Reformat compare + goto_if/call_if to single statements

This commit is contained in:
GriffinR
2021-11-18 23:06:30 -05:00
parent c57efdba5d
commit e66ea0cb99
293 changed files with 2990 additions and 5978 deletions

View File

@@ -7,10 +7,8 @@ SootopolisCity_MysteryEventsHouse_1F_MapScripts::
SootopolisCity_MysteryEventsHouse_1F_OnTransition:
frontier_checkvisittrainer
compare VAR_RESULT, 0
call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_SetTrainerVisitingLayout
compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 0
call_if_ne SootopolisCity_MysteryEventsHouse_1F_EventScript_MoveOldManToDoor
call_if_eq VAR_RESULT, 0, SootopolisCity_MysteryEventsHouse_1F_EventScript_SetTrainerVisitingLayout
call_if_ne VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 0, SootopolisCity_MysteryEventsHouse_1F_EventScript_MoveOldManToDoor
end
SootopolisCity_MysteryEventsHouse_1F_EventScript_SetTrainerVisitingLayout::
@@ -40,12 +38,9 @@ SootopolisCity_MysteryEventsHouse_1F_EventScript_OldManCommentOnBattle::
copyobjectxytoperm LOCALID_OLD_MAN
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 1
call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_BattleWonComment
compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 2
call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_BattleLostComment
compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 3
call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_BattleTiedComment
call_if_eq VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 1, SootopolisCity_MysteryEventsHouse_1F_EventScript_BattleWonComment
call_if_eq VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 2, SootopolisCity_MysteryEventsHouse_1F_EventScript_BattleLostComment
call_if_eq VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 3, SootopolisCity_MysteryEventsHouse_1F_EventScript_BattleTiedComment
special LoadPlayerParty
setvar VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 0
releaseall
@@ -76,10 +71,8 @@ SootopolisCity_MysteryEventsHouse_1F_EventScript_OldMan::
lock
faceplayer
frontier_checkvisittrainer
compare VAR_RESULT, 1
goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_InvalidVisitingTrainer
compare VAR_TEMP_1, 1
goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_TrainerVisiting
goto_if_eq VAR_RESULT, 1, SootopolisCity_MysteryEventsHouse_1F_EventScript_InvalidVisitingTrainer
goto_if_eq VAR_TEMP_1, 1, SootopolisCity_MysteryEventsHouse_1F_EventScript_TrainerVisiting
msgbox SootopolisCity_MysteryEventsHouse_1F_Text_OnlyAmusementWatchingBattles, MSGBOX_DEFAULT
release
end
@@ -93,28 +86,21 @@ SootopolisCity_MysteryEventsHouse_1F_EventScript_TrainerVisiting::
special SavePlayerParty
special BufferEReaderTrainerName
msgbox SootopolisCity_MysteryEventsHouse_1F_Text_ChallengeVisitingTrainer, MSGBOX_YESNO
compare VAR_RESULT, NO
goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_DeclineBattle
goto_if_eq VAR_RESULT, NO, SootopolisCity_MysteryEventsHouse_1F_EventScript_DeclineBattle
call SootopolisCity_MysteryEventsHouse_1F_EventScript_ChooseParty
compare VAR_RESULT, 0
goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_DeclineBattle
goto_if_eq VAR_RESULT, 0, SootopolisCity_MysteryEventsHouse_1F_EventScript_DeclineBattle
msgbox SootopolisCity_MysteryEventsHouse_1F_Text_SaveProgressBeforeBattle, MSGBOX_YESNO
compare VAR_RESULT, NO
goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_DeclineBattle
goto_if_eq VAR_RESULT, NO, SootopolisCity_MysteryEventsHouse_1F_EventScript_DeclineBattle
special LoadPlayerParty
call Common_EventScript_SaveGame
compare VAR_RESULT, FALSE
goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_DeclineBattle
goto_if_eq VAR_RESULT, FALSE, SootopolisCity_MysteryEventsHouse_1F_EventScript_DeclineBattle
special SavePlayerParty
special ReducePlayerPartyToSelectedMons
msgbox SootopolisCity_MysteryEventsHouse_1F_Text_HopeToSeeGoodMatch, MSGBOX_DEFAULT
closemessage
compare VAR_FACING, DIR_NORTH
call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_EnterBasementNorth
compare VAR_FACING, DIR_EAST
call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_EnterBasementEast
compare VAR_FACING, DIR_WEST
call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_EnterBasementWest
call_if_eq VAR_FACING, DIR_NORTH, SootopolisCity_MysteryEventsHouse_1F_EventScript_EnterBasementNorth
call_if_eq VAR_FACING, DIR_EAST, SootopolisCity_MysteryEventsHouse_1F_EventScript_EnterBasementEast
call_if_eq VAR_FACING, DIR_WEST, SootopolisCity_MysteryEventsHouse_1F_EventScript_EnterBasementWest
warp MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_B1F, 3, 1
waitstate
release