Port/decompile field_control_avatar

This commit is contained in:
Diegoisawesome
2018-10-16 21:47:08 -05:00
parent ed1bb3030b
commit e75f0b4f80
56 changed files with 1277 additions and 2676 deletions

View File

@@ -2710,7 +2710,7 @@ static void PlayerHandleExpUpdate(void)
{
u8 monId = gBattleBufferA[gActiveBattler][1];
if (GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL) >= MAX_MON_LEVEL)
if (GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL) >= MAX_LEVEL)
{
PlayerBufferExecCompleted();
}