pal_patch_for_npc
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@@ -6,6 +6,7 @@
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#include "rom4.h"
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#include "data3.h"
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#include "berry.h"
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#include "palette.h"
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#include "field_player_avatar.h"
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#include "event_data.h"
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#include "rom_818CFC8.h"
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@@ -1144,3 +1145,11 @@ u8 sub_808E8F4(const struct SpritePalette *spritePalette)
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}
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return LoadSpritePalette(spritePalette);
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}
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void pal_patch_for_npc(u16 paletteTag, u8 paletteSlot)
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{
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u8 paletteIdx;
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paletteIdx = FindFieldObjectPaletteIndexByTag(paletteTag);
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LoadPalette(gUnknown_0850BBC8[paletteIdx].data, 16 * paletteSlot + 256, 0x20);
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}
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