Clean up pokemon/ball/dex mentions in comments
This commit is contained in:
@@ -420,7 +420,7 @@ struct BattleStruct
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u8 arenaTurnCounter;
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u8 turnSideTracker;
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u8 unused_6[3];
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u8 givenExpMons; // Bits for enemy party's pokemon that gave exp to player's party.
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u8 givenExpMons; // Bits for enemy party's Pokémon that gave exp to player's party.
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u8 lastTakenMoveFrom[MAX_BATTLERS_COUNT * MAX_BATTLERS_COUNT * 2]; // a 3-D array [target][attacker][byte]
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u16 castformPalette[NUM_CASTFORM_FORMS][16];
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union {
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@@ -440,7 +440,7 @@ struct BattleStruct
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u16 arenaStartHp[2];
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u8 arenaLostPlayerMons; // Bits for party member, lost as in referee's decision, not by fainting.
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u8 arenaLostOpponentMons;
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u8 alreadyStatusedMoveAttempt; // As bits for battlers; For example when using Thunder Wave on an already paralyzed pokemon.
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u8 alreadyStatusedMoveAttempt; // As bits for battlers; For example when using Thunder Wave on an already paralyzed Pokémon.
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};
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// The palaceFlags member of struct BattleStruct contains 1 flag per move to indicate which moves the AI should consider,
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@@ -595,7 +595,7 @@ struct BattleSpriteData
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struct MonSpritesGfx
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{
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void *firstDecompressed; // ptr to the decompressed sprite of the first pokemon
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void *firstDecompressed; // ptr to the decompressed sprite of the first Pokémon
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union {
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void *ptr[MAX_BATTLERS_COUNT];
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u8 *byte[MAX_BATTLERS_COUNT];
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@@ -16,12 +16,12 @@
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#define PALACE_DATA_WIN_STREAK 1
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#define PALACE_DATA_WIN_STREAK_ACTIVE 2
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// Pokemon in Battle Palace have a move "group" type preference depending on nature
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// Pokémon in Battle Palace have a move "group" type preference depending on nature
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#define PALACE_MOVE_GROUP_ATTACK 0
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#define PALACE_MOVE_GROUP_DEFENSE 1
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#define PALACE_MOVE_GROUP_SUPPORT 2
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// In palace doubles battles pokemon have a target preference depending on nature
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// In palace doubles battles Pokémon have a target preference depending on nature
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#define PALACE_TARGET_STRONGER 0
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#define PALACE_TARGET_WEAKER 1
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#define PALACE_TARGET_RANDOM 2
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@@ -62,7 +62,7 @@
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#define DEPT_STORE_FLOORNUM_11F 14
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#define DEPT_STORE_FLOORNUM_ROOFTOP 15
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// Lilycove Pokemon Trainer Fan Club
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// Lilycove Pokémon Trainer Fan Club
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#define NUM_TRAINER_FAN_CLUB_MEMBERS 8
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#define FANCLUB_GOT_FIRST_FANS 7
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@@ -2,9 +2,9 @@
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#define GUARD_CONSTANTS_GLOBAL_H
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// Invalid Versions show as "----------" in Gen 4 and Gen 5's summary screen.
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// In Gens 6 and 7, invalid versions instead show "a distant land" in the summary screen.
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// In Gen 4 only, migrated Pokemon with Diamond, Pearl, or Platinum's ID show as "----------".
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// In Gen 4 only, migrated Pokémon with Diamond, Pearl, or Platinum's ID show as "----------".
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// Gen 5 and up read Diamond, Pearl, or Platinum's ID as "Sinnoh".
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// In Gen 4 and up, migrated Pokemon with HeartGold or SoulSilver's ID show the otherwise unused "Johto" string.
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// In Gen 4 and up, migrated Pokémon with HeartGold or SoulSilver's ID show the otherwise unused "Johto" string.
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#define VERSION_SAPPHIRE 1
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#define VERSION_RUBY 2
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#define VERSION_EMERALD 3
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@@ -23,7 +23,7 @@
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#define FIRST_BALL ITEM_MASTER_BALL
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#define LAST_BALL ITEM_PREMIER_BALL
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// Pokemon Items
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// Pokémon Items
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#define ITEM_POTION 13
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#define ITEM_ANTIDOTE 14
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#define ITEM_BURN_HEAL 15
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@@ -476,7 +476,7 @@
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#define ITEM_B_USE_MEDICINE 1
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#define ITEM_B_USE_OTHER 2
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// Check if the item is one that can be used on a Pokemon.
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// Check if the item is one that can be used on a Pokémon.
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#define ITEM_HAS_EFFECT(item) ((item) >= ITEM_POTION && (item) <= MAX_BERRY_INDEX)
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#endif // GUARD_CONSTANTS_ITEMS_H
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@@ -1,7 +1,7 @@
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#ifndef GUARD_CONSTANTS_POKEDEX_H
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#define GUARD_CONSTANTS_POKEDEX_H
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// National Pokedex order
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// National Pokédex order
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enum {
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NATIONAL_DEX_NONE,
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// Kanto
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@@ -425,7 +425,7 @@ enum {
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#define JOHTO_DEX_COUNT NATIONAL_DEX_CELEBI
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#define NATIONAL_DEX_COUNT NATIONAL_DEX_DEOXYS
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// Hoenn Pokedex order
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// Hoenn Pokédex order
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enum {
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HOENN_DEX_NONE,
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HOENN_DEX_TREECKO,
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@@ -631,7 +631,7 @@ enum {
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HOENN_DEX_JIRACHI,
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HOENN_DEX_DEOXYS,
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// End of Hoenn Dex (see HOENN_DEX_COUNT)
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// Here below have values but are excluded from the Pokedex
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// Here below have values but are excluded from the Pokédex
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HOENN_DEX_BULBASAUR,
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HOENN_DEX_IVYSAUR,
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HOENN_DEX_VENUSAUR,
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@@ -1,7 +1,7 @@
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#ifndef GUARD_CONSTANTS_POKEMON_H
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#define GUARD_CONSTANTS_POKEMON_H
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// Pokemon types
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// Pokémon types
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#define TYPE_NONE 255
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#define TYPE_NORMAL 0
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#define TYPE_FIGHTING 1
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@@ -23,7 +23,7 @@
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#define TYPE_DARK 17
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#define NUMBER_OF_MON_TYPES 18
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// Pokemon egg groups
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// Pokémon egg groups
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#define EGG_GROUP_NONE 0
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#define EGG_GROUP_MONSTER 1
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#define EGG_GROUP_WATER_1 2
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@@ -43,7 +43,7 @@
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#define EGG_GROUPS_PER_MON 2
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// Pokemon natures
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// Pokémon natures
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#define NATURE_HARDY 0
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#define NATURE_LONELY 1
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#define NATURE_BRAVE 2
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@@ -71,7 +71,7 @@
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#define NATURE_QUIRKY 24
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#define NUM_NATURES 25
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// Pokemon Stats
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// Pokémon Stats
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#define STAT_HP 0
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#define STAT_ATK 1
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#define STAT_DEF 2
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@@ -220,7 +220,7 @@
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#define GROWTH_FAST 4
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#define GROWTH_SLOW 5
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// Body colors for pokedex search
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// Body colors for Pokédex search
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#define BODY_COLOR_RED 0
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#define BODY_COLOR_BLUE 1
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#define BODY_COLOR_YELLOW 2
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@@ -263,7 +263,7 @@
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#define MON_PIC_HEIGHT 64
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#define MON_PIC_SIZE (MON_PIC_WIDTH * MON_PIC_HEIGHT / 2)
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// Most pokemon have 2 frames (a default and an alternate for their animation).
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// Most Pokémon have 2 frames (a default and an alternate for their animation).
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// There are 4 exceptions:
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// - Castform has 4 frames, 1 for each form
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// - Deoxys has 2 frames, 1 for each form
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@@ -170,7 +170,7 @@
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#define NUM_SECRET_BASE_FLAGS 32 // by definition, bitfield of 2 u16s
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// TV Show states for Pokemon Contest Live Updates
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// TV Show states for Pokémon Contest Live Updates
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#define CONTESTLIVE_STATE_INTRO 0
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#define CONTESTLIVE_STATE_WON_BOTH_ROUNDS 1
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#define CONTESTLIVE_STATE_BETTER_ROUND2 2
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@@ -209,7 +209,7 @@ struct ContestantStatus
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u8 comboAppealBonus;
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u8 repeatJam;
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u8 nextTurnOrder; // turn position
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u8 attentionLevel; // How much the Pokemon "stood out"
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u8 attentionLevel; // How much the Pokémon "stood out"
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u8 contestantAnimTarget;
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};
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@@ -135,7 +135,7 @@
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#define ROUND_BITS_TO_BYTES(numBits) DIV_ROUND_UP(numBits, 8)
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// NUM_DEX_FLAG_BYTES allocates more flags than it needs to, as NUM_SPECIES includes the "old unown"
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// values that don't appear in the Pokedex. NATIONAL_DEX_COUNT does not include these values.
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// values that don't appear in the Pokédex. NATIONAL_DEX_COUNT does not include these values.
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#define NUM_DEX_FLAG_BYTES ROUND_BITS_TO_BYTES(NUM_SPECIES)
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#define NUM_FLAG_BYTES ROUND_BITS_TO_BYTES(FLAGS_COUNT)
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#define NUM_TRENDY_SAYING_BYTES ROUND_BITS_TO_BYTES(NUM_TRENDY_SAYINGS)
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@@ -520,7 +520,7 @@ struct SaveBlock2
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/*0x90*/ u8 filler_90[0x8];
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/*0x98*/ struct Time localTimeOffset;
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/*0xA0*/ struct Time lastBerryTreeUpdate;
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/*0xA8*/ u32 gcnLinkFlags; // Read by Pokemon Colosseum/XD
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/*0xA8*/ u32 gcnLinkFlags; // Read by Pokémon Colosseum/XD
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/*0xAC*/ u32 encryptionKey;
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/*0xB0*/ struct PlayersApprentice playerApprentice;
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/*0xDC*/ struct Apprentice apprentices[APPRENTICE_COUNT];
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@@ -32,7 +32,7 @@ extern const u32 gBallGfx_Premier[];
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extern const u32 gBallPal_Premier[];
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extern const u32 gOpenPokeballGfx[];
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// pokemon gfx
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// Pokémon gfx
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extern const u32 gMonFrontPic_Bulbasaur[];
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extern const u32 gMonPalette_Bulbasaur[];
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extern const u32 gMonBackPic_Bulbasaur[];
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@@ -3282,7 +3282,7 @@ extern const u32 gBattleTerrainPalette_StadiumGlacia[];
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extern const u32 gBattleTerrainPalette_StadiumDrake[];
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extern const u32 gBattleTerrainPalette_StadiumWallace[];
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// pokedex
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// Pokédex
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extern const u32 gPokedexInterface_Gfx[];
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extern const u16 gPokedexBgHoenn_Pal[];
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extern const u32 gPokedexMenu_Gfx[];
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@@ -4879,11 +4879,11 @@ extern const u16 gSlotMachineReelTimePikachu_Pal[];
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extern const u32 gBattleAnimBgTilemap_Sandstorm[];
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extern const u32 gBattleAnimBgImage_Sandstorm[];
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// Pokedex Area Screen
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// Pokédex Area Screen
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extern const u32 gPokedexAreaScreenAreaUnknown_Gfx[];
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extern const u16 gPokedexAreaScreenAreaUnknown_Pal[];
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// Pokemon Storage System
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// Pokémon Storage System
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extern const u32 gStorageSystemMenu_Gfx[];
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extern const u16 gStorageSystemPartyMenu_Pal[];
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extern const u32 gStorageSystemPartyMenu_Tilemap[];
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@@ -14,7 +14,7 @@ void ShowPokemonSummaryScreenHandleDeoxys(u8 mode, struct BoxPokemon *mons, u8 m
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u8 GetMoveSlotToReplace(void);
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void SummaryScreen_SetAnimDelayTaskId(u8 taskId);
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// The Pokemon Summary Screen can operate in different modes. Certain features,
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// The Pokémon Summary Screen can operate in different modes. Certain features,
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// such as move re-ordering, are available in the different modes.
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enum PokemonSummaryScreenMode
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{
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@@ -519,7 +519,7 @@ extern const u8 gText_Speed[];
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extern const u8 gText_Dash[];
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extern const u8 gText_Plus[];
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//pokedex text
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//Pokédex text
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extern const u8 gText_CryOf[];
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extern const u8 gText_SizeComparedTo[];
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extern const u8 gText_PokedexRegistration[];
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@@ -1121,7 +1121,7 @@ extern const u8 gTrickHouse_Mechadoll_Six2[];
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extern const u8 gTrickHouse_Mechadoll_Seven2[];
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extern const u8 gTrickHouse_Mechadoll_Eight2[];
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// Pokedex strings
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// Pokédex strings
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extern const u8 gText_SearchForPkmnBasedOnParameters[];
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extern const u8 gText_SwitchPokedexListings[];
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extern const u8 gText_ReturnToPokedex[];
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@@ -2874,7 +2874,7 @@ extern const u8 gText_WantToPlayAgain[];
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extern const u8 gText_CommunicationStandby3[];
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extern const u8 gText_SomeoneDroppedOut[];
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// Pokemon jump
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// Pokémon jump
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extern const u8 gText_WantToPlayAgain2[];
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extern const u8 gText_SomeoneDroppedOut2[];
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extern const u8 gText_CommunicationStandby4[];
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