/trainers/front_pics/gentleman.4bpp.lz");
const u32 gTrainerPalette_Gentleman[] = INCBIN_U32("graphics/trainers/front_pics/gentleman.gbapal.lz");
const u32 gTrainerFrontPic_EliteFourSidney[] = INCBIN_U32("graphics/trainers/front_pics/elite_four_sidney_front_pic.4bpp.lz");
const u32 gTrainerPalette_EliteFourSidney[] = INCBIN_U32("graphics/trainers/palettes/elite_four_sidney.gbapal.lz");
const u32 gTrainerFrontPic_EliteFourSidney[] = INCBIN_U32("graphics/trainers/front_pics/elite_four_sidney.4bpp.lz");
const u32 gTrainerPalette_EliteFourSidney[] = INCBIN_U32("graphics/trainers/front_pics/elite_four_sidney.gbapal.lz");
const u32 gTrainerFrontPic_EliteFourPhoebe[] = INCBIN_U32("graphics/trainers/front_pics/elite_four_phoebe_front_pic.4bpp.lz");
const u32 gTrainerPalette_EliteFourPhoebe[] = INCBIN_U32("graphics/trainers/palettes/elite_four_phoebe.gbapal.lz");
const u32 gTrainerFrontPic_EliteFourPhoebe[] = INCBIN_U32("graphics/trainers/front_pics/elite_four_phoebe.4bpp.lz");
const u32 gTrainerPalette_EliteFourPhoebe[] = INCBIN_U32("graphics/trainers/front_pics/elite_four_phoebe.gbapal.lz");
const u32 gTrainerFrontPic_EliteFourGlacia[] = INCBIN_U32("graphics/trainers/front_pics/elite_four_glacia_front_pic.4bpp.lz");
const u32 gTrainerPalette_EliteFourGlacia[] = INCBIN_U32("graphics/trainers/palettes/elite_four_glacia.gbapal.lz");
const u32 gTrainerFrontPic_EliteFourGlacia[] = INCBIN_U32("graphics/trainers/front_pics/elite_four_glacia.4bpp.lz");
const u32 gTrainerPalette_EliteFourGlacia[] = INCBIN_U32("graphics/trainers/front_pics/elite_four_glacia.gbapal.lz");
const u32 gTrainerFrontPic_EliteFourDrake[] = INCBIN_U32("graphics/trainers/front_pics/elite_four_drake_front_pic.4bpp.lz");
const u32 gTrainerPalette_EliteFourDrake[] = INCBIN_U32("graphics/trainers/palettes/elite_four_drake.gbapal.lz");
const u32 gTrainerFrontPic_EliteFourDrake[] = INCBIN_U32("graphics/trainers/front_pics/elite_four_drake.4bpp.lz");
const u32 gTrainerPalette_EliteFourDrake[] = INCBIN_U32("graphics/trainers/front_pics/elite_four_drake.gbapal.lz");
const u32 gTrainerFrontPic_LeaderRoxanne[] = INCBIN_U32("graphics/trainers/front_pics/leader_roxanne_front_pic.4bpp.lz");
const u32 gTrainerPalette_LeaderRoxanne[] = INCBIN_U32("graphics/trainers/palettes/leader_roxanne.gbapal.lz");
const u32 gTrainerFrontPic_LeaderRoxanne[] = INCBIN_U32("graphics/trainers/front_pics/leader_roxanne.4bpp.lz");
const u32 gTrainerPalette_LeaderRoxanne[] = INCBIN_U32("graphics/trainers/front_pics/leader_roxanne.gbapal.lz");
const u32 gTrainerFrontPic_LeaderBrawly[] = INCBIN_U32("graphics/trainers/front_pics/leader_brawly_front_pic.4bpp.lz");
const u32 gTrainerPalette_LeaderBrawly[] = INCBIN_U32("graphics/trainers/palettes/leader_brawly.gbapal.lz");
const u32 gTrainerFrontPic_LeaderBrawly[] = INCBIN_U32("graphics/trainers/front_pics/leader_brawly.4bpp.lz");
const u32 gTrainerPalette_LeaderBrawly[] = INCBIN_U32("graphics/trainers/front_pics/leader_brawly.gbapal.lz");
const u32 gTrainerFrontPic_LeaderWattson[] = INCBIN_U32("graphics/trainers/front_pics/leader_wattson_front_pic.4bpp.lz");
const u32 gTrainerPalette_LeaderWattson[] = INCBIN_U32("graphics/trainers/palettes/leader_wattson.gbapal.lz");
const u32 gTrainerFrontPic_LeaderWattson[] = INCBIN_U32("graphics/trainers/front_pics/leader_wattson.4bpp.lz");
const u32 gTrainerPalette_LeaderWattson[] = INCBIN_U32("graphics/trainers/front_pics/leader_wattson.gbapal.lz");
const u32 gTrainerFrontPic_LeaderFlannery[] = INCBIN_U32("graphics/trainers/front_pics/leader_flannery_front_pic.4bpp.lz");
const u32 gTrainerPalette_LeaderFlannery[] = INCBIN_U32("graphics/trainers/palettes/leader_flannery.gbapal.lz");
const u32 gTrainerFrontPic_LeaderFlannery[] = INCBIN_U32("graphics/trainers/front_pics/leader_flannery.4bpp.lz");
const u32 gTrainerPalette_LeaderFlannery[] = INCBIN_U32("graphics/trainers/front_pics/leader_flannery.gbapal.lz");
const u32 gTrainerFrontPic_LeaderNorman[] = INCBIN_U32("graphics/trainers/front_pics/leader_norman_front_pic.4bpp.lz");
const u32 gTrainerPalette_LeaderNorman[] = INCBIN_U32("graphics/trainers/palettes/leader_norman.gbapal.lz");
const u32 gTrainerFrontPic_LeaderNorman[] = INCBIN_U32("graphics/trainers/front_pics/leader_norman.4bpp.lz");
const u32 gTrainerPalette_LeaderNorman[] = INCBIN_U32("graphics/trainers/front_pics/leader_norman.gbapal.lz");
const u32 gTrainerFrontPic_LeaderWinona[] = INCBIN_U32("graphics/trainers/front_pics/leader_winona_front_pic.4bpp.lz");
const u32 gTrainerPalette_LeaderWinona[] = INCBIN_U32("graphics/trainers/palettes/leader_winona.gbapal.lz");
const u32 gTrainerFrontPic_LeaderWinona[] = INCBIN_U32("graphics/trainers/front_pics/leader_winona.4bpp.lz");
const u32 gTrainerPalette_LeaderWinona[] = INCBIN_U32("graphics/trainers/front_pics/leader_winona.gbapal.lz");
const u32 gTrainerFrontPic_LeaderTateAndLiza[] = INCBIN_U32("graphics/trainers/front_pics/leader_tate_and_liza_front_pic.4bpp.lz");
const u32 gTrainerPalette_LeaderTateAndLiza[] = INCBIN_U32("graphics/trainers/palettes/leader_tate_and_liza.gbapal.lz");
const u32 gTrainerFrontPic_LeaderTateAndLiza[] = INCBIN_U32("graphics/trainers/front_pics/leader_tate_and_liza.4bpp.lz");
const u32 gTrainerPalette_LeaderTateAndLiza[] = INCBIN_U32("graphics/trainers/front_pics/leader_tate_and_liza.gbapal.lz");
const u32 gTrainerFrontPic_LeaderJuan[] = INCBIN_U32("graphics/trainers/front_pics/leader_juan_front_pic.4bpp.lz");
const u32 gTrainerPalette_LeaderJuan[] = INCBIN_U32("graphics/trainers/palettes/leader_juan.gbapal.lz");
const u32 gTrainerFrontPic_LeaderJuan[] = INCBIN_U32("graphics/trainers/front_pics/leader_juan.4bpp.lz");
const u32 gTrainerPalette_LeaderJuan[] = INCBIN_U32("graphics/trainers/front_pics/leader_juan.gbapal.lz");
const u32 gTrainerFrontPic_SchoolKidM[] = INCBIN_U32("graphics/trainers/front_pics/school_kid_m_front_pic.4bpp.lz");
const u32 gTrainerPalette_SchoolKidM[] = INCBIN_U32("graphics/trainers/palettes/school_kid_m.gbapal.lz");
const u32 gTrainerFrontPic_SchoolKidM[] = INCBIN_U32("graphics/trainers/front_pics/school_kid_m.4bpp.lz");
const u32 gTrainerPalette_SchoolKidM[] = INCBIN_U32("graphics/trainers/front_pics/school_kid_m.gbapal.lz");
const u32 gTrainerFrontPic_SchoolKidF[] = INCBIN_U32("graphics/trainers/front_pics/school_kid_f_front_pic.4bpp.lz");
const u32 gTrainerPalette_SchoolKidF[] = INCBIN_U32("graphics/trainers/palettes/school_kid_f.gbapal.lz");
const u32 gTrainerFrontPic_SchoolKidF[] = INCBIN_U32("graphics/trainers/front_pics/school_kid_f.4bpp.lz");
const u32 gTrainerPalette_SchoolKidF[] = INCBIN_U32("graphics/trainers/front_pics/school_kid_f.gbapal.lz");
const u32 gTrainerFrontPic_SrAndJr[] = INCBIN_U32("graphics/trainers/front_pics/sr_and_jr_front_pic.4bpp.lz");
const u32 gTrainerPalette_SrAndJr[] = INCBIN_U32("graphics/trainers/palettes/sr_and_jr.gbapal.lz");
const u32 gTrainerFrontPic_SrAndJr[] = INCBIN_U32("graphics/trainers/front_pics/sr_and_jr.4bpp.lz");
const u32 gTrainerPalette_SrAndJr[] = INCBIN_U32("graphics/trainers/front_pics/sr_and_jr.gbapal.lz");
const u32 gTrainerFrontPic_PokefanM[] = INCBIN_U32("graphics/trainers/front_pics/pokefan_m_front_pic.4bpp.lz");
const u32 gTrainerPalette_PokefanM[] = INCBIN_U32("graphics/trainers/palettes/pokefan_m.gbapal.lz");
const u32 gTrainerFrontPic_PokefanM[] = INCBIN_U32("graphics/trainers/front_pics/pokefan_m.4bpp.lz");
const u32 gTrainerPalette_PokefanM[] = INCBIN_U32("graphics/trainers/front_pics/pokefan_m.gbapal.lz");
const u32 gTrainerFrontPic_PokefanF[] = INCBIN_U32("graphics/trainers/front_pics/pokefan_f_front_pic.4bpp.lz");
const u32 gTrainerPalette_PokefanF[] = INCBIN_U32("graphics/trainers/palettes/pokefan_f.gbapal.lz");
const u32 gTrainerFrontPic_PokefanF[] = INCBIN_U32("graphics/trainers/front_pics/pokefan_f.4bpp.lz");
const u32 gTrainerPalette_PokefanF[] = INCBIN_U32("graphics/trainers/front_pics/pokefan_f.gbapal.lz");
const u32 gTrainerFrontPic_Youngster[] = INCBIN_U32("graphics/trainers/front_pics/youngster_front_pic.4bpp.lz");
const u32 gTrainerPalette_Youngster[] = INCBIN_U32("graphics/trainers/palettes/youngster.gbapal.lz");
const u32 gTrainerFrontPic_Youngster[] = INCBIN_U32("graphics/trainers/front_pics/youngster.4bpp.lz");
const u32 gTrainerPalette_Youngster[] = INCBIN_U32("graphics/trainers/front_pics/youngster.gbapal.lz");
const u32 gTrainerFrontPic_ChampionWallace[] = INCBIN_U32("graphics/trainers/front_pics/champion_wallace_front_pic.4bpp.lz");
const u32 gTrainerPalette_ChampionWallace[] = INCBIN_U32("graphics/trainers/palettes/champion_wallace.gbapal.lz");
const u32 gTrainerFrontPic_ChampionWallace[] = INCBIN_U32("graphics/trainers/front_pics/champion_wallace.4bpp.lz");
const u32 gTrainerPalette_ChampionWallace[] = INCBIN_U32("graphics/trainers/front_pics/champion_wallace.gbapal.lz");
const u32 gTrainerFrontPic_Fisherman[] = INCBIN_U32("graphics/trainers/front_pics/fisherman_front_pic.4bpp.lz");
const u32 gTrainerPalette_Fisherman[] = INCBIN_U32("graphics/trainers/palettes/fisherman.gbapal.lz");
const u32 gTrainerFrontPic_Fisherman[] = INCBIN_U32("graphics/trainers/front_pics/fisherman.4bpp.lz");
const u32 gTrainerPalette_Fisherman[] = INCBIN_U32("graphics/trainers/front_pics/fisherman.gbapal.lz");
const u32 gTrainerFrontPic_CyclingTriathleteM[] = INCBIN_U32("graphics/trainers/front_pics/cycling_triathlete_m_front_pic.4bpp.lz");
const u32 gTrainerPalette_CyclingTriathleteM[] = INCBIN_U32("graphics/trainers/palettes/cycling_triathlete_m.gbapal.lz");
const u32 gTrainerFrontPic_CyclingTriathleteM[] = INCBIN_U32("graphics/trainers/front_pics/cycling_triathlete_m.4bpp.lz");
const u32 gTrainerPalette_CyclingTriathleteM[] = INCBIN_U32("graphics/trainers/front_pics/cycling_triathlete_m.gbapal.lz");
const u32 gTrainerFrontPic_CyclingTriathleteF[] = INCBIN_U32("graphics/trainers/front_pics/cycling_triathlete_f_front_pic.4bpp.lz");
const u32 gTrainerPalette_CyclingTriathleteF[] = INCBIN_U32("graphics/trainers/palettes/cycling_triathlete_f.gbapal.lz");
const u32 gTrainerFrontPic_CyclingTriathleteF[] = INCBIN_U32("graphics/trainers/front_pics/cycling_triathlete_f.4bpp.lz");
const u32 gTrainerPalette_CyclingTriathleteF[] = INCBIN_U32("graphics/trainers/front_pics/cycling_triathlete_f.gbapal.lz");
const u32 gTrainerFrontPic_RunningTriathleteM[] = INCBIN_U32("graphics/trainers/front_pics/running_triathlete_m_front_pic.4bpp.lz");
const u32 gTrainerPalette_RunningTriathleteM[] = INCBIN_U32("graphics/trainers/palettes/running_triathlete_m.gbapal.lz");
const u32 gTrainerFrontPic_RunningTriathleteM[] = INCBIN_U32("graphics/trainers/front_pics/running_triathlete_m.4bpp.lz");
const u32 gTrainerPalette_RunningTriathleteM[] = INCBIN_U32("graphics/trainers/front_pics/running_triathlete_m.gbapal.lz");
const u32 gTrainerFrontPic_RunningTriathleteF[] = INCBIN_U32("graphics/trainers/front_pics/running_triathlete_f_front_pic.4bpp.lz");
const u32 gTrainerPalette_RunningTriathleteF[] = INCBIN_U32("graphics/trainers/palettes/running_triathlete_f.gbapal.lz");
const u32 gTrainerFrontPic_RunningTriathleteF[] = INCBIN_U32("graphics/trainers/front_pics/running_triathlete_f.4bpp.lz");
const u32 gTrainerPalette_RunningTriathleteF[] = INCBIN_U32("graphics/trainers/front_pics/running_triathlete_f.gbapal.lz");
const u32 gTrainerFrontPic_SwimmingTriathleteM[] = INCBIN_U32("graphics/trainers/front_pics/swimming_triathlete_m_front_pic.4bpp.lz");
const u32 gTrainerPalette_SwimmingTriathleteM[] = INCBIN_U32("graphics/trainers/palettes/swimming_triathlete_m.gbapal.lz");
const u32 gTrainerFrontPic_SwimmingTriathleteM[] = INCBIN_U32("graphics/trainers/front_pics/swimming_triathlete_m.4bpp.lz");
const u32 gTrainerPalette_SwimmingTriathleteM[] = INCBIN_U32("graphics/trainers/front_pics/swimming_triathlete_m.gbapal.lz");
const u32 gTrainerFrontPic_SwimmingTriathleteF[] = INCBIN_U32("graphics/trainers/front_pics/swimming_triathlete_f_front_pic.4bpp.lz");
const u32 gTrainerPalette_SwimmingTriathleteF[] = INCBIN_U32("graphics/trainers/palettes/swimming_triathlete_f.gbapal.lz");
const u32 gTrainerFrontPic_SwimmingTriathleteF[] = INCBIN_U32("graphics/trainers/front_pics/swimming_triathlete_f.4bpp.lz");
const u32 gTrainerPalette_SwimmingTriathleteF[] = INCBIN_U32("graphics/trainers/front_pics/swimming_triathlete_f.gbapal.lz");
const u32 gTrainerFrontPic_DragonTamer[] = INCBIN_U32("graphics/trainers/front_pics/dragon_tamer_front_pic.4bpp.lz");
const u32 gTrainerPalette_DragonTamer[] = INCBIN_U32("graphics/trainers/palettes/dragon_tamer.gbapal.lz");
const u32 gTrainerFrontPic_DragonTamer[] = INCBIN_U32("graphics/trainers/front_pics/dragon_tamer.4bpp.lz");
const u32 gTrainerPalette_DragonTamer[] = INCBIN_U32("graphics/trainers/front_pics/dragon_tamer.gbapal.lz");
const u32 gTrainerFrontPic_NinjaBoy[] = INCBIN_U32("graphics/trainers/front_pics/ninja_boy_front_pic.4bpp.lz");
const u32 gTrainerPalette_NinjaBoy[] = INCBIN_U32("graphics/trainers/palettes/ninja_boy.gbapal.lz");
const u32 gTrainerFrontPic_NinjaBoy[] = INCBIN_U32("graphics/trainers/front_pics/ninja_boy.4bpp.lz");
const u32 gTrainerPalette_NinjaBoy[] = INCBIN_U32("graphics/trainers/front_pics/ninja_boy.gbapal.lz");
const u32 gTrainerFrontPic_BattleGirl[] = INCBIN_U32("graphics/trainers/front_pics/battle_girl_front_pic.4bpp.lz");
const u32 gTrainerPalette_BattleGirl[] = INCBIN_U32("graphics/trainers/palettes/battle_girl.gbapal.lz");
const u32 gTrainerFrontPic_BattleGirl[] = INCBIN_U32("graphics/trainers/front_pics/battle_girl.4bpp.lz");
const u32 gTrainerPalette_BattleGirl[] = INCBIN_U32("graphics/trainers/front_pics/battle_girl.gbapal.lz");
const u32 gTrainerFrontPic_ParasolLady[] = INCBIN_U32("graphics/trainers/front_pics/parasol_lady_front_pic.4bpp.lz");
const u32 gTrainerPalette_ParasolLady[] = INCBIN_U32("graphics/trainers/palettes/parasol_lady.gbapal.lz");
const u32 gTrainerFrontPic_ParasolLady[] = INCBIN_U32("graphics/trainers/front_pics/parasol_lady.4bpp.lz");
const u32 gTrainerPalette_ParasolLady[] = INCBIN_U32("graphics/trainers/front_pics/parasol_lady.gbapal.lz");
const u32 gTrainerFrontPic_SwimmerF[] = INCBIN_U32("graphics/trainers/front_pics/swimmer_f_front_pic.4bpp.lz");
const u32 gTrainerPalette_SwimmerF[] = INCBIN_U32("graphics/trainers/palettes/swimmer_f.gbapal.lz");
const u32 gTrainerFrontPic_SwimmerF[] = INCBIN_U32("graphics/trainers/front_pics/swimmer_f.4bpp.lz");
const u32 gTrainerPalette_SwimmerF[] = INCBIN_U32("graphics/trainers/front_pics/swimmer_f.gbapal.lz");
const u32 gTrainerFrontPic_Twins[] = INCBIN_U32("graphics/trainers/front_pics/twins_front_pic.4bpp.lz");
const u32 gTrainerPalette_Twins[] = INCBIN_U32("graphics/trainers/palettes/twins.gbapal.lz");
const u32 gTrainerFrontPic_Twins[] = INCBIN_U32("graphics/trainers/front_pics/twins.4bpp.lz");
const u32 gTrainerPalette_Twins[] = INCBIN_U32("graphics/trainers/front_pics/twins.gbapal.lz");
const u32 gTrainerFrontPic_Sailor[] = INCBIN_U32("graphics/trainers/front_pics/sailor_front_pic.4bpp.lz");
const u32 gTrainerPalette_Sailor[] = INCBIN_U32("graphics/trainers/palettes/sailor.gbapal.lz");
const u32 gTrainerFrontPic_Sailor[] = INCBIN_U32("graphics/trainers/front_pics/sailor.4bpp.lz");
const u32 gTrainerPalette_Sailor[] = INCBIN_U32("graphics/trainers/front_pics/sailor.gbapal.lz");
const u32 gTrainerFrontPic_MagmaAdmin[] = INCBIN_U32("graphics/trainers/front_pics/magma_admin_front_pic.4bpp.lz");
const u32 gTrainerPalette_MagmaAdmin[] = INCBIN_U32("graphics/trainers/palettes/magma_admin.gbapal.lz");
const u32 gTrainerFrontPic_MagmaAdmin[] = INCBIN_U32("graphics/trainers/front_pics/magma_admin.4bpp.lz");
const u32 gTrainerPalette_MagmaAdmin[] = INCBIN_U32("graphics/trainers/front_pics/magma_admin.gbapal.lz");
const u32 gTrainerFrontPic_Wally[] = INCBIN_U32("graphics/trainers/front_pics/wally_front_pic.4bpp.lz");
const u32 gTrainerFrontPic_Wally[] = INCBIN_U32("graphics/trainers/front_pics/wally.4bpp.lz");
const u32 gTrainerPalette_Wally[] = INCBIN_U32("graphics/trainers/palettes/wally.gbapal.lz");
const u32 gTrainerFrontPic_Brendan[] = INCBIN_U32("graphics/trainers/front_pics/brendan_front_pic.4bpp.lz");
const u32 gTrainerFrontPic_Brendan[] = INCBIN_U32("graphics/trainers/front_pics/brendan.4bpp.lz");
const u32 gTrainerPalette_Brendan[] = INCBIN_U32("graphics/trainers/palettes/brendan.gbapal.lz");
const u32 gTrainerFrontPic_May[] = INCBIN_U32("graphics/trainers/front_pics/may_front_pic.4bpp.lz");
const u32 gTrainerFrontPic_May[] = INCBIN_U32("graphics/trainers/front_pics/may.4bpp.lz");
const u32 gTrainerPalette_May[] = INCBIN_U32("graphics/trainers/palettes/may.gbapal.lz");
const u32 gTrainerFrontPic_BugCatcher[] = INCBIN_U32("graphics/trainers/front_pics/bug_catcher_front_pic.4bpp.lz");
const u32 gTrainerPalette_BugCatcher[] = INCBIN_U32("graphics/trainers/palettes/bug_catcher.gbapal.lz");
const u32 gTrainerFrontPic_BugCatcher[] = INCBIN_U32("graphics/trainers/front_pics/bug_catcher.4bpp.lz");
const u32 gTrainerPalette_BugCatcher[] = INCBIN_U32("graphics/trainers/front_pics/bug_catcher.gbapal.lz");
const u32 gTrainerFrontPic_PokemonRangerM[] = INCBIN_U32("graphics/trainers/front_pics/pokemon_ranger_m_front_pic.4bpp.lz");
const u32 gTrainerPalette_PokemonRangerM[] = INCBIN_U32("graphics/trainers/palettes/pokemon_ranger_m.gbapal.lz");
const u32 gTrainerFrontPic_PokemonRangerM[] = INCBIN_U32("graphics/trainers/front_pics/pokemon_ranger_m.4bpp.lz");
const u32 gTrainerPalette_PokemonRangerM[] = INCBIN_U32("graphics/trainers/front_pics/pokemon_ranger_m.gbapal.lz");
const u32 gTrainerFrontPic_PokemonRangerF[] = INCBIN_U32("graphics/trainers/front_pics/pokemon_ranger_f_front_pic.4bpp.lz");
const u32 gTrainerPalette_PokemonRangerF[] = INCBIN_U32("graphics/trainers/palettes/pokemon_ranger_f.gbapal.lz");
const u32 gTrainerFrontPic_PokemonRangerF[] = INCBIN_U32("graphics/trainers/front_pics/pokemon_ranger_f.4bpp.lz");
const u32 gTrainerPalette_PokemonRangerF[] = INCBIN_U32("graphics/trainers/front_pics/pokemon_ranger_f.gbapal.lz");
const u32 gTrainerFrontPic_MagmaLeaderMaxie[] = INCBIN_U32("graphics/trainers/front_pics/magma_leader_maxie_front_pic.4bpp.lz");
const u32 gTrainerPalette_MagmaLeaderMaxie[] = INCBIN_U32("graphics/trainers/palettes/magma_leader_maxie.gbapal.lz");
const u32 gTrainerFrontPic_MagmaLeaderMaxie[] = INCBIN_U32("graphics/trainers/front_pics/magma_leader_maxie.4bpp.lz");
const u32 gTrainerPalette_MagmaLeaderMaxie[] = INCBIN_U32("graphics/trainers/front_pics/magma_leader_maxie.gbapal.lz");
const u32 gTrainerFrontPic_Lass[] = INCBIN_U32("graphics/trainers/front_pics/lass_front_pic.4bpp.lz");
const u32 gTrainerPalette_Lass[] = INCBIN_U32("graphics/trainers/palettes/lass.gbapal.lz");
const u32 gTrainerFrontPic_Lass[] = INCBIN_U32("graphics/trainers/front_pics/lass.4bpp.lz");
const u32 gTrainerPalette_Lass[] = INCBIN_U32("graphics/trainers/front_pics/lass.gbapal.lz");
const u32 gTrainerFrontPic_YoungCouple[] = INCBIN_U32("graphics/trainers/front_pics/young_couple_front_pic.4bpp.lz");
const u32 gTrainerPalette_YoungCouple[] = INCBIN_U32("graphics/trainers/palettes/young_couple.gbapal.lz");
const u32 gTrainerFrontPic_YoungCouple[] = INCBIN_U32("graphics/trainers/front_pics/young_couple.4bpp.lz");
const u32 gTrainerPalette_YoungCouple[] = INCBIN_U32("graphics/trainers/front_pics/young_couple.gbapal.lz");
const u32 gTrainerFrontPic_OldCouple[] = INCBIN_U32("graphics/trainers/front_pics/old_couple_front_pic.4bpp.lz");
const u32 gTrainerPalette_OldCouple[] = INCBIN_U32("graphics/trainers/palettes/old_couple.gbapal.lz");
const u32 gTrainerFrontPic_OldCouple[] = INCBIN_U32("graphics/trainers/front_pics/old_couple.4bpp.lz");
const u32 gTrainerPalette_OldCouple[] = INCBIN_U32("graphics/trainers/front_pics/old_couple.gbapal.lz");
const u32 gTrainerFrontPic_SisAndBro[] = INCBIN_U32("graphics/trainers/front_pics/sis_and_bro_front_pic.4bpp.lz");
const u32 gTrainerPalette_SisAndBro[] = INCBIN_U32("graphics/trainers/palettes/sis_and_bro.gbapal.lz");
const u32 gTrainerFrontPic_SisAndBro[] = INCBIN_U32("graphics/trainers/front_pics/sis_and_bro.4bpp.lz");
const u32 gTrainerPalette_SisAndBro[] = INCBIN_U32("graphics/trainers/front_pics/sis_and_bro.gbapal.lz");
const u32 gTrainerFrontPic_Steven[] = INCBIN_U32("graphics/trainers/front_pics/steven_front_pic.4bpp.lz");
const u32 gTrainerPalette_Steven[] = INCBIN_U32("graphics/trainers/palettes/steven.gbapal.lz");
const u32 gTrainerFrontPic_Steven[] = INCBIN_U32("graphics/trainers/front_pics/steven.4bpp.lz");
const u32 gTrainerPalette_Steven[] = INCBIN_U32("graphics/trainers/front_pics/steven.gbapal.lz");
const u32 gTrainerFrontPic_SalonMaidenAnabel[] = INCBIN_U32("graphics/trainers/front_pics/salon_maiden_anabel_front_pic.4bpp.lz");
const u32 gTrainerPalette_SalonMaidenAnabel[] = INCBIN_U32("graphics/trainers/palettes/salon_maiden_anabel.gbapal.lz");
const u32 gTrainerFrontPic_SalonMaidenAnabel[] = INCBIN_U32("graphics/trainers/front_pics/salon_maiden_anabel.4bpp.lz");
const u32 gTrainerPalette_SalonMaidenAnabel[] = INCBIN_U32("graphics/trainers/front_pics/salon_maiden_anabel.gbapal.lz");
const u32 gTrainerFrontPic_DomeAceTucker[] = INCBIN_U32("graphics/trainers/front_pics/dome_ace_tucker_front_pic.4bpp.lz");
const u32 gTrainerPalette_DomeAceTucker[] = INCBIN_U32("graphics/trainers/palettes/dome_ace_tucker.gbapal.lz");
const u32 gTrainerFrontPic_DomeAceTucker[] = INCBIN_U32("graphics/trainers/front_pics/dome_ace_tucker.4bpp.lz");
const u32 gTrainerPalette_DomeAceTucker[] = INCBIN_U32("graphics/trainers/front_pics/dome_ace_tucker.gbapal.lz");
const u32 gTrainerFrontPic_PalaceMavenSpenser[] = INCBIN_U32("graphics/trainers/front_pics/palace_maven_spenser_front_pic.4bpp.lz");
const u32 gTrainerPalette_PalaceMavenSpenser[] = INCBIN_U32("graphics/trainers/palettes/palace_maven_spenser.gbapal.lz");
const u32 gTrainerFrontPic_PalaceMavenSpenser[] = INCBIN_U32("graphics/trainers/front_pics/palace_maven_spenser.4bpp.lz");
const u32 gTrainerPalette_PalaceMavenSpenser[] = INCBIN_U32("graphics/trainers/front_pics/palace_maven_spenser.gbapal.lz");
const u32 gTrainerFrontPic_ArenaTycoonGreta[] = INCBIN_U32("graphics/trainers/front_pics/arena_tycoon_greta_front_pic.4bpp.lz");
const u32 gTrainerPalette_ArenaTycoonGreta[] = INCBIN_U32("graphics/trainers/palettes/arena_tycoon_greta.gbapal.lz");
const u32 gTrainerFrontPic_ArenaTycoonGreta[] = INCBIN_U32("graphics/trainers/front_pics/arena_tycoon_greta.4bpp.lz");
const u32 gTrainerPalette_ArenaTycoonGreta[] = INCBIN_U32("graphics/trainers/front_pics/arena_tycoon_greta.gbapal.lz");
const u32 gTrainerFrontPic_FactoryHeadNoland[] = INCBIN_U32("graphics/trainers/front_pics/factory_head_noland_front_pic.4bpp.lz");
const u32 gTrainerPalette_FactoryHeadNoland[] = INCBIN_U32("graphics/trainers/palettes/factory_head_noland.gbapal.lz");
const u32 gTrainerFrontPic_FactoryHeadNoland[] = INCBIN_U32("graphics/trainers/front_pics/factory_head_noland.4bpp.lz");
const u32 gTrainerPalette_FactoryHeadNoland[] = INCBIN_U32("graphics/trainers/front_pics/factory_head_noland.gbapal.lz");
const u32 gTrainerFrontPic_PikeQueenLucy[] = INCBIN_U32("graphics/trainers/front_pics/pike_queen_lucy_front_pic.4bpp.lz");
const u32 gTrainerPalette_PikeQueenLucy[] = INCBIN_U32("graphics/trainers/palettes/pike_queen_lucy.gbapal.lz");
const u32 gTrainerFrontPic_PikeQueenLucy[] = INCBIN_U32("graphics/trainers/front_pics/pike_queen_lucy.4bpp.lz");
const u32 gTrainerPalette_PikeQueenLucy[] = INCBIN_U32("graphics/trainers/front_pics/pike_queen_lucy.gbapal.lz");
const u32 gTrainerFrontPic_PyramidKingBrandon[] = INCBIN_U32("graphics/trainers/front_pics/pyramid_king_brandon_front_pic.4bpp.lz");
const u32 gTrainerPalette_PyramidKingBrandon[] = INCBIN_U32("graphics/trainers/palettes/pyramid_king_brandon.gbapal.lz");
const u32 gTrainerFrontPic_PyramidKingBrandon[] = INCBIN_U32("graphics/trainers/front_pics/pyramid_king_brandon.4bpp.lz");
const u32 gTrainerPalette_PyramidKingBrandon[] = INCBIN_U32("graphics/trainers/front_pics/pyramid_king_brandon.gbapal.lz");
const u32 gTrainerFrontPic_Red[] = INCBIN_U32("graphics/trainers/front_pics/red_front_pic.4bpp.lz");
const u32 gTrainerPalette_Red[] = INCBIN_U32("graphics/trainers/palettes/red.gbapal.lz");
const u32 gTrainerFrontPic_Red[] = INCBIN_U32("graphics/trainers/front_pics/red.4bpp.lz");
const u32 gTrainerPalette_Red[] = INCBIN_U32("graphics/trainers/front_pics/red.gbapal.lz");
const u32 gTrainerFrontPic_Leaf[] = INCBIN_U32("graphics/trainers/front_pics/leaf_front_pic.4bpp.lz");
const u32 gTrainerPalette_Leaf[] = INCBIN_U32("graphics/trainers/palettes/leaf.gbapal.lz");
const u32 gTrainerFrontPic_Leaf[] = INCBIN_U32("graphics/trainers/front_pics/leaf.4bpp.lz");
const u32 gTrainerPalette_Leaf[] = INCBIN_U32("graphics/trainers/front_pics/leaf.gbapal.lz");
const u32 gTrainerFrontPic_RubySapphireBrendan[] = INCBIN_U32("graphics/trainers/front_pics/ruby_sapphire_brendan_front_pic.4bpp.lz");
const u32 gTrainerPalette_RubySapphireBrendan[] = INCBIN_U32("graphics/trainers/palettes/ruby_sapphire_brendan.gbapal.lz");
const u32 gTrainerFrontPic_RubySapphireBrendan[] = INCBIN_U32("graphics/trainers/front_pics/brendan_rs.4bpp.lz");
const u32 gTrainerPalette_RubySapphireBrendan[] = INCBIN_U32("graphics/trainers/palettes/brendan_rs.gbapal.lz");
const u32 gTrainerFrontPic_RubySapphireMay[] = INCBIN_U32("graphics/trainers/front_pics/ruby_sapphire_may_front_pic.4bpp.lz");
const u32 gTrainerPalette_RubySapphireMay[] = INCBIN_U32("graphics/trainers/palettes/ruby_sapphire_may.gbapal.lz");
const u32 gTrainerFrontPic_RubySapphireMay[] = INCBIN_U32("graphics/trainers/front_pics/may_rs.4bpp.lz");
const u32 gTrainerPalette_RubySapphireMay[] = INCBIN_U32("graphics/trainers/palettes/may_rs.gbapal.lz");
const u8 gTrainerBackPic_Brendan[] = INCBIN_U8("graphics/trainers/back_pics/brendan_back_pic.4bpp");
const u8 gTrainerBackPic_May[] = INCBIN_U8("graphics/trainers/back_pics/may_back_pic.4bpp");
const u8 gTrainerBackPic_Red[] = INCBIN_U8("graphics/trainers/back_pics/red_back_pic.4bpp");
const u8 gTrainerBackPic_Leaf[] = INCBIN_U8("graphics/trainers/back_pics/leaf_back_pic.4bpp");
const u8 gTrainerBackPic_RubySapphireBrendan[] = INCBIN_U8("graphics/trainers/back_pics/ruby_sapphire_brendan_back_pic.4bpp");
const u8 gTrainerBackPic_RubySapphireMay[] = INCBIN_U8("graphics/trainers/back_pics/ruby_sapphire_may_back_pic.4bpp");
const u8 gTrainerBackPic_Wally[] = INCBIN_U8("graphics/trainers/back_pics/wally_back_pic.4bpp");
const u8 gTrainerBackPic_Steven[] = INCBIN_U8("graphics/trainers/back_pics/steven_back_pic.4bpp");
const u8 gTrainerBackPic_Brendan[] = INCBIN_U8("graphics/trainers/back_pics/brendan.4bpp");
const u8 gTrainerBackPic_May[] = INCBIN_U8("graphics/trainers/back_pics/may.4bpp");
const u8 gTrainerBackPic_Red[] = INCBIN_U8("graphics/trainers/back_pics/red.4bpp");
const u8 gTrainerBackPic_Leaf[] = INCBIN_U8("graphics/trainers/back_pics/leaf.4bpp");
const u8 gTrainerBackPic_RubySapphireBrendan[] = INCBIN_U8("graphics/trainers/back_pics/brendan_rs.4bpp");
const u8 gTrainerBackPic_RubySapphireMay[] = INCBIN_U8("graphics/trainers/back_pics/may_rs.4bpp");
const u8 gTrainerBackPic_Wally[] = INCBIN_U8("graphics/trainers/back_pics/wally.4bpp");
const u8 gTrainerBackPic_Steven[] = INCBIN_U8("graphics/trainers/back_pics/steven.4bpp");
const u32 gTrainerBackPicPalette_Red[] = INCBIN_U32("graphics/trainers/palettes/red_back_pic.gbapal.lz");
const u32 gTrainerBackPicPalette_Leaf[] = INCBIN_U32("graphics/trainers/palettes/leaf_back_pic.gbapal.lz");
const u32 gTrainerBackPicPalette_Red[] = INCBIN_U32("graphics/trainers/back_pics/red.gbapal.lz");
const u32 gTrainerBackPicPalette_Leaf[] = INCBIN_U32("graphics/trainers/back_pics/leaf.gbapal.lz");
@@ -253,9 +253,9 @@ u8 MovementAction_AcroEndWheelieMoveRight_Step1(struct ObjectEvent *, struct Spr
u8 MovementAction_Levitate_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_StopLevitate_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_StopLevitateAtTop_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_StoreAndLockAnim_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_LockAnim_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_Finish(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_FreeAndUnlockAnim_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_UnlockAnim_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_FlyUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_FlyUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_Fly_Finish(struct ObjectEvent *, struct Sprite *);
@@ -410,8 +410,8 @@ u8 (*const gMovementActionFuncs_WalkSlowDiagonalUpLeft[])(struct ObjectEvent *,
u8 (*const gMovementActionFuncs_WalkSlowDiagonalUpRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkSlowDiagonalDownLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkSlowDiagonalDownRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_StoreAndLockAnim[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_FreeAndUnlockAnim[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_LockAnim[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_UnlockAnim[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkLeftAffine[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkRightAffine[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_Levitate[])(struct ObjectEvent *, struct Sprite *);
@@ -570,8 +570,8 @@ u8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite *)
[MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT] = gMovementActionFuncs_WalkSlowDiagonalUpRight,
[MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT] = gMovementActionFuncs_WalkSlowDiagonalDownLeft,
[MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT] = gMovementActionFuncs_WalkSlowDiagonalDownRight,
[MOVEMENT_ACTION_STORE_AND_LOCK_ANIM] = gMovementActionFuncs_StoreAndLockAnim,
[MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM] = gMovementActionFuncs_FreeAndUnlockAnim,
[MOVEMENT_ACTION_LOCK_ANIM] = gMovementActionFuncs_LockAnim,
[MOVEMENT_ACTION_UNLOCK_ANIM] = gMovementActionFuncs_UnlockAnim,
[MOVEMENT_ACTION_WALK_LEFT_AFFINE] = gMovementActionFuncs_WalkLeftAffine,
[MOVEMENT_ACTION_WALK_RIGHT_AFFINE] = gMovementActionFuncs_WalkRightAffine,
[MOVEMENT_ACTION_LEVITATE] = gMovementActionFuncs_Levitate,
@@ -1,249 +1,249 @@
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanNormal;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanMachBike;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanSurfing;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanFieldMove;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_QuintyPlump;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_NinjaBoy;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Twin;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Boy1;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Girl1;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Boy2;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Girl2;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LittleBoy;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LittleGirl;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Boy3;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Girl3;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RichBoy;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Woman1;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_FatMan;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PokefanF;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Man1;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Woman2;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ExpertM;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ExpertF;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Man2;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Woman3;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PokefanM;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Woman4;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Cook;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LinkReceptionist;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_OldMan;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_OldWoman;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Camper;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Picnicker;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Man3;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Woman5;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Youngster;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BugCatcher;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PsychicM;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SchoolKidM;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Maniac;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_HexManiac;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RayquazaStill;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SwimmerM;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SwimmerF;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BlackBelt;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Beauty;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Scientist1;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Lass;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Gentleman;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Sailor;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Fisherman;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RunningTriathleteM;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RunningTriathleteF;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TuberF;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TuberM;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Hiker;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CyclingTriathleteM;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CyclingTriathleteF;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Nurse;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ItemBall;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BerryTree;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BerryTreeEarlyStages;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BerryTreeLateStages;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanAcroBike;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ProfBirch;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Man4;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Man5;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ReporterM;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ReporterF;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Bard;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Anabel;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Tucker;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Greta;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Spenser;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Noland;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Lucy;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedNatuDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedMagnemiteDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedSquirtleDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedWooperDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedPikachuDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedPorygon2Doll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CuttableTree;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MartEmployee;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RooftopSaleWoman;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Teala;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BreakableRock;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PushableBoulder;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MrBrineysBoat;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayNormal;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayMachBike;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayAcroBike;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MaySurfing;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayFieldMove;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Truck;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_VigorothCarryingBox;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_VigorothFacingAway;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BirchsBag;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_EnemyZigzagoon;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Artist;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalBrendanNormal;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalBrendanMachBike;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalBrendanAcroBike;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalBrendanSurfing;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalBrendanFieldMove;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalMayNormal;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalMayMachBike;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalMayAcroBike;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalMaySurfing;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalMayFieldMove;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Cameraman;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanUnderwater;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayUnderwater;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MovingBox;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CableCar;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Scientist2;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_DevonEmployee;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_AquaMemberM;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_AquaMemberF;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MagmaMemberM;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MagmaMemberF;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Sidney;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Phoebe;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Glacia;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Drake;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Roxanne;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Brawly;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Wattson;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Flannery;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Norman;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Winona;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Liza;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Tate;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Wallace;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Steven;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Wally;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RubySapphireLittleBoy;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanFishing;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayFishing;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_HotSpringsOldWoman;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SSTidal;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SubmarineShadow;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PichuDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PikachuDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MarillDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TogepiDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CyndaquilDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ChikoritaDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TotodileDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_JigglypuffDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MeowthDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ClefairyDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_DittoDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SmoochumDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TreeckoDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TorchicDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MudkipDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_DuskullDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_WynautDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BaltoyDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_KecleonDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_AzurillDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SkittyDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SwabluDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GulpinDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LotadDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SeedotDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PikaCushion;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RoundCushion;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_KissCushion;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ZigzagCushion;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SpinCushion;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_DiamondCushion;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BallCushion;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GrassCushion;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_FireCushion;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_WaterCushion;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigSnorlaxDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigRhydonDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigLaprasDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigVenusaurDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigCharizardDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigBlastoiseDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigWailmerDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigRegirockDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigRegiceDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigRegisteelDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Latias;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Latios;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GameboyKid;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ContestJudge;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanWatering;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayWatering;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanDecorating;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayDecorating;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Archie;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Maxie;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_KyogreFront;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GroudonFront;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Fossil;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Regirock;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Regice;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Registeel;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Skitty;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Kecleon;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_KyogreAsleep;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GroudonAsleep;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Rayquaza;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Zigzagoon;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Pikachu;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Azumarill;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Wingull;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_KecleonBridgeShadow;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TuberMSwimming;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Azurill;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Mom;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LinkBrendan;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LinkMay;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Juan;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Scott;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Poochyena;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_KyogreSide;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GroudonSide;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MysteryEventDeliveryman;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Statue;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Kirlia;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Dusclops;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnionRoomAttendant;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Sudowoodo;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Mew;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Red;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Leaf;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Deoxys;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BirthIslandStone;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Brandon;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RubySapphireBrendan;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RubySapphireMay;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Lugia;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_HoOh;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Bard;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Hipster;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Trader;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Storyteller;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Giddy;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedMauvilleOldMan1;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedMauvilleOldMan2;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanNormal;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanMachBike;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanSurfing;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanFieldMove;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_QuintyPlump;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_NinjaBoy;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Twin;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Boy1;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Girl1;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Boy2;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Girl2;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LittleBoy;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LittleGirl;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Boy3;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Girl3;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RichBoy;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Woman1;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_FatMan;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PokefanF;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Man1;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Woman2;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ExpertM;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ExpertF;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Man2;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Woman3;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PokefanM;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Woman4;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Cook;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LinkReceptionist;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_OldMan;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_OldWoman;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Camper;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Picnicker;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Man3;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Woman5;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Youngster;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BugCatcher;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PsychicM;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SchoolKidM;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Maniac;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_HexManiac;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RayquazaStill;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SwimmerM;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SwimmerF;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BlackBelt;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Beauty;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Scientist1;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Lass;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Gentleman;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Sailor;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Fisherman;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RunningTriathleteM;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RunningTriathleteF;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TuberF;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TuberM;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Hiker;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CyclingTriathleteM;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CyclingTriathleteF;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Nurse;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ItemBall;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BerryTree;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BerryTreeEarlyStages;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BerryTreeLateStages;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanAcroBike;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ProfBirch;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Man4;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Man5;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ReporterM;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ReporterF;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Bard;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Anabel;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Tucker;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Greta;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Spenser;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Noland;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Lucy;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedNatuDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedMagnemiteDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedSquirtleDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedWooperDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedPikachuDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedPorygon2Doll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CuttableTree;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MartEmployee;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RooftopSaleWoman;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Teala;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BreakableRock;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PushableBoulder;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MrBrineysBoat;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayNormal;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayMachBike;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayAcroBike;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MaySurfing;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayFieldMove;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Truck;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_VigorothCarryingBox;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_VigorothFacingAway;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BirchsBag;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_EnemyZigzagoon;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Artist;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalBrendanNormal;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalBrendanMachBike;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalBrendanAcroBike;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalBrendanSurfing;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalBrendanFieldMove;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalMayNormal;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalMayMachBike;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalMayAcroBike;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalMaySurfing;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalMayFieldMove;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Cameraman;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanUnderwater;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayUnderwater;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MovingBox;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CableCar;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Scientist2;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_DevonEmployee;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_AquaMemberM;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_AquaMemberF;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MagmaMemberM;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MagmaMemberF;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Sidney;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Phoebe;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Glacia;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Drake;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Roxanne;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Brawly;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Wattson;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Flannery;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Norman;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Winona;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Liza;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Tate;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Wallace;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Steven;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Wally;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RubySapphireLittleBoy;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanFishing;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayFishing;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_HotSpringsOldWoman;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SSTidal;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SubmarineShadow;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PichuDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PikachuDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MarillDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TogepiDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CyndaquilDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ChikoritaDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TotodileDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_JigglypuffDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MeowthDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ClefairyDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_DittoDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SmoochumDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TreeckoDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TorchicDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MudkipDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_DuskullDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_WynautDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BaltoyDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_KecleonDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_AzurillDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SkittyDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SwabluDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GulpinDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LotadDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SeedotDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PikaCushion;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RoundCushion;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_KissCushion;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ZigzagCushion;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SpinCushion;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_DiamondCushion;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BallCushion;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GrassCushion;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_FireCushion;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_WaterCushion;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigSnorlaxDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigRhydonDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigLaprasDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigVenusaurDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigCharizardDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigBlastoiseDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigWailmerDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigRegirockDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigRegiceDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigRegisteelDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Latias;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Latios;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GameboyKid;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ContestJudge;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanWatering;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayWatering;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanDecorating;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayDecorating;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Archie;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Maxie;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_KyogreFront;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GroudonFront;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Fossil;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Regirock;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Regice;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Registeel;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Skitty;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Kecleon;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_KyogreAsleep;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GroudonAsleep;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Rayquaza;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Zigzagoon;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Pikachu;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Azumarill;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Wingull;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_KecleonBridgeShadow;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TuberMSwimming;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Azurill;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Mom;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LinkBrendan;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LinkMay;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Juan;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Scott;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Poochyena;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_KyogreSide;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GroudonSide;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MysteryEventDeliveryman;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Statue;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Kirlia;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Dusclops;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnionRoomAttendant;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Sudowoodo;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Mew;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Red;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Leaf;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Deoxys;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BirthIslandStone;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Brandon;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RubySapphireBrendan;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RubySapphireMay;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Lugia;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_HoOh;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Bard;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Hipster;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Trader;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Storyteller;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Giddy;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedMauvilleOldMan1;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedMauvilleOldMan2;
const struct ObjectEventGraphicsInfo *const gObjectEventGraphicsInfoPointers[NUM_OBJ_EVENT_GFX] = {
+32 -93
View File
@@ -1,9 +1,3 @@
enum {
TAG_POKEBALL = 1200,
TAG_POKEBALL_SMALL,
TAG_STATUS_ICONS,
};
static const struct BgTemplate sPartyMenuBgTemplates[] =
{
{
@@ -35,12 +29,6 @@ static const struct BgTemplate sPartyMenuBgTemplates[] =
},
};
enum
{
PARTY_BOX_LEFT_COLUMN,
PARTY_BOX_RIGHT_COLUMN
};
static const struct PartyMenuBoxInfoRects sPartyBoxInfoRects[] =
{
[PARTY_BOX_LEFT_COLUMN] =
@@ -663,51 +651,6 @@ static const u16 sUnusedData[] =
0x0121, 0x013b, 0x000f, 0x0013, 0x0039, 0x0046, 0x0094, 0x00f9, 0x007f, 0x0123,
};
enum
{
MENU_SUMMARY,
MENU_SWITCH,
MENU_CANCEL1,
MENU_ITEM,
MENU_GIVE,
MENU_TAKE_ITEM,
MENU_MAIL,
MENU_TAKE_MAIL,
MENU_READ,
MENU_CANCEL2,
MENU_SHIFT,
MENU_SEND_OUT,
MENU_ENTER,
MENU_NO_ENTRY,
MENU_STORE,
MENU_REGISTER,
MENU_TRADE1,
MENU_TRADE2,
MENU_TOSS,
MENU_FIELD_MOVES,
};
enum
{
FIELD_MOVE_CUT,
FIELD_MOVE_FLASH,
FIELD_MOVE_ROCK_SMASH,
FIELD_MOVE_STRENGTH,
FIELD_MOVE_SURF,
FIELD_MOVE_FLY,
FIELD_MOVE_DIVE,
FIELD_MOVE_WATERFALL,
FIELD_MOVE_TELEPORT,
FIELD_MOVE_DIG,
FIELD_MOVE_SECRET_POWER,
FIELD_MOVE_MILK_DRINK,
FIELD_MOVE_SOFT_BOILED,
FIELD_MOVE_SWEET_SCENT,
};
// What a weird choice of table termination;
#define FIELD_MOVE_TERMINATOR MOVE_SWORDS_DANCE
struct
{
const u8 *text;
@@ -763,25 +706,6 @@ static const u8 sPartyMenuAction_TradeSummaryCancel1[] = {MENU_TRADE1, MENU_SUMM
static const u8 sPartyMenuAction_TradeSummaryCancel2[] = {MENU_TRADE2, MENU_SUMMARY, MENU_CANCEL1};
static const u8 sPartyMenuAction_TakeItemTossCancel[] = {MENU_TAKE_ITEM, MENU_TOSS, MENU_CANCEL1};
// IDs for the action lists that appear when a party mon is selected
enum
{
ACTIONS_NONE,
ACTIONS_SWITCH,
ACTIONS_SHIFT,
ACTIONS_SEND_OUT,
ACTIONS_ENTER,
ACTIONS_NO_ENTRY,
ACTIONS_STORE,
ACTIONS_SUMMARY_ONLY,
ACTIONS_ITEM,
ACTIONS_MAIL,
ACTIONS_REGISTER,
ACTIONS_TRADE,
ACTIONS_SPIN_TRADE,
ACTIONS_TAKEITEM_TOSS
};
static const u8 *const sPartyMenuActions[] =
{
[ACTIONS_NONE] = NULL,
@@ -818,17 +742,32 @@ static const u8 sPartyMenuActionCounts[] =
[ACTIONS_TAKEITEM_TOSS] = ARRAY_COUNT(sPartyMenuAction_TakeItemTossCancel)
};
static const u16 sFieldMoves[] =
static const u16 sFieldMoves[FIELD_MOVES_COUNT + 1] =
{
MOVE_CUT, MOVE_FLASH, MOVE_ROCK_SMASH, MOVE_STRENGTH, MOVE_SURF, MOVE_FLY, MOVE_DIVE, MOVE_WATERFALL, MOVE_TELEPORT,
MOVE_DIG, MOVE_SECRET_POWER, MOVE_MILK_DRINK, MOVE_SOFT_BOILED, MOVE_SWEET_SCENT, FIELD_MOVE_TERMINATOR
[FIELD_MOVE_CUT] = MOVE_CUT,
[FIELD_MOVE_FLASH] = MOVE_FLASH,
[FIELD_MOVE_ROCK_SMASH] = MOVE_ROCK_SMASH,
[FIELD_MOVE_STRENGTH] = MOVE_STRENGTH,
[FIELD_MOVE_SURF] = MOVE_SURF,
[FIELD_MOVE_FLY] = MOVE_FLY,
[FIELD_MOVE_DIVE] = MOVE_DIVE,
[FIELD_MOVE_WATERFALL] = MOVE_WATERFALL,
[FIELD_MOVE_TELEPORT] = MOVE_TELEPORT,
[FIELD_MOVE_DIG] = MOVE_DIG,
[FIELD_MOVE_SECRET_POWER] = MOVE_SECRET_POWER,
[FIELD_MOVE_MILK_DRINK] = MOVE_MILK_DRINK,
[FIELD_MOVE_SOFT_BOILED] = MOVE_SOFT_BOILED,
[FIELD_MOVE_SWEET_SCENT] = MOVE_SWEET_SCENT,
// NOTE: This value is used as the terminal value for the table. There's no reason to do this, as the size of the table is known.
// Whichever move shares this value (MOVE_SWORDS_DANCE by default) if present will be treated as the end of the array rather than a field move.
[FIELD_MOVES_COUNT] = FIELD_MOVES_COUNT
};
struct
{
bool8 (*fieldMoveFunc)(void);
u8 msgId;
} static const sFieldMoveCursorCallbacks[] =
} static const sFieldMoveCursorCallbacks[FIELD_MOVES_COUNT] =
{
[FIELD_MOVE_CUT] = {SetUpFieldMove_Cut, PARTY_MSG_NOTHING_TO_CUT},
[FIELD_MOVE_FLASH] = {SetUpFieldMove_Flash, PARTY_MSG_CANT_USE_HERE},
@@ -867,7 +806,7 @@ static const struct OamData sOamData_HeldItem =
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x8),
.x = 0,
@@ -899,23 +838,23 @@ static const union AnimCmd *const sSpriteAnimTable_HeldItem[] =
static const struct SpriteSheet sSpriteSheet_HeldItem =
{
sHeldItemGfx, sizeof(sHeldItemGfx), 0xd750
.data = sHeldItemGfx, .size = sizeof(sHeldItemGfx), .tag = TAG_HELD_ITEM
};
static const struct SpritePalette sSpritePalette_HeldItem =
{
sHeldItemPalette, 0xd750
.data = sHeldItemPalette, .tag = TAG_HELD_ITEM
};
static const struct SpriteTemplate sSpriteTemplate_HeldItem =
{
0xd750,
0xd750,
&sOamData_HeldItem,
sSpriteAnimTable_HeldItem,
NULL,
gDummySpriteAffineAnimTable,
SpriteCallbackDummy
.tileTag = TAG_HELD_ITEM,
.paletteTag = TAG_HELD_ITEM,
.oam = &sOamData_HeldItem,
.anims = sSpriteAnimTable_HeldItem,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct OamData sOamData_MenuPokeball =
@@ -923,7 +862,7 @@ static const struct OamData sOamData_MenuPokeball =
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x32),
.x = 0,
@@ -980,7 +919,7 @@ static const struct OamData sOamData_MenuPokeballSmall =
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
@@ -1061,7 +1000,7 @@ static const struct OamData sOamData_StatusCondition =
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x8),
.x = 0,
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+2 -2
View File
@@ -794,7 +794,7 @@
"height": 1
},
{
"map_section": "MAPSEC_ROUTE_4_FLYDUP",
"map_section": "MAPSEC_ROUTE_4_POKECENTER",
"name": "ROUTE 4",
"name_clone": true,
"x": 0,
@@ -803,7 +803,7 @@
"height": 1
},
{
"map_section": "MAPSEC_ROUTE_10_FLYDUP",
"map_section": "MAPSEC_ROUTE_10_POKECENTER",
"name": "ROUTE 10",
"name_clone": true,
"x": 0,
+3 -3
View File
@@ -174,10 +174,10 @@ static const struct SpriteTemplate sSpriteTemplate_MenuText =
.callback = SpriteCallbackDummy,
};
static const u16 TradeScreenTextPalette[] = INCBIN_U16("graphics/trade/text.gbapal");
static const struct SpritePalette gSpritePalette_TradeScreenText =
static const u16 sTradeScreenTextPalette[] = INCBIN_U16("graphics/trade/text.gbapal");
static const struct SpritePalette sSpritePalette_TradeScreenText =
{
.data = TradeScreenTextPalette,
.data = sTradeScreenTextPalette,
.tag = PALTAG_MENU_TEXT
};
+15 -15
View File
@@ -1,4 +1,4 @@
static const union AnimCmd gAnimCmd_Brendan_1[] =
static const union AnimCmd sAnimCmd_Brendan_1[] =
{
ANIMCMD_FRAME(0, 24),
ANIMCMD_FRAME(1, 9),
@@ -8,7 +8,7 @@ static const union AnimCmd gAnimCmd_Brendan_1[] =
ANIMCMD_END,
};
static const union AnimCmd gAnimCmd_May_Steven_1[] =
static const union AnimCmd sAnimCmd_May_Steven_1[] =
{
ANIMCMD_FRAME(0, 24),
ANIMCMD_FRAME(1, 9),
@@ -18,7 +18,7 @@ static const union AnimCmd gAnimCmd_May_Steven_1[] =
ANIMCMD_END,
};
static const union AnimCmd gAnimCmd_Wally_1[] =
static const union AnimCmd sAnimCmd_Wally_1[] =
{
ANIMCMD_FRAME(0, 24),
ANIMCMD_FRAME(1, 9),
@@ -28,7 +28,7 @@ static const union AnimCmd gAnimCmd_Wally_1[] =
ANIMCMD_END,
};
static const union AnimCmd gAnimCmd_Red_1[] =
static const union AnimCmd sAnimCmd_Red_1[] =
{
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(2, 6),
@@ -38,7 +38,7 @@ static const union AnimCmd gAnimCmd_Red_1[] =
ANIMCMD_END,
};
static const union AnimCmd gAnimCmd_Leaf_1[] =
static const union AnimCmd sAnimCmd_Leaf_1[] =
{
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(2, 6),
@@ -48,7 +48,7 @@ static const union AnimCmd gAnimCmd_Leaf_1[] =
ANIMCMD_END,
};
static const union AnimCmd gAnimCmd_RubySapphireBrendan_1[] =
static const union AnimCmd sAnimCmd_RubySapphireBrendan_1[] =
{
ANIMCMD_FRAME(0, 24),
ANIMCMD_FRAME(1, 9),
@@ -58,7 +58,7 @@ static const union AnimCmd gAnimCmd_RubySapphireBrendan_1[] =
ANIMCMD_END,
};
static const union AnimCmd gAnimCmd_RubySapphireMay_1[] =
static const union AnimCmd sAnimCmd_RubySapphireMay_1[] =
{
ANIMCMD_FRAME(0, 24),
ANIMCMD_FRAME(1, 9),
@@ -71,49 +71,49 @@ static const union AnimCmd gAnimCmd_RubySapphireMay_1[] =
static const union AnimCmd *const sBackAnims_Brendan[] =
{
sAnim_GeneralFrame3,
gAnimCmd_Brendan_1,
sAnimCmd_Brendan_1,
};
static const union AnimCmd *const sBackAnims_May[] =
{
sAnim_GeneralFrame3,
gAnimCmd_May_Steven_1,
sAnimCmd_May_Steven_1,
};
static const union AnimCmd *const sBackAnims_Red[] =
{
sAnim_GeneralFrame0,
gAnimCmd_Red_1,
sAnimCmd_Red_1,
};
static const union AnimCmd *const sBackAnims_Leaf[] =
{
sAnim_GeneralFrame0,
gAnimCmd_Leaf_1,
sAnimCmd_Leaf_1,
};
static const union AnimCmd *const sBackAnims_RubySapphireBrendan[] =
{
sAnim_GeneralFrame3,
gAnimCmd_RubySapphireBrendan_1,
sAnimCmd_RubySapphireBrendan_1,
};
static const union AnimCmd *const sBackAnims_RubySapphireMay[] =
{
sAnim_GeneralFrame3,
gAnimCmd_RubySapphireMay_1,
sAnimCmd_RubySapphireMay_1,
};
static const union AnimCmd *const sBackAnims_Wally[] =
{
sAnim_GeneralFrame3,
gAnimCmd_Wally_1,
sAnimCmd_Wally_1,
};
static const union AnimCmd *const sBackAnims_Steven[] =
{
sAnim_GeneralFrame3,
gAnimCmd_May_Steven_1,
sAnimCmd_May_Steven_1,
};
const union AnimCmd *const *const gTrainerBackAnimsPtrTable[] =
+854 -2562
View File
File diff suppressed because it is too large Load Diff
+2 -2
View File
@@ -1258,7 +1258,7 @@ static void Task_HandleDaycareLevelMenuInput(u8 taskId)
ClearStdWindowAndFrame(gTasks[taskId].tWindowId, TRUE);
RemoveWindow(gTasks[taskId].tWindowId);
DestroyTask(taskId);
EnableBothScriptContexts();
ScriptContext_Enable();
}
else if (JOY_NEW(B_BUTTON))
{
@@ -1267,7 +1267,7 @@ static void Task_HandleDaycareLevelMenuInput(u8 taskId)
ClearStdWindowAndFrame(gTasks[taskId].tWindowId, TRUE);
RemoveWindow(gTasks[taskId].tWindowId);
DestroyTask(taskId);
EnableBothScriptContexts();
ScriptContext_Enable();
}
}
+12 -12
View File
@@ -46,22 +46,22 @@ void LoadCompressedSpritePalette(const struct CompressedSpritePalette *src)
struct SpritePalette dest;
LZ77UnCompWram(src->data, gDecompressionBuffer);
dest.data = (void*) gDecompressionBuffer;
dest.data = (void *) gDecompressionBuffer;
dest.tag = src->tag;
LoadSpritePalette(&dest);
}
void LoadCompressedSpritePaletteOverrideBuffer(const struct CompressedSpritePalette *a, void *buffer)
void LoadCompressedSpritePaletteOverrideBuffer(const struct CompressedSpritePalette *src, void *buffer)
{
struct SpritePalette dest;
LZ77UnCompWram(a->data, buffer);
LZ77UnCompWram(src->data, buffer);
dest.data = buffer;
dest.tag = a->tag;
dest.tag = src->tag;
LoadSpritePalette(&dest);
}
void DecompressPicFromTable(const struct CompressedSpriteSheet *src, void* buffer, s32 species)
void DecompressPicFromTable(const struct CompressedSpriteSheet *src, void *buffer, s32 species)
{
if (species > NUM_SPECIES)
LZ77UnCompWram(gMonFrontPicTable[0].data, buffer);
@@ -263,12 +263,12 @@ u32 GetDecompressedDataSize(const u32 *ptr)
return (ptr8[3] << 16) | (ptr8[2] << 8) | (ptr8[1]);
}
bool8 LoadCompressedSpriteSheetUsingHeap(const struct CompressedSpriteSheet* src)
bool8 LoadCompressedSpriteSheetUsingHeap(const struct CompressedSpriteSheet *src)
{
struct SpriteSheet dest;
void* buffer;
void *buffer;
buffer = AllocZeroed(*((u32*)(&src->data[0])) >> 8);
buffer = AllocZeroed(*((u32 *)(&src->data[0])) >> 8);
LZ77UnCompWram(src->data, buffer);
dest.data = buffer;
@@ -283,9 +283,9 @@ bool8 LoadCompressedSpriteSheetUsingHeap(const struct CompressedSpriteSheet* src
bool8 LoadCompressedSpritePaletteUsingHeap(const struct CompressedSpritePalette *src)
{
struct SpritePalette dest;
void* buffer;
void *buffer;
buffer = AllocZeroed(*((u32*)(&src->data[0])) >> 8);
buffer = AllocZeroed(*((u32 *)(&src->data[0])) >> 8);
LZ77UnCompWram(src->data, buffer);
dest.data = buffer;
dest.tag = src->tag;
@@ -295,7 +295,7 @@ bool8 LoadCompressedSpritePaletteUsingHeap(const struct CompressedSpritePalette
return FALSE;
}
void DecompressPicFromTable_2(const struct CompressedSpriteSheet *src, void* buffer, s32 species) // a copy of DecompressPicFromTable
void DecompressPicFromTable_2(const struct CompressedSpriteSheet *src, void *buffer, s32 species) // a copy of DecompressPicFromTable
{
if (species > NUM_SPECIES)
LZ77UnCompWram(gMonFrontPicTable[0].data, buffer);
@@ -342,7 +342,7 @@ void HandleLoadSpecialPokePic_2(const struct CompressedSpriteSheet *src, void *d
LoadSpecialPokePic_2(src, dest, species, personality, isFrontPic);
}
void DecompressPicFromTable_DontHandleDeoxys(const struct CompressedSpriteSheet *src, void* buffer, s32 species)
void DecompressPicFromTable_DontHandleDeoxys(const struct CompressedSpriteSheet *src, void *buffer, s32 species)
{
if (species > NUM_SPECIES)
LZ77UnCompWram(gMonFrontPicTable[0].data, buffer);
+34 -34
View File
@@ -563,7 +563,7 @@ static void AddDecorationActionsWindow(void)
static void InitDecorationActionsWindow(void)
{
sDecorationActionsCursorPos = 0;
ScriptContext2_Enable();
LockPlayerFieldControls();
AddDecorationActionsWindow();
PrintCurMainMenuDescription();
}
@@ -615,7 +615,7 @@ static void HandleDecorationActionsMenuInput(u8 taskId)
static void PrintCurMainMenuDescription(void)
{
FillWindowPixelBuffer(0, PIXEL_FILL(1));
AddTextPrinterParameterized2(0, FONT_NORMAL, sSecretBasePCMenuItemDescriptions[sDecorationActionsCursorPos], 0, 0, 2, 1, 3);
AddTextPrinterParameterized2(0, FONT_NORMAL, sSecretBasePCMenuItemDescriptions[sDecorationActionsCursorPos], 0, 0, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
}
static void DecorationMenuAction_Decorate(u8 taskId)
@@ -643,7 +643,7 @@ static void DecorationMenuAction_PutAway(u8 taskId)
else
{
RemoveDecorationWindow(WINDOW_MAIN_MENU);
ClearDialogWindowAndFrame(0, 0);
ClearDialogWindowAndFrame(0, FALSE);
FadeScreen(FADE_TO_BLACK, 0);
gTasks[taskId].tState = 0;
gTasks[taskId].func = Task_ContinuePuttingAwayDecorations;
@@ -670,7 +670,7 @@ static void DecorationMenuAction_Cancel(u8 taskId)
RemoveDecorationWindow(WINDOW_MAIN_MENU);
if (!sDecorationContext.isPlayerRoom)
{
ScriptContext1_SetupScript(SecretBase_EventScript_PCCancel);
ScriptContext_SetupScript(SecretBase_EventScript_PCCancel);
DestroyTask(taskId);
}
else
@@ -688,7 +688,7 @@ static void ReturnToDecorationActionsAfterInvalidSelection(u8 taskId)
static void SecretBasePC_PrepMenuForSelectingStoredDecors(u8 taskId)
{
LoadPalette(sDecorationMenuPalette, 0xd0, 0x20);
ClearDialogWindowAndFrame(0, 0);
ClearDialogWindowAndFrame(0, FALSE);
RemoveDecorationWindow(WINDOW_MAIN_MENU);
InitDecorationCategoriesWindow(taskId);
}
@@ -810,7 +810,7 @@ static void SelectDecorationCategory(u8 taskId)
static void ReturnToDecorationCategoriesAfterInvalidSelection(u8 taskId)
{
ClearDialogWindowAndFrame(0, 0);
ClearDialogWindowAndFrame(0, FALSE);
InitDecorationCategoriesWindow(taskId);
}
@@ -826,7 +826,7 @@ static void ReturnToActionsMenuFromCategories(u8 taskId)
{
RemoveDecorationWindow(WINDOW_DECORATION_CATEGORIES);
AddDecorationActionsWindow();
DrawDialogueFrame(0, 0);
DrawDialogueFrame(0, FALSE);
PrintCurMainMenuDescription();
gTasks[taskId].func = HandleDecorationActionsMenuInput;
}
@@ -834,7 +834,7 @@ static void ReturnToActionsMenuFromCategories(u8 taskId)
void ShowDecorationCategoriesWindow(u8 taskId)
{
LoadPalette(sDecorationMenuPalette, 0xd0, 0x20);
ClearDialogWindowAndFrame(0, 0);
ClearDialogWindowAndFrame(0, FALSE);
gTasks[taskId].tDecorationMenuCommand = DECOR_MENU_TRADE;
sCurDecorationCategory = DECORCAT_DESK;
InitDecorationCategoriesWindow(taskId);
@@ -1000,7 +1000,7 @@ static void HandleDecorationItemsMenuInput(u8 taskId)
DestroyListMenuTask(tMenuTaskId, &sDecorationsScrollOffset, &sDecorationsCursorPos);
RemoveDecorationWindow(WINDOW_DECORATION_CATEGORIES);
RemoveDecorationItemsOtherWindows();
free(sDecorationItemsMenu);
Free(sDecorationItemsMenu);
sSecretBasePC_SelectedDecorationActions[tDecorationMenuCommand][0](taskId);
break;
}
@@ -1141,7 +1141,7 @@ static void Task_ShowDecorationItemsWindow(u8 taskId)
static void DontTossDecoration(u8 taskId)
{
ClearDialogWindowAndFrame(0, 0);
ClearDialogWindowAndFrame(0, FALSE);
gTasks[taskId].func = Task_ShowDecorationItemsWindow;
}
@@ -1149,7 +1149,7 @@ static void ReturnToDecorationItemsAfterInvalidSelection(u8 taskId)
{
if (JOY_NEW(A_BUTTON | B_BUTTON))
{
ClearDialogWindowAndFrame(0, 0);
ClearDialogWindowAndFrame(0, FALSE);
AddDecorationWindow(WINDOW_DECORATION_CATEGORIES);
ShowDecorationItemsWindow(taskId);
}
@@ -1161,7 +1161,7 @@ static void DecorationItemsMenuAction_Cancel(u8 taskId)
RemoveDecorationItemsScrollIndicators();
RemoveDecorationItemsOtherWindows();
DestroyListMenuTask(tMenuTaskId, NULL, NULL);
free(sDecorationItemsMenu);
Free(sDecorationItemsMenu);
ReinitDecorationCategoriesWindow(taskId);
}
@@ -1211,7 +1211,7 @@ static void ShowDecorationOnMap_(u16 mapX, u16 mapY, u8 decWidth, u8 decHeight,
{
x = mapX + i;
attributes = GetMetatileAttributesById(NUM_TILES_IN_PRIMARY + gDecorations[decoration].tiles[j * decWidth + i]);
if (MetatileBehavior_IsSecretBaseImpassable(attributes & METATILE_ATTR_BEHAVIOR_MASK) == TRUE
if (MetatileBehavior_IsSecretBaseImpassable(attributes & METATILE_ATTR_BEHAVIOR_MASK) == TRUE
|| (gDecorations[decoration].permission != DECORPERM_PASS_FLOOR && (attributes >> METATILE_ATTR_LAYER_SHIFT) != METATILE_LAYER_TYPE_NORMAL))
impassableFlag = MAPGRID_COLLISION_MASK;
else
@@ -1482,7 +1482,7 @@ static bool8 IsSecretBaseTrainerSpot(u8 behaviorAt, u16 layerType)
// Can't place decoration where the player was standing when they interacted with the PC
static bool8 IsntInitialPosition(u8 taskId, s16 x, s16 y, u16 layerType)
{
if (x == gTasks[taskId].tInitialX + MAP_OFFSET
if (x == gTasks[taskId].tInitialX + MAP_OFFSET
&& y == gTasks[taskId].tInitialY + MAP_OFFSET
&& layerType != METATILE_LAYER_TYPE_NORMAL)
return FALSE;
@@ -1640,7 +1640,7 @@ static void PlaceDecorationPrompt(u8 taskId)
static void PlaceDecoration(u8 taskId)
{
ClearDialogWindowAndFrame(0, 0);
ClearDialogWindowAndFrame(0, FALSE);
PlaceDecoration_(taskId);
if (gDecorations[gCurDecorationItems[gCurDecorationIndex]].permission != DECORPERM_SPRITE)
{
@@ -1650,7 +1650,7 @@ static void PlaceDecoration(u8 taskId)
{
sCurDecorMapX = gTasks[taskId].tCursorX - MAP_OFFSET;
sCurDecorMapY = gTasks[taskId].tCursorY - MAP_OFFSET;
ScriptContext1_SetupScript(SecretBase_EventScript_SetDecoration);
ScriptContext_SetupScript(SecretBase_EventScript_SetDecoration);
}
gSprites[sDecor_CameraSpriteObjectIdx1].y += 2;
@@ -1706,7 +1706,7 @@ static void CancelDecoratingPrompt(u8 taskId)
static void CancelDecorating(u8 taskId)
{
ClearDialogWindowAndFrame(0, 0);
ClearDialogWindowAndFrame(0, FALSE);
CancelDecorating_(taskId);
}
@@ -1722,7 +1722,7 @@ static void c1_overworld_prev_quest(u8 taskId)
switch (gTasks[taskId].tState)
{
case 0:
ScriptContext2_Enable();
LockPlayerFieldControls();
if (!gPaletteFade.active)
{
WarpToInitialPosition(taskId);
@@ -1749,11 +1749,11 @@ static void Task_InitDecorationItemsWindow(u8 taskId)
tState++;
break;
case 1:
ScriptContext1_SetupScript(SecretBase_EventScript_InitDecorations);
ScriptContext_SetupScript(SecretBase_EventScript_InitDecorations);
tState++;
break;
case 2:
ScriptContext2_Enable();
LockPlayerFieldControls();
tState++;
break;
case 3:
@@ -1767,7 +1767,7 @@ static void FieldCB_InitDecorationItemsWindow(void)
{
u8 taskId;
ScriptContext2_Enable();
LockPlayerFieldControls();
FadeInFromBlack();
taskId = CreateTask(Task_InitDecorationItemsWindow, 8);
AddDecorationItemsWindow(taskId);
@@ -1891,7 +1891,7 @@ static void Task_SelectLocation(u8 taskId)
static void ContinueDecorating(u8 taskId)
{
ClearDialogWindowAndFrame(0, 1);
ClearDialogWindowAndFrame(0, TRUE);
gSprites[sDecor_CameraSpriteObjectIdx1].data[7] = 0;
gTasks[taskId].tButton = 0;
gTasks[taskId].func = Task_SelectLocation;
@@ -1985,7 +1985,7 @@ static void SetDecorSelectionBoxOamAttributes(u8 decorShape)
sDecorSelectorOam.y = 0;
sDecorSelectorOam.affineMode = ST_OAM_AFFINE_OFF;
sDecorSelectorOam.objMode = ST_OAM_OBJ_NORMAL;
sDecorSelectorOam.mosaic = 0;
sDecorSelectorOam.mosaic = FALSE;
sDecorSelectorOam.bpp = ST_OAM_4BPP;
sDecorSelectorOam.shape = sDecorationMovementInfo[decorShape].shape;
sDecorSelectorOam.x = 0;
@@ -2060,13 +2060,13 @@ static u8 AddDecorationIconObjectFromIconTable(u16 tilesTag, u16 paletteTag, u8
palette.data = GetDecorationIconPicOrPalette(decor, 1);
palette.tag = paletteTag;
LoadCompressedSpritePalette(&palette);
template = malloc(sizeof(struct SpriteTemplate));
template = Alloc(sizeof(struct SpriteTemplate));
*template = gItemIconSpriteTemplate;
template->tileTag = tilesTag;
template->paletteTag = paletteTag;
spriteId = CreateSprite(template, 0, 0, 0);
FreeItemIconTemporaryBuffers();
free(template);
Free(template);
return spriteId;
}
@@ -2105,7 +2105,7 @@ static u8 AddDecorationIconObjectFromObjectEvent(u16 tilesTag, u16 paletteTag, u
template->tileTag = tilesTag;
template->paletteTag = paletteTag;
spriteId = CreateSprite(template, 0, 0, 0);
free(template);
Free(template);
}
else
{
@@ -2246,13 +2246,13 @@ static void Task_PutAwayDecoration(u8 taskId)
case 1:
if (!gPaletteFade.active) {
DrawWholeMapView();
ScriptContext1_SetupScript(SecretBase_EventScript_PutAwayDecoration);
ClearDialogWindowAndFrame(0, 1);
ScriptContext_SetupScript(SecretBase_EventScript_PutAwayDecoration);
ClearDialogWindowAndFrame(0, TRUE);
gTasks[taskId].tState = 2;
}
break;
case 2:
ScriptContext2_Enable();
LockPlayerFieldControls();
IdentifyOwnedDecorationsCurrentlyInUseInternal(taskId);
FadeInFromBlack();
gTasks[taskId].tState = 3;
@@ -2331,7 +2331,7 @@ static void Task_ContinuePuttingAwayDecorations(u8 taskId)
static void ContinuePuttingAwayDecorations(u8 taskId)
{
ClearDialogWindowAndFrame(0, 1);
ClearDialogWindowAndFrame(0, TRUE);
gSprites[sDecor_CameraSpriteObjectIdx1].data[7] = 0;
gSprites[sDecor_CameraSpriteObjectIdx1].invisible = FALSE;
gSprites[sDecor_CameraSpriteObjectIdx1].callback = InitializeCameraSprite1;
@@ -2604,7 +2604,7 @@ static void StopPuttingAwayDecorationsPrompt(u8 taskId)
static void StopPuttingAwayDecorations(u8 taskId)
{
ClearDialogWindowAndFrame(0, 0);
ClearDialogWindowAndFrame(0, FALSE);
StopPuttingAwayDecorations_(taskId);
}
@@ -2645,11 +2645,11 @@ static void Task_ReinitializeDecorationMenuHandler(u8 taskId)
tState++;
break;
case 1:
ScriptContext1_SetupScript(SecretBase_EventScript_InitDecorations);
ScriptContext_SetupScript(SecretBase_EventScript_InitDecorations);
tState++;
break;
case 2:
ScriptContext2_Enable();
LockPlayerFieldControls();
tState++;
break;
case 3:
@@ -2664,7 +2664,7 @@ static void FieldCB_StopPuttingAwayDecorations(void)
u8 taskId;
FadeInFromBlack();
DrawDialogueFrame(0, 1);
DrawDialogueFrame(0, TRUE);
InitDecorationActionsWindow();
taskId = CreateTask(Task_ReinitializeDecorationMenuHandler, 8);
gTasks[taskId].tState = 0;
+1 -1
View File
@@ -138,7 +138,7 @@ bool32 DigitObjUtil_CreatePrinter(u32 id, s32 num, const struct DigitObjUtilTemp
{
struct CompressedSpriteSheet compSpriteSheet;
compSpriteSheet = *(struct CompressedSpriteSheet*)(template->spriteSheet);
compSpriteSheet = *(struct CompressedSpriteSheet *)(template->spriteSheet);
compSpriteSheet.size = GetDecompressedDataSize(template->spriteSheet->data);
sOamWork->array[id].tileStart = LoadCompressedSpriteSheet(&compSpriteSheet);
}
+1 -1
View File
@@ -73,7 +73,7 @@ void CB2_ShowDiploma(void)
ResetPaletteFade();
FreeAllSpritePalettes();
LoadPalette(sDiplomaPalettes, 0, 64);
sDiplomaTilemapPtr = malloc(0x1000);
sDiplomaTilemapPtr = Alloc(0x1000);
InitDiplomaBg();
InitDiplomaWindow();
ResetTempTileDataBuffers();
+14 -14
View File
@@ -323,7 +323,7 @@ static bool32 TryPickBerry(u8, u8, u8);
static void UpdateFallingBerries(void);
static void UpdateGame_Leader(void);
static void UpdateGame_Member(void);
static void GetActiveBerryColumns(u8, u8*, u8*);
static void GetActiveBerryColumns(u8, u8 *, u8 *);
static bool32 AllPlayersReadyToStart(void);
static void ResetReadyToStart(void);
static bool32 ReadyToEndGame_Leader(void);
@@ -665,7 +665,7 @@ void StartDodrioBerryPicking(u16 partyId, void (*exitCallback)(void))
{
sExitingGame = FALSE;
if (gReceivedRemoteLinkPlayers != 0 && (sGame = AllocZeroed(sizeof(*sGame))))
if (gReceivedRemoteLinkPlayers && (sGame = AllocZeroed(sizeof(*sGame))))
{
ResetTasksAndSprites();
InitDodrioGame(sGame);
@@ -775,7 +775,7 @@ static void Task_StartDodrioGame(u8 taskId)
case 3:
if (IsLinkTaskFinished())
{
if (gReceivedRemoteLinkPlayers != 0)
if (gReceivedRemoteLinkPlayers)
{
LoadWirelessStatusIndicatorSpriteGfx();
CreateWirelessStatusIndicatorSprite(0, 0);
@@ -1795,7 +1795,7 @@ static void VBlankCB_DodrioGame(void)
ProcessSpriteCopyRequests();
}
static void InitMonInfo(struct DodrioGame_MonInfo * monInfo, struct Pokemon * mon)
static void InitMonInfo(struct DodrioGame_MonInfo * monInfo, struct Pokemon *mon)
{
monInfo->isShiny = IsMonShiny(mon);
}
@@ -2879,10 +2879,10 @@ static u8 TryGivePrize(void)
return PRIZE_RECEIVED;
}
static u32 IncrementWithLimit(u32 a, u32 max)
static u32 IncrementWithLimit(u32 num, u32 max)
{
if (a < max)
return a + 1;
if (num < max)
return num + 1;
else
return max;
}
@@ -2988,7 +2988,7 @@ static void Task_ShowDodrioBerryPickingRecords(u8 taskId)
{
RemoveWindow(tWindowId);
DestroyTask(taskId);
EnableBothScriptContexts();
ScriptContext_Enable();
}
break;
}
@@ -3608,7 +3608,7 @@ static const struct OamData sOamData_Dodrio =
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
@@ -3626,7 +3626,7 @@ static const struct OamData sOamData_16x16_Priority0 =
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
@@ -3643,7 +3643,7 @@ static const struct OamData sOamData_Berry =
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
@@ -3660,7 +3660,7 @@ static const struct OamData sOamData_Cloud =
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x32),
.x = 0,
@@ -4546,7 +4546,7 @@ struct
{
u8 id;
void (*func)(void);
} const sGfxFuncs[] =
} static const sGfxFuncs[] =
{
{GFXFUNC_LOAD, LoadGfx}, // Element not used, LoadGfx is passed directly to SetGfxFunc
{GFXFUNC_SHOW_NAMES, ShowNames},
@@ -5025,7 +5025,7 @@ static void Msg_SavingDontTurnOff(void)
{
case 0:
DrawDialogueFrame(0, FALSE);
AddTextPrinterParameterized2(0, FONT_NORMAL, gText_SavingDontTurnOffPower, 0, NULL, 2, 1, 3);
AddTextPrinterParameterized2(0, FONT_NORMAL, gText_SavingDontTurnOffPower, 0, NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
sGfx->state++;
break;
case 1:
+23 -20
View File
@@ -932,7 +932,7 @@ static const struct OamData sOamData_TriangleCursor = {
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x8),
.x = 0,
@@ -944,7 +944,8 @@ static const struct OamData sOamData_TriangleCursor = {
.affineParam = 0,
};
static const struct SpriteTemplate sSpriteTemplate_TriangleCursor = {
static const struct SpriteTemplate sSpriteTemplate_TriangleCursor =
{
.tileTag = PALTAG_TRIANGLE_CURSOR,
.paletteTag = GFXTAG_TRIANGLE_CURSOR,
.oam = &sOamData_TriangleCursor,
@@ -958,7 +959,7 @@ static const struct OamData sOamData_RectangleCursor = {
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x32),
.x = 0,
@@ -1005,7 +1006,8 @@ static const union AnimCmd *const sAnims_RectangleCursor[] = {
[RECTCURSOR_ANIM_ON_LETTER] = sAnim_RectangleCursor_OnLetter,
};
static const struct SpriteTemplate sSpriteTemplate_RectangleCursor = {
static const struct SpriteTemplate sSpriteTemplate_RectangleCursor =
{
.tileTag = GFXTAG_RECTANGLE_CURSOR,
.paletteTag = PALTAG_RECTANGLE_CURSOR,
.oam = &sOamData_RectangleCursor,
@@ -1019,7 +1021,7 @@ static const struct OamData sOamData_ModeWindow = {
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x32),
.x = 0,
@@ -1075,7 +1077,8 @@ static const union AnimCmd *const sAnims_ModeWindow[] = {
[MODEWINDOW_ANIM_TRANSITION] = sAnim_ModeWindow_Transition,
};
static const struct SpriteTemplate sSpriteTemplate_ModeWindow = {
static const struct SpriteTemplate sSpriteTemplate_ModeWindow =
{
.tileTag = GFXTAG_MODE_WINDOW,
.paletteTag = PALTAG_MISC_UI,
.oam = &sOamData_ModeWindow,
@@ -1089,7 +1092,7 @@ static const struct OamData sOamData_ButtonWindow = {
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
@@ -1101,7 +1104,8 @@ static const struct OamData sOamData_ButtonWindow = {
.affineParam = 0,
};
static const struct SpriteTemplate sSpriteTemplate_ButtonWindow = {
static const struct SpriteTemplate sSpriteTemplate_ButtonWindow =
{
.tileTag = GFXTAG_BUTTON_WINDOW,
.paletteTag = PALTAG_MISC_UI,
.oam = &sOamData_ButtonWindow,
@@ -1115,7 +1119,7 @@ static const struct OamData sOamData_StartSelectButton = {
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x8),
.x = 0,
@@ -1131,7 +1135,7 @@ static const struct OamData sOamData_ScrollIndicator = {
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
@@ -1159,7 +1163,8 @@ static const union AnimCmd *const sAnims_TwoFrame[] = {
sAnim_Frame1,
};
static const struct SpriteTemplate sSpriteTemplate_StartSelectButton = {
static const struct SpriteTemplate sSpriteTemplate_StartSelectButton =
{
.tileTag = GFXTAG_START_SELECT_BUTTONS,
.paletteTag = PALTAG_MISC_UI,
.oam = &sOamData_StartSelectButton,
@@ -1169,7 +1174,8 @@ static const struct SpriteTemplate sSpriteTemplate_StartSelectButton = {
.callback = SpriteCallbackDummy,
};
static const struct SpriteTemplate sSpriteTemplate_ScrollIndicator = {
static const struct SpriteTemplate sSpriteTemplate_ScrollIndicator =
{
.tileTag = GFXTAG_SCROLL_INDICATOR,
.paletteTag = PALTAG_MISC_UI,
.oam = &sOamData_ScrollIndicator,
@@ -1492,7 +1498,7 @@ void ShowEasyChatScreen(void)
displayedPersonType = EASY_CHAT_PERSON_REPORTER_MALE;
break;
case EASY_CHAT_TYPE_BATTLE_TOWER_INTERVIEW:
words = gSaveBlock1Ptr->tvShows[gSpecialVar_0x8005].fanclubOpinions.words18;
words = gSaveBlock1Ptr->tvShows[gSpecialVar_0x8005].bravoTrainerTower.words;
displayedPersonType = EASY_CHAT_PERSON_REPORTER_FEMALE;
break;
case EASY_CHAT_TYPE_GOOD_SAYING:
@@ -1621,7 +1627,7 @@ static bool8 InitEasyChatScreenStruct(u8 type, u16 *words, u8 displayedPersonTyp
u8 templateId;
int i;
sEasyChatScreen = malloc(sizeof(*sEasyChatScreen));
sEasyChatScreen = Alloc(sizeof(*sEasyChatScreen));
if (sEasyChatScreen == NULL)
return FALSE;
@@ -1672,8 +1678,7 @@ static bool8 InitEasyChatScreenStruct(u8 type, u16 *words, u8 displayedPersonTyp
static void FreeEasyChatScreenStruct(void)
{
if (sEasyChatScreen != NULL)
FREE_AND_SET_NULL(sEasyChatScreen);
TRY_FREE_AND_SET_NULL(sEasyChatScreen);
}
// Returns the function ID of the action to take as a result of player's input.
@@ -3075,8 +3080,7 @@ static bool8 LoadEasyChatScreen(void)
static void FreeEasyChatScreenControl(void)
{
if (sScreenControl)
FREE_AND_SET_NULL(sScreenControl);
TRY_FREE_AND_SET_NULL(sScreenControl);
}
static void StartEasyChatFunction(u16 funcId)
@@ -5573,8 +5577,7 @@ static bool8 InitEasyChatScreenWordData(void)
static void FreeEasyChatScreenWordData(void)
{
if (sWordData)
FREE_AND_SET_NULL(sWordData);
TRY_FREE_AND_SET_NULL(sWordData);
}
static void SetUnlockedEasyChatGroups(void)

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