Clean up pokemon/ball/dex mentions in comments
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@@ -1297,7 +1297,7 @@ void UpdateAmbientCry(s16 *state, u16 *delayCounter)
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}
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}
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// Ambient cries after the first one take between 1200-2399 frames (~20-40 seconds)
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// If the player has a pokemon with the ability Swarm in their party, the time is halved to 600-1199 frames (~10-20 seconds)
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// If the player has a Pokémon with the ability Swarm in their party, the time is halved to 600-1199 frames (~10-20 seconds)
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*delayCounter = ((Random() % 1200) + 1200) / divBy;
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*state = AMB_CRY_WAIT;
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break;
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@@ -1309,7 +1309,7 @@ void UpdateAmbientCry(s16 *state, u16 *delayCounter)
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}
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break;
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case AMB_CRY_IDLE:
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// No land/water pokemon on this map
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// No land/water Pokémon on this map
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break;
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}
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}
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@@ -1320,7 +1320,7 @@ static void ChooseAmbientCrySpecies(void)
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&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(ROUTE130))
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&& !IsMirageIslandPresent())
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{
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// Only play water pokemon cries on this route
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// Only play water Pokémon cries on this route
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// when Mirage Island is not present
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sIsAmbientCryWaterMon = TRUE;
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sAmbientCrySpecies = GetLocalWaterMon();
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