Document remaining status/general/special anims

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GriffinR authored and huderlem committed 2020-02-25 12:54:08 -06:00
1 parent 208057d7ae
commit e633b57593
12 files changed
+120 -114

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@@ -915,14 +915,15 @@ void AminTask_DipMonSpriteToSide(u8 taskId)
gTasks[taskId].func = sub_80D6308;
}
void sub_80D622C(u8 taskId)
// Rotates mon to side and back to original position. For Peck and when a held item activates
void AnimTask_RotateMonToSideAndRestore(u8 taskId)
{
u8 spriteId;
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]);
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
gTasks[taskId].data[1] = 0;
gTasks[taskId].data[2] = gBattleAnimArgs[0];
if (gBattleAnimArgs[2] == 0)
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
{
if (GetBattlerSide(gBattleAnimAttacker))
{