Clean up pokemon/ball/dex mentions in comments

This commit is contained in:
Bassoonian
2023-12-12 19:02:36 +01:00
parent e4149e83f8
commit e5ac2fe0b1
73 changed files with 228 additions and 228 deletions

View File

@@ -2152,7 +2152,7 @@ void BufferStringBattle(u16 stringID)
}
}
break;
case STRINGID_USEDMOVE: // pokemon used a move msg
case STRINGID_USEDMOVE: // Pokémon used a move msg
ChooseMoveUsedParticle(gBattleTextBuff1); // buff1 doesn't appear in the string, leftover from japanese move names
if (gBattleMsgDataPtr->currentMove >= MOVES_COUNT)
@@ -2313,7 +2313,7 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
{
u32 dstID = 0; // if they used dstID, why not use srcID as well?
const u8 *toCpy = NULL;
// This buffer may hold either the name of a trainer, pokemon, or item.
// This buffer may hold either the name of a trainer, Pokémon, or item.
u8 text[max(max(max(32, TRAINER_NAME_LENGTH + 1), POKEMON_NAME_LENGTH + 1), ITEM_NAME_LENGTH)];
u8 multiplayerId;
s32 i;