Reformat compare + goto_if/call_if to single statements
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@@ -13,8 +13,7 @@ SlateportCity_BattleTentCorridor_OnWarp:
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SlateportCity_BattleTentCorridor_EventScript_SetUpObjects::
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setvar VAR_TEMP_1, 1
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compare VAR_0x8006, 1
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goto_if_ne SlateportCity_BattleTentCorridor_EventScript_TurnPlayerNorth
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goto_if_ne VAR_0x8006, 1, SlateportCity_BattleTentCorridor_EventScript_TurnPlayerNorth
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setobjectxy LOCALID_ATTENDANT, 2, 2
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turnobject LOCALID_ATTENDANT, DIR_SOUTH
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SlateportCity_BattleTentCorridor_EventScript_TurnPlayerNorth::
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@@ -26,14 +25,12 @@ SlateportCity_BattleTentCorridor_OnFrame:
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.2byte 0
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SlateportCity_BattleTentCorridor_EventScript_EnterCorridor::
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compare VAR_0x8006, 1
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goto_if_eq SlateportCity_BattleTentCorridor_EventScript_ReturnToRoomFromBattle
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goto_if_eq VAR_0x8006, 1, SlateportCity_BattleTentCorridor_EventScript_ReturnToRoomFromBattle
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setvar VAR_TEMP_0, 1
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applymovement LOCALID_ATTENDANT, SlateportCity_BattleTentCorridor_Movement_AttendantEnter
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applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_BattleTentCorridor_Movement_PlayerEnter
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waitmovement 0
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compare VAR_0x8006, 2
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goto_if_eq SlateportCity_BattleTentCorridor_EventScript_ResumeChallenge
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goto_if_eq VAR_0x8006, 2, SlateportCity_BattleTentCorridor_EventScript_ResumeChallenge
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slateporttent_generaterentalmons
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slateporttent_generateopponentmons
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection, MSGBOX_DEFAULT
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@@ -65,10 +62,8 @@ SlateportCity_BattleTentCorridor_EventScript_ReturnToRoomFromBattle::
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special HealPlayerParty
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SlateportCity_BattleTentCorridor_EventScript_AskReadyForOpponent::
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frontier_get FRONTIER_DATA_BATTLE_NUM
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compare VAR_RESULT, 1
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call_if_eq SlateportCity_BattleTentCorridor_EventScript_ReadyFor2ndOpponent
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compare VAR_RESULT, 2
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call_if_eq SlateportCity_BattleTentCorridor_EventScript_ReadyFor3rdOpponent
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call_if_eq VAR_RESULT, 1, SlateportCity_BattleTentCorridor_EventScript_ReadyFor2ndOpponent
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call_if_eq VAR_RESULT, 2, SlateportCity_BattleTentCorridor_EventScript_ReadyFor3rdOpponent
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multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, SlateportCity_BattleTentCorridor_EventScript_AskSwapMon
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@@ -103,8 +98,7 @@ SlateportCity_BattleTentCorridor_EventScript_SwapMons::
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fadescreen FADE_TO_BLACK
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slateporttent_swapmons
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waitstate
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compare VAR_RESULT, 1
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goto_if_eq SlateportCity_BattleTentCorridor_EventScript_EnterBattleRoom
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goto_if_eq VAR_RESULT, 1, SlateportCity_BattleTentCorridor_EventScript_EnterBattleRoom
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete, MSGBOX_DEFAULT
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goto SlateportCity_BattleTentCorridor_EventScript_EnterBattleRoom
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