Clean up pokemon/ball/dex mentions in comments
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@@ -105,7 +105,7 @@ void FreeBattleSpritesData(void)
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FREE_AND_SET_NULL(gBattleSpritesDataPtr);
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}
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// Pokemon chooses move to use in Battle Palace rather than player
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// Pokémon chooses move to use in Battle Palace rather than player
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u16 ChooseMoveAndTargetInBattlePalace(void)
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{
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s32 i, var1, var2;
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@@ -165,7 +165,7 @@ u16 ChooseMoveAndTargetInBattlePalace(void)
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chosenMoveId = BattleAI_ChooseMoveOrAction();
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}
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// If no moves matched the selected group, pick a new move from groups the pokemon has
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// If no moves matched the selected group, pick a new move from groups the Pokémon has
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// In this case the AI is not checked again, so the choice may be worse
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// If a move is chosen this way, there's a 50% chance that it will be unable to use it anyway
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if (chosenMoveId == -1)
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@@ -357,7 +357,7 @@ static u16 GetBattlePalaceTarget(void)
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return BATTLE_OPPOSITE(gActiveBattler) << 8;
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}
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// Wait for the pokemon to finish appearing out from the pokeball on send out
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// Wait for the Pokémon to finish appearing out from the Poké Ball on send out
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void SpriteCB_WaitForBattlerBallReleaseAnim(struct Sprite *sprite)
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{
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u8 spriteId = sprite->data[1];
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