Clean up pokemon/ball/dex mentions in comments
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@@ -535,7 +535,7 @@ static void SlideMonToOriginalPos_Step(struct Sprite *sprite)
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}
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// Linearly translates a mon to a target offset. The horizontal offset
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// is mirrored for the opponent's pokemon, and the vertical offset
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// is mirrored for the opponent's Pokémon, and the vertical offset
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// is only mirrored if arg 3 is set to 1.
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// arg 0: 0 = attacker, 1 = target
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// arg 1: target x pixel offset
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