Clean up pokemon/ball/dex mentions in comments

This commit is contained in:
Bassoonian
2023-12-12 19:02:36 +01:00
parent e4149e83f8
commit e5ac2fe0b1
73 changed files with 228 additions and 228 deletions

View File

@@ -26,7 +26,7 @@
#define STARTER_MON_COUNT 3
// Position of the sprite of the selected starter Pokemon
// Position of the sprite of the selected starter Pokémon
#define STARTER_PKMN_POS_X (DISPLAY_WIDTH / 2)
#define STARTER_PKMN_POS_Y 64
@@ -367,7 +367,7 @@ static void VblankCB_StarterChoose(void)
#define tPkmnSpriteId data[1]
#define tCircleSpriteId data[2]
// Data for sSpriteTemplate_Pokeball
// Data for sSpriteTemplate_Poké Ball
#define sTaskId data[0]
#define sBallId data[1]
@@ -446,7 +446,7 @@ void CB2_ChooseStarter(void)
spriteId = CreateSprite(&sSpriteTemplate_Hand, 120, 56, 2);
gSprites[spriteId].data[0] = taskId;
// Create three Pokeball sprites
// Create three Poké Ball sprites
spriteId = CreateSprite(&sSpriteTemplate_Pokeball, sPokeballCoords[0][0], sPokeballCoords[0][1], 2);
gSprites[spriteId].sTaskId = taskId;
gSprites[spriteId].sBallId = 0;
@@ -495,7 +495,7 @@ static void Task_HandleStarterChooseInput(u8 taskId)
spriteId = CreateSprite(&sSpriteTemplate_StarterCircle, sPokeballCoords[selection][0], sPokeballCoords[selection][1], 1);
gTasks[taskId].tCircleSpriteId = spriteId;
// Create Pokemon sprite
// Create Pokémon sprite
spriteId = CreatePokemonFrontSprite(GetStarterPokemon(gTasks[taskId].tStarterSelection), sPokeballCoords[selection][0], sPokeballCoords[selection][1]);
gSprites[spriteId].affineAnims = &sAffineAnims_StarterPokemon;
gSprites[spriteId].callback = SpriteCB_StarterPokemon;
@@ -637,7 +637,7 @@ static u8 CreatePokemonFrontSprite(u16 species, u8 x, u8 y)
static void SpriteCB_SelectionHand(struct Sprite *sprite)
{
// Float up and down above selected pokeball
// Float up and down above selected Poké Ball
sprite->x = sCursorCoords[gTasks[sprite->data[0]].tStarterSelection][0];
sprite->y = sCursorCoords[gTasks[sprite->data[0]].tStarterSelection][1];
sprite->y2 = Sin(sprite->data[1], 8);
@@ -646,7 +646,7 @@ static void SpriteCB_SelectionHand(struct Sprite *sprite)
static void SpriteCB_Pokeball(struct Sprite *sprite)
{
// Animate pokeball if currently selected
// Animate Poké Ball if currently selected
if (gTasks[sprite->sTaskId].tStarterSelection == sprite->sBallId)
StartSpriteAnimIfDifferent(sprite, 1);
else