Use trainer type constants

This commit is contained in:
GriffinR
2020-03-27 10:24:10 -04:00
committed by huderlem
parent 09b39527ff
commit e5757a3def
429 changed files with 2775 additions and 2766 deletions

View File

@@ -22,7 +22,7 @@
"movement_type": "MOVEMENT_TYPE_FACE_RIGHT",
"movement_range_x": 0,
"movement_range_y": 0,
"trainer_type": "0",
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "MossdeepCity_StevensHouse_EventScript_Steven",
"flag": "FLAG_HIDE_MOSSDEEP_CITY_STEVENS_HOUSE_STEVEN"
@@ -35,7 +35,7 @@
"movement_type": "MOVEMENT_TYPE_LOOK_AROUND",
"movement_range_x": 1,
"movement_range_y": 1,
"trainer_type": "0",
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "MossdeepCity_StevensHouse_EventScript_BeldumPokeball",
"flag": "FLAG_HIDE_MOSSDEEP_CITY_STEVENS_HOUSE_BELDUM_POKEBALL"
@@ -48,7 +48,7 @@
"movement_type": "MOVEMENT_TYPE_INVISIBLE",
"movement_range_x": 1,
"movement_range_y": 1,
"trainer_type": "0",
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "MossdeepCity_StevensHouse_EventScript_Letter",
"flag": "FLAG_HIDE_MOSSDEEP_CITY_STEVENS_HOUSE_INVISIBLE_NINJA_BOY"