Clean up pokemon/ball/dex mentions in comments
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@@ -88,13 +88,13 @@ enum {
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#define PSS_LABEL_WINDOW_PORTRAIT_SPECIES 19 // The lower name
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#define PSS_LABEL_WINDOW_END 20
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// Dynamic fields for the Pokemon Info page
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// Dynamic fields for the Pokémon Info page
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#define PSS_DATA_WINDOW_INFO_ORIGINAL_TRAINER 0
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#define PSS_DATA_WINDOW_INFO_ID 1
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#define PSS_DATA_WINDOW_INFO_ABILITY 2
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#define PSS_DATA_WINDOW_INFO_MEMO 3
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// Dynamic fields for the Pokemon Skills page
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// Dynamic fields for the Pokémon Skills page
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#define PSS_DATA_WINDOW_SKILLS_HELD_ITEM 0
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#define PSS_DATA_WINDOW_SKILLS_RIBBON_COUNT 1
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#define PSS_DATA_WINDOW_SKILLS_STATS_LEFT 2 // HP, Attack, Defense
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@@ -174,7 +174,7 @@ static EWRAM_DATA struct PokemonSummaryScreenData
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u8 currPageIndex;
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u8 minPageIndex;
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u8 maxPageIndex;
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bool8 lockMonFlag; // This is used to prevent the player from changing pokemon in the move deleter select, etc, but it is not needed because the input is handled differently there
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bool8 lockMonFlag; // This is used to prevent the player from changing Pokémon in the move deleter select, etc, but it is not needed because the input is handled differently there
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u16 newMove;
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u8 firstMoveIndex;
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u8 secondMoveIndex;
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@@ -184,7 +184,7 @@ static EWRAM_DATA struct PokemonSummaryScreenData
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u8 windowIds[8];
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u8 spriteIds[SPRITE_ARR_ID_COUNT];
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bool8 handleDeoxys;
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s16 switchCounter; // Used for various switch statement cases that decompress/load graphics or pokemon data
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s16 switchCounter; // Used for various switch statement cases that decompress/load graphics or Pokémon data
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u8 unk_filler4[6];
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} *sMonSummaryScreen = NULL;
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EWRAM_DATA u8 gLastViewedMonIndex = 0;
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@@ -2682,7 +2682,7 @@ static void DrawContestMoveHearts(u16 move)
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}
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}
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static void LimitEggSummaryPageDisplay(void) // If the pokemon is an egg, limit the number of pages displayed to 1
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static void LimitEggSummaryPageDisplay(void) // If the Pokémon is an egg, limit the number of pages displayed to 1
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{
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if (sMonSummaryScreen->summary.isEgg)
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ChangeBgX(3, 0x10000, BG_COORD_SET);
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@@ -3999,7 +3999,7 @@ static bool32 UNUSED IsMonAnimationFinished(void)
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return TRUE;
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}
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static void StopPokemonAnimations(void) // A subtle effect, this function stops pokemon animations when leaving the PSS
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static void StopPokemonAnimations(void) // A subtle effect, this function stops Pokémon animations when leaving the PSS
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{
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u16 i;
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u16 paletteIndex;
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