Clean up pokemon/ball/dex mentions in comments
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@@ -981,12 +981,12 @@ static void Intro_TryShinyAnimShowHealthbox(void)
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bool32 bgmRestored = FALSE;
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bool32 battlerAnimsDone = FALSE;
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// Start shiny animation if applicable for 1st pokemon
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// Start shiny animation if applicable for 1st Pokémon
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
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TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
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// Start shiny animation if applicable for 2nd pokemon
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// Start shiny animation if applicable for 2nd Pokémon
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if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim
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&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
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TryShinyAnimation(BATTLE_PARTNER(gActiveBattler), &gPlayerParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]);
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@@ -1581,7 +1581,7 @@ static void PrintLinkStandbyMsg(void)
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static void PlayerHandleGetMonData(void)
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{
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u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data
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u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two Pokémon, trying to get more will result in overwriting data
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u32 size = 0;
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u8 monToCheck;
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s32 i;
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