Clean up pokemon/ball/dex mentions in comments
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@@ -2588,7 +2588,7 @@ static void CreateDomeOpponentMon(u8 monPartyId, u16 tournamentTrainerId, u8 tou
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#ifdef BUGFIX
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u8 fixedIv = GetDomeTrainerMonIvs(DOME_TRAINERS[tournamentTrainerId].trainerId);
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#else
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u8 fixedIv = GetDomeTrainerMonIvs(tournamentTrainerId); // BUG: Using the wrong ID. As a result, all Pokemon have ivs of 3.
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u8 fixedIv = GetDomeTrainerMonIvs(tournamentTrainerId); // BUG: Using the wrong ID. As a result, all Pokémon have ivs of 3.
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#endif
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u8 level = SetFacilityPtrsGetLevel();
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CreateMonWithEVSpreadNatureOTID(&gEnemyParty[monPartyId],
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@@ -2650,13 +2650,13 @@ static void CreateDomeOpponentMons(u16 tournamentTrainerId)
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}
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}
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// Returns a bitmask representing which 2 of the trainer's 3 pokemon to select.
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// Returns a bitmask representing which 2 of the trainer's 3 Pokémon to select.
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// The choice is calculated solely depending on the type effectiveness of their
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// movesets against the player's pokemon.
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// movesets against the player's Pokémon.
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// There is a 50% chance of either a "good" or "bad" selection mode being used.
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// In the good mode movesets are preferred which are more effective against the
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// player, and in the bad mode the opposite is true. If all 3 pokemon tie, the
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// other mode will be tried. If they tie again, the pokemon selection is random.
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// player, and in the bad mode the opposite is true. If all 3 Pokémon tie, the
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// other mode will be tried. If they tie again, the Pokémon selection is random.
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int GetDomeTrainerSelectedMons(u16 tournamentTrainerId)
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{
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int selectedMonBits;
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@@ -4837,7 +4837,7 @@ static void DisplayMatchInfoOnCard(u8 flags, u8 matchNo)
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if (lost[1])
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gSprites[sInfoCard->spriteIds[1 + arrId]].oam.paletteNum = 3;
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// Draw left trainer's pokemon icons.
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// Draw left trainer's Pokémon icons.
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for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
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{
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if (trainerIds[0] == TRAINER_PLAYER)
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@@ -4877,7 +4877,7 @@ static void DisplayMatchInfoOnCard(u8 flags, u8 matchNo)
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}
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}
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// Draw right trainer's pokemon icons.
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// Draw right trainer's Pokémon icons.
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for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
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{
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if (trainerIds[1] == TRAINER_PLAYER)
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@@ -5228,7 +5228,7 @@ static u16 GetWinningMove(int winnerTournamentId, int loserTournamentId, u8 roun
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int movePower = 0;
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SetFacilityPtrsGetLevel();
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// Calc move points of all 4 moves for all 3 pokemon hitting all 3 target mons.
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// Calc move points of all 4 moves for all 3 Pokémon hitting all 3 target mons.
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for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
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{
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for (j = 0; j < MAX_MON_MOVES; j++)
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