Update variable and flag names
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+7
-7
@@ -511,7 +511,7 @@ static void sub_8036A5C(void)
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gBattleStruct->field_182 = r6;
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*(&gBattleStruct->field_183) = r6 >> 8;
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gBattleStruct->field_183 |= FlagGet(SYS_FRONTIER_PASS) << 7;
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gBattleStruct->field_183 |= FlagGet(FLAG_SYS_FRONTIER_PASS) << 7;
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}
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static void SetPlayerBerryDataInBattleStruct(void)
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@@ -1612,7 +1612,7 @@ void BattleMainCB2(void)
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if (gMain.heldKeys & B_BUTTON && gBattleTypeFlags & BATTLE_TYPE_RECORDED && sub_8186450())
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{
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gScriptResult = gBattleOutcome = BATTLE_PLAYER_TELEPORTED;
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gSpecialVar_ScriptResult = gBattleOutcome = BATTLE_PLAYER_TELEPORTED;
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ResetPaletteFadeControl();
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BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
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SetMainCallback2(CB2_QuitRecordedBattle);
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@@ -2070,7 +2070,7 @@ static void sub_8038F34(void)
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if (!gSaveBlock2Ptr->field_CA9_b && i == monsCount)
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{
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if (FlagGet(SYS_FRONTIER_PASS))
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if (FlagGet(FLAG_SYS_FRONTIER_PASS))
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{
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FreeAllWindowBuffers();
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SetMainCallback2(sub_80392A8);
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@@ -4428,7 +4428,7 @@ u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves)
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// badge boost
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if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_FRONTIER))
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&& FlagGet(BADGE03_GET)
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&& FlagGet(FLAG_BADGE03_GET)
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&& GetBankSide(bank1) == SIDE_PLAYER)
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{
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speedBank1 = (speedBank1 * 110) / 100;
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@@ -4462,7 +4462,7 @@ u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves)
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// badge boost
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if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_FRONTIER))
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&& FlagGet(BADGE03_GET)
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&& FlagGet(FLAG_BADGE03_GET)
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&& GetBankSide(bank2) == SIDE_PLAYER)
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{
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speedBank2 = (speedBank2 * 110) / 100;
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@@ -4751,7 +4751,7 @@ static void HandleEndTurn_BattleWon(void)
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if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
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{
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gScriptResult = gBattleOutcome;
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gSpecialVar_ScriptResult = gBattleOutcome;
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gBattleTextBuff1[0] = gBattleOutcome;
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gBankAttacker = GetBankByIdentity(IDENTITY_PLAYER_MON1);
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gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost;
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@@ -5013,7 +5013,7 @@ static void ReturnFromBattleToOverworld(void)
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if (gBattleTypeFlags & BATTLE_TYPE_LINK && gReceivedRemoteLinkPlayers != 0)
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return;
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gScriptResult = gBattleOutcome;
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gSpecialVar_ScriptResult = gBattleOutcome;
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gMain.inBattle = 0;
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gMain.callback1 = gPreBattleCallback1;
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