Clean up pokemon/ball/dex mentions in comments
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@@ -64,7 +64,7 @@ static const struct PartyMenuBoxInfoRects sPartyBoxInfoRects[] =
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// Each layout array has an array for each of the 6 party slots
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// The array for each slot has the sprite coords of its various sprites in the following order
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// Pokemon icon (x, y), held item (x, y), status condition (x, y), menu pokeball (x, y)
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// Pokémon icon (x, y), held item (x, y), status condition (x, y), menu Poké Ball (x, y)
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static const u8 sPartyMenuSpriteCoords[PARTY_LAYOUT_COUNT][PARTY_SIZE][4 * 2] =
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{
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[PARTY_LAYOUT_SINGLE] =
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@@ -902,7 +902,7 @@ static const struct CompressedSpritePalette sSpritePalette_MenuPokeball =
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gPartyMenuPokeball_Pal, TAG_POKEBALL
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};
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// Used for the pokeball sprite on each party slot / Cancel button
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// Used for the Poké Ball sprite on each party slot / Cancel button
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static const struct SpriteTemplate sSpriteTemplate_MenuPokeball =
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{
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.tileTag = TAG_POKEBALL,
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@@ -983,7 +983,7 @@ static const struct CompressedSpriteSheet sSpriteSheet_MenuPokeballSmall =
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gPartyMenuPokeballSmall_Gfx, 0x0300, TAG_POKEBALL_SMALL
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};
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// Used for the pokeball sprite next to Cancel and Confirm when both are present, otherwise sSpriteTemplate_MenuPokeball is used
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// Used for the pokeball sprite next to Cancel and Confirm when both are present, otherwise sSpriteTemplate_MenuPoké Ball is used
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static const struct SpriteTemplate sSpriteTemplate_MenuPokeballSmall =
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{
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.tileTag = TAG_POKEBALL_SMALL,
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