Reformat compare + goto_if/call_if to single statements
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@@ -22,12 +22,9 @@ SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleVisitingTrainer::
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setvar VAR_0x8005, 0
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special DoSpecialTrainerBattle
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waitstate
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compare VAR_RESULT, B_OUTCOME_DREW
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call_if_eq SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleTie
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compare VAR_RESULT, B_OUTCOME_WON
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call_if_eq SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleWon
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compare VAR_RESULT, B_OUTCOME_LOST
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call_if_eq SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleLost
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call_if_eq VAR_RESULT, B_OUTCOME_DREW, SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleTie
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call_if_eq VAR_RESULT, B_OUTCOME_WON, SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleWon
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call_if_eq VAR_RESULT, B_OUTCOME_LOST, SootopolisCity_MysteryEventsHouse_B1F_EventScript_BattleLost
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closemessage
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special HealPlayerParty
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applymovement OBJ_EVENT_ID_PLAYER, SootopolisCity_MysteryEventsHouse_B1F_Movement_PlayerExitBasement
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