Port/decompile field_control_avatar
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@@ -1646,7 +1646,7 @@ void sub_8014304(s8 mapGroup, s8 mapNum, s32 x, s32 y, u16 arg4)
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VarSet(VAR_0x4087, arg4);
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gFieldLinkPlayerCount = GetLinkPlayerCount();
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gUnknown_03005DB4 = GetMultiplayerId();
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sub_809D2BC();
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SetCableClubWarp();
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Overworld_SetWarpDestination(mapGroup, mapNum, -1, x, y);
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WarpIntoMap();
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}
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