Clean up pokemon/ball/dex mentions in comments
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@@ -1758,7 +1758,7 @@ static void Task_HandlePokedexStartMenuInput(u8 taskId)
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CreateMonSpritesAtPos(sPokedexView->selectedPokemon, 0xE);
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gMain.newKeys |= START_BUTTON; //Exit menu
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break;
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case 3: //CLOSE POKEDEX
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case 3: //CLOSE Pokédex
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
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gTasks[taskId].func = Task_ClosePokedex;
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PlaySE(SE_PC_OFF);
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@@ -1958,12 +1958,12 @@ static void Task_HandleSearchResultsStartMenuInput(u8 taskId)
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CreateMonSpritesAtPos(sPokedexView->selectedPokemon, 0xE);
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gMain.newKeys |= START_BUTTON;
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break;
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case 3: //BACK TO POKEDEX
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case 3: //BACK TO Pokédex
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
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gTasks[taskId].func = Task_ReturnToPokedexFromSearchResults;
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PlaySE(SE_TRUCK_DOOR);
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break;
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case 4: //CLOSE POKEDEX
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case 4: //CLOSE Pokédex
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
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gTasks[taskId].func = Task_ClosePokedexFromSearchResultsStartMenu;
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PlaySE(SE_PC_OFF);
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@@ -2049,7 +2049,7 @@ static void Task_ClosePokedexFromSearchResultsStartMenu(u8 taskId)
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#undef tLoadScreenTaskId
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// For loading main pokedex page or pokedex search results
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// For loading main pokedex page or Pokédex search results
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static bool8 LoadPokedexListPage(u8 page)
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{
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switch (gMain.state)
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