Clean up pokemon/ball/dex mentions in comments

This commit is contained in:
Bassoonian
2023-12-12 19:02:36 +01:00
parent e4149e83f8
commit e5ac2fe0b1
73 changed files with 228 additions and 228 deletions

View File

@@ -990,8 +990,8 @@ static const struct RouletteFlashSettings sFlashData_Colors[NUM_ROULETTE_SLOTS +
},
};
// Data to flash any pokemon icon (F_FLASH_ICON) on the roulette wheel. One entry for each color row
// Each poke icon flashes with the tint of the row color it belongs to, so the pokemon itself is irrelevant
// Data to flash any Pokémon icon (F_FLASH_ICON) on the roulette wheel. One entry for each color row
// Each poke icon flashes with the tint of the row color it belongs to, so the Pokémon itself is irrelevant
static const struct RouletteFlashSettings sFlashData_PokeIcons[NUM_BOARD_COLORS] =
{
[GET_ROW_IDX(ROW_ORANGE)] = {
@@ -2702,7 +2702,7 @@ static const struct SpriteTemplate sSpriteTemplates_GridIcons[NUM_BOARD_POKES] =
}
};
// Wheel icons are listed clockwise starting from 1 oclock on the roulette wheel (with pokeball upside right)
// Wheel icons are listed clockwise starting from 1 oclock on the roulette wheel (with Poké Ball upside right)
// They go Wynaut -> Azurill -> Skitty -> Makuhita, and Orange -> Green -> Purple
static const struct SpriteTemplate sSpriteTemplates_WheelIcons[NUM_ROULETTE_SLOTS] =
{
@@ -4481,7 +4481,7 @@ static void SetBallStuck(struct Sprite *sprite)
// The below slot ids are relative to the slot the ball got stuck on
if ((sRoulette->useTaillow + 1) & sRoulette->partySpeciesFlags)
{
// If the player has the corresponding pokemon in their party (HAS_SHROOMISH or HAS_TAILLOW),
// If the player has the corresponding Pokémon in their party (HAS_SHROOMISH or HAS_TAILLOW),
// there's a 75% chance that the ball will be moved to a spot they bet on
// assuming it was one of the slots identified as a candidate
if (betSlotId && (rand % 256) < 192)