Clean up pokemon/ball/dex mentions in comments
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@@ -420,7 +420,7 @@ struct BattleStruct
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u8 arenaTurnCounter;
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u8 turnSideTracker;
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u8 unused_6[3];
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u8 givenExpMons; // Bits for enemy party's pokemon that gave exp to player's party.
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u8 givenExpMons; // Bits for enemy party's Pokémon that gave exp to player's party.
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u8 lastTakenMoveFrom[MAX_BATTLERS_COUNT * MAX_BATTLERS_COUNT * 2]; // a 3-D array [target][attacker][byte]
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u16 castformPalette[NUM_CASTFORM_FORMS][16];
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union {
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@@ -440,7 +440,7 @@ struct BattleStruct
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u16 arenaStartHp[2];
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u8 arenaLostPlayerMons; // Bits for party member, lost as in referee's decision, not by fainting.
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u8 arenaLostOpponentMons;
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u8 alreadyStatusedMoveAttempt; // As bits for battlers; For example when using Thunder Wave on an already paralyzed pokemon.
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u8 alreadyStatusedMoveAttempt; // As bits for battlers; For example when using Thunder Wave on an already paralyzed Pokémon.
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};
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// The palaceFlags member of struct BattleStruct contains 1 flag per move to indicate which moves the AI should consider,
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@@ -595,7 +595,7 @@ struct BattleSpriteData
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struct MonSpritesGfx
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{
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void *firstDecompressed; // ptr to the decompressed sprite of the first pokemon
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void *firstDecompressed; // ptr to the decompressed sprite of the first Pokémon
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union {
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void *ptr[MAX_BATTLERS_COUNT];
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u8 *byte[MAX_BATTLERS_COUNT];
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