Clean up pokemon/ball/dex mentions in comments
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@@ -77,7 +77,7 @@ static const u8 sCastformBackSpriteYCoords[NUM_CASTFORM_FORMS] =
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[CASTFORM_ICE] = 0,
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};
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// Placeholders for pokemon sprites to be created for a move animation effect (e.g. Role Play / Snatch)
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// Placeholders for Pokémon sprites to be created for a move animation effect (e.g. Role Play / Snatch)
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#define TAG_MOVE_EFFECT_MON_1 55125
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#define TAG_MOVE_EFFECT_MON_2 55126
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@@ -2085,7 +2085,7 @@ u8 GetBattlerSpriteBGPriorityRank(u8 battlerId)
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return 1;
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}
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// Create pokemon sprite to be used for a move animation effect (e.g. Role Play / Snatch)
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// Create Pokémon sprite to be used for a move animation effect (e.g. Role Play / Snatch)
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u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 id, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, bool32 ignoreDeoxysForm)
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{
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u8 spriteId;
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