Clean up pokemon/ball/dex mentions in comments

This commit is contained in:
Bassoonian
2023-12-12 19:02:36 +01:00
parent e4149e83f8
commit e5ac2fe0b1
73 changed files with 228 additions and 228 deletions
+3 -3
View File
@@ -105,7 +105,7 @@ void FreeBattleSpritesData(void)
FREE_AND_SET_NULL(gBattleSpritesDataPtr);
}
// Pokemon chooses move to use in Battle Palace rather than player
// Pokémon chooses move to use in Battle Palace rather than player
u16 ChooseMoveAndTargetInBattlePalace(void)
{
s32 i, var1, var2;
@@ -165,7 +165,7 @@ u16 ChooseMoveAndTargetInBattlePalace(void)
chosenMoveId = BattleAI_ChooseMoveOrAction();
}
// If no moves matched the selected group, pick a new move from groups the pokemon has
// If no moves matched the selected group, pick a new move from groups the Pokémon has
// In this case the AI is not checked again, so the choice may be worse
// If a move is chosen this way, there's a 50% chance that it will be unable to use it anyway
if (chosenMoveId == -1)
@@ -357,7 +357,7 @@ static u16 GetBattlePalaceTarget(void)
return BATTLE_OPPOSITE(gActiveBattler) << 8;
}
// Wait for the pokemon to finish appearing out from the pokeball on send out
// Wait for the Pokémon to finish appearing out from the Poké Ball on send out
void SpriteCB_WaitForBattlerBallReleaseAnim(struct Sprite *sprite)
{
u8 spriteId = sprite->data[1];