Use trainer type constants

This commit is contained in:
GriffinR
2020-03-27 10:24:10 -04:00
committed by huderlem
parent 09b39527ff
commit e5757a3def
429 changed files with 2775 additions and 2766 deletions

View File

@@ -23,7 +23,7 @@
"movement_type": "MOVEMENT_TYPE_FACE_UP_AND_RIGHT",
"movement_range_x": 1,
"movement_range_y": 1,
"trainer_type": "1",
"trainer_type": "TRAINER_TYPE_NORMAL",
"trainer_sight_or_berry_tree_id": "6",
"script": "BattlePyramid_TrainerBattle",
"flag": "0"
@@ -36,7 +36,7 @@
"movement_type": "MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT",
"movement_range_x": 1,
"movement_range_y": 1,
"trainer_type": "1",
"trainer_type": "TRAINER_TYPE_NORMAL",
"trainer_sight_or_berry_tree_id": "6",
"script": "BattlePyramid_TrainerBattle",
"flag": "0"
@@ -49,7 +49,7 @@
"movement_type": "MOVEMENT_TYPE_FACE_UP_AND_LEFT",
"movement_range_x": 1,
"movement_range_y": 1,
"trainer_type": "1",
"trainer_type": "TRAINER_TYPE_NORMAL",
"trainer_sight_or_berry_tree_id": "6",
"script": "BattlePyramid_TrainerBattle",
"flag": "0"
@@ -62,7 +62,7 @@
"movement_type": "MOVEMENT_TYPE_FACE_DOWN_AND_LEFT",
"movement_range_x": 1,
"movement_range_y": 1,
"trainer_type": "1",
"trainer_type": "TRAINER_TYPE_NORMAL",
"trainer_sight_or_berry_tree_id": "6",
"script": "BattlePyramid_TrainerBattle",
"flag": "0"
@@ -75,7 +75,7 @@
"movement_type": "MOVEMENT_TYPE_LOOK_AROUND",
"movement_range_x": 1,
"movement_range_y": 1,
"trainer_type": "0",
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "BattlePyramid_FindItemBall",
"flag": "0"
@@ -88,7 +88,7 @@
"movement_type": "MOVEMENT_TYPE_LOOK_AROUND",
"movement_range_x": 1,
"movement_range_y": 1,
"trainer_type": "0",
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "BattlePyramid_FindItemBall",
"flag": "0"
@@ -101,7 +101,7 @@
"movement_type": "MOVEMENT_TYPE_LOOK_AROUND",
"movement_range_x": 1,
"movement_range_y": 1,
"trainer_type": "0",
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "BattlePyramid_FindItemBall",
"flag": "0"