Decompile pokemon jump
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@@ -2415,7 +2415,7 @@ void RecordMixTrainerNames(void)
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}
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}
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}
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// Save the connected trainers first, at the top of the list.
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nextSpace = 0;
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for (i = 0; i < GetLinkPlayerCount(); i++)
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@@ -2446,7 +2446,7 @@ void RecordMixTrainerNames(void)
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}
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}
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}
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// Finalize the new list, and clean up.
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memcpy(gSaveBlock1Ptr->trainerNameRecords, newRecords, 20 * sizeof(struct TrainerNameRecord));
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free(newRecords);
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@@ -3495,7 +3495,7 @@ void sub_800FD14(u16 command)
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}
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}
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void sub_800FE50(u16 *a0)
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void sub_800FE50(void *a0)
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{
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if (gSendCmd[0] == 0 && !sub_8011A80())
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{
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1961
src/pokemon_jump.c
1961
src/pokemon_jump.c
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