Reformat compare + goto_if/call_if to single statements
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@@ -18,10 +18,8 @@ FallarborTown_BattleTentBattleRoom_OnTransition:
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FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfx::
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checkplayergender
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compare VAR_RESULT, MALE
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goto_if_eq FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfxMale
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compare VAR_RESULT, FEMALE
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goto_if_eq FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfxFemale
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goto_if_eq VAR_RESULT, MALE, FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfxMale
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goto_if_eq VAR_RESULT, FEMALE, FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfxFemale
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return
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FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfxMale::
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@@ -44,8 +42,7 @@ FallarborTown_BattleTentBattleRoom_EventScript_EnterRoom::
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applymovement LOCALID_PLAYER, FallarborTown_BattleTentBattleRoom_Movement_PlayerEnter
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waitmovement 0
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frontier_get FRONTIER_DATA_BATTLE_NUM
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compare VAR_RESULT, 0
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goto_if_ne FallarborTown_BattleTentBattleRoom_EventScript_ResumeChallenge
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goto_if_ne VAR_RESULT, 0, FallarborTown_BattleTentBattleRoom_EventScript_ResumeChallenge
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FallarborTown_BattleTentBattleRoom_EventScript_NextOpponentEnter::
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tower_setopponent
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addobject LOCALID_OPPONENT
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@@ -103,10 +100,8 @@ FallarborTown_BattleTentBattleRoom_EventScript_IncrementBattleNum::
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special HealPlayerParty
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FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge::
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frontier_get FRONTIER_DATA_BATTLE_NUM
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compare VAR_RESULT, 1
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call_if_eq FallarborTown_BattleTentBattleRoom_EventScript_ReadyFor2ndOpponent
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compare VAR_RESULT, 2
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call_if_eq FallarborTown_BattleTentBattleRoom_EventScript_ReadyFor3rdOpponent
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call_if_eq VAR_RESULT, 1, FallarborTown_BattleTentBattleRoom_EventScript_ReadyFor2ndOpponent
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call_if_eq VAR_RESULT, 2, FallarborTown_BattleTentBattleRoom_EventScript_ReadyFor3rdOpponent
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multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, FallarborTown_BattleTentBattleRoom_EventScript_ContinueChallenge
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@@ -147,8 +142,7 @@ FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyWon::
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@ Unreachable code block? The flow into the next block also doesnt make sense
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arena_get ARENA_DATA_WIN_STREAK
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compare VAR_RESULT, MAX_STREAK
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goto_if_eq FallarborTown_BattleTentBattleRoom_EventScript_IncrementBattleNum
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goto_if_eq VAR_RESULT, MAX_STREAK, FallarborTown_BattleTentBattleRoom_EventScript_IncrementBattleNum
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addvar VAR_RESULT, 1
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arena_set ARENA_DATA_WIN_STREAK, VAR_RESULT
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@ See above
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