Document remaining status/general/special anims
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@@ -915,14 +915,15 @@ void AminTask_DipMonSpriteToSide(u8 taskId)
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gTasks[taskId].func = sub_80D6308;
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}
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void sub_80D622C(u8 taskId)
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// Rotates mon to side and back to original position. For Peck and when a held item activates
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void AnimTask_RotateMonToSideAndRestore(u8 taskId)
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{
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u8 spriteId;
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spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]);
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PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
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gTasks[taskId].data[1] = 0;
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gTasks[taskId].data[2] = gBattleAnimArgs[0];
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if (gBattleAnimArgs[2] == 0)
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if (gBattleAnimArgs[2] == ANIM_ATTACKER)
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{
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if (GetBattlerSide(gBattleAnimAttacker))
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{
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