Clean up pokemon/ball/dex mentions in comments
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@@ -119,9 +119,9 @@ void TrySetMapSaveWarpStatus(void)
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TrySetUnknownWarpStatus();
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}
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// In FRLG, only bits 0, 4, and 5 are set when the pokedex is received.
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// In FRLG, only bits 0, 4, and 5 are set when the Pokédex is received.
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// Bits 1, 2, 3, and 15 are instead set by SetPostgameFlags.
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// These flags are read by Pokemon Colosseum/XD for linking. XD Additionally requires FLAG_SYS_GAME_CLEAR
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// These flags are read by Pokémon Colosseum/XD for linking. XD Additionally requires FLAG_SYS_GAME_CLEAR
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void SetUnlockedPokedexFlags(void)
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{
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gSaveBlock2Ptr->gcnLinkFlags |= (1 << 15);
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