Clean up pokemon/ball/dex mentions in comments

This commit is contained in:
Bassoonian
2023-12-12 19:02:36 +01:00
parent e4149e83f8
commit e5ac2fe0b1
73 changed files with 228 additions and 228 deletions
+6 -6
View File
@@ -73,7 +73,7 @@ struct UsePokeblockSession
u8 natureText[34];
};
// This struct is identical to PokenavMonListItem, the struct used for managing lists of pokemon in the pokenav
// This struct is identical to PokenavMonListItem, the struct used for managing lists of Pokémon in the pokenav
// Given that this screen is essentially duplicated in the poknav, this struct was probably the same one with
// a more general name/purpose
// TODO: Once the pokenav conditions screens are documented, resolve the above
@@ -1259,7 +1259,7 @@ static void LoadAndCreateSelectionIcons(void)
LoadSpriteSheets(spriteSheets);
LoadSpritePalettes(spritePals);
// Fill pokeball selection icons up to number in party
// Fill Poké Ball selection icons up to number in party
for (i = 0; i < sMenu->info.numSelections - 1; i++)
{
spriteId = CreateSprite(&spriteTemplate, 226, (i * 20) + 8, 0);
@@ -1489,7 +1489,7 @@ static bool8 LoadNewSelection_CancelToMon(void)
case 2:
if (!ConditionMenu_UpdateMonEnter(&sMenu->graph, &sMenu->curMonXOffset))
{
// Load the new adjacent pokemon (not the one being shown)
// Load the new adjacent Pokémon (not the one being shown)
LoadMonInfo(sMenu->toLoadSelection, sMenu->toLoadId);
sMenu->info.helperState++;
}
@@ -1552,7 +1552,7 @@ static bool8 LoadNewSelection_MonToMon(void)
case 2:
if (!ConditionMenu_UpdateMonEnter(&sMenu->graph, &sMenu->curMonXOffset))
{
// Load the new adjacent pokemon (not the one being shown)
// Load the new adjacent Pokémon (not the one being shown)
LoadMonInfo(sMenu->toLoadSelection, sMenu->toLoadId);
sMenu->info.helperState++;
}
@@ -1593,8 +1593,8 @@ static void SpriteCB_SelectionIconCancel(struct Sprite *sprite)
sprite->oam.paletteNum = IndexOfSpritePaletteTag(TAG_CONDITION_CANCEL);
}
// Calculate the max id for sparkles/stars that appear around the pokemon on the condition screen
// All pokemon start with 1 sparkle (added by CreateConditionSparkleSprites), so the number here +1
// Calculate the max id for sparkles/stars that appear around the Pokémon on the condition screen
// All Pokémon start with 1 sparkle (added by CreateConditionSparkleSprites), so the number here +1
// is the total number of sparkles that appear
static void CalculateNumAdditionalSparkles(u8 monIndex)
{