Reformat compare + goto_if/call_if to single statements
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@@ -12,16 +12,13 @@ SkyPillar_Top_OnResume:
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SkyPillar_Top_EventScript_TryRemoveRayquaza::
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specialvar VAR_RESULT, GetBattleOutcome
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compare VAR_RESULT, B_OUTCOME_CAUGHT
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goto_if_ne Common_EventScript_NopReturn
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goto_if_ne VAR_RESULT, B_OUTCOME_CAUGHT, Common_EventScript_NopReturn
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removeobject VAR_LAST_TALKED
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return
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SkyPillar_Top_OnTransition:
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compare VAR_SKY_PILLAR_STATE, 2
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call_if_lt SkyPillar_Top_EventScript_SetCleanLayout
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compare VAR_SKY_PILLAR_STATE, 2
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call_if_ge SkyPillar_Top_EventScript_TryShowRayquaza
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call_if_lt VAR_SKY_PILLAR_STATE, 2, SkyPillar_Top_EventScript_SetCleanLayout
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call_if_ge VAR_SKY_PILLAR_STATE, 2, SkyPillar_Top_EventScript_TryShowRayquaza
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end
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SkyPillar_Top_EventScript_SetCleanLayout::
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@@ -57,12 +54,9 @@ SkyPillar_Top_EventScript_Rayquaza::
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waitstate
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clearflag FLAG_SYS_CTRL_OBJ_DELETE
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specialvar VAR_RESULT, GetBattleOutcome
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compare VAR_RESULT, B_OUTCOME_WON
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goto_if_eq SkyPillar_Top_EventScript_DefeatedRayquaza
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compare VAR_RESULT, B_OUTCOME_RAN
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goto_if_eq SkyPillar_Top_EventScript_RanFromRayquaza
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compare VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED
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goto_if_eq SkyPillar_Top_EventScript_RanFromRayquaza
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goto_if_eq VAR_RESULT, B_OUTCOME_WON, SkyPillar_Top_EventScript_DefeatedRayquaza
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goto_if_eq VAR_RESULT, B_OUTCOME_RAN, SkyPillar_Top_EventScript_RanFromRayquaza
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goto_if_eq VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED, SkyPillar_Top_EventScript_RanFromRayquaza
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setflag FLAG_DEFEATED_RAYQUAZA
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releaseall
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end
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