Update variable and flag names

This commit is contained in:
Diegoisawesome
2017-11-08 15:20:10 -06:00
parent 60bb83144b
commit e6ef86e4b0
59 changed files with 992 additions and 615 deletions
+4 -4
View File
@@ -84,13 +84,13 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
if (attacker->ability == ABILITY_HUGE_POWER || attacker->ability == ABILITY_PURE_POWER)
attack *= 2;
if (ShouldGetStatBadgeBoost(BADGE01_GET, bankAtk))
if (ShouldGetStatBadgeBoost(FLAG_BADGE01_GET, bankAtk))
attack = (110 * attack) / 100;
if (ShouldGetStatBadgeBoost(BADGE05_GET, bankDef))
if (ShouldGetStatBadgeBoost(FLAG_BADGE05_GET, bankDef))
defense = (110 * defense) / 100;
if (ShouldGetStatBadgeBoost(BADGE07_GET, bankAtk))
if (ShouldGetStatBadgeBoost(FLAG_BADGE07_GET, bankAtk))
spAttack = (110 * spAttack) / 100;
if (ShouldGetStatBadgeBoost(BADGE07_GET, bankDef))
if (ShouldGetStatBadgeBoost(FLAG_BADGE07_GET, bankDef))
spDefense = (110 * spDefense) / 100;
for (i = 0; i < 17; i++)