Clean up pokemon/ball/dex mentions in comments
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@@ -1680,8 +1680,8 @@ static void FillTrainerParty(u16 trainerId, u8 firstMonId, u8 monCount)
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}
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// Regular battle frontier trainer.
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// Attempt to fill the trainer's party with random Pokemon until 3 have been
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// successfully chosen. The trainer's party may not have duplicate pokemon species
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// Attempt to fill the trainer's party with random Pokémon until 3 have been
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// successfully chosen. The trainer's party may not have duplicate Pokémon species
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// or duplicate held items.
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for (bfMonCount = 0; monSet[bfMonCount] != 0xFFFF; bfMonCount++)
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;
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@@ -1691,12 +1691,12 @@ static void FillTrainerParty(u16 trainerId, u8 firstMonId, u8 monCount)
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{
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u16 monId = monSet[Random() % bfMonCount];
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// "High tier" pokemon are only allowed on open level mode
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// "High tier" Pokémon are only allowed on open level mode
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// 20 is not a possible value for level here
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if ((level == FRONTIER_MAX_LEVEL_50 || level == 20) && monId > FRONTIER_MONS_HIGH_TIER)
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continue;
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// Ensure this pokemon species isn't a duplicate.
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// Ensure this Pokémon species isn't a duplicate.
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for (j = 0; j < i + firstMonId; j++)
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{
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if (GetMonData(&gEnemyParty[j], MON_DATA_SPECIES, NULL) == gFacilityTrainerMons[monId].species)
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@@ -1715,7 +1715,7 @@ static void FillTrainerParty(u16 trainerId, u8 firstMonId, u8 monCount)
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if (j != i + firstMonId)
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continue;
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// Ensure this exact pokemon index isn't a duplicate. This check doesn't seem necessary
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// Ensure this exact Pokémon index isn't a duplicate. This check doesn't seem necessary
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// because the species and held items were already checked directly above.
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for (j = 0; j < i; j++)
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{
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@@ -1727,7 +1727,7 @@ static void FillTrainerParty(u16 trainerId, u8 firstMonId, u8 monCount)
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chosenMonIndices[i] = monId;
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// Place the chosen pokemon into the trainer's party.
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// Place the chosen Pokémon into the trainer's party.
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CreateMonWithEVSpreadNatureOTID(&gEnemyParty[i + firstMonId],
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gFacilityTrainerMons[monId].species,
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level,
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@@ -1737,7 +1737,7 @@ static void FillTrainerParty(u16 trainerId, u8 firstMonId, u8 monCount)
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otID);
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friendship = MAX_FRIENDSHIP;
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// Give the chosen pokemon its specified moves.
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// Give the chosen Pokémon its specified moves.
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for (j = 0; j < MAX_MON_MOVES; j++)
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{
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SetMonMoveSlot(&gEnemyParty[i + firstMonId], gFacilityTrainerMons[monId].moves[j], j);
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@@ -1748,7 +1748,7 @@ static void FillTrainerParty(u16 trainerId, u8 firstMonId, u8 monCount)
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SetMonData(&gEnemyParty[i + firstMonId], MON_DATA_FRIENDSHIP, &friendship);
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SetMonData(&gEnemyParty[i + firstMonId], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId]);
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// The pokemon was successfully added to the trainer's party, so it's safe to move on to
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// The Pokémon was successfully added to the trainer's party, so it's safe to move on to
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// the next party slot.
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i++;
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}
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@@ -1804,7 +1804,7 @@ u16 GetRandomFrontierMonFromSet(u16 trainerId)
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do
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{
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// "High tier" pokemon are only allowed on open level mode
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// "High tier" Pokémon are only allowed on open level mode
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// 20 is not a possible value for level here
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monId = monSet[Random() % numMons];
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} while((level == FRONTIER_MAX_LEVEL_50 || level == 20) && monId > FRONTIER_MONS_HIGH_TIER);
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@@ -2454,8 +2454,8 @@ static void GetPotentialPartnerMoveAndSpecies(u16 trainerId, u16 monId)
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// These partners can be an NPC or a former/record-mixed Apprentice
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// When talked to, their response consists of:
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// PARTNER_MSGID_INTRO - A greeting
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// PARTNER_MSGID_MON1 - Naming one pokemon on their team, and a move it has
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// PARTNER_MSGID_MON2_ASK - Naming a second pokemon on their team, a move it has, and asking if they'd like to be their partner
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// PARTNER_MSGID_MON1 - Naming one Pokémon on their team, and a move it has
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// PARTNER_MSGID_MON2_ASK - Naming a second Pokémon on their team, a move it has, and asking if they'd like to be their partner
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// PARTNER_MSGID_ACCEPT - If the player agrees to be their partner
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// PARTNER_MSGID_REJECT - If the player declines to be their partner
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static void ShowPartnerCandidateMessage(void)
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@@ -2773,7 +2773,7 @@ static void AwardBattleTowerRibbons(void)
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#ifdef BUGFIX
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struct RibbonCounter ribbons[MAX_FRONTIER_PARTY_SIZE];
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#else
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struct RibbonCounter ribbons[3]; // BUG: 4 Pokemon can receive ribbons in a double battle mode.
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struct RibbonCounter ribbons[3]; // BUG: 4 Pokémon can receive ribbons in a double battle mode.
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#endif
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u8 ribbonType = 0;
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u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
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@@ -2982,7 +2982,7 @@ static void FillPartnerParty(u16 trainerId)
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#ifdef BUGFIX
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j,
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#else
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i, // BUG: personality was stored in the 'j' variable. As a result, Steven's pokemon do not have the intended natures.
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i, // BUG: personality was stored in the 'j' variable. As a result, Steven's Pokémon do not have the intended natures.
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#endif
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OT_ID_PRESET, STEVEN_OTID);
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for (j = 0; j < PARTY_SIZE; j++)
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@@ -3409,7 +3409,7 @@ static void FillTentTrainerParty_(u16 trainerId, u8 firstMonId, u8 monCount)
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{
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u16 monId = monSet[Random() % bfMonCount];
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// Ensure this pokemon species isn't a duplicate.
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// Ensure this Pokémon species isn't a duplicate.
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for (j = 0; j < i + firstMonId; j++)
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{
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if (GetMonData(&gEnemyParty[j], MON_DATA_SPECIES, NULL) == gFacilityTrainerMons[monId].species)
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@@ -3428,7 +3428,7 @@ static void FillTentTrainerParty_(u16 trainerId, u8 firstMonId, u8 monCount)
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if (j != i + firstMonId)
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continue;
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// Ensure this exact pokemon index isn't a duplicate. This check doesn't seem necessary
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// Ensure this exact Pokémon index isn't a duplicate. This check doesn't seem necessary
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// because the species and held items were already checked directly above.
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for (j = 0; j < i; j++)
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{
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@@ -3440,7 +3440,7 @@ static void FillTentTrainerParty_(u16 trainerId, u8 firstMonId, u8 monCount)
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chosenMonIndices[i] = monId;
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// Place the chosen pokemon into the trainer's party.
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// Place the chosen Pokémon into the trainer's party.
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CreateMonWithEVSpreadNatureOTID(&gEnemyParty[i + firstMonId],
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gFacilityTrainerMons[monId].species,
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level,
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@@ -3450,7 +3450,7 @@ static void FillTentTrainerParty_(u16 trainerId, u8 firstMonId, u8 monCount)
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otID);
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friendship = MAX_FRIENDSHIP;
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// Give the chosen pokemon its specified moves.
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// Give the chosen Pokémon its specified moves.
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for (j = 0; j < MAX_MON_MOVES; j++)
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{
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SetMonMoveSlot(&gEnemyParty[i + firstMonId], gFacilityTrainerMons[monId].moves[j], j);
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@@ -3461,7 +3461,7 @@ static void FillTentTrainerParty_(u16 trainerId, u8 firstMonId, u8 monCount)
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SetMonData(&gEnemyParty[i + firstMonId], MON_DATA_FRIENDSHIP, &friendship);
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SetMonData(&gEnemyParty[i + firstMonId], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monId].itemTableId]);
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// The pokemon was successfully added to the trainer's party, so it's safe to move on to
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// The Pokémon was successfully added to the trainer's party, so it's safe to move on to
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// the next party slot.
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i++;
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}
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