Decompile pokemon jump
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@@ -3,7 +3,7 @@
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#include "main.h"
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void sub_802EB24(s16 arg0, s16 arg1, s16 arg2, s16 arg3, u8 arg4);
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void sub_802EB24(s16 tileTag, s16 palTag, s16 x, s16 y, u8 subpriority);
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bool32 sub_802EB84(void);
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void sub_802A9A8(u16 monId, MainCallback callback);
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bool32 sub_802C908(u16 species);
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