Clean up pokemon/ball/dex mentions in comments
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@@ -63,12 +63,12 @@ enum {
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struct CreditsData
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{
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u16 monToShow[NUM_MON_SLIDES]; // List of Pokemon species ids that will show during the credits
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u16 monToShow[NUM_MON_SLIDES]; // List of Pokémon species ids that will show during the credits
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u16 imgCounter; //how many mon images have been shown
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u16 nextImgPos; //if the next image spawns left/center/right
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u16 currShownMon; //index into monToShow
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u16 numMonToShow; //number of pokemon to show, always NUM_MON_SLIDES after determine function
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u16 caughtMonIds[NATIONAL_DEX_COUNT]; //temporary location to hold a condensed array of all caught pokemon
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u16 numMonToShow; //number of Pokémon to show, always NUM_MON_SLIDES after determine function
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u16 caughtMonIds[NATIONAL_DEX_COUNT]; //temporary location to hold a condensed array of all caught Pokémon
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u16 numCaughtMon; //count of filled spaces in caughtMonIds
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u16 unused[7];
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};
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@@ -1555,8 +1555,8 @@ static void DeterminePokemonToShow(void)
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u16 dexNum;
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u16 j;
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// Go through the Pokedex, and anything that has gotten caught we put into our massive array.
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// This basically packs all of the caught pokemon into the front of the array
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// Go through the Pokédex, and anything that has gotten caught we put into our massive array.
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// This basically packs all of the caught Pokémon into the front of the array
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for (dexNum = 1, j = 0; dexNum < NATIONAL_DEX_COUNT; dexNum++)
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{
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if (GetSetPokedexFlag(dexNum, FLAG_GET_CAUGHT))
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@@ -1570,14 +1570,14 @@ static void DeterminePokemonToShow(void)
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for (dexNum = j; dexNum < NATIONAL_DEX_COUNT; dexNum++)
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sCreditsData->caughtMonIds[dexNum] = NATIONAL_DEX_NONE;
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// Cap the number of pokemon we care about to NUM_MON_SLIDES, the max we show in the credits scene (-1 for the starter)
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// Cap the number of Pokémon we care about to NUM_MON_SLIDES, the max we show in the credits scene (-1 for the starter)
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sCreditsData->numCaughtMon = j;
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if (sCreditsData->numCaughtMon < NUM_MON_SLIDES)
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sCreditsData->numMonToShow = j;
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else
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sCreditsData->numMonToShow = NUM_MON_SLIDES;
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// Loop through our list of caught pokemon and select randomly from it to fill the images to show
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// Loop through our list of caught Pokémon and select randomly from it to fill the images to show
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j = 0;
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do
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{
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@@ -1598,7 +1598,7 @@ static void DeterminePokemonToShow(void)
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}
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while (sCreditsData->numCaughtMon != 0 && j < NUM_MON_SLIDES);
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// If we don't have enough pokemon in the dex to fill everything, copy the selected mon into the end of the array, so it loops
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// If we don't have enough Pokémon in the dex to fill everything, copy the selected mon into the end of the array, so it loops
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if (sCreditsData->numMonToShow < NUM_MON_SLIDES)
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{
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for (j = sCreditsData->numMonToShow, page = 0; j < NUM_MON_SLIDES; j++)
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@@ -1609,7 +1609,7 @@ static void DeterminePokemonToShow(void)
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if (page == sCreditsData->numMonToShow)
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page = 0;
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}
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// Ensure the last pokemon is our starter
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// Ensure the last Pokémon is our starter
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sCreditsData->monToShow[NUM_MON_SLIDES - 1] = starter;
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}
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else
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@@ -1617,7 +1617,7 @@ static void DeterminePokemonToShow(void)
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// Check to see if our starter has already appeared in this list, break if it has
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for (dexNum = 0; sCreditsData->monToShow[dexNum] != starter && dexNum < NUM_MON_SLIDES; dexNum++);
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// If it has, swap it with the last pokemon, to ensure our starter is the last image
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// If it has, swap it with the last Pokémon, to ensure our starter is the last image
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if (dexNum < sCreditsData->numMonToShow - 1)
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{
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sCreditsData->monToShow[dexNum] = sCreditsData->monToShow[NUM_MON_SLIDES-1];
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@@ -1625,7 +1625,7 @@ static void DeterminePokemonToShow(void)
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}
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else
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{
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// Ensure the last pokemon is our starter
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// Ensure the last Pokémon is our starter
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sCreditsData->monToShow[NUM_MON_SLIDES - 1] = starter;
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}
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}
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