Port/decompile field_control_avatar

This commit is contained in:
Diegoisawesome
2018-10-16 21:47:08 -05:00
parent ed1bb3030b
commit e75f0b4f80
56 changed files with 1277 additions and 2676 deletions
+1 -1
View File
@@ -2341,7 +2341,7 @@ static void MoveBattleBarGraphically(u8 battlerId, u8 whichBar)
&gBattleSpritesDataPtr->battleBars[battlerId].currValue,
array, B_EXPBAR_PIXELS / 8);
level = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_LEVEL);
if (level == MAX_MON_LEVEL)
if (level == MAX_LEVEL)
{
for (i = 0; i < 8; i++)
array[i] = 0;