Clean up pokemon/ball/dex mentions in comments

This commit is contained in:
Bassoonian
2023-12-12 19:02:36 +01:00
parent e4149e83f8
commit e5ac2fe0b1
73 changed files with 228 additions and 228 deletions
+6 -6
View File
@@ -88,13 +88,13 @@ enum {
#define PSS_LABEL_WINDOW_PORTRAIT_SPECIES 19 // The lower name
#define PSS_LABEL_WINDOW_END 20
// Dynamic fields for the Pokemon Info page
// Dynamic fields for the Pokémon Info page
#define PSS_DATA_WINDOW_INFO_ORIGINAL_TRAINER 0
#define PSS_DATA_WINDOW_INFO_ID 1
#define PSS_DATA_WINDOW_INFO_ABILITY 2
#define PSS_DATA_WINDOW_INFO_MEMO 3
// Dynamic fields for the Pokemon Skills page
// Dynamic fields for the Pokémon Skills page
#define PSS_DATA_WINDOW_SKILLS_HELD_ITEM 0
#define PSS_DATA_WINDOW_SKILLS_RIBBON_COUNT 1
#define PSS_DATA_WINDOW_SKILLS_STATS_LEFT 2 // HP, Attack, Defense
@@ -174,7 +174,7 @@ static EWRAM_DATA struct PokemonSummaryScreenData
u8 currPageIndex;
u8 minPageIndex;
u8 maxPageIndex;
bool8 lockMonFlag; // This is used to prevent the player from changing pokemon in the move deleter select, etc, but it is not needed because the input is handled differently there
bool8 lockMonFlag; // This is used to prevent the player from changing Pokémon in the move deleter select, etc, but it is not needed because the input is handled differently there
u16 newMove;
u8 firstMoveIndex;
u8 secondMoveIndex;
@@ -184,7 +184,7 @@ static EWRAM_DATA struct PokemonSummaryScreenData
u8 windowIds[8];
u8 spriteIds[SPRITE_ARR_ID_COUNT];
bool8 handleDeoxys;
s16 switchCounter; // Used for various switch statement cases that decompress/load graphics or pokemon data
s16 switchCounter; // Used for various switch statement cases that decompress/load graphics or Pokémon data
u8 unk_filler4[6];
} *sMonSummaryScreen = NULL;
EWRAM_DATA u8 gLastViewedMonIndex = 0;
@@ -2682,7 +2682,7 @@ static void DrawContestMoveHearts(u16 move)
}
}
static void LimitEggSummaryPageDisplay(void) // If the pokemon is an egg, limit the number of pages displayed to 1
static void LimitEggSummaryPageDisplay(void) // If the Pokémon is an egg, limit the number of pages displayed to 1
{
if (sMonSummaryScreen->summary.isEgg)
ChangeBgX(3, 0x10000, BG_COORD_SET);
@@ -3999,7 +3999,7 @@ static bool32 UNUSED IsMonAnimationFinished(void)
return TRUE;
}
static void StopPokemonAnimations(void) // A subtle effect, this function stops pokemon animations when leaving the PSS
static void StopPokemonAnimations(void) // A subtle effect, this function stops Pokémon animations when leaving the PSS
{
u16 i;
u16 paletteIndex;