Clean up pokemon/ball/dex mentions in comments
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@@ -2152,7 +2152,7 @@ void BufferStringBattle(u16 stringID)
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}
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}
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break;
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case STRINGID_USEDMOVE: // pokemon used a move msg
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case STRINGID_USEDMOVE: // Pokémon used a move msg
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ChooseMoveUsedParticle(gBattleTextBuff1); // buff1 doesn't appear in the string, leftover from japanese move names
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if (gBattleMsgDataPtr->currentMove >= MOVES_COUNT)
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@@ -2313,7 +2313,7 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
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{
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u32 dstID = 0; // if they used dstID, why not use srcID as well?
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const u8 *toCpy = NULL;
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// This buffer may hold either the name of a trainer, pokemon, or item.
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// This buffer may hold either the name of a trainer, Pokémon, or item.
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u8 text[max(max(max(32, TRAINER_NAME_LENGTH + 1), POKEMON_NAME_LENGTH + 1), ITEM_NAME_LENGTH)];
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u8 multiplayerId;
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s32 i;
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